work in progress

Dependencies:   FastAnalogIn FastIO USBDevice mbed FastPWM SimpleDMA

Fork of Pinscape_Controller by Mike R

config.h

Committer:
mjr
Date:
2015-02-27
Revision:
18:5e890ebd0023
Parent:
17:ab3cec0c8bf4
Child:
21:5048e16cc9ef

File content as of revision 18:5e890ebd0023:

// Pinscape Controller Configuration
//
// To customize your private configuration, simply open this file in the 
// mbed on-line IDE, make your changes, save the file, and click the Compile
// button at the top of the window.  That will generate a customized .bin
// file that you can download onto your KL25Z board.


// --------------------------------------------------------------------------
// 
// LedWiz default unit number.
//
// Each LedWiz device has a unit number, from 0 to 15.  This lets you install
// more than one LedWiz in your system: as long as each one has a different
// unit number, the software on the PC can tell them apart and route commands 
// to the right device.
//
// A *real* LedWiz has its unit number set at the factory.  This will be 0
// unless you specifically request a different number.
//
// We use 7 as our default unit number, to avoid conflicting with any real 
// LedWiz devices that you might have in your system.  If you have a real 
// one, it will most likely be unit #0.  If you have two real ones, you
// probably asked for the second one to be unit #1.  If you have three,
// the third is probably #2.  And so on.  I don't think *anyone* has seven
// of these things - that would be 224 separate channels, which seems like
// a lot.  That's why I set the default to #7.  But if you do happen to have
// a conflict, you can just change this number to one that you're not using
// for one of your real LedWiz devices.
//
// Note 1:  on the PC side, all of the software adds 1 to the number you
// see here.  0 here will show up as unit #1 on the PC; 7 here will be #8
// on the PC.  They do it that way because programmers like to start
// counting from 0, but they figure that civilians can't handle that and
// have to start counting at 1.
//
// Note 2:  the DOF Configtool (google it) knows about the Pinscape 
// controller and knows that it uses 7 as its default unit number, so it
// will name the .ini file for this controller xxx8.ini (the 7 becomes
// an 8 on the PC side as described in the note above).  If you change
// this number, you'll have to compensate by changing the number at the
// end of the .ini filename to match.
const uint8_t DEFAULT_LEDWIZ_UNIT_NUMBER = 0x07;

// --------------------------------------------------------------------------
//
// Plunger CCD sensor.
//
// If you're NOT using the CCD sensor, comment out the next line (by adding
// two slashes at the start of the line).

#define ENABLE_CCD_SENSOR 1

// The KL25Z pins that the CCD sensor is physically attached to:
//
//  CCD_SI_PIN = the SI (sensor data input) pin
//  CCD_CLOCK_PIN = the sensor clock pin
//  CCD_SO_PIN = the SO (sensor data output) pin
//
// The SI an Clock pins are DigitalOut pins, so these can be set to just
// about any gpio pins that aren't used for something else.  The SO pin must
// be an AnalogIn capable pin - only a few of the KL25Z gpio pins qualify, 
// so check the pinout diagram to find suitable candidates if you need to 
// change this.  Note that some of the gpio pins shown in the mbed pinout
// diagrams are committed to other uses by the mbed software or by the KL25Z
// wiring itself, so if you do change these, be sure that the new pins you
// select are really available.

const PinName CCD_SI_PIN = PTE20;
const PinName CCD_CLOCK_PIN = PTE21;
const PinName CCD_SO_PIN = PTB0;

// --------------------------------------------------------------------------
//
// Plunger potentiometer sensor.
//
// If you ARE using a potentiometer as the plunger sensor, un-comment the
// next line (by removing the two slashes at the start of the line), and be
// sure to comment out the ENABLE_CCD_SENSOR line above.

//#define ENABLE_POT_SENSOR 1

// The KL25Z pin that your potentiometer is attached to.  Wire the end of
// the potentiometer at the retracted end of the plunger to the 3.3V output
// from the KL25Z.  Wire the variable output from the potentiometer to the
// gpio pin below.  This must be an AnalogIn capable pin - only a few of the
// KL25Z gpio pins qualify, so check the pinout diagram to find a suitable
// candidate if you need to change this for any reason.  Note that we use
// the same analog input that the CCD sensor would use if it were enabled,
// which is why you have to be sure to disable the CCD code if you're using
// this.

const PinName POT_PIN = PTB0;

