work in progress
Dependencies: FastAnalogIn FastIO USBDevice mbed FastPWM SimpleDMA
Fork of Pinscape_Controller by
config.h@25:e22b88bd783a, 2015-09-01 (annotated)
- Committer:
- mjr
- Date:
- Tue Sep 01 04:27:15 2015 +0000
- Revision:
- 25:e22b88bd783a
- Parent:
- 24:e902bc7cdc1e
- Child:
- 28:cb71c4af2912
Centralized the CCD pixel count setting to a single config.h option; added an option to config.h to select the board's mounting orientation for the accelerometer
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
mjr | 17:ab3cec0c8bf4 | 1 | // Pinscape Controller Configuration |
mjr | 17:ab3cec0c8bf4 | 2 | // |
mjr | 17:ab3cec0c8bf4 | 3 | // To customize your private configuration, simply open this file in the |
mjr | 17:ab3cec0c8bf4 | 4 | // mbed on-line IDE, make your changes, save the file, and click the Compile |
mjr | 17:ab3cec0c8bf4 | 5 | // button at the top of the window. That will generate a customized .bin |
mjr | 17:ab3cec0c8bf4 | 6 | // file that you can download onto your KL25Z board. |
mjr | 17:ab3cec0c8bf4 | 7 | |
mjr | 25:e22b88bd783a | 8 | #ifndef CONFIG_H |
mjr | 25:e22b88bd783a | 9 | #define CONFIG_H |
mjr | 17:ab3cec0c8bf4 | 10 | |
mjr | 17:ab3cec0c8bf4 | 11 | // -------------------------------------------------------------------------- |
mjr | 21:5048e16cc9ef | 12 | // |
mjr | 21:5048e16cc9ef | 13 | // Enable/disable joystick functions. |
mjr | 21:5048e16cc9ef | 14 | // |
mjr | 21:5048e16cc9ef | 15 | // This controls whether or not we send joystick reports to the PC with the |
mjr | 21:5048e16cc9ef | 16 | // plunger and accelerometer readings. By default, this is enabled. If |
mjr | 21:5048e16cc9ef | 17 | // you want to use two or more physical KL25Z Pinscape controllers in your |
mjr | 21:5048e16cc9ef | 18 | // system (e.g., if you want to increase the number of output ports |
mjr | 21:5048e16cc9ef | 19 | // available by using two or more KL25Z's), you should disable the joystick |
mjr | 21:5048e16cc9ef | 20 | // features on the second (and third+) controller. It's not useful to have |
mjr | 21:5048e16cc9ef | 21 | // more than one board reporting the accelerometer readings to the host - |
mjr | 21:5048e16cc9ef | 22 | // doing so will just add USB overhead. This setting lets you turn off the |
mjr | 21:5048e16cc9ef | 23 | // reports for the secondary controllers, turning the secondary boards into |
mjr | 21:5048e16cc9ef | 24 | // output-only devices. |
mjr | 21:5048e16cc9ef | 25 | // |
mjr | 21:5048e16cc9ef | 26 | // Note that you can't use button inputs on a controller that has the |
mjr | 21:5048e16cc9ef | 27 | // joystick features disabled, because the buttons are handled via the |
mjr | 21:5048e16cc9ef | 28 | // joystick reports. Wire all of your buttons to the primary KL25Z that |
mjr | 21:5048e16cc9ef | 29 | // has the joystick features enabled. |
mjr | 21:5048e16cc9ef | 30 | // |
mjr | 21:5048e16cc9ef | 31 | // To disable the joystick features, just comment out the next line (add |
mjr | 21:5048e16cc9ef | 32 | // two slashes at the beginning of the line). |
mjr | 21:5048e16cc9ef | 33 | // |
mjr | 21:5048e16cc9ef | 34 | #define ENABLE_JOYSTICK |
mjr | 21:5048e16cc9ef | 35 | |
mjr | 21:5048e16cc9ef | 36 | |
mjr | 25:e22b88bd783a | 37 | // Accelerometer orientation. The accelerometer feature lets Visual Pinball |
mjr | 25:e22b88bd783a | 38 | // (and other pinball software) sense nudges to the cabinet, and simulate |
mjr | 25:e22b88bd783a | 39 | // the effect on the ball's trajectory during play. We report the direction |
mjr | 25:e22b88bd783a | 40 | // of the accelerometer readings as well as the strength, so it's important |
mjr | 25:e22b88bd783a | 41 | // for VP and the KL25Z to agree on the physical orientation of the |
mjr | 25:e22b88bd783a | 42 | // accelerometer relative to the cabinet. The accelerometer on the KL25Z |
mjr | 25:e22b88bd783a | 43 | // is always mounted the same way on the board, but we still have to know |
mjr | 25:e22b88bd783a | 44 | // which way you mount the board in your cabinet. We assume as default |
mjr | 25:e22b88bd783a | 45 | // orientation where the KL25Z is mounted flat on the bottom of your |
mjr | 25:e22b88bd783a | 46 | // cabinet with the USB ports pointing forward, toward the coin door. If |
mjr | 25:e22b88bd783a | 47 | // it's more convenient for you to mount the board in a different direction, |
mjr | 25:e22b88bd783a | 48 | // you simply need to select the matching direction here. Comment out the |
mjr | 25:e22b88bd783a | 49 | // ORIENTATION_PORTS_AT_FRONT line and un-comment the line that matches |
mjr | 25:e22b88bd783a | 50 | // your board's orientation. |
mjr | 25:e22b88bd783a | 51 | |
mjr | 25:e22b88bd783a | 52 | #define ORIENTATION_PORTS_AT_FRONT // USB ports pointing toward front of cabinet |
mjr | 25:e22b88bd783a | 53 | // #define ORIENTATION_PORTS_AT_LEFT // USB ports pointing toward left side of cab |
mjr | 25:e22b88bd783a | 54 | // #define ORIENTATION_PORTS_AT_RIGHT // USB ports pointing toward right side of cab |
