This is the description

Dependencies:   mbed Menu Joystick

Committer:
mrkang
Date:
Mon Apr 27 14:22:07 2020 +0000
Revision:
1:099632454013
Parent:
0:59cbc5800eb6
Star wars; ;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
mrkang 0:59cbc5800eb6 1 #include <Joystick.h>
mrkang 0:59cbc5800eb6 2 #include <N5110.h>
mrkang 0:59cbc5800eb6 3 #include "Bullet.h"
mrkang 0:59cbc5800eb6 4 #include "Enemy.h"
mrkang 0:59cbc5800eb6 5 #include "Sound.h"
mrkang 0:59cbc5800eb6 6 #include "Plane.h"
mrkang 0:59cbc5800eb6 7 #include "Menu.h"
mrkang 0:59cbc5800eb6 8
mrkang 0:59cbc5800eb6 9 //objects//
mrkang 0:59cbc5800eb6 10 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTD11);
mrkang 0:59cbc5800eb6 11 Joystick joystick(PTB10,PTB11,PTC16);
mrkang 0:59cbc5800eb6 12 InterruptIn start(PTC5);
mrkang 0:59cbc5800eb6 13 InterruptIn buttonX(PTC17);
mrkang 0:59cbc5800eb6 14 InterruptIn buttonY(PTC12);
mrkang 0:59cbc5800eb6 15 InterruptIn buttonA(PTB9);
mrkang 0:59cbc5800eb6 16 InterruptIn buttonB(PTD0);
mrkang 0:59cbc5800eb6 17 BusOut output(PTA1,PTA2,PTC2,PTC3,PTC4,PTD3);
mrkang 0:59cbc5800eb6 18 Sound sound;
mrkang 0:59cbc5800eb6 19
mrkang 0:59cbc5800eb6 20 Enemy *enemy = NULL;
mrkang 0:59cbc5800eb6 21 Bullet *bullets[5] = {NULL,NULL,NULL,NULL,NULL};
mrkang 0:59cbc5800eb6 22 Plane *plane = NULL;
mrkang 0:59cbc5800eb6 23 Menu *menu = NULL;
mrkang 0:59cbc5800eb6 24
mrkang 0:59cbc5800eb6 25 int score[3] = {0,0,0};
mrkang 0:59cbc5800eb6 26 int curScore = 0;
mrkang 0:59cbc5800eb6 27 int fail = 0;
mrkang 0:59cbc5800eb6 28 int Count = 0;
mrkang 0:59cbc5800eb6 29 int mode = 0;
mrkang 0:59cbc5800eb6 30
mrkang 0:59cbc5800eb6 31 void atttack();
mrkang 0:59cbc5800eb6 32 void move(int signal);
mrkang 0:59cbc5800eb6 33 void shoot();
mrkang 0:59cbc5800eb6 34 void welcome();
mrkang 0:59cbc5800eb6 35 void over();
mrkang 0:59cbc5800eb6 36 void updateScore();
mrkang 0:59cbc5800eb6 37 void over();
mrkang 0:59cbc5800eb6 38 void init();
mrkang 0:59cbc5800eb6 39 void updateGame();
mrkang 0:59cbc5800eb6 40
mrkang 0:59cbc5800eb6 41 int main(){
mrkang 0:59cbc5800eb6 42 init();
mrkang 0:59cbc5800eb6 43 while(1) {
mrkang 0:59cbc5800eb6 44 menu->welcome(lcd,output,sound);
mrkang 0:59cbc5800eb6 45 menu->menu(lcd,buttonA,buttonY,buttonX,buttonB,start,score,3);
mrkang 0:59cbc5800eb6 46 plane = new Plane();