// --------------------------------------------------------------------------
//
// Plunger calibration button and indicator light.
//
// These specify the pin names of the plunger calibration button connections.
// If you're not using these, you can set these to NC.  (You can even use the
// button but not the LED; set the LED to NC if you're only using the button.)
//
// If you're using the button, wire one terminal of a momentary switch or
// pushbutton to the input pin you select, and wire the other terminal to the 
// KL25Z ground.  Push and hold the button for a few seconds to enter plunger 
// calibration mode.
// 
// If you're using the LED, you'll need to build a little transistor power
// booster circuit to power the LED, as described in the build guide.  The
// LED gives you visual confirmation that the you've triggered calibration
// mode and lets you know when the mode times out.  Note that the LED on
// board the KL25Z also changes color to indicate the same information, so
// if the KL25Z is positioned so that you can see it while you're doing the
// calibration, you don't really need a separate button LED.  But the
// separate LED is spiffy, especially if it's embedded in the pushbutton.
//
// Note that you can skip the pushbutton altogether and trigger calibration
// from the Windows control software.  But again, the button is spiffier.

// calibration button input 
const PinName CAL_BUTTON_PIN = PTE29;

// calibration button indicator LED
const PinName CAL_BUTTON_LED = PTE23;


// --------------------------------------------------------------------------
//
// Pseudo "Launch Ball" button.
//
// Zeb of zebsboards.com came up with a clever scheme for his plunger kit
// that lets the plunger simulate a Launch Ball button for tables where
// the original used a Launch button instead of a plunger (e.g., Medieval 
// Madness, T2, or Star Trek: The Next Generation).  The scheme uses an
// LedWiz output to tell us when such a table is loaded.  On the DOF
// Configtool site, this is called "ZB Launch Ball".  When this LedWiz
// output is ON, it tells us that the table will ignore the analog plunger
// because it doesn't have a plunger object, so the analog plunger should
// send a Launch Ball button press signal when the user releases the plunger.
// 
// If you wish to use this feature, you need to do two things:
//
// First, adjust the two lines below to set the LedWiz output and joystick
// button you wish to use for this feature.  The defaults below should be
// fine for most people, but if you're using the Pinscape controller for
// your physical button wiring, you should set the launch button to match
// where you physically wired your actual Launch Ball button.  Likewise,
// change the LedWiz port if you're using the one below for some actual
// hardware output.  This is a virtual port that won't control any hardware;
// it's just for signaling the plunger that we're in "button mode".  Note
// that the numbering for the both the LedWiz port and joystick button 
// start at 1 to match the DOF Configtool and VP dialog numbering.
//
// Second, in the DOF Configtool, make sure you have a Pinscape controller
// in your cabinet configuration, then go to your Port Assignments and set
// the port defined below to "ZB Launch Ball".
//
// Third, open the Visual Pinball editor, open the Preferences | Keys
// dialog, and find the Plunger item.  Open the drop-down list under that
// item and select the button number defined below.
//
// If you wish to disable this feature, just set the LedWiz port number
// to 0.

const int ZBLaunchBallPort = 32;
const int LaunchBallButton = 24;

// Distance necessary to push the plunger to activate the simulated 
// launch ball button, in inches.  A standard pinball plunger can be 
// pushed forward about 1/2".  However, the barrel spring is very
// stiff, and anything more than about 1/8" requires quite a bit
// of force.  Ideally the force required should be about the same as 
// for any ordinary pushbutton.
//
// On my cabinet, empirically, a distance around 2mm (.08") seems
// to work pretty well.  It's far enough that it doesn't trigger
// spuriously, but short enough that it responds to a reasonably
// light push.
//
// You might need to adjust this up or down to get the right feel.
// Alternatively, if you don't like the "push" gesture at all and
// would prefer to only make the plunger respond to a pull-and-release
// motion, simply set this to, say, 2.0 - it's impossible to push a 
// plunger forward that far, so that will effectively turn off the 
// push mode.
const float LaunchBallPushDistance = .08;


