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Dependencies: FastIO FastPWM SimpleDMA mbed
Fork of Pinscape_Controller by
main.cpp
- Committer:
- mjr
- Date:
- 2015-12-24
- Revision:
- 37:ed52738445fc
- Parent:
- 36:b9747461331e
- Child:
- 38:091e511ce8a0
File content as of revision 37:ed52738445fc:
/* Copyright 2014, 2015 M J Roberts, MIT License
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
//
// The Pinscape Controller
// A comprehensive input/output controller for virtual pinball machines
//
// This project implements an I/O controller designed for use in custom-built virtual
// pinball cabinets. It can handle nearly all of the functions involved in connecting
// pinball simulation software on a Windows PC with devices in the cabinet, including
// input devices such as buttons and sensors, and output devices that generate visual
// or mechanical feedback during play, like lights, solenoids, and shaker motors.
// You can use one, some, or all of the functions, in any combination. You can select
// options and configure the controller using a setup tool that runs on Windows.
//
// The main functions are:
//
// - Nudge sensing, via the KL25Z's on-board accelerometer. Nudging the cabinet
// causes small accelerations that the accelerometer can detect; these are sent to
// Visual Pinball (or other pinball emulator software) on the PC via the joystick
// interface, using the X and Y axes. VP and most other PC pinball emulators have
// native handling for this type of nudge input, so all you have to do is set some
// preferences in VP to let it know that an accelerometer is attached.
//
// - Plunger position sensing, via a number of sensor options. To use this feature,
// you need to choose a sensor and set it up, connect the sensor electrically to
// the KL25Z, and configure the Pinscape software on the KL25Z to let it know how
// the sensor is hooked up. The Pinscape software monitors the sensor and sends
// readings to Visual Pinball via the joystick Z axis. VP and other PC software
// has native support for this type of input as well; as with the nudge setup,
// you just have to set some options in VP to activate the plunger.
//
// The Pinscape software supports optical sensors (the TAOS TSL1410R and TSL1412R
// linear sensor arrays) as well as slide potentiometers. The specific equipment
// that's supported, along with physical mounting and wiring details, can be found
// in the Build Guide.
//
// Note that while VP has its own built-in support for plunger devices like this
// one, many existing VP tables will ignore it, because they use custom scripting
// that's only designed for keyboard plunger input. The Build Guide has advice on
// adjusting tables to add plunger support when necessary.
//
// For best results, the plunger sensor should be calibrated. The calibration
// is stored in non-volatile memory on board the KL25Z, so it's only necessary
// to do the calibration once, when you first install everything. (You might
// also want to re-calibrate if you physically remove and reinstall the CCD
// sensor or the mechanical plunger, since their alignment shift change slightly
// when you put everything back together.) You can optionally install a
// dedicated momentary switch or pushbutton to activate the calibration mode;
// this is describe in the project documentation. If you don't want to bother
// with the extra button, you can also trigger calibration using the Windows
// setup software, which you can find on the Pinscape project page.
//
// The calibration procedure is described in the project documentation. Briefly,
// when you trigger calibration mode, the software will scan the CCD for about
// 15 seconds, during which you should simply pull the physical plunger back
// all the way, hold it for a moment, and then slowly return it to the rest
// position. (DON'T just release it from the retracted position, since that
// let it shoot forward too far. We want to measure the range from the park
// position to the fully retracted position only.)
//
// - Button input wiring. 24 of the KL25Z's GPIO ports are mapped as digital inputs
// for buttons and switches. The software reports these as joystick buttons when
// it sends reports to the PC. These can be used to wire physical pinball-style
// buttons in the cabinet (e.g., flipper buttons, the Start button) and miscellaneous
// switches (such as a tilt bob) to the PC. Visual Pinball can use joystick buttons
// for input - you just have to assign a VP function to each button using VP's
// keyboard options dialog. To wire a button physically, connect one terminal of
// the button switch to the KL25Z ground, and connect the other terminal to the
// the GPIO port you wish to assign to the button.
//
// - LedWiz emulation. The KL25Z can appear to the PC as an LedWiz device, and will
// accept and process LedWiz commands from the host. The software can turn digital
// output ports on and off, and can set varying PWM intensitiy levels on a subset
// of ports. (The KL25Z can only provide 6 PWM ports. Intensity level settings on
// other ports is ignored, so non-PWM ports can only be used for simple on/off
// devices such as contactors and solenoids.) The KL25Z can only supply 4mA on its
// output ports, so external hardware is required to take advantage of the LedWiz
// emulation. Many different hardware designs are possible, but there's a simple
// reference design in the documentation that uses a Darlington array IC to
// increase the output from each port to 500mA (the same level as the LedWiz),
// plus an extended design that adds an optocoupler and MOSFET to provide very
// high power handling, up to about 45A or 150W, with voltages up to 100V.
