Lib for Gobeur action
Gobeur.h
- Committer:
- mondiaye
- Date:
- 2021-07-05
- Revision:
- 2:853546cbc5fe
- Parent:
- 0:7312173b8d5f
File content as of revision 2:853546cbc5fe:
#ifndef _ROS_stm32_gobeur_Gobeur_h #define _ROS_stm32_gobeur_Gobeur_h #include <stdint.h> #include <string.h> #include <stdlib.h> #include "ros/msg.h" namespace gobeur_node { class Gobeur : public ros::Msg { public: typedef uint8_t _gobeur_right_status_type; _gobeur_right_status_type gobeur_right_status; typedef uint8_t _gobeur_left_status_type; _gobeur_left_status_type gobeur_left_status; typedef uint8_t _gobeur_right_aspire_type; _gobeur_right_aspire_type gobeur_right_aspire; typedef uint8_t _gobeur_left_aspire_type; _gobeur_left_aspire_type gobeur_left_aspire; typedef uint8_t _game_status_type; _game_status_type game_status; typedef uint8_t _init_status_type; _init_status_type init_status; Gobeur(): gobeur_right_status(0), gobeur_left_status(0), gobeur_right_aspire(0), gobeur_left_aspire(0), game_status(0), init_status(0) { } virtual int serialize(unsigned char *outbuffer) const { int offset = 0; *(outbuffer + offset + 0) = (this->gobeur_right_status >> (8 * 0)) & 0xFF; offset += sizeof(this->gobeur_right_status); *(outbuffer + offset + 0) = (this->gobeur_left_status >> (8 * 0)) & 0xFF; offset += sizeof(this->gobeur_left_status); *(outbuffer + offset + 0) = (this->gobeur_right_aspire >> (8 * 0)) & 0xFF; offset += sizeof(this->gobeur_right_aspire); *(outbuffer + offset + 0) = (this->gobeur_left_aspire >> (8 * 0)) & 0xFF; offset += sizeof(this->gobeur_left_aspire); *(outbuffer + offset + 0) = (this->game_status >> (8 * 0)) & 0xFF; offset += sizeof(this->game_status); *(outbuffer + offset + 0) = (this->init_status >> (8 * 0)) & 0xFF; offset += sizeof(this->init_status); return offset; } virtual int deserialize(unsigned char *inbuffer) { int offset = 0; this->gobeur_right_status = ((uint8_t) (*(inbuffer + offset))); offset += sizeof(this->gobeur_right_status); this->gobeur_left_status = ((uint8_t) (*(inbuffer + offset))); offset += sizeof(this->gobeur_left_status); this->gobeur_right_aspire = ((uint8_t) (*(inbuffer + offset))); offset += sizeof(this->gobeur_right_aspire); this->gobeur_left_aspire = ((uint8_t) (*(inbuffer + offset))); offset += sizeof(this->gobeur_left_aspire); this->game_status = ((uint8_t) (*(inbuffer + offset))); offset += sizeof(this->game_status); this->init_status = ((uint8_t) (*(inbuffer + offset))); offset += sizeof(this->init_status); return offset; } const char * getType(){ return "gobeur_node/Gobeur"; }; const char * getMD5(){ return "a815ad8e99f7afa3407df9769a024935"; }; }; } #endif