Nemesis game, friendly
Friendly.h@11:4c4a0fe18ac2, 2017-05-03 (annotated)
- Committer:
- musallambseiso
- Date:
- Wed May 03 20:02:57 2017 +0000
- Revision:
- 11:4c4a0fe18ac2
- Parent:
- 10:b856d73db923
Removed redundant code, perfected Doxygen, added inline comments.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
musallambseiso | 4:879c4cb8a7e4 | 1 | #ifndef FRIENDLY_H |
musallambseiso | 4:879c4cb8a7e4 | 2 | #define FRIENDLY_H |
musallambseiso | 4:879c4cb8a7e4 | 3 | |
musallambseiso | 4:879c4cb8a7e4 | 4 | #include "mbed.h" |
musallambseiso | 4:879c4cb8a7e4 | 5 | #include "N5110.h" |
musallambseiso | 4:879c4cb8a7e4 | 6 | #include "Gamepad.h" |
musallambseiso | 4:879c4cb8a7e4 | 7 | |
musallambseiso | 11:4c4a0fe18ac2 | 8 | /** Friendly Class |
musallambseiso | 11:4c4a0fe18ac2 | 9 | @brief Used for controlling the friendly ship in the Nemesis game. Includes drawing, checking, and updating functions. |
musallambseiso | 11:4c4a0fe18ac2 | 10 | @brief Incorporates N5110.h and Gamepad.h files by Craig A. Evans. |
musallambseiso | 11:4c4a0fe18ac2 | 11 | |
musallambseiso | 11:4c4a0fe18ac2 | 12 | @brief Revision 1.0 |
musallambseiso | 11:4c4a0fe18ac2 | 13 | |
musallambseiso | 11:4c4a0fe18ac2 | 14 | @author Musallam M. M. Bseiso |
musallambseiso | 11:4c4a0fe18ac2 | 15 | @date 3rd May 2017 |
musallambseiso | 11:4c4a0fe18ac2 | 16 | */ |
musallambseiso | 11:4c4a0fe18ac2 | 17 | |
musallambseiso | 11:4c4a0fe18ac2 | 18 | |
musallambseiso | 4:879c4cb8a7e4 | 19 | class Friendly |
musallambseiso | 4:879c4cb8a7e4 | 20 | { |
musallambseiso | 4:879c4cb8a7e4 | 21 | public: |
musallambseiso | 10:b856d73db923 | 22 | |
musallambseiso | 10:b856d73db923 | 23 | /// Constructor and destructor: |
musallambseiso | 4:879c4cb8a7e4 | 24 | Friendly(); |
musallambseiso | 4:879c4cb8a7e4 | 25 | ~Friendly(); |
musallambseiso | 10:b856d73db923 | 26 | |
musallambseiso | 10:b856d73db923 | 27 | |
musallambseiso | 10:b856d73db923 | 28 | //////////////////////////////// |
musallambseiso | 10:b856d73db923 | 29 | //////// PUBLIC METHODS |
musallambseiso | 10:b856d73db923 | 30 | //////////////////////////////// |
musallambseiso | 10:b856d73db923 | 31 | |
musallambseiso | 10:b856d73db923 | 32 | |
musallambseiso | 10:b856d73db923 | 33 | /** Initialize Friendly |
musallambseiso | 10:b856d73db923 | 34 | * |
musallambseiso | 10:b856d73db923 | 35 | * Initializes friendly ship x & y positions. |
musallambseiso | 10:b856d73db923 | 36 | */ |
musallambseiso | 9:3c411d37d390 | 37 | void init(); |
musallambseiso | 10:b856d73db923 | 38 | |
musallambseiso | 10:b856d73db923 | 39 | |
musallambseiso | 10:b856d73db923 | 40 | /** Draw Friendly |
musallambseiso | 10:b856d73db923 | 41 | * |
musallambseiso | 10:b856d73db923 | 42 | * Draws the friendly ship onto the LCD, in accordance with the parameters initialized in the "init" method. |
musallambseiso | 11:4c4a0fe18ac2 | 43 | * @param N5110 - nokia LCD library |
musallambseiso | 11:4c4a0fe18ac2 | 44 | * @param lcd - pointer to nokia LCD library |
musallambseiso | 10:b856d73db923 | 45 | */ |
musallambseiso | 4:879c4cb8a7e4 | 46 | void draw(N5110 &lcd); |
musallambseiso | 10:b856d73db923 | 47 | |
musallambseiso | 10:b856d73db923 | 48 | |
musallambseiso | 11:4c4a0fe18ac2 | 49 | /** Update Friendly (basic) |
musallambseiso | 10:b856d73db923 | 50 | * |
musallambseiso | 10:b856d73db923 | 51 | * Updates the friendly ship's x and y position. X and y positions are altered by adding/subtracting speeds, |
musallambseiso | 10:b856d73db923 | 52 | * which depend on the direction (d) of the analog stick. The speed is defined as the magnitude of the movement |
