State machines are commonly used to implement decision making algorithms. State machines are used in applications where distinguishable states exist. A finite state machine (FSM) is based on the idea that a given system has a finite number of states. In Summary States: 5 1.Error 2.Configuration 3.Ready 4.Assigned 5.Locked Transitions: 2 1.GO 2.OUT
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Diff: main.cpp
- Revision:
- 3:2e347c65be00
- Parent:
- 2:c30dc3ae7426
- Child:
- 4:81cea7a352b0
--- a/main.cpp Tue Mar 18 10:54:49 2014 +0000 +++ b/main.cpp Tue Mar 18 11:04:22 2014 +0000 @@ -7,7 +7,5 @@ myled = 1; wait(0.2); myled = 0; - wait(0.2); - // test - } + wait(0.2); } }