Nemesis game third enemy
Diff: Enemy3.h
- Revision:
- 3:ed7f3ee41871
- Child:
- 4:bc02594c4902
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Enemy3.h Tue May 02 22:14:22 2017 +0000 @@ -0,0 +1,68 @@ +#ifndef ENEMY3_H +#define ENEMY3_H + +#include "mbed.h" +#include "N5110.h" +#include "Gamepad.h" +#include "Friendly.h" + +class Enemy3 +{ + +public: + + /// Constructor and destructor: + Enemy3(); + ~Enemy3(); + + + //////////////////////////////// + //////// PUBLIC METHODS + //////////////////////////////// + + + /** Initialize Enemy3 + * + * Initializes third enemy ship x (random) & y (fixed) positions, as well as speed. + */ + void init(int speed); + + + /** Draw Enemy3 + * + * Draws the third enemy ship onto the LCD, in accordance with the parameters initialized in the "init" method. + */ + void draw(N5110 &lcd); + + + /** Update Enemy3 + * + * Updates the third enemy ship's x and y position. X and y positions are altered by adding speeds. + */ + void update(); + + + /** Get Enemy3 Position + * + * Obtains the position (x and y coordinates) of the third enemy ship at any given time, into a two-dimensional vector. + * @returns p - the Vector2D of the parameters + */ + Vector2D get_pos(); + +private: + + + //////////////////////////////// + //////// PRIVATE VARIABLES + //////////////////////////////// + + + /// Vector2D that stores two speeds, one for x and one for y. + Vector2D _velocity; + + /// Integer variables to store the x and y coordinates of the friendly ship: + int _x; + int _y; + +}; +#endif \ No newline at end of file