Nemesis game, first enemy
Enemy1.h
- Committer:
- musallambseiso
- Date:
- 2017-05-02
- Revision:
- 7:3d951a743dbe
- Child:
- 8:2ced844d8292
File content as of revision 7:3d951a743dbe:
#ifndef ENEMY1_H #define ENEMY1_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Friendly.h" class Enemy1 { public: /// Constructor and destructor: Enemy1(); ~Enemy1(); //////////////////////////////// //////// PUBLIC METHODS //////////////////////////////// /** Initialize Enemy1 * * Initializes first enemy ship x (random) & y (fixed) positions, as well as speed. */ void init(int speed); /** Draw Enemy1 * * Draws the first enemy ship onto the LCD, in accordance with the parameters initialized in the "init" method. */ void draw(N5110 &lcd); /** Update Enemy1 * * Updates the first enemy ship's x and y position. X and y positions are altered by adding speeds. */ void update(); /** Get Enemy1 Position * * Obtains the position (x and y coordinates) of the first enemy ship at any given time, into a two-dimensional vector. * @returns p - the Vector2D of the parameters */ Vector2D get_pos(); private: //////////////////////////////// //////// PRIVATE VARIABLES //////////////////////////////// /// Vector2D that stores two speeds, one for x and one for y. Vector2D _velocity; /// Integer variables to store the x and y coordinates of the friendly ship: int _x; int _y; }; #endif