test test test
snake-test/ELEC2645_ProjecT/Snake/SnakeEngine.cpp@0:e4c5e6ec922e, 2020-05-25 (annotated)
- Committer:
- mohamedmoawya
- Date:
- Mon May 25 19:06:11 2020 +0000
- Revision:
- 0:e4c5e6ec922e
snake game tteest
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
mohamedmoawya | 0:e4c5e6ec922e | 1 | #include "SnakeEngine.h" |
mohamedmoawya | 0:e4c5e6ec922e | 2 | SnakeEngine::SnakeEngine(Gamepad &pad, N5110 &display):gamePad(pad), lcd(display){ |
mohamedmoawya | 0:e4c5e6ec922e | 3 | |
mohamedmoawya | 0:e4c5e6ec922e | 4 | } |
mohamedmoawya | 0:e4c5e6ec922e | 5 | SnakeEngine::~SnakeEngine(){ |
mohamedmoawya | 0:e4c5e6ec922e | 6 | |
mohamedmoawya | 0:e4c5e6ec922e | 7 | } |
mohamedmoawya | 0:e4c5e6ec922e | 8 | |
mohamedmoawya | 0:e4c5e6ec922e | 9 | void SnakeEngine::drawSnake(){ |
mohamedmoawya | 0:e4c5e6ec922e | 10 | for(int i=0;i<snakeSize;i++) |
mohamedmoawya | 0:e4c5e6ec922e | 11 | lcd.drawRect(snake[i].X,snake[i].Y,gameObjectSize,gameObjectSize,FILL_BLACK); |
mohamedmoawya | 0:e4c5e6ec922e | 12 | |
mohamedmoawya | 0:e4c5e6ec922e | 13 | } |
mohamedmoawya | 0:e4c5e6ec922e | 14 | |
mohamedmoawya | 0:e4c5e6ec922e | 15 | void SnakeEngine::drawFood(){ |
mohamedmoawya | 0:e4c5e6ec922e | 16 | lcd.drawRect(food.X,food.Y,gameObjectSize,gameObjectSize,FILL_BLACK); |
mohamedmoawya | 0:e4c5e6ec922e | 17 | |
mohamedmoawya | 0:e4c5e6ec922e | 18 | } |
mohamedmoawya | 0:e4c5e6ec922e | 19 | |
mohamedmoawya | 0:e4c5e6ec922e | 20 | void SnakeEngine::drawScore(){ |
mohamedmoawya | 0:e4c5e6ec922e | 21 | char buffer1[14]; |
mohamedmoawya | 0:e4c5e6ec922e | 22 | sprintf(buffer1,"S:%2d H:%2d",gameScore,gameLife); |
mohamedmoawya | 0:e4c5e6ec922e | 23 | lcd.printString(buffer1,0,0); |
mohamedmoawya | 0:e4c5e6ec922e | 24 | } |
mohamedmoawya | 0:e4c5e6ec922e | 25 | |
mohamedmoawya | 0:e4c5e6ec922e | 26 | void SnakeEngine::drawGameFrame(){ |
mohamedmoawya | 0:e4c5e6ec922e | 27 | lcd.clear(); |
mohamedmoawya | 0:e4c5e6ec922e | 28 | drawScore(); |
mohamedmoawya | 0:e4c5e6ec922e | 29 | lcd.drawLine(0,10,83,10,1); |
mohamedmoawya | 0:e4c5e6ec922e | 30 | drawSnake(); |
mohamedmoawya | 0:e4c5e6ec922e | 31 | drawFood(); |
mohamedmoawya | 0:e4c5e6ec922e | 32 | lcd.refresh(); |
mohamedmoawya | 0:e4c5e6ec922e | 33 | } |
mohamedmoawya | 0:e4c5e6ec922e | 34 | |
mohamedmoawya | 0:e4c5e6ec922e | 35 | void SnakeEngine::regenFood(){ |
mohamedmoawya | 0:e4c5e6ec922e | 36 | do{ |
mohamedmoawya | 0:e4c5e6ec922e | 37 | food.X = rand() % (AREA_X + 1 - 12) + 12;//random(2,AREA_X); |
mohamedmoawya | 0:e4c5e6ec922e | 38 | } while(food.X % gameObjectSize != 0); |
mohamedmoawya | 0:e4c5e6ec922e | 39 | do { |
