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N5110.cpp
- Committer:
- eencae
- Date:
- 2017-01-19
- Revision:
- 20:8db6aa25f55e
- Parent:
- 19:ba8addc061ea
- Child:
- 21:4cbdc20fea9f
File content as of revision 20:8db6aa25f55e:
/**
@file N5110.cpp
@brief Member functions implementations
*/
#include "mbed.h"
#include "N5110.h"
N5110::N5110(PinName pwrPin, PinName scePin, PinName rstPin, PinName dcPin, PinName mosiPin, PinName sclkPin, PinName ledPin)
{
spi = new SPI(mosiPin,NC,sclkPin); // create new SPI instance and initialise
initSPI();
// set up pins as required
led = new PwmOut(ledPin);
pwr = new DigitalOut(pwrPin);
sce = new DigitalOut(scePin);
rst = new DigitalOut(rstPin);
dc = new DigitalOut(dcPin);
}
// initialise function - powers up and sends the initialisation commands
void N5110::init()
{
turnOn(); // power up
wait_ms(10); // small delay seems to prevent spurious pixels during mbed reset
reset(); // reset LCD - must be done within 100 ms
// function set - extended
sendCommand(0x20 | CMD_FS_ACTIVE_MODE | CMD_FS_HORIZONTAL_MODE | CMD_FS_EXTENDED_MODE);
// Don't completely understand these parameters - they seem to work as they are
// Consult the datasheet if you need to change them
sendCommand(CMD_VOP_7V38); // operating voltage - these values are from Chris Yan's Library
sendCommand(CMD_TC_TEMP_2); // temperature control
sendCommand(CMD_BI_MUX_48); // bias
// function set - basic
sendCommand(0x20 | CMD_FS_ACTIVE_MODE | CMD_FS_HORIZONTAL_MODE | CMD_FS_BASIC_MODE);
normalMode(); // normal video mode by default
sendCommand(CMD_DC_NORMAL_MODE); // black on white
// RAM is undefined at power-up so clear
clearRAM();
}
// sets normal video mode (black on white)
void N5110::normalMode()
{
sendCommand(CMD_DC_NORMAL_MODE);
}
// sets normal video mode (white on black)
void N5110::inverseMode()
{
sendCommand(CMD_DC_INVERT_VIDEO);
}
// function to power up the LCD and backlight
void N5110::turnOn()
{
// set brightness of LED - 0.0 to 1.0 - default is 50%
setBrightness(0.5);
pwr->write(1); // apply power
}
// function to power down LCD
void N5110::turnOff()
{
setBrightness(0.0); // turn backlight off
clearRAM(); // clear RAM to ensure specified current consumption
// send command to ensure we are in basic mode
sendCommand(0x20 | CMD_FS_ACTIVE_MODE | CMD_FS_HORIZONTAL_MODE | CMD_FS_BASIC_MODE);
// clear the display
sendCommand(CMD_DC_CLEAR_DISPLAY);
// enter the extended mode and power down
sendCommand(0x20 | CMD_FS_POWER_DOWN_MODE | CMD_FS_HORIZONTAL_MODE | CMD_FS_EXTENDED_MODE);
// small delay and then turn off the power pin
wait_ms(10);
pwr->write(0);
}
// function to change LED backlight brightness
void N5110::setBrightness(float brightness)
{
// check whether brightness is within range
if (brightness < 0.0f)
brightness = 0.0f;
if (brightness > 1.0f)
brightness = 1.0f;
// set PWM duty cycle
led->write(brightness);
}
// pulse the active low reset line
void N5110::reset()
{
rst->write(0); // reset the LCD
rst->write(1);
}
// function to initialise SPI peripheral
void N5110::initSPI()
{
spi->format(8,1); // 8 bits, Mode 1 - polarity 0, phase 1 - base value of clock is 0, data captured on falling edge/propagated on rising edge
spi->frequency(4000000); // maximum of screen is 4 MHz
}
// send a command to the display
void N5110::sendCommand(unsigned char command)
{
dc->write(0); // set DC low for command
sce->write(0); // set CE low to begin frame
spi->write(command); // send command
dc->write(1); // turn back to data by default
sce->write(1); // set CE high to end frame (expected for transmission of single byte)
}
// send data to the display at the current XY address
// dc is set to 1 (i.e. data) after sending a command and so should
// be the default mode.