mjr | 25:e22b88bd783a | 55 | // #define ORIENTATION_PORTS_AT_REAR // USB ports pointing toward back of cabinet |
mjr | 25:e22b88bd783a | 56 | |
mjr | 25:e22b88bd783a | 57 | |
mjr | 21:5048e16cc9ef | 58 | // -------------------------------------------------------------------------- |
mjr | 17:ab3cec0c8bf4 | 59 | // |
mjr | 17:ab3cec0c8bf4 | 60 | // LedWiz default unit number. |
mjr | 17:ab3cec0c8bf4 | 61 | // |
mjr | 21:5048e16cc9ef | 62 | // Each LedWiz device has a unit number, from 1 to 16. This lets you install |
mjr | 17:ab3cec0c8bf4 | 63 | // more than one LedWiz in your system: as long as each one has a different |
mjr | 17:ab3cec0c8bf4 | 64 | // unit number, the software on the PC can tell them apart and route commands |
mjr | 17:ab3cec0c8bf4 | 65 | // to the right device. |
mjr | 17:ab3cec0c8bf4 | 66 | // |
mjr | 21:5048e16cc9ef | 67 | // A *real* LedWiz has its unit number set at the factory; they set it to |
mjr | 21:5048e16cc9ef | 68 | // unit 1 unless you specifically request a different number when you place |
mjr | 21:5048e16cc9ef | 69 | // your order. |
mjr | 21:5048e16cc9ef | 70 | // |
mjr | 21:5048e16cc9ef | 71 | // For our *emulated* LedWiz, we default to unit #8. However, if we're set |
mjr | 21:5048e16cc9ef | 72 | // up as a secondary Pinscape controller with the joystick functions turned |
mjr | 21:5048e16cc9ef | 73 | // off, we'll use unit #9 instead. |
mjr | 17:ab3cec0c8bf4 | 74 | // |
mjr | 21:5048e16cc9ef | 75 | // The reason we start at unit #8 is that we want to avoid conflicting with |
mjr | 21:5048e16cc9ef | 76 | // any real LedWiz devices you have in your system. If you have a real |
mjr | 21:5048e16cc9ef | 77 | // LedWiz, it's probably unit #1, since that's the standard factor setting. |
mjr | 21:5048e16cc9ef | 78 | // If you have two real LedWiz's, they're probably units #1 and #2. If you |
mjr | 21:5048e16cc9ef | 79 | // have three... well, I don't think anyone actually has three, but if you |
mjr | 21:5048e16cc9ef | 80 | // did it would probably be unit #3. And so on. That's why we start at #8 - |
mjr | 21:5048e16cc9ef | 81 | // it seems really unlikely that this will conflict with anybody's existing |
mjr | 21:5048e16cc9ef | 82 | // setup. On the off chance it does, simply change the setting here to a |
mjr | 21:5048e16cc9ef | 83 | // different unit number that's not already used in your system. |
mjr | 17:ab3cec0c8bf4 | 84 | // |
mjr | 21:5048e16cc9ef | 85 | // Note 1: the unit number here is the *user visible* unit number that |
mjr | 21:5048e16cc9ef | 86 | // you use on the PC side. It's the number you specify in your DOF |
mjr | 21:5048e16cc9ef | 87 | // configuration and so forth. Internally, the USB reports subtract |
mjr | 21:5048e16cc9ef | 88 | // one from this number - e.g., nominal unit #1 shows up as 0 in the USB |
mjr | 21:5048e16cc9ef | 89 | // reports. If you're trying to puzzle out why all of the USB reports |
mjr | 21:5048e16cc9ef | 90 | // are all off by one from the unit number you select here, that's why. |
mjr | 17:ab3cec0c8bf4 | 91 | // |
mjr | 17:ab3cec0c8bf4 | 92 | // Note 2: the DOF Configtool (google it) knows about the Pinscape |
mjr | 21:5048e16cc9ef | 93 | // controller (it's known there as just a "KL25Z" rather than Pinscape). |
mjr | 21:5048e16cc9ef | 94 | // And the DOF tool knows that it uses #8 as its default unit number, so |
mjr | 21:5048e16cc9ef | 95 | // it names the .ini file for this controller xxx8.ini. If you change the |
mjr | 21:5048e16cc9ef | 96 | // unit number here, remember to rename the DOF-generated .ini file to |
mjr | 21:5048e16cc9ef | 97 | // match, by changing the "8" at the end of the filename to the new number |
mjr | 21:5048e16cc9ef | 98 | // you set here. |
mjr | 21:5048e16cc9ef | 99 | const uint8_t DEFAULT_LEDWIZ_UNIT_NUMBER = |
mjr | 21:5048e16cc9ef | 100 | #ifdef ENABLE_JOYSTICK |
mjr | 21:5048e16cc9ef | 101 | 0x08; // joystick enabled - assume we're the primary KL25Z, so use unit #8 |
mjr | 21:5048e16cc9ef | 102 | #else |
mjr | 21:5048e16cc9ef | 103 | 0x09; // joystick disabled - assume we're a secondary, output-only KL25Z, so use #9 |
mjr | 21:5048e16cc9ef | 104 | #endif |
mjr | 17:ab3cec0c8bf4 | 105 | |
mjr | 17:ab3cec0c8bf4 | 106 | // -------------------------------------------------------------------------- |
mjr | 17:ab3cec0c8bf4 | 107 | // |
mjr | 17:ab3cec0c8bf4 | 108 | // Plunger CCD sensor. |
mjr | 17:ab3cec0c8bf4 | 109 | // |
mjr | 17:ab3cec0c8bf4 | 110 | // If you're NOT using the CCD sensor, comment out the next line (by adding |
mjr | 17:ab3cec0c8bf4 | 111 | // two slashes at the start of the line). |
mjr | 17:ab3cec0c8bf4 | 112 | |
mjr | 24:e902bc7cdc1e | 113 | #define ENABLE_CCD_SENSOR |
mjr | 17:ab3cec0c8bf4 | 114 | |
mjr | 25:e22b88bd783a | 115 | // Physical pixel count for your sensor. This software has been tested with |
mjr | 25:e22b88bd783a | 116 | // TAOS TSL1410R (1280 pixels) and TSL1412R (1536 pixels) sensors. It might |
mjr | 25:e22b88bd783a | 117 | // work with other similar sensors as well, but you'll probably have to make |
