Game For ECE 2035

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Revision:
11:6cd02a8539d1
Parent:
10:e18685911e84
Child:
12:116a4cc85b16
--- a/actions.cpp	Wed Dec 01 22:07:24 2021 +0000
+++ b/actions.cpp	Thu Dec 02 06:24:22 2021 +0000
@@ -6,18 +6,24 @@
 
 
 MapItem*spot = (MapItem*) malloc(sizeof(MapItem));
-int currentMap = get_current_map();
+int currentMap = get_map(1);
 
 
-void set_npc(int i, int j)
+int door_open()
 {
-    spot->x = i;
-    spot->y = j;
-
-    add_npc(spot->x,spot->y);
+    return 1;
 }
 
+void door_locked()
+{
+    char line1[] = "The Door Is";
+    char line2[] = "Locked...";
+    horizontal_speech1(line1,line2);
 
+    char line3[] = "Find The Key";
+    char line4[] = "**Slay Mob**";
+    horizontal_speech1(line3,line4);
+}
 
 void fruit()
 {
@@ -45,178 +51,164 @@
 }
 
 int  walkYpos;
-int  walkXpos;
+
 
-int npc_x = 9;
-int npc_y = 9;
+int gob_x = 18;
+int gob_y = 19;
 
-void walk_npc()
+void walk_goblin(int slain)
 {
-    
-   if(currentMap == 0 ){
-        map_erase(npc_x,npc_y);
-        
-        
-        if ( npc_y == 8 && npc_x == 9){
+
+    if(slain != 1 && currentMap == 1) {
+        map_erase(gob_x,gob_y);
+
+
+        if ( gob_y == 18 ) {
             walkYpos = 0;
-            walkXpos = 1;
-            }
-        else if ( npc_y == 9  && npc_x == 8){
+        } else if ( gob_y == 19) {
             walkYpos = 1;
-            walkXpos = 1;
-            }
-        else if ( npc_y == 8 && npc_x == 8){
-            walkYpos = 1;
-            walkXpos = 0;
             }
-        else if (npc_y ==9 && npc_y == 9) {
-            walkYpos = 0;
-            walkXpos = 0;
-            }      
-        
+
+        if ( walkYpos == 1) {
+            gob_y--;
+            add_goblin(gob_x,gob_y);
+        } else if ( walkYpos == 0) {
+            gob_y++;
+            add_goblin(gob_x,gob_y);
         
-        if ( walkYpos == 1 && walkXpos == 0){
-            npc_y++;
-            add_npc(npc_x,npc_y);
-            }
-        else if ( walkYpos == 0 && walkXpos == 0){
-            npc_y--;
-            add_npc(npc_x,npc_y);
-            }
-        else if ( walkYpos == 1 && walkXpos == 1){
-            npc_x++;
-            add_npc(npc_x,npc_y);
-            }
-        else if (walkXpos == 1 && walkYpos == 0){
-            npc_x--;
-            add_npc(npc_x,npc_y);
-            }
-            }
-    
+    }
+    }
+    else if(slain == 1){
+        map_delete(gob_x,gob_y);
+        }
+
+}
+
+void no_fruit()
+{
+    char line1[] = "Player Health:";
+    char line2[] = "Full";
+    horizontal_speech1(line1,line2);
+
+    char line3[] = "Fruit Dropped:";
+    char line4[] = "0 HP gained";
+    horizontal_speech1(line3,line4);
+}
+
+void npc_speech1()
+{
+
+    char line1[] = "Salutations:";
+    char line2[] = "Traveler!";
+    horizontal_speech1(line1,line2);
+
+    char line3[] = "Welcome to";
+    char line4[] = "NasLand";
+    horizontal_speech1(line3,line4);
+
+    char line5[] = "I offer a quest";
+    char line6[] = "If thee accept";
+    horizontal_speech1(line5,line6);
+
+    char line7[] = "Excellent!";
+    char line8[] = "I need a dragon";
+    horizontal_speech1(line7,line8);
+
+    char line9[] = "Well not need";
+    char line10[] = "but want DEAD!";
+    horizontal_speech1(line9,line10);
+
+    char line11[] = "so go to the ";
+    char line12[] = "portal next..";
+    horizontal_speech1(line11,line12);
+
+    char line13[] = "Hint: ";
+    char line14[] = "X[20],Y[35]";
+    horizontal_speech1(line13,line14);
 }
 
-    void no_fruit() {
-        char line1[] = "Player Health:";
-        char line2[] = "Full";
-        horizontal_speech1(line1,line2);
+void npc_speech2()
+{
 
-        char line3[] = "Fruit Dropped:";
-        char line4[] = "0 HP gained";
-        horizontal_speech1(line3,line4);
-    }
-
-    void npc_speech1() {
-
-        char line1[] = "Salutations:";
-        char line2[] = "Traveler!";
-        horizontal_speech1(line1,line2);
+    char line1[] = "Welcome Back";
+    char line2[] = "Traveler!";
+    horizontal_speech1(line1,line2);
 
-        char line3[] = "Welcome to";
-        char line4[] = "NasLand";
-        horizontal_speech1(line3,line4);
-
-        char line5[] = "I offer a quest";
-        char line6[] = "If thee accept";
-        horizontal_speech1(line5,line6);
+    char line3[] = "The Dragon";
+    char line4[] = "has been slain";
+    horizontal_speech1(line3,line4);
 
