Serial LCD Menu system with buttons instead of RPG. Based on Peihsun Yeh's work
Fork of Menu by
Navigator.h
- Committer:
- mshuck
- Date:
- 2013-08-04
- Revision:
- 5:70fec61bebaf
- Parent:
- 4:343f2993a66b
File content as of revision 5:70fec61bebaf:
#ifndef NAVIGATOR_H #define NAVIGATOR_H #include "mbed.h" #include "Menu.h" #include "SerialLCD.h" class Navigator { private: public: Navigator(Menu *, SerialLCD *); Menu *activeMenu; // the current menu - can change when RPG is pushed on selection with child menu SerialLCD *lcd; bool lastButton, button; int bottom; // the index of the last item of current menu int cursorPos; // what selection the cursor points to int cursorLine; // what line of the lcd the cursor is on. 1 = first line, 2 = second line void poll(); // repeatedly call this function to determine if RPG is being used void moveUp(); void moveDown(); void printMenu(); void printCursor(); void setButtons(); }; #endif