mohamedmoawya | 0:e4c5e6ec922e | 40 | food.Y = rand() % (AREA_Y + 1 - 12) + 12;//random(2,AREA_Y); |
mohamedmoawya | 0:e4c5e6ec922e | 41 | } while(food.Y % gameObjectSize != 0); |
mohamedmoawya | 0:e4c5e6ec922e | 42 | } |
mohamedmoawya | 0:e4c5e6ec922e | 43 | |
mohamedmoawya | 0:e4c5e6ec922e | 44 | void SnakeEngine::isColliding(){ |
mohamedmoawya | 0:e4c5e6ec922e | 45 | //if snake is eating food |
mohamedmoawya | 0:e4c5e6ec922e | 46 | if((snake[0].X == food.X) && (snake[0].Y == food.Y)){ |
mohamedmoawya | 0:e4c5e6ec922e | 47 | //turn on LEDs momentarily when eating food |
mohamedmoawya | 0:e4c5e6ec922e | 48 | gamePad.leds_on(); |
mohamedmoawya | 0:e4c5e6ec922e | 49 | wait(0.1); |
mohamedmoawya | 0:e4c5e6ec922e | 50 | gamePad.leds_off(); |
mohamedmoawya | 0:e4c5e6ec922e | 51 | //LED effect off |
mohamedmoawya | 0:e4c5e6ec922e | 52 | snakeSize++; // grow snake |
mohamedmoawya | 0:e4c5e6ec922e | 53 | gameScore++; //increase score |
mohamedmoawya | 0:e4c5e6ec922e | 54 | regenFood(); // recreate snake food |
mohamedmoawya | 0:e4c5e6ec922e | 55 | } |
mohamedmoawya | 0:e4c5e6ec922e | 56 | else{ // snake is eating himself |
mohamedmoawya | 0:e4c5e6ec922e | 57 | for(int i=1; i<snakeSize;i++){ |
mohamedmoawya | 0:e4c5e6ec922e | 58 | if((snake[0].X == snake[i].X) && (snake[0].Y == snake[i].Y)){ |
mohamedmoawya | 0:e4c5e6ec922e | 59 | gamePad.tone(1000.0,0.1); |
mohamedmoawya | 0:e4c5e6ec922e | 60 | gameLife--; |
mohamedmoawya | 0:e4c5e6ec922e | 61 | if(gameLife == 0) |
mohamedmoawya | 0:e4c5e6ec922e | 62 | state = GAMEOVER; |
mohamedmoawya | 0:e4c5e6ec922e | 63 | else |
mohamedmoawya | 0:e4c5e6ec922e | 64 | state = NEWLIFE; |
mohamedmoawya | 0:e4c5e6ec922e | 65 | } |
mohamedmoawya | 0:e4c5e6ec922e | 66 | } |
mohamedmoawya | 0:e4c5e6ec922e | 67 | } |
mohamedmoawya | 0:e4c5e6ec922e | 68 | /* |
mohamedmoawya | 0:e4c5e6ec922e | 69 | //snake is going to hit a wall |
mohamedmoawya | 0:e4c5e6ec922e | 70 | if((snake[0].X < AREA_X_min) || (snake[0].Y < AREA_Y_min) || (snake[0].X>AREA_X) || (snake[0].Y > AREA_Y)){ |
mohamedmoawya | 0:e4c5e6ec922e | 71 | gamePad.tone(1000.0,1); |
mohamedmoawya | 0:e4c5e6ec922e | 72 | gameLife--; |
mohamedmoawya | 0:e4c5e6ec922e | 73 | if(gameLife == 0) |
mohamedmoawya | 0:e4c5e6ec922e | 74 | state = GAMEOVER; |
mohamedmoawya | 0:e4c5e6ec922e | 75 | else |
mohamedmoawya | 0:e4c5e6ec922e | 76 | state = NEWLIFE; |
mohamedmoawya | 0:e4c5e6ec922e | 77 | } |
mohamedmoawya | 0:e4c5e6ec922e | 78 | */ |
mohamedmoawya | 0:e4c5e6ec922e | 79 | /*******************update********************/ |
mohamedmoawya | 0:e4c5e6ec922e | 80 | //start |
mohamedmoawya | 0:e4c5e6ec922e | 81 | if (snake[0].X <= AREA_X_min) |