void N5110::sendData(unsigned char data)
{
sce->write(0); // set CE low to begin frame
spi->write(data);
sce->write(1); // set CE high to end frame (expected for transmission of single byte)
}
// this function writes 0 to the 504 bytes to clear the RAM
void N5110::clearRAM()
{
int i;
sce->write(0); //set CE low to begin frame
for(i = 0; i < WIDTH * HEIGHT; i++) { // 48 x 84 bits = 504 bytes
spi->write(0x00); // send 0's
}
sce->write(1); // set CE high to end frame
}
// function to set the XY address in RAM for subsequenct data write
void N5110::setXYAddress(int x, int y)
{
if (x>=0 && x<WIDTH && y>=0 && y<HEIGHT) { // check within range
sendCommand(0x80 | x); // send addresses to display with relevant mask
sendCommand(0x40 | y);
}
}
// These functions are used to set, clear and get the value of pixels in the display
// Pixels are addressed in the range of 0 to 47 (y) and 0 to 83 (x). The refresh()
// function must be called after set and clear in order to update the display
void N5110::setPixel(int x, int y)
{
if (x>=0 && x<WIDTH && y>=0 && y<HEIGHT) { // check within range
// calculate bank and shift 1 to required position in the data byte
buffer[x][y/8] |= (1 << y%8);
}
}
void N5110::clearPixel(int x, int y)
{
if (x>=0 && x<WIDTH && y>=0 && y<HEIGHT) { // check within range
// calculate bank and shift 1 to required position (using bit clear)
buffer[x][y/8] &= ~(1 << y%8);
}
}
int N5110::getPixel(int x, int y)
{
if (x>=0 && x<WIDTH && y>=0 && y<HEIGHT) { // check within range
// return relevant bank and mask required bit
return (int) buffer[x][y/8] & (1 << y%8);
// note this does not necessarily return 1 - a non-zero number represents a pixel
} else {
return 0;
}
}
// function to refresh the display
void N5110::refresh()
{
int i,j;
setXYAddress(0,0); // important to set address back to 0,0 before refreshing display
// address auto increments after printing string, so buffer[0][0] will not coincide
// with top-left pixel after priting string
sce->write(0); //set CE low to begin frame
for(j = 0; j < BANKS; j++) { // be careful to use correct order (j,i) for horizontal addressing
for(i = 0; i < WIDTH; i++) {
spi->write(buffer[i][j]); // send buffer
}
}
sce->write(1); // set CE high to end frame
}
// fills the buffer with random bytes. Can be used to test the display.
// The rand() function isn't seeded so it probably creates the same pattern everytime
void N5110::randomiseBuffer()
{
int i,j;
for(j = 0; j < BANKS; j++) { // be careful to use correct order (j,i) for horizontal addressing
for(i = 0; i < WIDTH; i++) {
buffer[i][j] = rand()%256; // generate random byte
}
}
}
// function to print 5x7 font
void N5110::printChar(char c,int x,int y)
{
if (y>=0 && y<BANKS) { // check if printing in range of y banks
for (int i = 0; i < 5 ; i++ ) {
int pixel_x = x+i;
if (pixel_x > WIDTH-1) // ensure pixel isn't outside the buffer size (0 - 83)
break;
buffer[pixel_x][y] = font5x7[(c - 32)*5 + i];
// array is offset by 32 relative to ASCII, each character is 5 pixels wide
}
refresh(); // this sends the buffer to the display and sets address (cursor) back to 0,0
}
}
// function to print string at specified position
void N5110::printString(const char * str,int x,int y)
{
if (y>=0 && y<BANKS) { // check if printing in range of y banks
int n = 0 ; // counter for number of characters in string
// loop through string and print character
while(*str) {
// writes the character bitmap data to the buffer, so that
// text and pixels can be displayed at the same time
for (int i = 0; i < 5 ; i++ ) {
int pixel_x = x+i+n*6;