mrkang 0:59cbc5800eb6 47 plane ->init(37,38,10,10);
mrkang 0:59cbc5800eb6 48 mode = menu->getMode();
mrkang 0:59cbc5800eb6 49 while(1){
mrkang 0:59cbc5800eb6 50 updateGame();
mrkang 0:59cbc5800eb6 51 if (fail == 1){
mrkang 0:59cbc5800eb6 52 int tmp = menu ->again(lcd,curScore,buttonX,buttonY);
mrkang 0:59cbc5800eb6 53 if(tmp == 0)
mrkang 0:59cbc5800eb6 54 break;
mrkang 0:59cbc5800eb6 55 else{
mrkang 0:59cbc5800eb6 56 curScore+=tmp;
mrkang 0:59cbc5800eb6 57 fail = 0;
mrkang 0:59cbc5800eb6 58 lcd.clear();
mrkang 0:59cbc5800eb6 59 enemy = NULL;
mrkang 0:59cbc5800eb6 60 }
mrkang 0:59cbc5800eb6 61 }
mrkang 0:59cbc5800eb6 62 Count++;
mrkang 0:59cbc5800eb6 63 if(Count %8 == 0)enemy->setSpeed(enemy->getSpeed()+1);
mrkang 0:59cbc5800eb6 64 wait(1.0f/3);
mrkang 0:59cbc5800eb6 65 }
mrkang 0:59cbc5800eb6 66 over();
mrkang 0:59cbc5800eb6 67 while (start == 0 ){
mrkang 0:59cbc5800eb6 68 }
mrkang 0:59cbc5800eb6 69 lcd.clear();
mrkang 0:59cbc5800eb6 70 }
mrkang 0:59cbc5800eb6 71 }
mrkang 0:59cbc5800eb6 72 void updateGame(){
mrkang 0:59cbc5800eb6 73 menu->displayCurScore(lcd,curScore);
mrkang 0:59cbc5800eb6 74 Direction d = joystick.get_direction();
mrkang 0:59cbc5800eb6 75 plane->update(d);
mrkang 0:59cbc5800eb6 76 plane->draw(lcd);
mrkang 0:59cbc5800eb6 77 shoot();
mrkang 0:59cbc5800eb6 78 //attack();
mrkang 0:59cbc5800eb6 79 lcd.clear();
mrkang 0:59cbc5800eb6 80 }
mrkang 0:59cbc5800eb6 81 void init(){
mrkang 0:59cbc5800eb6 82 buttonX.mode(PullDown);
mrkang 0:59cbc5800eb6 83 start.mode(PullDown);
mrkang 0:59cbc5800eb6 84 buttonA.mode(PullDown);
mrkang 0:59cbc5800eb6 85 buttonY.mode(PullDown);
mrkang 0:59cbc5800eb6 86 buttonB.mode(PullDown);
mrkang 0:59cbc5800eb6 87 joystick.init();
mrkang 0:59cbc5800eb6 88 lcd.init();
mrkang 0:59cbc5800eb6 89 menu = new Menu();
mrkang 0:59cbc5800eb6 90 }
mrkang 0:59cbc5800eb6 91 void over(){
mrkang 0:59cbc5800eb6 92 sound.tone(1500.0,0.5);
mrkang 0:59cbc5800eb6 93 menu->over(lcd,output);
mrkang 0:59cbc5800eb6 94 enemy = NULL;
mrkang 0:59cbc5800eb6 95 for(int i = 0;i<3;i++)bullets[i]=NULL;
mrkang 0:59cbc5800eb6 96 fail = 0;
mrkang 0:59cbc5800eb6 97 Count = 0;
mrkang 0:59cbc5800eb6 98 updateScore();
mrkang 0:59cbc5800eb6 99 curScore = 0;
mrkang 0:59cbc5800eb6 100 }
mrkang 0:59cbc5800eb6 101 void updateScore(){
mrkang 0:59cbc5800eb6 102 for(int i = 0;i<3;i++){