mohamedmoawya | 0:e4c5e6ec922e | 82 | snake[0].X = AREA_X; |
mohamedmoawya | 0:e4c5e6ec922e | 83 | else if (snake[0].X >= AREA_X) |
mohamedmoawya | 0:e4c5e6ec922e | 84 | snake[0].X = AREA_X_min; |
mohamedmoawya | 0:e4c5e6ec922e | 85 | |
mohamedmoawya | 0:e4c5e6ec922e | 86 | if (snake[0].Y <= AREA_Y_min) |
mohamedmoawya | 0:e4c5e6ec922e | 87 | snake[0].Y = AREA_Y; |
mohamedmoawya | 0:e4c5e6ec922e | 88 | else if (snake[0].Y >= AREA_Y) |
mohamedmoawya | 0:e4c5e6ec922e | 89 | snake[0].Y = AREA_Y_min; |
mohamedmoawya | 0:e4c5e6ec922e | 90 | //end |
mohamedmoawya | 0:e4c5e6ec922e | 91 | |
mohamedmoawya | 0:e4c5e6ec922e | 92 | /*******************update********************/ |
mohamedmoawya | 0:e4c5e6ec922e | 93 | } |
mohamedmoawya | 0:e4c5e6ec922e | 94 | |
mohamedmoawya | 0:e4c5e6ec922e | 95 | |
mohamedmoawya | 0:e4c5e6ec922e | 96 | |
mohamedmoawya | 0:e4c5e6ec922e | 97 | void SnakeEngine::setupGame(){ |
mohamedmoawya | 0:e4c5e6ec922e | 98 | snakeSize = 3; // initial size of the snake |
mohamedmoawya | 0:e4c5e6ec922e | 99 | dirSnake = 1; // initialize snake direction |
mohamedmoawya | 0:e4c5e6ec922e | 100 | //initialize snake body |
mohamedmoawya | 0:e4c5e6ec922e | 101 | for(int i=1;i<snakeSize;i++){ |
mohamedmoawya | 0:e4c5e6ec922e | 102 | snake[i].X = 0; |
mohamedmoawya | 0:e4c5e6ec922e | 103 | snake[i].Y = 0; |
mohamedmoawya | 0:e4c5e6ec922e | 104 | } |
mohamedmoawya | 0:e4c5e6ec922e | 105 | snake[0].X = 12;//head_x; |
mohamedmoawya | 0:e4c5e6ec922e | 106 | snake[0].Y = AREA_Y_min;//head_y; |
mohamedmoawya | 0:e4c5e6ec922e | 107 | |
mohamedmoawya | 0:e4c5e6ec922e | 108 | // decide where the body of the sanke goes |
mohamedmoawya | 0:e4c5e6ec922e | 109 | |
mohamedmoawya | 0:e4c5e6ec922e | 110 | for(int i=1;i<snakeSize;i++){ |
mohamedmoawya | 0:e4c5e6ec922e | 111 | int dir = 0;//rand() % 4;//random(0,3); |
mohamedmoawya | 0:e4c5e6ec922e | 112 | |
mohamedmoawya | 0:e4c5e6ec922e | 113 | if(dir == 0){ // if the snake is facing left |
mohamedmoawya | 0:e4c5e6ec922e | 114 | snake[i].X = snake[i-1].X - gameObjectSize; |
mohamedmoawya | 0:e4c5e6ec922e | 115 | snake[i].Y = snake[i-1].Y; |
mohamedmoawya | 0:e4c5e6ec922e | 116 | } |
mohamedmoawya | 0:e4c5e6ec922e | 117 | else if(dir == 1){ // if the snake is facing right |
mohamedmoawya | 0:e4c5e6ec922e | 118 | snake[i].X = snake[i-1].X + gameObjectSize; |
mohamedmoawya | 0:e4c5e6ec922e | 119 | snake[i].Y = snake[i-1].Y; |
mohamedmoawya | 0:e4c5e6ec922e | 120 | } |
mohamedmoawya | 0:e4c5e6ec922e | 121 | else if(dir == 2){ // if snake is facing up |
mohamedmoawya | 0:e4c5e6ec922e | 122 | snake[i].X = snake[i-1].X; |
