Game For ECE 2035
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
Diff: main.cpp
- Revision:
- 5:2f34484325bc
- Parent:
- 3:e4690ad5a4d2
- Child:
- 6:c9695079521d
--- a/main.cpp Tue Sep 28 13:52:11 2021 +0000 +++ b/main.cpp Tue Oct 12 15:26:32 2021 +0000 @@ -176,7 +176,8 @@ { // First things first: initialize hardware ASSERT_P(hardware_init() == ERROR_NONE, "Hardware init failed!"); - + uLCD.filled_rectangle(64, 64, 74, 74, RED); //DELETE OR COMMENT THIS LINE + /*<------ DELETE THIS LINE // Initialize the maps maps_init(); init_main_map(); @@ -187,23 +188,24 @@ // Initial drawing draw_game(true); - // Main game loop while(1) { // Timer to measure game update speed Timer t; t.start(); - // Actuall do the game update: + // Actually do the game update: // 1. Read inputs // 2. Determine action (get_action) // 3. Update game (update_game) // 3b. Check for game over // 4. Draw frame (draw_game) + draw_game(true); // 5. Frame delay t.stop(); int dt = t.read_ms(); if (dt < 100) wait_ms(100 - dt); } + DELETE THIS LINE ----->*/ }