mjr | 25:e22b88bd783a | 118 | // some changes to the software interface to the sensor if you're using any |
mjr | 25:e22b88bd783a | 119 | // sensor outside of the TAOS TSL14xxR series. |
mjr | 25:e22b88bd783a | 120 | // |
mjr | 25:e22b88bd783a | 121 | // If you're not using a CCD sensor, you can ignore this. |
mjr | 25:e22b88bd783a | 122 | const int CCD_NPIXELS = 1280; |
mjr | 25:e22b88bd783a | 123 | |
mjr | 25:e22b88bd783a | 124 | // Number of pixels from the CCD to sample on each high-res scan. We don't |
mjr | 25:e22b88bd783a | 125 | // sample every pixel from the sensor on each scan, because (a) we don't |
mjr | 25:e22b88bd783a | 126 | // have to, and (b) we don't want to. We don't have to sample all of the |
mjr | 25:e22b88bd783a | 127 | // pixels because these sensors have much finer resolution than we need to |
mjr | 25:e22b88bd783a | 128 | // get good results. On a typical pinball cabinet setup with a 1920x1080 |
mjr | 25:e22b88bd783a | 129 | // HD TV display, the on-screen plunger travel distance is about 165 pixels, |
mjr | 25:e22b88bd783a | 130 | // so that's all the pixels we need to sample for pixel-accurate animation. |
mjr | 25:e22b88bd783a | 131 | // Even so, we still *could* sample at higher resolution, but we don't *want* |
mjr | 25:e22b88bd783a | 132 | // to sample more pixels than we have to, because reading each pixel takes |
mjr | 25:e22b88bd783a | 133 | // time. The limiting factor for read speed is the sampling time for the ADC |
mjr | 25:e22b88bd783a | 134 | // (analog to digital converter); it needs about 20us per sample to get an |
mjr | 25:e22b88bd783a | 135 | // accurate voltage reading. We want to animate the on-screen plunger in |
mjr | 25:e22b88bd783a | 136 | // real time, with minimal lag, so it's important that we complete each scan |
mjr | 25:e22b88bd783a | 137 | // as quickly as possible. The fewer pixels we sample, the faster we |
mjr | 25:e22b88bd783a | 138 | // complete each scan. |
mjr | 25:e22b88bd783a | 139 | // |
mjr | 25:e22b88bd783a | 140 | // Happily, the time needed to read the approximately 165 pixels required |
mjr | 25:e22b88bd783a | 141 | // for pixel-accurate positioning on the display is short enough that we can |
mjr | 25:e22b88bd783a | 142 | // complete a scan within the cycle time for USB reports. USB gives us a |
mjr | 25:e22b88bd783a | 143 | // whole separate timing factor; we can't go much *faster* with USB than |
mjr | 25:e22b88bd783a | 144 | // sending a new report about every 10ms. The sensor timing is such that |
mjr | 25:e22b88bd783a | 145 | // we can read about 165 pixels in well under 10ms. So that's really the |
mjr | 25:e22b88bd783a | 146 | // sweet spot for our scans. |
mjr | 25:e22b88bd783a | 147 | // |
mjr | 25:e22b88bd783a | 148 | // Note that we distribute the sampled pixels evenly across the full range |
mjr | 25:e22b88bd783a | 149 | // of the sensor's pixels. That is, we read every nth pixel, and skip the |
mjr | 25:e22b88bd783a | 150 | // ones in between. That means that the sample count here has to be an even |
mjr | 25:e22b88bd783a | 151 | // divisor of the physical pixel count. Empirically, reading every 8th |
mjr | 25:e22b88bd783a | 152 | // pixel gives us good results on both the TSL1410R and TSL1412R, so you |
mjr | 25:e22b88bd783a | 153 | // shouldn't need to change this if you're using one of those sensors. If |
mjr | 25:e22b88bd783a | 154 | // you're using a different sensor, you should be sure to adjust this so that |
mjr | 25:e22b88bd783a | 155 | // it works out to an integer result with no remainder. |
mjr | 25:e22b88bd783a | 156 | // |
mjr | 25:e22b88bd783a | 157 | const int CCD_NPIXELS_SAMPLED = CCD_NPIXELS / 8; |
mjr | 25:e22b88bd783a | 158 | |
mjr | 17:ab3cec0c8bf4 | 159 | // The KL25Z pins that the CCD sensor is physically attached to: |
mjr | 17:ab3cec0c8bf4 | 160 | // |
mjr | 17:ab3cec0c8bf4 | 161 | // CCD_SI_PIN = the SI (sensor data input) pin |
mjr | 17:ab3cec0c8bf4 | 162 | // CCD_CLOCK_PIN = the sensor clock pin |
mjr | 17:ab3cec0c8bf4 | 163 | // CCD_SO_PIN = the SO (sensor data output) pin |
mjr | 17:ab3cec0c8bf4 | 164 | // |
mjr | 17:ab3cec0c8bf4 | 165 | // The SI an Clock pins are DigitalOut pins, so these can be set to just |
mjr | 17:ab3cec0c8bf4 | 166 | // about any gpio pins that aren't used for something else. The SO pin must |
mjr | 17:ab3cec0c8bf4 | 167 | // be an AnalogIn capable pin - only a few of the KL25Z gpio pins qualify, |
mjr | 17:ab3cec0c8bf4 | 168 | // so check the pinout diagram to find suitable candidates if you need to |
mjr | 17:ab3cec0c8bf4 | 169 | // change this. Note that some of the gpio pins shown in the mbed pinout |
mjr | 17:ab3cec0c8bf4 | 170 | // diagrams are committed to other uses by the mbed software or by the KL25Z |
mjr | 17:ab3cec0c8bf4 | 171 | // wiring itself, so if you do change these, be sure that the new pins you |
mjr | 17:ab3cec0c8bf4 | 172 | // select are really available. |
mjr | 17:ab3cec0c8bf4 | 173 | |
mjr | 17:ab3cec0c8bf4 | 174 | const PinName CCD_SI_PIN = PTE20; |
mjr | 17:ab3cec0c8bf4 | 175 | const PinName CCD_CLOCK_PIN = PTE21; |