mohamedmoawya | 0:e4c5e6ec922e | 123 | snake[i].Y = snake[i-1].Y - gameObjectSize; |
mohamedmoawya | 0:e4c5e6ec922e | 124 | } |
mohamedmoawya | 0:e4c5e6ec922e | 125 | else if(dir == 3){ |
mohamedmoawya | 0:e4c5e6ec922e | 126 | snake[i].X = snake[i-1].X; |
mohamedmoawya | 0:e4c5e6ec922e | 127 | snake[i].Y = snake[i-1].Y + gameObjectSize; |
mohamedmoawya | 0:e4c5e6ec922e | 128 | } |
mohamedmoawya | 0:e4c5e6ec922e | 129 | } |
mohamedmoawya | 0:e4c5e6ec922e | 130 | |
mohamedmoawya | 0:e4c5e6ec922e | 131 | //regenerate snake food |
mohamedmoawya | 0:e4c5e6ec922e | 132 | regenFood(); |
mohamedmoawya | 0:e4c5e6ec922e | 133 | |
mohamedmoawya | 0:e4c5e6ec922e | 134 | state = PAUSE; // change the game state once setup |
mohamedmoawya | 0:e4c5e6ec922e | 135 | } |
mohamedmoawya | 0:e4c5e6ec922e | 136 | |
mohamedmoawya | 0:e4c5e6ec922e | 137 | void SnakeEngine::readUserInput(){ |
mohamedmoawya | 0:e4c5e6ec922e | 138 | // read left button |
mohamedmoawya | 0:e4c5e6ec922e | 139 | bLeft = gamePad.Y_pressed(); |
mohamedmoawya | 0:e4c5e6ec922e | 140 | //read right button |
mohamedmoawya | 0:e4c5e6ec922e | 141 | bRight = gamePad.A_pressed(); |
mohamedmoawya | 0:e4c5e6ec922e | 142 | //read up button |
mohamedmoawya | 0:e4c5e6ec922e | 143 | bUp = gamePad.X_pressed(); |
mohamedmoawya | 0:e4c5e6ec922e | 144 | //read down button |
mohamedmoawya | 0:e4c5e6ec922e | 145 | bDown = gamePad.B_pressed(); |
mohamedmoawya | 0:e4c5e6ec922e | 146 | } |
mohamedmoawya | 0:e4c5e6ec922e | 147 | |
mohamedmoawya | 0:e4c5e6ec922e | 148 | void SnakeEngine::handleUserInput() { |
mohamedmoawya | 0:e4c5e6ec922e | 149 | |
mohamedmoawya | 0:e4c5e6ec922e | 150 | readUserInput(); |
mohamedmoawya | 0:e4c5e6ec922e | 151 | |
mohamedmoawya | 0:e4c5e6ec922e | 152 | if((bLeft != false) && (dirSnake != 1)) |
mohamedmoawya | 0:e4c5e6ec922e | 153 | dirSnake = 0; |
mohamedmoawya | 0:e4c5e6ec922e | 154 | if((bRight != false) && (dirSnake != 0)) |
mohamedmoawya | 0:e4c5e6ec922e | 155 | dirSnake = 1; |
mohamedmoawya | 0:e4c5e6ec922e | 156 | if((bDown != false) && (dirSnake != 3)) |
mohamedmoawya | 0:e4c5e6ec922e | 157 | dirSnake = 2; |
mohamedmoawya | 0:e4c5e6ec922e | 158 | if((bUp != false) && (dirSnake != 2)) |
mohamedmoawya | 0:e4c5e6ec922e | 159 | dirSnake = 3; |
mohamedmoawya | 0:e4c5e6ec922e | 160 | } |
mohamedmoawya | 0:e4c5e6ec922e | 161 | |
mohamedmoawya | 0:e4c5e6ec922e | 162 | void SnakeEngine::updateGame(){ |
mohamedmoawya | 0:e4c5e6ec922e | 163 | //update body of the snake |
mohamedmoawya | 0:e4c5e6ec922e | 164 | for(int i= snakeSize-1;i>0;i--){ |
mohamedmoawya | 0:e4c5e6ec922e | 165 | snake[i].X = snake[i-1].X; |
