State machines are commonly used to implement decision making algorithms. State machines are used in applications where distinguishable states exist. A finite state machine (FSM) is based on the idea that a given system has a finite number of states. In Summary States: 5 1.Error 2.Configuration 3.Ready 4.Assigned 5.Locked Transitions: 2 1.GO 2.OUT

Dependencies:   mbed

Fork of mbed_blinky by Mbed

Committer:
stevep
Date:
Tue Mar 18 11:19:57 2014 +0000
Revision:
4:81cea7a352b0
Parent:
3:2e347c65be00
Child:
7:5d25743fac86
Re-add newline

Who changed what in which revision?

UserRevisionLine numberNew contents of line
dan 0:7dec7e9ac085 1 #include "mbed.h"
dan 0:7dec7e9ac085 2
dan 0:7dec7e9ac085 3 DigitalOut myled(LED1);
dan 0:7dec7e9ac085 4
dan 0:7dec7e9ac085 5 int main() {
dan 0:7dec7e9ac085 6 while(1) {
dan 0:7dec7e9ac085 7 myled = 1;
dan 0:7dec7e9ac085 8 wait(0.2);
dan 0:7dec7e9ac085 9 myled = 0;
stevep 4:81cea7a352b0 10 wait(0.2);
stevep 4:81cea7a352b0 11 }
dan 0:7dec7e9ac085 12 }