mjr | 17:ab3cec0c8bf4 | 176 | const PinName CCD_SO_PIN = PTB0; |
mjr | 17:ab3cec0c8bf4 | 177 | |
mjr | 17:ab3cec0c8bf4 | 178 | // -------------------------------------------------------------------------- |
mjr | 17:ab3cec0c8bf4 | 179 | // |
mjr | 17:ab3cec0c8bf4 | 180 | // Plunger potentiometer sensor. |
mjr | 17:ab3cec0c8bf4 | 181 | // |
mjr | 23:14f8c5004cd0 | 182 | // If you're using a potentiometer as the plunger sensor, un-comment the |
mjr | 23:14f8c5004cd0 | 183 | // next line (by removing the two slashes at the start of the line), and |
mjr | 23:14f8c5004cd0 | 184 | // also comment out the ENABLE_CCD_SENSOR line above. |
mjr | 17:ab3cec0c8bf4 | 185 | |
mjr | 24:e902bc7cdc1e | 186 | //#define ENABLE_POT_SENSOR |
mjr | 17:ab3cec0c8bf4 | 187 | |
mjr | 23:14f8c5004cd0 | 188 | // The KL25Z pin that your potentiometer is attached to. The potentiometer |
mjr | 23:14f8c5004cd0 | 189 | // requires wiring three connectins: |
mjr | 23:14f8c5004cd0 | 190 | // |
mjr | 23:14f8c5004cd0 | 191 | // - Wire the fixed resistance end of the potentiometer nearest the KNOB |
mjr | 23:14f8c5004cd0 | 192 | // end of the plunger to the 3.3V output from the KL25Z |
mjr | 23:14f8c5004cd0 | 193 | // |
mjr | 23:14f8c5004cd0 | 194 | // - Wire the other fixed resistance end to KL25Z Ground |
mjr | 23:14f8c5004cd0 | 195 | // |
mjr | 23:14f8c5004cd0 | 196 | // - Wire the potentiometer wiper (the variable output terminal) to the |
mjr | 23:14f8c5004cd0 | 197 | // KL25Z pin identified below. |
mjr | 23:14f8c5004cd0 | 198 | // |
mjr | 23:14f8c5004cd0 | 199 | // Note that you can change the pin selection below, but if you do, the new |
mjr | 23:14f8c5004cd0 | 200 | // pin must be AnalogIn capable. Only a few of the KL25Z pins qualify. Refer |
mjr | 23:14f8c5004cd0 | 201 | // to the KL25Z pinout diagram to find another AnalogIn pin if you need to |
mjr | 23:14f8c5004cd0 | 202 | // change this for any reason. Note that the default is to use the same analog |
mjr | 23:14f8c5004cd0 | 203 | // input that the CCD sensor would use if it were enabled, which is why you |
mjr | 23:14f8c5004cd0 | 204 | // have to be sure to disable the CCD support in the software if you're using |
mjr | 23:14f8c5004cd0 | 205 | // a potentiometer as the sensor. |
mjr | 17:ab3cec0c8bf4 | 206 | |
mjr | 17:ab3cec0c8bf4 | 207 | const PinName POT_PIN = PTB0; |
mjr | 17:ab3cec0c8bf4 | 208 | |
mjr | 17:ab3cec0c8bf4 | 209 | // -------------------------------------------------------------------------- |
mjr | 17:ab3cec0c8bf4 | 210 | // |
mjr | 17:ab3cec0c8bf4 | 211 | // Plunger calibration button and indicator light. |
mjr | 17:ab3cec0c8bf4 | 212 | // |
mjr | 17:ab3cec0c8bf4 | 213 | // These specify the pin names of the plunger calibration button connections. |
mjr | 17:ab3cec0c8bf4 | 214 | // If you're not using these, you can set these to NC. (You can even use the |
mjr | 17:ab3cec0c8bf4 | 215 | // button but not the LED; set the LED to NC if you're only using the button.) |
mjr | 17:ab3cec0c8bf4 | 216 | // |
mjr | 17:ab3cec0c8bf4 | 217 | // If you're using the button, wire one terminal of a momentary switch or |
mjr | 17:ab3cec0c8bf4 | 218 | // pushbutton to the input pin you select, and wire the other terminal to the |
mjr | 17:ab3cec0c8bf4 | 219 | // KL25Z ground. Push and hold the button for a few seconds to enter plunger |
mjr | 17:ab3cec0c8bf4 | 220 | // calibration mode. |
mjr | 17:ab3cec0c8bf4 | 221 | // |
mjr | 17:ab3cec0c8bf4 | 222 | // If you're using the LED, you'll need to build a little transistor power |
mjr | 17:ab3cec0c8bf4 | 223 | // booster circuit to power the LED, as described in the build guide. The |
mjr | 17:ab3cec0c8bf4 | 224 | // LED gives you visual confirmation that the you've triggered calibration |
mjr | 17:ab3cec0c8bf4 | 225 | // mode and lets you know when the mode times out. Note that the LED on |
mjr | 17:ab3cec0c8bf4 | 226 | // board the KL25Z also changes color to indicate the same information, so |
mjr | 17:ab3cec0c8bf4 | 227 | // if the KL25Z is positioned so that you can see it while you're doing the |
mjr | 17:ab3cec0c8bf4 | 228 | // calibration, you don't really need a separate button LED. But the |
mjr | 17:ab3cec0c8bf4 | 229 | // separate LED is spiffy, especially if it's embedded in the pushbutton. |
mjr | 17:ab3cec0c8bf4 | 230 | // |
mjr | 17:ab3cec0c8bf4 | 231 | // Note that you can skip the pushbutton altogether and trigger calibration |
mjr | 17:ab3cec0c8bf4 | 232 | // from the Windows control software. But again, the button is spiffier. |
mjr | 17:ab3cec0c8bf4 | 233 | |
mjr | 17:ab3cec0c8bf4 | 234 | // calibration button input |
mjr | 17:ab3cec0c8bf4 | 235 | const PinName CAL_BUTTON_PIN = PTE29; |
mjr | 17:ab3cec0c8bf4 | 236 | |
mjr | 17:ab3cec0c8bf4 | 237 | // calibration button indicator LED |
mjr | 17:ab3cec0c8bf4 | 238 | const PinName CAL_BUTTON_LED = PTE23; |
mjr | 17:ab3cec0c8bf4 | 239 | |
mjr | 17:ab3cec0c8bf4 | 240 | |
mjr | 17:ab3cec0c8bf4 | 241 | // -------------------------------------------------------------------------- |