mohamedmoawya | 0:e4c5e6ec922e | 166 | snake[i].Y = snake[i-1].Y; |
mohamedmoawya | 0:e4c5e6ec922e | 167 | } |
mohamedmoawya | 0:e4c5e6ec922e | 168 | |
mohamedmoawya | 0:e4c5e6ec922e | 169 | // snake is moving left |
mohamedmoawya | 0:e4c5e6ec922e | 170 | if(dirSnake == 0) |
mohamedmoawya | 0:e4c5e6ec922e | 171 | snake[0].X -= gameObjectSize; |
mohamedmoawya | 0:e4c5e6ec922e | 172 | else if(dirSnake == 1) // snake is moving right |
mohamedmoawya | 0:e4c5e6ec922e | 173 | snake[0].X += gameObjectSize; |
mohamedmoawya | 0:e4c5e6ec922e | 174 | else if(dirSnake == 2) // snake is moving up |
mohamedmoawya | 0:e4c5e6ec922e | 175 | snake[0].Y += gameObjectSize; |
mohamedmoawya | 0:e4c5e6ec922e | 176 | else if(dirSnake == 3) // snake is moving down |
mohamedmoawya | 0:e4c5e6ec922e | 177 | snake[0].Y -= gameObjectSize; |
mohamedmoawya | 0:e4c5e6ec922e | 178 | } |
mohamedmoawya | 0:e4c5e6ec922e | 179 | |
mohamedmoawya | 0:e4c5e6ec922e | 180 | void SnakeEngine::playGame(){ |
mohamedmoawya | 0:e4c5e6ec922e | 181 | isColliding(); |
mohamedmoawya | 0:e4c5e6ec922e | 182 | if(state != NEWLIFE && state != GAMEOVER){ |
mohamedmoawya | 0:e4c5e6ec922e | 183 | handleUserInput(); |
mohamedmoawya | 0:e4c5e6ec922e | 184 | updateGame(); |
mohamedmoawya | 0:e4c5e6ec922e | 185 | drawGameFrame(); |
mohamedmoawya | 0:e4c5e6ec922e | 186 | } |
mohamedmoawya | 0:e4c5e6ec922e | 187 | |
mohamedmoawya | 0:e4c5e6ec922e | 188 | //clear game |
mohamedmoawya | 0:e4c5e6ec922e | 189 | |
mohamedmoawya | 0:e4c5e6ec922e | 190 | } |
mohamedmoawya | 0:e4c5e6ec922e | 191 | |
mohamedmoawya | 0:e4c5e6ec922e | 192 | void SnakeEngine::gameIsPaused(){ |
mohamedmoawya | 0:e4c5e6ec922e | 193 | readUserInput(); |
mohamedmoawya | 0:e4c5e6ec922e | 194 | |
mohamedmoawya | 0:e4c5e6ec922e | 195 | // if paused, wait for a user input |
mohamedmoawya | 0:e4c5e6ec922e | 196 | if((bLeft != false) || (bRight != false) || (bDown != false) || (bUp != false)) |
mohamedmoawya | 0:e4c5e6ec922e | 197 | state = INGAME; |
mohamedmoawya | 0:e4c5e6ec922e | 198 | |
mohamedmoawya | 0:e4c5e6ec922e | 199 | //redraw |
mohamedmoawya | 0:e4c5e6ec922e | 200 | drawGameFrame(); |
mohamedmoawya | 0:e4c5e6ec922e | 201 | } |
mohamedmoawya | 0:e4c5e6ec922e | 202 | void SnakeEngine::gameIsLost(){ |
mohamedmoawya | 0:e4c5e6ec922e | 203 | //redraw |
mohamedmoawya | 0:e4c5e6ec922e | 204 | lcd.clear(); |
mohamedmoawya | 0:e4c5e6ec922e | 205 | lcd.printString("Game Over",0,1); |
mohamedmoawya | 0:e4c5e6ec922e | 206 | char buffer1[14]; |
mohamedmoawya | 0:e4c5e6ec922e | 207 | sprintf(buffer1,"Score is %2d",gameScore); |
mohamedmoawya | 0:e4c5e6ec922e | 208 | lcd.printString(buffer1,0,4); |