// --------------------------------------------------------------------------
//

// Joystick button input pin assignments.  
//
// You can wire up to 32 GPIO ports to buttons (equipped with 
// momentary switches).  Connect each switch between the desired 
// GPIO port and ground (J9 pin 12 or 14).  When the button is pressed, 
// we'll tell the host PC that the corresponding joystick button is 
// pressed.  We debounce the keystrokes in software, so you can simply 
// wire directly to pushbuttons with no additional external hardware.
//
// Note that we assign 24 buttons by default, even though the USB
// joystick interface can handle up to 32 buttons.  VP itself only
// allows mapping of up to 24 buttons in the preferences dialog 
// (although it can recognize 32 buttons internally).  If you want 
// more buttons, you can reassign pins that are assigned by default
// as LedWiz outputs.  To reassign a pin, find the pin you wish to
// reassign in the LedWizPortMap array below, and change the pin name 
// there to NC (for Not Connected).  You can then change one of the
// "NC" entries below to the reallocated pin name.  The limit is 32
// buttons total.
//
// Note: PTD1 (pin J2-12) should NOT be assigned as a button input,
// as this pin is physically connected on the KL25Z to the on-board
// indicator LED's blue segment.  This precludes any other use of
// the pin.
PinName buttonMap[] = {
    PTC2,      // J10 pin 10, joystick button 1
    PTB3,      // J10 pin 8,  joystick button 2
    PTB2,      // J10 pin 6,  joystick button 3
    PTB1,      // J10 pin 4,  joystick button 4
    
    PTE30,     // J10 pin 11, joystick button 5
    PTE22,     // J10 pin 5,  joystick button 6
    
    PTE5,      // J9 pin 15,  joystick button 7
    PTE4,      // J9 pin 13,  joystick button 8
    PTE3,      // J9 pin 11,  joystick button 9
    PTE2,      // J9 pin 9,   joystick button 10
    PTB11,     // J9 pin 7,   joystick button 11
    PTB10,     // J9 pin 5,   joystick button 12
    PTB9,      // J9 pin 3,   joystick button 13
    PTB8,      // J9 pin 1,   joystick button 14
    
    PTC12,     // J2 pin 1,   joystick button 15
    PTC13,     // J2 pin 3,   joystick button 16
    PTC16,     // J2 pin 5,   joystick button 17
    PTC17,     // J2 pin 7,   joystick button 18
    PTA16,     // J2 pin 9,   joystick button 19
    PTA17,     // J2 pin 11,  joystick button 20
    PTE31,     // J2 pin 13,  joystick button 21
    PTD6,      // J2 pin 17,  joystick button 22
    PTD7,      // J2 pin 19,  joystick button 23
    
    PTE1,      // J2 pin 20,  joystick button 24

    NC,        // not used,   joystick button 25
    NC,        // not used,   joystick button 26
    NC,        // not used,   joystick button 27
    NC,        // not used,   joystick button 28
    NC,        // not used,   joystick button 29
    NC,        // not used,   joystick button 30
    NC,        // not used,   joystick button 31
    NC         // not used,   joystick button 32
};