mjr | 17:ab3cec0c8bf4 | 242 | // |
mjr | 17:ab3cec0c8bf4 | 243 | // Pseudo "Launch Ball" button. |
mjr | 17:ab3cec0c8bf4 | 244 | // |
mjr | 17:ab3cec0c8bf4 | 245 | // Zeb of zebsboards.com came up with a clever scheme for his plunger kit |
mjr | 17:ab3cec0c8bf4 | 246 | // that lets the plunger simulate a Launch Ball button for tables where |
mjr | 17:ab3cec0c8bf4 | 247 | // the original used a Launch button instead of a plunger (e.g., Medieval |
mjr | 17:ab3cec0c8bf4 | 248 | // Madness, T2, or Star Trek: The Next Generation). The scheme uses an |
mjr | 17:ab3cec0c8bf4 | 249 | // LedWiz output to tell us when such a table is loaded. On the DOF |
mjr | 17:ab3cec0c8bf4 | 250 | // Configtool site, this is called "ZB Launch Ball". When this LedWiz |
mjr | 17:ab3cec0c8bf4 | 251 | // output is ON, it tells us that the table will ignore the analog plunger |
mjr | 17:ab3cec0c8bf4 | 252 | // because it doesn't have a plunger object, so the analog plunger should |
mjr | 17:ab3cec0c8bf4 | 253 | // send a Launch Ball button press signal when the user releases the plunger. |
mjr | 17:ab3cec0c8bf4 | 254 | // |
mjr | 17:ab3cec0c8bf4 | 255 | // If you wish to use this feature, you need to do two things: |
mjr | 17:ab3cec0c8bf4 | 256 | // |
mjr | 17:ab3cec0c8bf4 | 257 | // First, adjust the two lines below to set the LedWiz output and joystick |
mjr | 17:ab3cec0c8bf4 | 258 | // button you wish to use for this feature. The defaults below should be |
mjr | 17:ab3cec0c8bf4 | 259 | // fine for most people, but if you're using the Pinscape controller for |
mjr | 17:ab3cec0c8bf4 | 260 | // your physical button wiring, you should set the launch button to match |
mjr | 17:ab3cec0c8bf4 | 261 | // where you physically wired your actual Launch Ball button. Likewise, |
mjr | 17:ab3cec0c8bf4 | 262 | // change the LedWiz port if you're using the one below for some actual |
mjr | 17:ab3cec0c8bf4 | 263 | // hardware output. This is a virtual port that won't control any hardware; |
mjr | 17:ab3cec0c8bf4 | 264 | // it's just for signaling the plunger that we're in "button mode". Note |
mjr | 17:ab3cec0c8bf4 | 265 | // that the numbering for the both the LedWiz port and joystick button |
mjr | 17:ab3cec0c8bf4 | 266 | // start at 1 to match the DOF Configtool and VP dialog numbering. |
mjr | 17:ab3cec0c8bf4 | 267 | // |
mjr | 17:ab3cec0c8bf4 | 268 | // Second, in the DOF Configtool, make sure you have a Pinscape controller |
mjr | 17:ab3cec0c8bf4 | 269 | // in your cabinet configuration, then go to your Port Assignments and set |
mjr | 17:ab3cec0c8bf4 | 270 | // the port defined below to "ZB Launch Ball". |
mjr | 17:ab3cec0c8bf4 | 271 | // |
mjr | 17:ab3cec0c8bf4 | 272 | // Third, open the Visual Pinball editor, open the Preferences | Keys |
mjr | 17:ab3cec0c8bf4 | 273 | // dialog, and find the Plunger item. Open the drop-down list under that |
mjr | 17:ab3cec0c8bf4 | 274 | // item and select the button number defined below. |
mjr | 17:ab3cec0c8bf4 | 275 | // |
mjr | 21:5048e16cc9ef | 276 | // To disable this feature, just set ZBLaunchBallPort to 0 here. |
mjr | 17:ab3cec0c8bf4 | 277 | |
mjr | 17:ab3cec0c8bf4 | 278 | const int ZBLaunchBallPort = 32; |
mjr | 17:ab3cec0c8bf4 | 279 | const int LaunchBallButton = 24; |
mjr | 17:ab3cec0c8bf4 | 280 | |
mjr | 18:5e890ebd0023 | 281 | // Distance necessary to push the plunger to activate the simulated |
mjr | 18:5e890ebd0023 | 282 | // launch ball button, in inches. A standard pinball plunger can be |
mjr | 18:5e890ebd0023 | 283 | // pushed forward about 1/2". However, the barrel spring is very |
mjr | 18:5e890ebd0023 | 284 | // stiff, and anything more than about 1/8" requires quite a bit |
mjr | 18:5e890ebd0023 | 285 | // of force. Ideally the force required should be about the same as |
mjr | 18:5e890ebd0023 | 286 | // for any ordinary pushbutton. |
mjr | 18:5e890ebd0023 | 287 | // |
mjr | 18:5e890ebd0023 | 288 | // On my cabinet, empirically, a distance around 2mm (.08") seems |
mjr | 18:5e890ebd0023 | 289 | // to work pretty well. It's far enough that it doesn't trigger |
mjr | 18:5e890ebd0023 | 290 | // spuriously, but short enough that it responds to a reasonably |
mjr | 18:5e890ebd0023 | 291 | // light push. |
mjr | 18:5e890ebd0023 | 292 | // |
mjr | 18:5e890ebd0023 | 293 | // You might need to adjust this up or down to get the right feel. |
mjr | 18:5e890ebd0023 | 294 | // Alternatively, if you don't like the "push" gesture at all and |
mjr | 18:5e890ebd0023 | 295 | // would prefer to only make the plunger respond to a pull-and-release |
mjr | 18:5e890ebd0023 | 296 | // motion, simply set this to, say, 2.0 - it's impossible to push a |
mjr | 18:5e890ebd0023 | 297 | // plunger forward that far, so that will effectively turn off the |
mjr | 18:5e890ebd0023 | 298 | // push mode. |
mjr | 18:5e890ebd0023 | 299 | const float LaunchBallPushDistance = .08; |
mjr | 18:5e890ebd0023 | 300 | |
mjr | 25:e22b88bd783a | 301 | #endif // CONFIG_H |
mjr | 25:e22b88bd783a | 302 | |
mjr | 17:ab3cec0c8bf4 | 303 | |
