Game For ECE 2035
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
hardware.cpp@18:760dd68e939e, 2021-12-03 (annotated)
- Committer:
- nasiromar
- Date:
- Fri Dec 03 19:12:50 2021 +0000
- Revision:
- 18:760dd68e939e
- Parent:
- 14:7225da81314a
New Update;
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
rconnorlawson | 0:35660d7952f7 | 1 | // This header has all the (extern) declarations of the globals. |
rconnorlawson | 0:35660d7952f7 | 2 | // "extern" means "this is instantiated somewhere, but here's what the name |
rconnorlawson | 0:35660d7952f7 | 3 | // means. |
rconnorlawson | 0:35660d7952f7 | 4 | #include "globals.h" |
rconnorlawson | 0:35660d7952f7 | 5 | |
rconnorlawson | 0:35660d7952f7 | 6 | #include "hardware.h" |
rconnorlawson | 0:35660d7952f7 | 7 | |
rconnorlawson | 0:35660d7952f7 | 8 | // We need to actually instantiate all of the globals (i.e. declare them once |
rconnorlawson | 0:35660d7952f7 | 9 | // without the extern keyword). That's what this file does! |
rconnorlawson | 0:35660d7952f7 | 10 | |
rconnorlawson | 0:35660d7952f7 | 11 | // Hardware initialization: Instantiate all the things! |
rconnorlawson | 0:35660d7952f7 | 12 | uLCD_4DGL uLCD(p9,p10,p11); // LCD Screen (tx, rx, reset) |
nasiromar | 9:cbb9cfb1f6c5 | 13 | SDFileSystem sd(p5, p6, p7, p8, "sd"); // SD Card(mosi, miso, sck, cs) |
rconnorlawson | 0:35660d7952f7 | 14 | Serial pc(USBTX,USBRX); // USB Console (tx, rx) |
rconnorlawson | 0:35660d7952f7 | 15 | MMA8452 acc(p28, p27, 100000); // Accelerometer (sda, sdc, rate) |
rconnorlawson | 0:35660d7952f7 | 16 | DigitalIn button1(p21); // Pushbuttons (pin) |
rconnorlawson | 0:35660d7952f7 | 17 | DigitalIn button2(p22); |
rconnorlawson | 0:35660d7952f7 | 18 | DigitalIn button3(p23); |
nasiromar | 6:c9695079521d | 19 | DigitalIn button4(p24); |
rconnorlawson | 0:35660d7952f7 | 20 | AnalogOut DACout(p18); // Speaker (pin) |
rconnorlawson | 1:399033d39feb | 21 | PwmOut speaker(p26); |
rconnorlawson | 0:35660d7952f7 | 22 | wave_player waver(&DACout); |
rconnorlawson | 0:35660d7952f7 | 23 | |
rconnorlawson | 0:35660d7952f7 | 24 | // Some hardware also needs to have functions called before it will set up |
rconnorlawson | 0:35660d7952f7 | 25 | // properly. Do that here. |
rconnorlawson | 0:35660d7952f7 | 26 | int hardware_init() |
rconnorlawson | 0:35660d7952f7 | 27 | { |
rconnorlawson | 0:35660d7952f7 | 28 | // Crank up the speed |
rconnorlawson | 0:35660d7952f7 | 29 | uLCD.baudrate(3000000); |
rconnorlawson | 0:35660d7952f7 | 30 | pc.baud(115200); |
rconnorlawson | 0:35660d7952f7 | 31 | |
rconnorlawson | 0:35660d7952f7 | 32 | //Initialize pushbuttons |
rconnorlawson | 0:35660d7952f7 | 33 | button1.mode(PullUp); |
rconnorlawson | 0:35660d7952f7 | 34 | button2.mode(PullUp); |
rconnorlawson | 0:35660d7952f7 | 35 | button3.mode(PullUp); |
nasiromar | 14:7225da81314a | 36 | //button4.mode(PullUp); |
nasiromar | 6:c9695079521d | 37 | acc.activate(); |
rconnorlawson | 0:35660d7952f7 | 38 | |
rconnorlawson | 0:35660d7952f7 | 39 | return ERROR_NONE; |
rconnorlawson | 0:35660d7952f7 | 40 | } |
rconnorlawson | 0:35660d7952f7 | 41 | |
rconnorlawson | 0:35660d7952f7 | 42 | GameInputs read_inputs() |
rconnorlawson | 0:35660d7952f7 | 43 | { |
rconnorlawson | 0:35660d7952f7 | 44 | GameInputs in; |
nasiromar | 6:c9695079521d | 45 | |
nasiromar | 6:c9695079521d | 46 | //Accelerometer readings |
nasiromar | 6:c9695079521d | 47 | acc.readXGravity(&in.ax); |
nasiromar | 6:c9695079521d | 48 | acc.readYGravity(&in.ay); |
nasiromar | 6:c9695079521d | 49 | acc.readZGravity(&in.az); |
nasiromar | 6:c9695079521d | 50 | |
nasiromar | 6:c9695079521d | 51 | |
nasiromar | 6:c9695079521d | 52 | //button readings |
nasiromar | 6:c9695079521d | 53 | in.b1 = button1.read(); |
nasiromar | 6:c9695079521d | 54 | in.b2 = button2.read(); |
nasiromar | 6:c9695079521d | 55 | in.b3 = button3.read(); |
nasiromar | 6:c9695079521d | 56 | in.b4 = button3.read(); |
nasiromar | 6:c9695079521d | 57 | |
rconnorlawson | 0:35660d7952f7 | 58 | return in; |
rconnorlawson | 0:35660d7952f7 | 59 | } |