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Diff: Menu.cpp
- Revision:
- 0:c22f4a404631
diff -r 000000000000 -r c22f4a404631 Menu.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Menu.cpp Mon Apr 27 14:04:10 2020 +0000 @@ -0,0 +1,206 @@ +#include "Menu.h" +Menu::Menu(){ + mode = 0; +} +Menu::~Menu(){ + +} +void Menu::welcome(N5110 &lcd,BusOut &output,Sound &sound) +{ + lcd.printString(" Star War ",0,1); + lcd.refresh(); + drawEverything(lcd); + lcd.refresh(); + output=0b000000; + sound.welcome(); + output=0b111111; + lcd.clear(); +} +void Menu::over(N5110 &lcd,BusOut &output) +{ + lcd.printString("Game Over!",0,1); + lcd.printString("Press Start",0,4); + lcd.refresh(); + wait(1.0f); + output=0b000000; + wait(1.0f); + output=0b111111; + lcd.clear(); +} +void Menu::menu(N5110 &lcd,InterruptIn &buttonA,InterruptIn &buttonY,InterruptIn &buttonX,InterruptIn &buttonB,InterruptIn &start,int *score,int n) +{ + lcd.refresh(); + while(1){ + lcd.printString("Start Start",0,0); + lcd.printString("A Ranking",0,2); + lcd.printString("X Select Mode",0,3); + lcd.printString("B Rules",0,4); + lcd.printString("Y Store",0,5); + lcd.refresh(); + + if(buttonA){ + wait(0.5f); + lcd.clear(); + ranking(lcd,score,n,buttonA); + }else if(start){ + lcd.clear(); + break; + }else if(buttonX){ + wait(0.5f); + lcd.clear(); + setMode(lcd,buttonA,buttonY,buttonX); + }else if(buttonB){ + wait(0.5f); + lcd.clear(); + rules(lcd,buttonB); + }else if(buttonY){ + wait(0.5f); + lcd.clear(); + store(lcd,buttonY); + } + } + } +void Menu::setMode(N5110 &lcd,InterruptIn &buttonA,InterruptIn &buttonY,InterruptIn &buttonX){ + lcd.refresh(); + while(1){ + lcd.printString("Y Easy",0,1); + lcd.printString("A Normal",0,2); + lcd.printString("X Hard",0,3); + lcd.refresh(); + + if(buttonA){ + mode = 1; + wait(0.5f); + lcd.clear(); + break; + } + } + } +int Menu::getMode(){ + return mode; + } +void Menu::ranking(N5110 &lcd,int *score,int n,InterruptIn &buttonA){ + while(1){ + for(int i = 0;i<n;i++){ + char buffer[10]; + sprintf(buffer,"%d.%d",i+1,score[i]); + lcd.printString(buffer,0,i+1); + } + lcd.printString("Press A to return",0,5); + lcd.refresh(); + if(buttonA) { + lcd.clear(); + wait(0.5f); + return; + } + } + } +void Menu::displayCurScore(N5110 &lcd,int score) { + char buffer[4]; + sprintf(buffer,"%d",score); + lcd.printString(buffer,0,0); + } +void Menu::drawEverything(N5110 &lcd){ + int enemy[60] = { + 0,0,1,1,1,1,1,1,1,1,0,0, + 0,1,1,1,1,1,1,1,1,1,1,0, + 1,1,1,1,0,1,1,0,1,1,1,1, + 0,1,1,1,1,1,1,1,1,1,1,0, + 0,0,1,1,1,1,1,1,1,1,0,0 }; + Bitmap sprite(enemy,5,12); + sprite.render(lcd,64,30); + + int bullet[15] = { + 0,0,0,1,0, + 1,1,1,1,1, + 0,0,0,1,0 }; + Bitmap spritel(bullet,3,5); + spritel.render(lcd,40,32); + + int _Plane[] = { + 0,0,0,1,0,0,0,0,0,0, + 0,0,0,1,1,1,0,0,0,0, + 0,0,0,1,1,1,0,0,0,0, + 1,1,1,1,1,1,1,1,1,0, + 0,0,1,1,1,1,1,0,1,1, + 1,1,1,1,1,1,1,1,1,0, + 0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0 }; + + Bitmap sprite2(_Plane,10,10); + sprite2.render(lcd,9,28); + } +void Menu::rules(N5110 &lcd,InterruptIn &buttonB) { + while(1){ + lcd.clear(); + lcd.printString("X fire bullet",0,0); + lcd.printString("Joystick move",0,1); + lcd.printString("Mission",0,2); + lcd.printString("Destroy enemy",0,3); + lcd.printString("Press B return",0,5); + lcd.refresh(); + if(buttonB){ + lcd.clear(); + wait(0.5f); + return; + } + } +} +int Menu::again(N5110 &lcd,int score,InterruptIn &buttonX, InterruptIn &buttonY){ + + lcd.clear(); + while(1){ + if(score>10){ + lcd.printString("Play Again?",0,0); + lcd.printString("Price :10",0,2); + lcd.printString("X Yes",0,3); + lcd.printString("Y Not",0,4); + lcd.refresh(); + if(buttonX){ + wait(0.5f); + lcd.clear(); + return -10; + }else if(buttonY){ + wait(0.5f); + lcd.clear(); + return 0; + } + }else{ + lcd.printString("Fail!",0,1); + lcd.printString("Press Y return",0,2); + lcd.refresh(); + if(buttonY){ + wait(0.5f); + lcd.clear(); + return 0; + } + } + } +} + +void Menu::store(N5110 &lcd,InterruptIn &buttonY) { + while(1) { + lcd.clear(); + int _heart[] = { + 0,1,0,0,0,1,0, + 1,1,1,0,1,1,1, + 1,1,1,1,1,1,1, + 1,1,1,1,1,1,1, + 0,1,1,1,1,1,0, + 0,0,1,1,1,0,0, + 0,0,0,1,0,0,0 }; + Bitmap sprite3(_heart,7,7); + sprite3.render(lcd,38,5); + lcd.refresh(); + lcd.printString("In development",0,2); + lcd.printString("Press Y return",0,5); + lcd.refresh(); + if(buttonY) { + lcd.clear(); + wait(0.5f); + return; + } + } + } \ No newline at end of file