// That will handle just about any DC device directly (wtihout relays or other
// amplifiers), and switches fast enough to support PWM devices.
//
// The device can report any desired LedWiz unit number to the host, which makes
// it possible to use the LedWiz emulation on a machine that also has one or more
// actual LedWiz devices intalled. The LedWiz design allows for up to 16 units
// to be installed in one machine - each one is invidually addressable by its
// distinct unit number.
//
// The LedWiz emulation features are of course optional. There's no need to
// build any of the external port hardware (or attach anything to the output
// ports at all) if the LedWiz features aren't needed. Most people won't have
// any use for the LedWiz features. I built them mostly as a learning exercise,
// but with a slight practical need for a handful of extra ports (I'm using the
// cutting-edge 10-contactor setup, so my real LedWiz is full!).
//
// - Enhanced LedWiz emulation with TLC5940 PWM controller chips. You can attach
// external PWM controller chips for controlling device outputs, instead of using
// the limited LedWiz emulation through the on-board GPIO ports as described above.
// The software can control a set of daisy-chained TLC5940 chips, which provide
// 16 PWM outputs per chip. Two of these chips give you the full complement
// of 32 output ports of an actual LedWiz, and four give you 64 ports, which
// should be plenty for nearly any virtual pinball project. A private, extended
// version of the LedWiz protocol lets the host control the extra outputs, up to
// 128 outputs per KL25Z (8 TLC5940s). To take advantage of the extra outputs
// on the PC side, you need software that knows about the protocol extensions,
// which means you need the latest version of DirectOutput Framework (DOF). VP
// uses DOF for its output, so VP will be able to use the added ports without any
// extra work on your part. Older software (e.g., Future Pinball) that doesn't
// use DOF will still be able to use the LedWiz-compatible protocol, so it'll be
// able to control your first 32 ports (numbered 1-32 in the LedWiz scheme), but
// older software won't be able to address higher-numbered ports. That shouldn't
// be a problem because older software wouldn't know what to do with the extra
// devices anyway - FP, for example, is limited to a pre-defined set of outputs.
// As long as you put the most common devices on the first 32 outputs, and use
// higher numbered ports for the less common devices that older software can't
// use anyway, you'll get maximum functionality out of software new and old.
//
//
//
// STATUS LIGHTS: The on-board LED on the KL25Z flashes to indicate the current
// device status. The flash patterns are:
//
// two short red flashes = the device is powered but hasn't successfully
// connected to the host via USB (either it's not physically connected
// to the USB port, or there was a problem with the software handshake
// with the USB device driver on the computer)
//
// short red flash = the host computer is in sleep/suspend mode
//
// long yellow/green = everything's working, but the plunger hasn't
// been calibrated; follow the calibration procedure described above.
// This flash mode won't appear if the CCD has been disabled. Note
// that the device can't tell whether a CCD is physically attached;
// if you don't have a CCD attached, you can set the appropriate option
// in config.h or use the Windows config tool to disable the CCD
// software features.
//
// alternating blue/green = everything's working, and the plunger has
// been calibrated
//
//
// USB PROTOCOL: please refer to USBProtocol.h for details on the USB
// message protocol.
#include "mbed.h"
#include "math.h"
#include "USBJoystick.h"
#include "MMA8451Q.h"
#include "tsl1410r.h"
#include "FreescaleIAP.h"
#include "crc32.h"
#include "TLC5940.h"
#include "74HC595.h"
#include "nvm.h"
#include "plunger.h"
#include "ccdSensor.h"
#include "potSensor.h"
#include "nullSensor.h"
#define DECL_EXTERNS
#include "config.h"
// ---------------------------------------------------------------------------
// utilities
// number of elements in an array
#define countof(x) (sizeof(x)/sizeof((x)[0]))
// floating point square of a number
inline float square(float x) { return x*x; }
// floating point rounding
inline float round(float x) { return x > 0 ? floor(x + 0.5) : ceil(x - 0.5); }
// --------------------------------------------------------------------------
//
// USB product version number
//
const uint16_t USB_VERSION_NO = 0x0008;
// --------------------------------------------------------------------------
//
// Joystick axis report range - we report from -JOYMAX to +JOYMAX
//
#define JOYMAX 4096
// ---------------------------------------------------------------------------
//
// On-board RGB LED elements - we use these for diagnostic displays.