musallambseiso | 11:4c4a0fe18ac2 | 53 | * of the analog stick multiplied by an arbitrary number (set as 4). This method only deals with the basic |
musallambseiso | 11:4c4a0fe18ac2 | 54 | * horizontal and vertical movements of the friendly ship (North, South, West, East). |
musallambseiso | 10:b856d73db923 | 55 | * @param d - direction of analog stick |
musallambseiso | 10:b856d73db923 | 56 | * @param mag - magnitude of movement of analog stick |
musallambseiso | 10:b856d73db923 | 57 | */ |
musallambseiso | 11:4c4a0fe18ac2 | 58 | void update_basic(Direction d,float mag); |
musallambseiso | 11:4c4a0fe18ac2 | 59 | |
musallambseiso | 11:4c4a0fe18ac2 | 60 | |
musallambseiso | 11:4c4a0fe18ac2 | 61 | /** Update Friendly (diagonal) |
musallambseiso | 11:4c4a0fe18ac2 | 62 | * |
musallambseiso | 11:4c4a0fe18ac2 | 63 | * Updates the friendly ship's x and y position. X and y positions are altered by adding/subtracting speeds, |
musallambseiso | 11:4c4a0fe18ac2 | 64 | * which depend on the direction (d) of the analog stick. The speed is defined as the magnitude of the movement |
musallambseiso | 11:4c4a0fe18ac2 | 65 | * of the analog stick multiplied by an arbitrary number (set as 4). This method only deals with the diagonal |
musallambseiso | 11:4c4a0fe18ac2 | 66 | * movements of the friendly ship (Northwest, Northeast, Southwest, Southeast). |
musallambseiso | 11:4c4a0fe18ac2 | 67 | * @param d - direction of analog stick |
musallambseiso | 11:4c4a0fe18ac2 | 68 | * @param mag - magnitude of movement of analog stick |
musallambseiso | 11:4c4a0fe18ac2 | 69 | */ |
musallambseiso | 11:4c4a0fe18ac2 | 70 | void update_diagonal(Direction d,float mag); |
musallambseiso | 10:b856d73db923 | 71 | |
musallambseiso | 10:b856d73db923 | 72 | |
musallambseiso | 10:b856d73db923 | 73 | /** Check Friendly Position |
musallambseiso | 10:b856d73db923 | 74 | * |
musallambseiso | 10:b856d73db923 | 75 | * Ensures the friendly ship does not go out of bounds (off screen or into the stats bar) by limiting its x and |
musallambseiso | 10:b856d73db923 | 76 | * y positions. |
musallambseiso | 10:b856d73db923 | 77 | */ |
musallambseiso | 10:b856d73db923 | 78 | void check_pos(); |
musallambseiso | 10:b856d73db923 | 79 | |
musallambseiso | 10:b856d73db923 | 80 | |
musallambseiso | 10:b856d73db923 | 81 | /** Get Friendly Position |
musallambseiso | 10:b856d73db923 | 82 | * |
musallambseiso | 10:b856d73db923 | 83 | * Obtains the position (x and y coordinates) of the friendly ship at any given time, into a two-dimensional vector. |
musallambseiso | 10:b856d73db923 | 84 | * @returns p - the Vector2D of the parameters |
musallambseiso | 10:b856d73db923 | 85 | */ |
musallambseiso | 4:879c4cb8a7e4 | 86 | Vector2D get_pos(); |
musallambseiso | 4:879c4cb8a7e4 | 87 | |
musallambseiso | 4:879c4cb8a7e4 | 88 | private: |
musallambseiso | 10:b856d73db923 | 89 | |
musallambseiso | 10:b856d73db923 | 90 | |
musallambseiso | 10:b856d73db923 | 91 | //////////////////////////////// |
musallambseiso | 10:b856d73db923 | 92 | //////// PRIVATE VARIABLES |
musallambseiso | 10:b856d73db923 | 93 | //////////////////////////////// |
musallambseiso | 10:b856d73db923 | 94 | |
musallambseiso | 10:b856d73db923 | 95 | int _speed; |
musallambseiso | 10:b856d73db923 | 96 | |
musallambseiso | 10:b856d73db923 | 97 | /// Integer variables to store the x and y coordinates of the friendly ship: |
musallambseiso | 4:879c4cb8a7e4 | 98 | int _x; |
musallambseiso | 4:879c4cb8a7e4 | 99 | int _y; |
musallambseiso | 4:879c4cb8a7e4 | 100 | |
musallambseiso | 4:879c4cb8a7e4 | 101 | }; |
musallambseiso | 4:879c4cb8a7e4 | 102 | #endif |