mrkang 0:59cbc5800eb6 103 for(int j = 2;j>i;j--){
mrkang 0:59cbc5800eb6 104 score[j] = score[j-1];
mrkang 0:59cbc5800eb6 105 }
mrkang 0:59cbc5800eb6 106 score[i] = curScore;
mrkang 0:59cbc5800eb6 107 break;
mrkang 0:59cbc5800eb6 108 }
mrkang 0:59cbc5800eb6 109 }
mrkang 0:59cbc5800eb6 110 void shoot() {
mrkang 0:59cbc5800eb6 111 if(buttonX == 1){
mrkang 0:59cbc5800eb6 112 for(int i=0;i<5;i++){
mrkang 0:59cbc5800eb6 113 if(bullets[i] == NULL){
mrkang 0:59cbc5800eb6 114 bullets[i] = new Bullet();
mrkang 0:59cbc5800eb6 115 bullets[i] ->init(plane->getPos().x+3,35,5,3);
mrkang 0:59cbc5800eb6 116 break;
mrkang 0:59cbc5800eb6 117 }
mrkang 0:59cbc5800eb6 118 }
mrkang 0:59cbc5800eb6 119 }
mrkang 0:59cbc5800eb6 120 for(int i=0;i<5;i++){
mrkang 0:59cbc5800eb6 121 if(bullets[i]!=NULL){
mrkang 0:59cbc5800eb6 122 bullets[i]->draw(lcd);
mrkang 0:59cbc5800eb6 123 lcd.refresh();
mrkang 0:59cbc5800eb6 124 if(bullets[i]->getPos().x>=enemy->getPos().x && bullets[i]->getPos().x<=(enemy->getPos().x+12)&&bullets[i]->getPos().y<=(enemy->getPos().y+5)){
mrkang 0:59cbc5800eb6 125 sound.tone(750.0,0.2);
mrkang 0:59cbc5800eb6 126 bullets[i]=NULL;
mrkang 0:59cbc5800eb6 127 enemy->setBlood(1);
mrkang 0:59cbc5800eb6 128 if(enemy->getBlood()<=0){
mrkang 0:59cbc5800eb6 129 enemy = NULL;
mrkang 0:59cbc5800eb6 130 curScore+=((mode+1)*2);
mrkang 0:59cbc5800eb6 131 }
mrkang 0:59cbc5800eb6 132 }else if(bullets[i]->getPos().y<=0){
mrkang 0:59cbc5800eb6 133 bullets[i] = NULL;
mrkang 0:59cbc5800eb6 134 }else {
mrkang 0:59cbc5800eb6 135 bullets[i] ->update();
mrkang 0:59cbc5800eb6 136 }
mrkang 0:59cbc5800eb6 137 }
mrkang 0:59cbc5800eb6 138 }
mrkang 0:59cbc5800eb6 139 }
mrkang 0:59cbc5800eb6 140 void attack(){
mrkang 0:59cbc5800eb6 141 if(enemy == NULL){
mrkang 0:59cbc5800eb6 142 enemy = new Enemy(mode);
mrkang 0:59cbc5800eb6 143 enemy ->init(12,5);
mrkang 0:59cbc5800eb6 144 enemy ->draw(lcd,mode);
mrkang 0:59cbc5800eb6 145 lcd.refresh();
mrkang 0:59cbc5800eb6 146 }else{
mrkang 0:59cbc5800eb6 147 enemy->update();
mrkang 0:59cbc5800eb6 148 if(enemy->getPos().y>=33){
mrkang 0:59cbc5800eb6 149 fail = 1;
mrkang 0:59cbc5800eb6 150 }else{
mrkang 0:59cbc5800eb6 151 enemy->draw(lcd,mode);
mrkang 0:59cbc5800eb6 152 lcd.refresh();
mrkang 0:59cbc5800eb6 153 }
mrkang 0:59cbc5800eb6 154 }
mrkang 0:59cbc5800eb6 155 }
mrkang 0:59cbc5800eb6 156