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Fork of 4DGL-uLCD-SE by
uLCD_4DGL_Graphics.cpp
- Committer:
- mtaylor33
- Date:
- 2014-10-22
- Revision:
- 8:10493f7d097a
- Parent:
- 7:e39a44de229a
File content as of revision 8:10493f7d097a:
//
// uLCD_4DGL is a class to drive 4D Systems LCD screens
//
// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
// Modifed for Goldelox processor <2013> Jim Hamblen
//
// uLCD_4DGL is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// uLCD_4DGL is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with uLCD_4DGL. If not, see <http://www.gnu.org/licenses/>.
#include "mbed.h"
#include "uLCD_4DGL.h"
#define ARRAY_SIZE(X) sizeof(X)/sizeof(X[0])
//****************************************************************************************************
void uLCD_4DGL :: circle(int x, int y , int radius, int color) // draw a circle in (x,y)
{
char command[9]= "";
command[0] = CIRCLE;
command[1] = (x >> 8) & 0xFF;
command[2] = x & 0xFF;
command[3] = (y >> 8) & 0xFF;
command[4] = y & 0xFF;
command[5] = (radius >> 8) & 0xFF;
command[6] = radius & 0xFF;
int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
command[7] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
command[8] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
writeCOMMAND(command, 9);
}
//****************************************************************************************************
void uLCD_4DGL :: filled_circle(int x, int y , int radius, int color) // draw a circle in (x,y)
{
char command[9]= "";
command[0] = FCIRCLE;
command[1] = (x >> 8) & 0xFF;
command[2] = x & 0xFF;
command[3] = (y >> 8) & 0xFF;
command[4] = y & 0xFF;
command[5] = (radius >> 8) & 0xFF;
command[6] = radius & 0xFF;
int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
command[7] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
command[8] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
writeCOMMAND(command, 9);
}
//****************************************************************************************************
void uLCD_4DGL :: triangle(int x1, int y1 , int x2, int y2, int x3, int y3, int color) // draw a traingle
{
char command[15]= "";
command[0] = TRIANGLE;
command[1] = (x1 >> 8) & 0xFF;
command[2] = x1 & 0xFF;
command[3] = (y1 >> 8) & 0xFF;
command[4] = y1 & 0xFF;
command[5] = (x2 >> 8) & 0xFF;
command[6] = x2 & 0xFF;
command[7] = (y2 >> 8) & 0xFF;
command[8] = y2 & 0xFF;
command[9] = (x3 >> 8) & 0xFF;
command[10] = x3 & 0xFF;
command[11] = (y3 >> 8) & 0xFF;
command[12] = y3 & 0xFF;
int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
command[13] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
command[14] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
writeCOMMAND(command, 15);
}
//****************************************************************************************************
void uLCD_4DGL :: line(int x1, int y1 , int x2, int y2, int color) // draw a line
{
char command[11]= "";
command[0] = LINE;
command[1] = (x1 >> 8) & 0xFF;
command[2] = x1 & 0xFF;
command[3] = (y1 >> 8) & 0xFF;
command[4] = y1 & 0xFF;
command[5] = (x2 >> 8) & 0xFF;
command[6] = x2 & 0xFF;
command[7] = (y2 >> 8) & 0xFF;
command[8] = y2 & 0xFF;
int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
writeCOMMAND(command, 11);
}
//****************************************************************************************************
void uLCD_4DGL :: rectangle(int x1, int y1 , int x2, int y2, int color) // draw a rectangle
{
char command[11]= "";
command[0] = RECTANGLE;
command[1] = (x1 >> 8) & 0xFF;
command[2] = x1 & 0xFF;
command[3] = (y1 >> 8) & 0xFF;
