Nemesis game, engine

Revision:
14:94011e4a0624
Parent:
13:f3560c403397
--- a/Engine.cpp	Wed May 03 20:03:05 2017 +0000
+++ b/Engine.cpp	Thu May 04 11:29:47 2017 +0000
@@ -297,7 +297,7 @@
 void Engine::check_health_replenish()
 {
     if (!(collisions == 0) &&               // Checks if player isnt already at full health.
-        (rocket_regen_trigger == false)) {  // Checks if health hasn't already been replenished this wave. (to prevent spamming)
+        (health_regen_trigger == false)) {  // Checks if health hasn't already been replenished this wave. (to prevent spamming)
             if ((wave_counter == 20) ||     // Checks if the game is at a certain wave:
                 (wave_counter == 40) ||
                 (wave_counter == 60) ||