//
// Note that LED3 (the blue segment) is hard-wired on the KL25Z to PTD1,
// so PTD1 shouldn't be used for any other purpose (e.g., as a keyboard
// input or a device output). (This is kind of unfortunate in that it's
// one of only two ports exposed on the jumper pins that can be muxed to
// SPI0 SCLK. This effectively limits us to PTC5 if we want to use the
// SPI capability.)
//
DigitalOut ledR(LED1), ledG(LED2), ledB(LED3);
// ---------------------------------------------------------------------------
//
// Wire protocol value translations. These translate byte values from
// the USB protocol to local native format.
//
// unsigned 16-bit integer
inline uint16_t wireUI16(const uint8_t *b)
{
return b[0] | ((uint16_t)b[1] << 8);
}
inline int16_t wireI16(const uint8_t *b)
{
return (int16_t)wireUI16(b);
}
inline uint32_t wireUI32(const uint8_t *b)
{
return b[0] | ((uint32_t)b[1] << 8) | ((uint32_t)b[2] << 16) | ((uint32_t)b[3] << 24);
}
inline int32_t wireI32(const uint8_t *b)
{
return (int32_t)wireUI32(b);
}
inline PinName wirePinName(int c)
{
static const PinName p[] = {
NC, PTA1, PTA2, PTA4, PTA5, PTA12, PTA13, PTA16, PTA17, PTB0, // 0-9
PTB1, PTB2, PTB3, PTB8, PTB9, PTB10, PTB11, PTC0, PTC1, PTC2, // 10-19
PTC3, PTC4, PTC5, PTC6, PTC7, PTC8, PTC9, PTC10, PTC11, PTC12, // 20-29
PTC13, PTC16, PTC17, PTD0, PTD1, PTD2, PTD3, PTD4, PTD5, PTD6, // 30-39
PTD7, PTE0, PTE1, PTE2, PTE3, PTE4, PTE5, PTE20, PTE21, PTE22, // 40-49
PTE23, PTE29, PTE30, PTE31 // 50-53
};
return (c < countof(p) ? p[c] : NC);
}
// ---------------------------------------------------------------------------
//
// LedWiz emulation, and enhanced TLC5940 output controller
//
// There are two modes for this feature. The default mode uses the on-board
// GPIO ports to implement device outputs - each LedWiz software port is
// connected to a physical GPIO pin on the KL25Z. The KL25Z only has 10
// PWM channels, so in this mode only 10 LedWiz ports will be dimmable; the
// rest are strictly on/off. The KL25Z also has a limited number of GPIO
// ports overall - not enough for the full complement of 32 LedWiz ports
// and 24 VP joystick inputs, so it's necessary to trade one against the
// other if both features are to be used.
//
// The alternative, enhanced mode uses external TLC5940 PWM controller
// chips to control device outputs. In this mode, each LedWiz software
// port is mapped to an output on one of the external TLC5940 chips.
// Two 5940s is enough for the full set of 32 LedWiz ports, and we can
// support even more chips for even more outputs (although doing so requires
// breaking LedWiz compatibility, since the LedWiz USB protocol is hardwired
// for 32 outputs). Every port in this mode has full PWM support.
//
// Current starting output index for "PBA" messages from the PC (using
// the LedWiz USB protocol). Each PBA message implicitly uses the
// current index as the starting point for the ports referenced in
// the message, and increases it (by 8) for the next call.
static int pbaIdx = 0;
// Generic LedWiz output port interface. We create a cover class to
// virtualize digital vs PWM outputs, and on-board KL25Z GPIO vs external
// TLC5940 outputs, and give them all a common interface.
class LwOut
{
public:
// Set the output intensity. 'val' is 0.0 for fully off, 1.0 for
// fully on, and fractional values for intermediate intensities.
virtual void set(float val) = 0;
};
// LwOut class for virtual ports. This type of port is visible to
// the host software, but isn't connected to any physical output.
// This can be used for special software-only ports like the ZB
// Launch Ball output, or simply for placeholders in the LedWiz port
// numbering.
class LwVirtualOut: public LwOut
{
public:
LwVirtualOut() { }
virtual void set(float val) { }
};
// Active Low out. For any output marked as active low, we layer this
// on top of the physical pin interface. This simply inverts the value of
// the output value, so that 1.0 means fully off and 0.0 means fully on.
class LwInvertedOut: public LwOut
{
public:
LwInvertedOut(LwOut *o) : out(o) { }
virtual void set(float val) { out->set(1.0 - val); }
private:
LwOut *out;
};
//
// The TLC5940 interface object. We'll set this up with the port
// assignments set in config.h.