mjr | 21:5048e16cc9ef | 304 | #ifdef DECL_EXTERNS |
mjr | 17:ab3cec0c8bf4 | 305 | // -------------------------------------------------------------------------- |
mjr | 17:ab3cec0c8bf4 | 306 | // |
mjr | 17:ab3cec0c8bf4 | 307 | |
mjr | 17:ab3cec0c8bf4 | 308 | // Joystick button input pin assignments. |
mjr | 17:ab3cec0c8bf4 | 309 | // |
mjr | 17:ab3cec0c8bf4 | 310 | // You can wire up to 32 GPIO ports to buttons (equipped with |
mjr | 17:ab3cec0c8bf4 | 311 | // momentary switches). Connect each switch between the desired |
mjr | 17:ab3cec0c8bf4 | 312 | // GPIO port and ground (J9 pin 12 or 14). When the button is pressed, |
mjr | 17:ab3cec0c8bf4 | 313 | // we'll tell the host PC that the corresponding joystick button is |
mjr | 17:ab3cec0c8bf4 | 314 | // pressed. We debounce the keystrokes in software, so you can simply |
mjr | 17:ab3cec0c8bf4 | 315 | // wire directly to pushbuttons with no additional external hardware. |
mjr | 17:ab3cec0c8bf4 | 316 | // |
mjr | 17:ab3cec0c8bf4 | 317 | // Note that we assign 24 buttons by default, even though the USB |
mjr | 17:ab3cec0c8bf4 | 318 | // joystick interface can handle up to 32 buttons. VP itself only |
mjr | 17:ab3cec0c8bf4 | 319 | // allows mapping of up to 24 buttons in the preferences dialog |
mjr | 17:ab3cec0c8bf4 | 320 | // (although it can recognize 32 buttons internally). If you want |
mjr | 17:ab3cec0c8bf4 | 321 | // more buttons, you can reassign pins that are assigned by default |
mjr | 17:ab3cec0c8bf4 | 322 | // as LedWiz outputs. To reassign a pin, find the pin you wish to |
mjr | 17:ab3cec0c8bf4 | 323 | // reassign in the LedWizPortMap array below, and change the pin name |
mjr | 17:ab3cec0c8bf4 | 324 | // there to NC (for Not Connected). You can then change one of the |
mjr | 17:ab3cec0c8bf4 | 325 | // "NC" entries below to the reallocated pin name. The limit is 32 |
mjr | 17:ab3cec0c8bf4 | 326 | // buttons total. |
mjr | 17:ab3cec0c8bf4 | 327 | // |
mjr | 17:ab3cec0c8bf4 | 328 | // Note: PTD1 (pin J2-12) should NOT be assigned as a button input, |
mjr | 17:ab3cec0c8bf4 | 329 | // as this pin is physically connected on the KL25Z to the on-board |
mjr | 17:ab3cec0c8bf4 | 330 | // indicator LED's blue segment. This precludes any other use of |
mjr | 17:ab3cec0c8bf4 | 331 | // the pin. |
mjr | 17:ab3cec0c8bf4 | 332 | PinName buttonMap[] = { |
mjr | 17:ab3cec0c8bf4 | 333 | PTC2, // J10 pin 10, joystick button 1 |
mjr | 17:ab3cec0c8bf4 | 334 | PTB3, // J10 pin 8, joystick button 2 |
mjr | 17:ab3cec0c8bf4 | 335 | PTB2, // J10 pin 6, joystick button 3 |
mjr | 17:ab3cec0c8bf4 | 336 | PTB1, // J10 pin 4, joystick button 4 |
mjr | 17:ab3cec0c8bf4 | 337 | |
mjr | 17:ab3cec0c8bf4 | 338 | PTE30, // J10 pin 11, joystick button 5 |
mjr | 17:ab3cec0c8bf4 | 339 | PTE22, // J10 pin 5, joystick button 6 |
mjr | 17:ab3cec0c8bf4 | 340 | |
mjr | 17:ab3cec0c8bf4 | 341 | PTE5, // J9 pin 15, joystick button 7 |
mjr | 17:ab3cec0c8bf4 | 342 | PTE4, // J9 pin 13, joystick button 8 |
mjr | 17:ab3cec0c8bf4 | 343 | PTE3, // J9 pin 11, joystick button 9 |
mjr | 17:ab3cec0c8bf4 | 344 | PTE2, // J9 pin 9, joystick button 10 |
mjr | 17:ab3cec0c8bf4 | 345 | PTB11, // J9 pin 7, joystick button 11 |
mjr | 17:ab3cec0c8bf4 | 346 | PTB10, // J9 pin 5, joystick button 12 |
mjr | 17:ab3cec0c8bf4 | 347 | PTB9, // J9 pin 3, joystick button 13 |
mjr | 17:ab3cec0c8bf4 | 348 | PTB8, // J9 pin 1, joystick button 14 |
mjr | 17:ab3cec0c8bf4 | 349 | |
mjr | 17:ab3cec0c8bf4 | 350 | PTC12, // J2 pin 1, joystick button 15 |
mjr | 17:ab3cec0c8bf4 | 351 | PTC13, // J2 pin 3, joystick button 16 |
mjr | 17:ab3cec0c8bf4 | 352 | PTC16, // J2 pin 5, joystick button 17 |
mjr | 17:ab3cec0c8bf4 | 353 | PTC17, // J2 pin 7, joystick button 18 |
mjr | 17:ab3cec0c8bf4 | 354 | PTA16, // J2 pin 9, joystick button 19 |
mjr | 17:ab3cec0c8bf4 | 355 | PTA17, // J2 pin 11, joystick button 20 |
mjr | 17:ab3cec0c8bf4 | 356 | PTE31, // J2 pin 13, joystick button 21 |
mjr | 17:ab3cec0c8bf4 | 357 | PTD6, // J2 pin 17, joystick button 22 |
mjr | 17:ab3cec0c8bf4 | 358 | PTD7, // J2 pin 19, joystick button 23 |
mjr | 17:ab3cec0c8bf4 | 359 | |
mjr | 17:ab3cec0c8bf4 | 360 | PTE1, // J2 pin 20, joystick button 24 |
mjr | 17:ab3cec0c8bf4 | 361 | |
mjr | 17:ab3cec0c8bf4 | 362 | NC, // not used, joystick button 25 |
mjr | 17:ab3cec0c8bf4 | 363 | NC, // not used, joystick button 26 |
mjr | 17:ab3cec0c8bf4 | 364 | NC, // not used, joystick button 27 |
mjr | 17:ab3cec0c8bf4 | 365 | NC, // not used, joystick button 28 |
mjr | 17:ab3cec0c8bf4 | 366 | NC, // not used, joystick button 29 |
mjr | 17:ab3cec0c8bf4 | 367 | NC, // not used, joystick button 30 |
mjr | 17:ab3cec0c8bf4 | 368 | NC, // not used, joystick button 31 |
mjr | 17:ab3cec0c8bf4 | 369 | NC // not used, joystick button 32 |
mjr | 17:ab3cec0c8bf4 | 370 | }; |
mjr | 17:ab3cec0c8bf4 | 371 | |
mjr | 17:ab3cec0c8bf4 | 372 | // -------------------------------------------------------------------------- |
mjr | 17:ab3cec0c8bf4 | 373 | // |
mjr | 17:ab3cec0c8bf4 | 374 | // LED-Wiz emulation output pin assignments. |