-        char line7[] = "Excellent!";
-        char line8[] = "I need a dragon";
-        horizontal_speech1(line7,line8);
-
-        char line9[] = "Well not need";
-        char line10[] = "but want DEAD!";
-        horizontal_speech1(line9,line10);
-
-        char line11[] = "so go to the ";
-        char line12[] = "portal next..";
-        horizontal_speech1(line11,line12);
+    char line5[] = "You have saved";
+    char line6[] = "NasLand";
+    horizontal_speech1(line5,line6);
 
-        char line13[] = "Hint: ";
-        char line14[] = "X[20],Y[35]";
-        horizontal_speech1(line13,line14);
-    }
-
-    void npc_speech2() {
+    char line7[] = "Go to Castle";
+    char line8[] = "To collect";
+    horizontal_speech1(line7,line8);
 
-        char line1[] = "Welcome Back";
-        char line2[] = "Traveler!";
-        horizontal_speech1(line1,line2);
-
-        char line3[] = "The Dragon";
-        char line4[] = "has been slain";
-        horizontal_speech1(line3,line4);
+    char line9[] = "TREASURE";
+    char line10[] = "TREASURE";
+    horizontal_speech1(line9,line10);
 
-        char line5[] = "You have saved";
-        char line6[] = "NasLand";
-        horizontal_speech1(line5,line6);
-
-        char line7[] = "Go to Castle";
-        char line8[] = "To collect";
-        horizontal_speech1(line7,line8);
+    char line11[] = "Farwell Great ";
+    char line12[] = "Mage...";
+    horizontal_speech1(line11,line12);
 
-        char line9[] = "TREASURE";
-        char line10[] = "TREASURE";
-        horizontal_speech1(line9,line10);
-
-        char line11[] = "Farwell Great ";
-        char line12[] = "Mage...";
-        horizontal_speech1(line11,line12);
-
-        char line13[] = "Hint: ";
-        char line14[] = "X[26],Y[12]";
-        horizontal_speech1(line13,line14);
-    }
+    char line13[] = "Hint: ";
+    char line14[] = "X[26],Y[12]";
+    horizontal_speech1(line13,line14);
+}
 
 
-    void slay_dragon() {
-        char line1[] = "Me!?!";
-        char line2[] = "Dying? at the";
-        horizontal_speech1(line1,line2);
+void slay_dragon()
+{
+    char line1[] = "Me!?!";
+    char line2[] = "Dying? at the";
+    horizontal_speech1(line1,line2);
 
-        char line3[] = "hands of a";
-        char line4[] = "mere MORTAL";
-        horizontal_speech1(line3,line4);
+    char line3[] = "hands of a";
+    char line4[] = "mere MORTAL";
+    horizontal_speech1(line3,line4);
 
-        char line5[] = "Ahhhhhhhh!";
-        char line6[] = "DIES:(";
-        horizontal_speech1(line5,line6);
+    char line5[] = "Ahhhhhhhh!";
+    char line6[] = "DIES:(";
+    horizontal_speech1(line5,line6);
 
-        char line7[] = "CONGRATULATIONS!";
-        char line8[] = "Dragon Slain";
-        horizontal_speech1(line7,line8);
+    char line7[] = "CONGRATULATIONS!";
+    char line8[] = "Dragon Slain";
+    horizontal_speech1(line7,line8);
 
-        char line9[] = "Heres the key!";
-        char line10[] = "Well Done!";
-        horizontal_speech1(line9,line10);
+    char line9[] = "Heres the key!";
+    char line10[] = "Well Done!";
+    horizontal_speech1(line9,line10);
 
-    }
+}
 
 
-    int door_open() {
-        return 1;
+void init_dung()
+{
+    Map* dung = set_active_map(1);
+    for(int i = map_width() + 7; i < map_area(); i += 39) {
+        add_chest(i % map_width(), i / map_width());
     }
+    pc.printf("plants\r\n");
+
+    pc.printf("Adding walls!\r\n");
+    add_castle(0,              0,              HORIZONTAL, map_width());
+    add_castle(0,              map_height()-1, HORIZONTAL, map_width());
+    add_castle(0,              0,              VERTICAL,   map_height());
+    add_castle(map_width()-1,  0,              VERTICAL,   map_height());
+    pc.printf("Walls done!\r\n");
 
 
-    void init_dung() {
-        Map* map = set_active_map(1);
-        for(int i = map_width() + 7; i < map_area(); i += 39) {
-            add_chest(i % map_width(), i / map_width());
-        }
-        pc.printf("plants\r\n");
+    add_portal2(15,21);
+
+    add_dragon(18,9);
 
-        pc.printf("Adding walls!\r\n");
-        add_castle(0,              0,              HORIZONTAL, map_width());
-        add_castle(0,              map_height()-1, HORIZONTAL, map_width());
-        add_castle(0,              0,              VERTICAL,   map_height());
-        add_castle(map_width()-1,  0,              VERTICAL,   map_height());
-        pc.printf("Walls done!\r\n");
-
+    add_goblin(13,14);
+    
+    add_goblin(5,10);
 
-        add_portal2(15,21);
-
-        add_dragon(18,9);
+    print_map();
 
-
-        print_map();
-
-    }
\ No newline at end of file
+}
\ No newline at end of file