if (pixel_x > WIDTH-1) // ensure pixel isn't outside the buffer size (0 - 83)
break;
buffer[pixel_x][y] = font5x7[(*str - 32)*5 + i];
}
str++; // go to next character in string
n++; // increment index
}
refresh(); // this sends the buffer to the display and sets address (cursor) back to 0,0
}
}
// function to clear the screen
void N5110::clear()
{
clearBuffer(); // clear the buffer then call the refresh function
refresh();
}
// function to clear the buffer
void N5110::clearBuffer()
{
int i,j;
for (i=0; i<WIDTH; i++) { // loop through the banks and set the buffer to 0
for (j=0; j<BANKS; j++) {
buffer[i][j]=0;
}
}
}
// function to plot array on display
void N5110::plotArray(float array[])
{
int i;
for (i=0; i<WIDTH; i++) { // loop through array
// elements are normalised from 0.0 to 1.0, so multiply
// by 47 to convert to pixel range, and subtract from 47
// since top-left is 0,0 in the display geometry
setPixel(i,47 - int(array[i]*47.0));
}
refresh();
}
// function to draw circle
void N5110:: drawCircle(int x0,int y0,int radius,int fill)
{
// from http://en.wikipedia.org/wiki/Midpoint_circle_algorithm
int x = radius;
int y = 0;
int radiusError = 1-x;
while(x >= y) {
// if transparent, just draw outline
if (fill == 0) {
setPixel( x + x0, y + y0);
setPixel(-x + x0, y + y0);
setPixel( y + x0, x + y0);
setPixel(-y + x0, x + y0);
setPixel(-y + x0, -x + y0);
setPixel( y + x0, -x + y0);
setPixel( x + x0, -y + y0);
setPixel(-x + x0, -y + y0);
} else { // drawing filled circle, so draw lines between points at same y value
int type = (fill==1) ? 1:0; // black or white fill
drawLine(x+x0,y+y0,-x+x0,y+y0,type);
drawLine(y+x0,x+y0,-y+x0,x+y0,type);
drawLine(y+x0,-x+y0,-y+x0,-x+y0,type);
drawLine(x+x0,-y+y0,-x+x0,-y+y0,type);
}
y++;
if (radiusError<0) {
radiusError += 2 * y + 1;
} else {
x--;
radiusError += 2 * (y - x) + 1;
}
}
}
void N5110::drawLine(int x0,int y0,int x1,int y1,int type)
{
int y_range = y1-y0; // calc range of y and x
int x_range = x1-x0;
int start,stop,step;
// if dotted line, set step to 2, else step is 1
step = (type==2) ? 2:1;
// make sure we loop over the largest range to get the most pixels on the display
// for instance, if drawing a vertical line (x_range = 0), we need to loop down the y pixels
// or else we'll only end up with 1 pixel in the x column
if ( abs(x_range) > abs(y_range) ) {
// ensure we loop from smallest to largest or else for-loop won't run as expected
start = x1>x0 ? x0:x1;
stop = x1>x0 ? x1:x0;
// loop between x pixels
for (int x = start; x<= stop ; x+=step) {
// do linear interpolation
int y = y0 + (y1-y0)*(x-x0)/(x1-x0);
if (type == 0) // if 'white' line, turn off pixel
clearPixel(x,y);
else
setPixel(x,y); // else if 'black' or 'dotted' turn on pixel
}
} else {
// ensure we loop from smallest to largest or else for-loop won't run as expected
start = y1>y0 ? y0:y1;
stop = y1>y0 ? y1:y0;
for (int y = start; y<= stop ; y+=step) {
// do linear interpolation
int x = x0 + (x1-x0)*(y-y0)/(y1-y0);
if (type == 0) // if 'white' line, turn off pixel
clearPixel(x,y);
else
setPixel(x,y); // else if 'black' or 'dotted' turn on pixel
}
}
}
void N5110::drawRect(int x0,int y0,int width,int height,int fill)
{
if (fill == 0) { // transparent, just outline
drawLine(x0,y0,x0+width,y0,1); // top
drawLine(x0,y0+height,x0+width,y0+height,1); // bottom
drawLine(x0,y0,x0,y0+height,1); // left
drawLine(x0+width,y0,x0+width,y0+height,1); // right
} else { // filled rectangle
int type = (fill==1) ? 1:0; // black or white fill
for (int y = y0; y<= y0+height; y++) { // loop through rows of rectangle
drawLine(x0,y,x0+width,y,type); // draw line across screen
}
}
}