command[4] = y1 & 0xFF;
command[5] = (x2 >> 8) & 0xFF;
command[6] = x2 & 0xFF;
command[7] = (y2 >> 8) & 0xFF;
command[8] = y2 & 0xFF;
int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
writeCOMMAND(command, 11);
}
//****************************************************************************************************
void uLCD_4DGL :: filled_rectangle(int x1, int y1 , int x2, int y2, int color) // draw a rectangle
{
char command[11]= "";
command[0] = FRECTANGLE;
command[1] = (x1 >> 8) & 0xFF;
command[2] = x1 & 0xFF;
command[3] = (y1 >> 8) & 0xFF;
command[4] = y1 & 0xFF;
command[5] = (x2 >> 8) & 0xFF;
command[6] = x2 & 0xFF;
command[7] = (y2 >> 8) & 0xFF;
command[8] = y2 & 0xFF;
int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
writeCOMMAND(command, 11);
}
//****************************************************************************************************
void uLCD_4DGL :: pixel(int x, int y, int color) // draw a pixel
{
char command[7]= "";
command[0] = PIXEL;
command[1] = (x >> 8) & 0xFF;
command[2] = x & 0xFF;
command[3] = (y >> 8) & 0xFF;
command[4] = y & 0xFF;
int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
command[5] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
command[6] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
writeCOMMAND(command, 7);
}
//****************************************************************************************************
void uLCD_4DGL :: BLIT(int x, int y, int w, int h, int *colors) // draw a block of pixels
{
int red5, green6, blue5;
writeBYTEfast('\x00');
writeBYTEfast(BLITCOM);
writeBYTEfast((x >> 8) & 0xFF);
writeBYTEfast(x & 0xFF);
writeBYTEfast((y >> 8) & 0xFF);
writeBYTEfast(y & 0xFF);
writeBYTEfast((w >> 8) & 0xFF);
writeBYTE(w & 0xFF);
writeBYTE((h >> 8) & 0xFF);
writeBYTE(h & 0xFF);
wait_ms(1);
for (int i=0; i<w*h; i++) {
red5 = (colors[i] >> (16 + 3)) & 0x1F; // get red on 5 bits
green6 = (colors[i] >> (8 + 2)) & 0x3F; // get green on 6 bits
blue5 = (colors[i] >> (0 + 3)) & 0x1F; // get blue on 5 bits
writeBYTEfast(((red5 << 3) + (green6 >> 3)) & 0xFF); // first part of 16 bits color
writeBYTEfast(((green6 << 5) + (blue5 >> 0)) & 0xFF); // second part of 16 bits color
}
int resp=0;
while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
if (_cmd.readable()) resp = _cmd.getc(); // read response if any
switch (resp) {
case ACK : // if OK return 1
resp = 1;
break;
case NAK : // if NOK return -1
resp = -1;
break;
default :
resp = 0; // else return 0
break;
}
#if DEBUGMODE
pc.printf(" Answer received : %d\n",resp);
#endif
}
//******************************************************************************************************
int uLCD_4DGL :: read_pixel(int x, int y) // read screen info and populate data
{
char command[6]= "";
command[0] = 0xFF;
command[1] = READPIXEL;
command[2] = (x >> 8) & 0xFF;
command[3] = x & 0xFF;
command[4] = (y >> 8) & 0xFF;
command[5] = y & 0xFF;
int i, temp = 0, color = 0, resp = 0;
char response[2] = "";
freeBUFFER();
for (i = 0; i < 6; i++) { // send all chars to serial port
writeBYTE(command[i]);
}
while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
while (_cmd.readable() && resp < ARRAY_SIZE(response)) {
temp = _cmd.getc();
response[resp++] = (char)temp;
}
color = ((response[0] << 8) + response[1]);
return color; // WARNING : this is 16bits color, not 24bits... need to be fixed
}
//****************************************************************************************************
void uLCD_4DGL :: pen_size(char mode) // set pen to SOLID or WIREFRAME
{
char command[2]= "";
command[0] = PENSIZE;
command[1] = mode;
writeCOMMAND(command, 2);
}