mohamedmoawya | 0:e4c5e6ec922e | 209 | lcd.refresh(); |
mohamedmoawya | 0:e4c5e6ec922e | 210 | wait(5); |
mohamedmoawya | 0:e4c5e6ec922e | 211 | state = SETUP; |
mohamedmoawya | 0:e4c5e6ec922e | 212 | gameLife = 3; |
mohamedmoawya | 0:e4c5e6ec922e | 213 | gameScore = 0; |
mohamedmoawya | 0:e4c5e6ec922e | 214 | } |
mohamedmoawya | 0:e4c5e6ec922e | 215 | void SnakeEngine::init() { |
mohamedmoawya | 0:e4c5e6ec922e | 216 | dirSnake = 1; |
mohamedmoawya | 0:e4c5e6ec922e | 217 | gameScore = 0; |
mohamedmoawya | 0:e4c5e6ec922e | 218 | gameLife = 3; |
mohamedmoawya | 0:e4c5e6ec922e | 219 | gameObjectSize = 4; |
mohamedmoawya | 0:e4c5e6ec922e | 220 | snakeSize = 3; |
mohamedmoawya | 0:e4c5e6ec922e | 221 | |
mohamedmoawya | 0:e4c5e6ec922e | 222 | state = SETUP; |
mohamedmoawya | 0:e4c5e6ec922e | 223 | |
mohamedmoawya | 0:e4c5e6ec922e | 224 | bLeft = false; |
mohamedmoawya | 0:e4c5e6ec922e | 225 | bRight = false; |
mohamedmoawya | 0:e4c5e6ec922e | 226 | bDown = false; |
mohamedmoawya | 0:e4c5e6ec922e | 227 | bUp = false; |
mohamedmoawya | 0:e4c5e6ec922e | 228 | |
mohamedmoawya | 0:e4c5e6ec922e | 229 | AREA_X = 82; |
mohamedmoawya | 0:e4c5e6ec922e | 230 | AREA_Y = 46; |
mohamedmoawya | 0:e4c5e6ec922e | 231 | AREA_X_min = 1; |
mohamedmoawya | 0:e4c5e6ec922e | 232 | AREA_Y_min = 12; |
mohamedmoawya | 0:e4c5e6ec922e | 233 | |
mohamedmoawya | 0:e4c5e6ec922e | 234 | gameSpeed = 1; |
mohamedmoawya | 0:e4c5e6ec922e | 235 | } |
mohamedmoawya | 0:e4c5e6ec922e | 236 | void SnakeEngine::runGameEngine(){ |
mohamedmoawya | 0:e4c5e6ec922e | 237 | switch(state){ |
mohamedmoawya | 0:e4c5e6ec922e | 238 | case SETUP : setupGame(); break; |
mohamedmoawya | 0:e4c5e6ec922e | 239 | case PAUSE: gameIsPaused(); break; |
mohamedmoawya | 0:e4c5e6ec922e | 240 | case INGAME: playGame(); break; |
mohamedmoawya | 0:e4c5e6ec922e | 241 | case NEWLIFE: setupGame(); break; |
mohamedmoawya | 0:e4c5e6ec922e | 242 | case GAMEOVER: gameIsLost(); |
mohamedmoawya | 0:e4c5e6ec922e | 243 | welcome(); |
mohamedmoawya | 0:e4c5e6ec922e | 244 | break; |
mohamedmoawya | 0:e4c5e6ec922e | 245 | } |
mohamedmoawya | 0:e4c5e6ec922e | 246 | } |
mohamedmoawya | 0:e4c5e6ec922e | 247 | |
mohamedmoawya | 0:e4c5e6ec922e | 248 | void SnakeEngine::welcome(){ |
mohamedmoawya | 0:e4c5e6ec922e | 249 | lcd.printString(" Great Snakes ",0,1); |
mohamedmoawya | 0:e4c5e6ec922e | 250 | lcd.printString(" Press Start ",0,4); |
mohamedmoawya | 0:e4c5e6ec922e | 251 | lcd.refresh(); |
mohamedmoawya | 0:e4c5e6ec922e | 252 | |
mohamedmoawya | 0:e4c5e6ec922e | 253 | // wait flashing LEDs until start button is pressed |