mjr | 17:ab3cec0c8bf4 | 375 | // |
mjr | 17:ab3cec0c8bf4 | 376 | // The LED-Wiz protocol allows setting individual intensity levels |
mjr | 17:ab3cec0c8bf4 | 377 | // on all outputs, with 48 levels of intensity. This can be used |
mjr | 17:ab3cec0c8bf4 | 378 | // to control lamp brightness and motor speeds, among other things. |
mjr | 17:ab3cec0c8bf4 | 379 | // Unfortunately, the KL25Z only has 10 PWM channels, so while we |
mjr | 17:ab3cec0c8bf4 | 380 | // can support the full complement of 32 outputs, we can only provide |
mjr | 17:ab3cec0c8bf4 | 381 | // PWM dimming/speed control on 10 of them. The remaining outputs |
mjr | 17:ab3cec0c8bf4 | 382 | // can only be switched fully on and fully off - we can't support |
mjr | 17:ab3cec0c8bf4 | 383 | // dimming on these, so they'll ignore any intensity level setting |
mjr | 17:ab3cec0c8bf4 | 384 | // requested by the host. Use these for devices that don't have any |
mjr | 17:ab3cec0c8bf4 | 385 | // use for intensity settings anyway, such as contactors and knockers. |
mjr | 17:ab3cec0c8bf4 | 386 | // |
mjr | 17:ab3cec0c8bf4 | 387 | // Ports with pins assigned as "NC" are not connected. That is, |
mjr | 17:ab3cec0c8bf4 | 388 | // there's no physical pin for that LedWiz port number. You can |
mjr | 17:ab3cec0c8bf4 | 389 | // send LedWiz commands to turn NC ports on and off, but doing so |
mjr | 17:ab3cec0c8bf4 | 390 | // will have no effect. The reason we leave some ports unassigned |
mjr | 17:ab3cec0c8bf4 | 391 | // is that we don't have enough physical GPIO pins to fill out the |
mjr | 17:ab3cec0c8bf4 | 392 | // full LedWiz complement of 32 ports. Many pins are already taken |
mjr | 17:ab3cec0c8bf4 | 393 | // for other purposes, such as button inputs or the plunger CCD |
mjr | 17:ab3cec0c8bf4 | 394 | // interface. |
mjr | 17:ab3cec0c8bf4 | 395 | // |
mjr | 17:ab3cec0c8bf4 | 396 | // The mapping between physical output pins on the KL25Z and the |
mjr | 17:ab3cec0c8bf4 | 397 | // assigned LED-Wiz port numbers is essentially arbitrary - you can |
mjr | 17:ab3cec0c8bf4 | 398 | // customize this by changing the entries in the array below if you |
mjr | 17:ab3cec0c8bf4 | 399 | // wish to rearrange the pins for any reason. Be aware that some |
mjr | 17:ab3cec0c8bf4 | 400 | // of the physical outputs are already used for other purposes |
mjr | 17:ab3cec0c8bf4 | 401 | // (e.g., some of the GPIO pins on header J10 are used for the |
mjr | 17:ab3cec0c8bf4 | 402 | // CCD sensor - but you can of course reassign those as well by |
mjr | 17:ab3cec0c8bf4 | 403 | // changing the corresponding declarations elsewhere in this module). |
mjr | 17:ab3cec0c8bf4 | 404 | // The assignments we make here have two main objectives: first, |
mjr | 17:ab3cec0c8bf4 | 405 | // to group the outputs on headers J1 and J2 (to facilitate neater |
mjr | 17:ab3cec0c8bf4 | 406 | // wiring by keeping the output pins together physically), and |
mjr | 17:ab3cec0c8bf4 | 407 | // second, to make the physical pin layout match the LED-Wiz port |
mjr | 17:ab3cec0c8bf4 | 408 | // numbering order to the extent possible. There's one big wrench |
mjr | 17:ab3cec0c8bf4 | 409 | // in the works, though, which is the limited number and discontiguous |
mjr | 17:ab3cec0c8bf4 | 410 | // placement of the KL25Z PWM-capable output pins. This prevents |
mjr | 17:ab3cec0c8bf4 | 411 | // us from doing the most obvious sequential ordering of the pins, |
mjr | 17:ab3cec0c8bf4 | 412 | // so we end up with the outputs arranged into several blocks. |
mjr | 17:ab3cec0c8bf4 | 413 | // Hopefully this isn't too confusing; for more detailed rationale, |
mjr | 17:ab3cec0c8bf4 | 414 | // read on... |
mjr | 17:ab3cec0c8bf4 | 415 | // |
mjr | 17:ab3cec0c8bf4 | 416 | // With the LED-Wiz, the host software configuration usually |
mjr | 17:ab3cec0c8bf4 | 417 | // assumes that each RGB LED is hooked up to three consecutive ports |
mjr | 17:ab3cec0c8bf4 | 418 | // (for the red, green, and blue components, which need to be |
mjr | 17:ab3cec0c8bf4 | 419 | // physically wired to separate outputs to allow each color to be |
mjr | 17:ab3cec0c8bf4 | 420 | // controlled independently). To facilitate this, we arrange the |
mjr | 17:ab3cec0c8bf4 | 421 | // PWM-enabled outputs so that they're grouped together in the |
mjr | 17:ab3cec0c8bf4 | 422 | // port numbering scheme. Unfortunately, these outputs aren't |
mjr | 17:ab3cec0c8bf4 | 423 | // together in a single group in the physical pin layout, so to |
mjr | 17:ab3cec0c8bf4 | 424 | // group them logically in the LED-Wiz port numbering scheme, we |
mjr | 17:ab3cec0c8bf4 | 425 | // have to break up the overall numbering scheme into several blocks. |
mjr | 17:ab3cec0c8bf4 | 426 | // So our port numbering goes sequentially down each column of |
mjr | 17:ab3cec0c8bf4 | 427 | // header pins, but there are several break points where we have |
mjr | 17:ab3cec0c8bf4 | 428 | // to interrupt the obvious sequence to keep the PWM pins grouped |
mjr | 17:ab3cec0c8bf4 | 429 | // logically. |
mjr | 17:ab3cec0c8bf4 | 430 | // |