// --------------------------------------------------------------------------
//
// LED-Wiz emulation output pin assignments.  
//
// The LED-Wiz protocol allows setting individual intensity levels
// on all outputs, with 48 levels of intensity.  This can be used
// to control lamp brightness and motor speeds, among other things.
// Unfortunately, the KL25Z only has 10 PWM channels, so while we 
// can support the full complement of 32 outputs, we can only provide 
// PWM dimming/speed control on 10 of them.  The remaining outputs 
// can only be switched fully on and fully off - we can't support
// dimming on these, so they'll ignore any intensity level setting 
// requested by the host.  Use these for devices that don't have any
// use for intensity settings anyway, such as contactors and knockers.
//
// Ports with pins assigned as "NC" are not connected.  That is,
// there's no physical pin for that LedWiz port number.  You can
// send LedWiz commands to turn NC ports on and off, but doing so
// will have no effect.  The reason we leave some ports unassigned
// is that we don't have enough physical GPIO pins to fill out the
// full LedWiz complement of 32 ports.  Many pins are already taken
// for other purposes, such as button inputs or the plunger CCD
// interface.
//
// The mapping between physical output pins on the KL25Z and the
// assigned LED-Wiz port numbers is essentially arbitrary - you can
// customize this by changing the entries in the array below if you
// wish to rearrange the pins for any reason.  Be aware that some
// of the physical outputs are already used for other purposes
// (e.g., some of the GPIO pins on header J10 are used for the
// CCD sensor - but you can of course reassign those as well by
// changing the corresponding declarations elsewhere in this module).
// The assignments we make here have two main objectives: first,
// to group the outputs on headers J1 and J2 (to facilitate neater
// wiring by keeping the output pins together physically), and
// second, to make the physical pin layout match the LED-Wiz port
// numbering order to the extent possible.  There's one big wrench
// in the works, though, which is the limited number and discontiguous
// placement of the KL25Z PWM-capable output pins.  This prevents
// us from doing the most obvious sequential ordering of the pins,
// so we end up with the outputs arranged into several blocks.
// Hopefully this isn't too confusing; for more detailed rationale,
// read on...
// 
// With the LED-Wiz, the host software configuration usually 
// assumes that each RGB LED is hooked up to three consecutive ports
// (for the red, green, and blue components, which need to be 
// physically wired to separate outputs to allow each color to be 
// controlled independently).  To facilitate this, we arrange the 
// PWM-enabled outputs so that they're grouped together in the 
// port numbering scheme.  Unfortunately, these outputs aren't
// together in a single group in the physical pin layout, so to
// group them logically in the LED-Wiz port numbering scheme, we
// have to break up the overall numbering scheme into several blocks.
// So our port numbering goes sequentially down each column of
// header pins, but there are several break points where we have
// to interrupt the obvious sequence to keep the PWM pins grouped
// logically.
//
// In the list below, "pin J1-2" refers to pin 2 on header J1 on
// the KL25Z, using the standard pin numbering in the KL25Z 
// documentation - this is the physical pin that the port controls.
// "LW port 1" means LED-Wiz port 1 - this is the LED-Wiz port
// number that you use on the PC side (in the DirectOutput config
// file, for example) to address the port.  PWM-capable ports are
// marked as such - we group the PWM-capable ports into the first
// 10 LED-Wiz port numbers.
//
// If you wish to reallocate a pin in the array below to some other
// use, such as a button input port, simply change the pin name in
// the entry to NC (for Not Connected).  This will disable the given
// logical LedWiz port number and free up the physical pin.
//
// If you wish to reallocate a pin currently assigned to the button
// input array, simply change the entry for the pin in the buttonMap[]
// array above to NC (for "not connected"), and plug the pin name into
// a slot of your choice in the array below.
//
// Note: PTD1 (pin J2-12) should NOT be assigned as an LedWiz output,
// as this pin is physically connected on the KL25Z to the on-board
// indicator LED's blue segment.  This precludes any other use of
// the pin.
// 
struct {
    PinName pin;
    bool isPWM;
} ledWizPortMap[32] = {
    { PTA1, true },      // pin J1-2,  LW port 1  (PWM capable - TPM 2.0 = channel 9)
    { PTA2, true },      // pin J1-4,  LW port 2  (PWM capable - TPM 2.1 = channel 10)
    { PTD4, true },      // pin J1-6,  LW port 3  (PWM capable - TPM 0.4 = channel 5)
    { PTA12, true },     // pin J1-8,  LW port 4  (PWM capable - TPM 1.0 = channel 7)
    { PTA4, true },      // pin J1-10, LW port 5  (PWM capable - TPM 0.1 = channel 2)
    { PTA5, true },      // pin J1-12, LW port 6  (PWM capable - TPM 0.2 = channel 3)
    { PTA13, true },     // pin J2-2,  LW port 7  (PWM capable - TPM 1.1 = channel 13)
    { PTD5, true },      // pin J2-4,  LW port 8  (PWM capable - TPM 0.5 = channel 6)
    { PTD0, true },      // pin J2-6,  LW port 9  (PWM capable - TPM 0.0 = channel 1)
    { PTD3, true },      // pin J2-10, LW port 10 (PWM capable - TPM 0.3 = channel 4)
    { PTD2, false },     // pin J2-8,  LW port 11
    { PTC8, false },     // pin J1-14, LW port 12
    { PTC9, false },     // pin J1-16, LW port 13
    { PTC7, false },     // pin J1-1,  LW port 14
    { PTC0, false },     // pin J1-3,  LW port 15
    { PTC3, false },     // pin J1-5,  LW port 16
    { PTC4, false },     // pin J1-7,  LW port 17
    { PTC5, false },     // pin J1-9,  LW port 18
    { PTC6, false },     // pin J1-11, LW port 19
    { PTC10, false },    // pin J1-13, LW port 20
    { PTC11, false },    // pin J1-15, LW port 21
    { PTE0, false },     // pin J2-18, LW port 22
    { NC, false },       // Not used,  LW port 23
    { NC, false },       // Not used,  LW port 24
    { NC, false },       // Not used,  LW port 25
    { NC, false },       // Not used,  LW port 26
    { NC, false },       // Not used,  LW port 27
    { NC, false },       // Not used,  LW port 28
    { NC, false },       // Not used,  LW port 29
    { NC, false },       // Not used,  LW port 30
    { NC, false },       // Not used,  LW port 31
    { NC, false }        // Not used,  LW port 32
};