mohamedmoawya | 0:e4c5e6ec922e | 254 | while ( gamePad.start_pressed() == false) { |
mohamedmoawya | 0:e4c5e6ec922e | 255 | lcd.setContrast( gamePad.read_pot1()); |
mohamedmoawya | 0:e4c5e6ec922e | 256 | gamePad.leds_on(); |
mohamedmoawya | 0:e4c5e6ec922e | 257 | wait(0.1); |
mohamedmoawya | 0:e4c5e6ec922e | 258 | gamePad.leds_off(); |
mohamedmoawya | 0:e4c5e6ec922e | 259 | wait(0.1); |
mohamedmoawya | 0:e4c5e6ec922e | 260 | } |
mohamedmoawya | 0:e4c5e6ec922e | 261 | lcd.clear(); |
mohamedmoawya | 0:e4c5e6ec922e | 262 | char buffer1[14]; |
mohamedmoawya | 0:e4c5e6ec922e | 263 | sprintf(buffer1,"Speed: %2d",gameSpeed); |
mohamedmoawya | 0:e4c5e6ec922e | 264 | lcd.printString(buffer1,5,1); |
mohamedmoawya | 0:e4c5e6ec922e | 265 | lcd.printString(" Press Start ",0,5); |
mohamedmoawya | 0:e4c5e6ec922e | 266 | lcd.refresh(); |
mohamedmoawya | 0:e4c5e6ec922e | 267 | |
mohamedmoawya | 0:e4c5e6ec922e | 268 | //set snake speed menu |
mohamedmoawya | 0:e4c5e6ec922e | 269 | while ( gamePad.start_pressed() == false) { |
mohamedmoawya | 0:e4c5e6ec922e | 270 | |
mohamedmoawya | 0:e4c5e6ec922e | 271 | if(gamePad.B_pressed()){ |
mohamedmoawya | 0:e4c5e6ec922e | 272 | if(gameSpeed<4) |
mohamedmoawya | 0:e4c5e6ec922e | 273 | gameSpeed++; |
mohamedmoawya | 0:e4c5e6ec922e | 274 | lcd.clear(); |
mohamedmoawya | 0:e4c5e6ec922e | 275 | char buffer1[14]; |
mohamedmoawya | 0:e4c5e6ec922e | 276 | sprintf(buffer1,"Speed: %2d",gameSpeed); |
mohamedmoawya | 0:e4c5e6ec922e | 277 | lcd.printString(buffer1,5,1); |
mohamedmoawya | 0:e4c5e6ec922e | 278 | lcd.printString(" Press Start ",0,5); |
mohamedmoawya | 0:e4c5e6ec922e | 279 | lcd.refresh(); |
mohamedmoawya | 0:e4c5e6ec922e | 280 | } |
mohamedmoawya | 0:e4c5e6ec922e | 281 | if(gamePad.X_pressed()){ |
mohamedmoawya | 0:e4c5e6ec922e | 282 | if(gameSpeed !=1) |
mohamedmoawya | 0:e4c5e6ec922e | 283 | gameSpeed--; |
mohamedmoawya | 0:e4c5e6ec922e | 284 | lcd.clear(); |
mohamedmoawya | 0:e4c5e6ec922e | 285 | char buffer1[14]; |
mohamedmoawya | 0:e4c5e6ec922e | 286 | sprintf(buffer1,"Speed: %2d",gameSpeed); |
mohamedmoawya | 0:e4c5e6ec922e | 287 | lcd.printString(buffer1,5,1); |
mohamedmoawya | 0:e4c5e6ec922e | 288 | lcd.printString(" Press Start ",0,5); |
mohamedmoawya | 0:e4c5e6ec922e | 289 | lcd.refresh(); |
mohamedmoawya | 0:e4c5e6ec922e | 290 | } |
mohamedmoawya | 0:e4c5e6ec922e | 291 | wait(0.1); |
mohamedmoawya | 0:e4c5e6ec922e | 292 | } |
mohamedmoawya | 0:e4c5e6ec922e | 293 | } |
mohamedmoawya | 0:e4c5e6ec922e | 294 | int SnakeEngine::getGameSpeed(){ |
mohamedmoawya | 0:e4c5e6ec922e | 295 | return gameSpeed; |
mohamedmoawya | 0:e4c5e6ec922e | 296 | } |