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Dependencies: Enemy1 Enemy2 Enemy3 Enemy4 Enemy5 Enemy6 Engine Friendly Gamepad N5110 Rocket Stats mbed
main.cpp
- Committer:
- musallambseiso
- Date:
- 2017-04-25
- Revision:
- 6:0ad91977f14f
- Parent:
- 5:638ffc5c66f6
- Child:
- 7:577f791134e5
File content as of revision 6:0ad91977f14f:
#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "Engine.h"
#define FRIENDLY_WIDTH 6
#define FRIENDLY_HEIGHT 6
#define SHIP_SIZE 1
#define SHIP_SPEED 3
struct UserInput {
Direction d;
float mag;
};
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
Gamepad pad;
Engine engine;
void init();
void update_game(UserInput input);
void generate();
void welcome();
int main()
{
int fps = 14;
init();
welcome();
generate();
wait(1.0f/fps);
while (1) {
engine.read_input(pad);
engine.checker(lcd, pad);
engine.update(lcd, pad);
generate();
engine.shoot(lcd, pad, SHIP_SPEED);
lcd.refresh();
wait(1.0f/fps);
}
}
void init()
{
lcd.init();
pad.init();
engine.init(FRIENDLY_WIDTH,FRIENDLY_HEIGHT,SHIP_SIZE,SHIP_SPEED,lcd,pad);
}
void generate()
{
lcd.clear();
engine.draw(lcd); // grid, health
lcd.refresh();
}
void welcome() {
lcd.printString(" Press Start! ",0,4);
lcd.refresh();
while ( pad.check_event(Gamepad::START_PRESSED) == false) {
wait(0.1);
}
}