Nemesis game, sixth enemy
Diff: Enemy6.cpp
- Revision:
- 4:3ee9dc3f28fc
- Parent:
- 3:4cd823c51ce0
diff -r 4cd823c51ce0 -r 3ee9dc3f28fc Enemy6.cpp --- a/Enemy6.cpp Tue May 02 22:14:07 2017 +0000 +++ b/Enemy6.cpp Wed May 03 20:03:53 2017 +0000 @@ -2,24 +2,27 @@ Enemy6::Enemy6() { - } Enemy6::~Enemy6() { +} -} + +// Initializion method: void Enemy6::init(int speed) { - int x = rand() % 63 + 84; - _x = x; - _y = 33; + _x = rand() % 63 + 84; // Starting x position is randomized off screen. Creates a random ship generation. + _y = 33; // Starting y position (fixed, sixth lane) - _velocity.x = -speed; + _velocity.x = -speed; // Velocity is based on the speed, which is input when method is used. _velocity.y = 0; } + +// Draws sixth enemy ship onto LCD: + void Enemy6::draw(N5110 &lcd) { lcd.drawLine(_x,_y,_x,_y+5,1); @@ -29,12 +32,19 @@ lcd.drawLine(_x-4,_y+2,_x-4,_y+3,1); } + +// Updates sixth enemy ship's position: + void Enemy6::update() { + // X and y positions depend on velocity: _x += _velocity.x; _y += _velocity.y; } + +// Obtains sixth enemy ship's current position: + Vector2D Enemy6::get_pos() { Vector2D p = {_x,_y};