mjr | 17:ab3cec0c8bf4 | 431 | // In the list below, "pin J1-2" refers to pin 2 on header J1 on |
mjr | 17:ab3cec0c8bf4 | 432 | // the KL25Z, using the standard pin numbering in the KL25Z |
mjr | 17:ab3cec0c8bf4 | 433 | // documentation - this is the physical pin that the port controls. |
mjr | 17:ab3cec0c8bf4 | 434 | // "LW port 1" means LED-Wiz port 1 - this is the LED-Wiz port |
mjr | 17:ab3cec0c8bf4 | 435 | // number that you use on the PC side (in the DirectOutput config |
mjr | 17:ab3cec0c8bf4 | 436 | // file, for example) to address the port. PWM-capable ports are |
mjr | 17:ab3cec0c8bf4 | 437 | // marked as such - we group the PWM-capable ports into the first |
mjr | 17:ab3cec0c8bf4 | 438 | // 10 LED-Wiz port numbers. |
mjr | 17:ab3cec0c8bf4 | 439 | // |
mjr | 17:ab3cec0c8bf4 | 440 | // If you wish to reallocate a pin in the array below to some other |
mjr | 17:ab3cec0c8bf4 | 441 | // use, such as a button input port, simply change the pin name in |
mjr | 17:ab3cec0c8bf4 | 442 | // the entry to NC (for Not Connected). This will disable the given |
mjr | 17:ab3cec0c8bf4 | 443 | // logical LedWiz port number and free up the physical pin. |
mjr | 17:ab3cec0c8bf4 | 444 | // |
mjr | 17:ab3cec0c8bf4 | 445 | // If you wish to reallocate a pin currently assigned to the button |
mjr | 17:ab3cec0c8bf4 | 446 | // input array, simply change the entry for the pin in the buttonMap[] |
mjr | 17:ab3cec0c8bf4 | 447 | // array above to NC (for "not connected"), and plug the pin name into |
mjr | 17:ab3cec0c8bf4 | 448 | // a slot of your choice in the array below. |
mjr | 17:ab3cec0c8bf4 | 449 | // |
mjr | 17:ab3cec0c8bf4 | 450 | // Note: PTD1 (pin J2-12) should NOT be assigned as an LedWiz output, |
mjr | 17:ab3cec0c8bf4 | 451 | // as this pin is physically connected on the KL25Z to the on-board |
mjr | 17:ab3cec0c8bf4 | 452 | // indicator LED's blue segment. This precludes any other use of |
mjr | 17:ab3cec0c8bf4 | 453 | // the pin. |
mjr | 17:ab3cec0c8bf4 | 454 | // |
mjr | 17:ab3cec0c8bf4 | 455 | struct { |
mjr | 17:ab3cec0c8bf4 | 456 | PinName pin; |
mjr | 17:ab3cec0c8bf4 | 457 | bool isPWM; |
mjr | 17:ab3cec0c8bf4 | 458 | } ledWizPortMap[32] = { |
mjr | 17:ab3cec0c8bf4 | 459 | { PTA1, true }, // pin J1-2, LW port 1 (PWM capable - TPM 2.0 = channel 9) |
mjr | 17:ab3cec0c8bf4 | 460 | { PTA2, true }, // pin J1-4, LW port 2 (PWM capable - TPM 2.1 = channel 10) |
mjr | 17:ab3cec0c8bf4 | 461 | { PTD4, true }, // pin J1-6, LW port 3 (PWM capable - TPM 0.4 = channel 5) |
mjr | 17:ab3cec0c8bf4 | 462 | { PTA12, true }, // pin J1-8, LW port 4 (PWM capable - TPM 1.0 = channel 7) |
mjr | 17:ab3cec0c8bf4 | 463 | { PTA4, true }, // pin J1-10, LW port 5 (PWM capable - TPM 0.1 = channel 2) |
mjr | 17:ab3cec0c8bf4 | 464 | { PTA5, true }, // pin J1-12, LW port 6 (PWM capable - TPM 0.2 = channel 3) |
mjr | 17:ab3cec0c8bf4 | 465 | { PTA13, true }, // pin J2-2, LW port 7 (PWM capable - TPM 1.1 = channel 13) |
mjr | 17:ab3cec0c8bf4 | 466 | { PTD5, true }, // pin J2-4, LW port 8 (PWM capable - TPM 0.5 = channel 6) |
mjr | 17:ab3cec0c8bf4 | 467 | { PTD0, true }, // pin J2-6, LW port 9 (PWM capable - TPM 0.0 = channel 1) |
mjr | 17:ab3cec0c8bf4 | 468 | { PTD3, true }, // pin J2-10, LW port 10 (PWM capable - TPM 0.3 = channel 4) |
mjr | 17:ab3cec0c8bf4 | 469 | { PTD2, false }, // pin J2-8, LW port 11 |
mjr | 17:ab3cec0c8bf4 | 470 | { PTC8, false }, // pin J1-14, LW port 12 |
mjr | 17:ab3cec0c8bf4 | 471 | { PTC9, false }, // pin J1-16, LW port 13 |
mjr | 17:ab3cec0c8bf4 | 472 | { PTC7, false }, // pin J1-1, LW port 14 |
mjr | 17:ab3cec0c8bf4 | 473 | { PTC0, false }, // pin J1-3, LW port 15 |
mjr | 17:ab3cec0c8bf4 | 474 | { PTC3, false }, // pin J1-5, LW port 16 |
mjr | 17:ab3cec0c8bf4 | 475 | { PTC4, false }, // pin J1-7, LW port 17 |
mjr | 17:ab3cec0c8bf4 | 476 | { PTC5, false }, // pin J1-9, LW port 18 |
mjr | 17:ab3cec0c8bf4 | 477 | { PTC6, false }, // pin J1-11, LW port 19 |
mjr | 17:ab3cec0c8bf4 | 478 | { PTC10, false }, // pin J1-13, LW port 20 |
mjr | 17:ab3cec0c8bf4 | 479 | { PTC11, false }, // pin J1-15, LW port 21 |
mjr | 17:ab3cec0c8bf4 | 480 | { PTE0, false }, // pin J2-18, LW port 22 |
mjr | 25:e22b88bd783a | 481 | { NC, false }, // Not connected, LW port 23 |
mjr | 25:e22b88bd783a | 482 | { NC, false }, // Not connected, LW port 24 |
mjr | 25:e22b88bd783a | 483 | { NC, false }, // Not connected, LW port 25 |
mjr | 25:e22b88bd783a | 484 | { NC, false }, // Not connected, LW port 26 |
mjr | 25:e22b88bd783a | 485 | { NC, false }, // Not connected, LW port 27 |
mjr | 25:e22b88bd783a | 486 | { NC, false }, // Not connected, LW port 28 |
mjr | 25:e22b88bd783a | 487 | { NC, false }, // Not connected, LW port 29 |
mjr | 25:e22b88bd783a | 488 | { NC, false }, // Not connected, LW port 30 |
mjr | 25:e22b88bd783a | 489 | { NC, false }, // Not connected, LW port 31 |
mjr | 25:e22b88bd783a | 490 | { NC, false } // Not connected, LW port 32 |
mjr | 17:ab3cec0c8bf4 | 491 | }; |
mjr | 17:ab3cec0c8bf4 | 492 | |
mjr | 21:5048e16cc9ef | 493 | |
mjr | 25:e22b88bd783a | 494 | #endif // DECL_EXTERNS |