//
TLC5940 *tlc5940 = 0;
void init_tlc5940(Config &cfg)
{
if (cfg.tlc5940.nchips != 0)
{
tlc5940 = new TLC5940(cfg.tlc5940.sclk, cfg.tlc5940.sin, cfg.tlc5940.gsclk,
cfg.tlc5940.blank, cfg.tlc5940.xlat, cfg.tlc5940.nchips);
}
}
// LwOut class for TLC5940 outputs. These are fully PWM capable.
// The 'idx' value in the constructor is the output index in the
// daisy-chained TLC5940 array. 0 is output #0 on the first chip,
// 1 is #1 on the first chip, 15 is #15 on the first chip, 16 is
// #0 on the second chip, 32 is #0 on the third chip, etc.
class Lw5940Out: public LwOut
{
public:
Lw5940Out(int idx) : idx(idx) { prv = -1; }
virtual void set(float val)
{
if (val != prv)
tlc5940->set(idx, (int)((prv = val) * 4095));
}
int idx;
float prv;
};
// 74HC595 interface object. Set this up with the port assignments in
// config.h.
HC595 *hc595 = 0;
// initialize the 74HC595 interface
void init_hc595(Config &cfg)
{
if (cfg.hc595.nchips != 0)
{
hc595 = new HC595(cfg.hc595.nchips, cfg.hc595.sin, cfg.hc595.sclk, cfg.hc595.latch, cfg.hc595.ena);
hc595->init();
hc595->update();
}
}
// LwOut class for 74HC595 outputs. These are simple digial outs.
// The 'idx' value in the constructor is the output index in the
// daisy-chained 74HC595 array. 0 is output #0 on the first chip,
// 1 is #1 on the first chip, 7 is #7 on the first chip, 8 is
// #0 on the second chip, etc.
class Lw595Out: public LwOut
{
public:
Lw595Out(int idx) : idx(idx) { prv = -1; }
virtual void set(float val)
{
if (val != prv)
hc595->set(idx, (prv = val) == 0.0 ? 0 : 1);
}
int idx;
float prv;
};
//
// Default LedWiz mode - using on-board GPIO ports. In this mode, we
// assign a KL25Z GPIO port to each LedWiz output. We have to use a
// mix of PWM-capable and Digital-Only ports in this configuration,
// since the KL25Z hardware only has 10 PWM channels, which isn't
// enough to fill out the full complement of 32 LedWiz outputs.
//
// LwOut class for a PWM-capable GPIO port
class LwPwmOut: public LwOut
{
public:
LwPwmOut(PinName pin) : p(pin) { prv = -1; }
virtual void set(float val)
{
if (val != prv)
p.write(prv = val);
}
PwmOut p;
float prv;
};
// LwOut class for a Digital-Only (Non-PWM) GPIO port
class LwDigOut: public LwOut
{
public:
LwDigOut(PinName pin) : p(pin) { prv = -1; }
virtual void set(float val)
{
if (val != prv)
p.write((prv = val) == 0.0 ? 0 : 1);
}
DigitalOut p;
float prv;
};
// Array of output physical pin assignments. This array is indexed
// by LedWiz logical port number - lwPin[n] is the maping for LedWiz
// port n (0-based).
//
// Each pin is handled by an interface object for the physical output
// type for the port, as set in the configuration. The interface
// objects handle the specifics of addressing the different hardware
// types (GPIO PWM ports, GPIO digital ports, TLC5940 ports, and
// 74HC595 ports).
static int numOutputs;
static LwOut **lwPin;
// Number of LedWiz emulation outputs. This is the number of ports
// accessible through the standard (non-extended) LedWiz protocol
// messages. The protocol has a fixed set of 32 outputs, but we
// might have fewer actual outputs. This is therefore set to the
// lower of 32 or the actual number of outputs.
static int numLwOutputs;
// Current absolute brightness level for an output. This is a float
// value from 0.0 for fully off to 1.0 for fully on. This is the final
// derived value for the port. For outputs set by LedWiz messages,
// this is derived from the LedWiz state, and is updated on each pulse
// timer interrupt for lights in flashing states. For outputs set by
// extended protocol messages, this is simply the brightness last set.
static float *outLevel;
// initialize the output pin array
void initLwOut(Config &cfg)
{
// Count the outputs. The first disabled output determines the
// total number of ports.
numOutputs = MAX_OUT_PORTS;
int i;
for (i = 0 ; i < MAX_OUT_PORTS ; ++i)
{
if (cfg.outPort[i].typ == PortTypeDisabled)
{
numOutputs = i;
break;
}
}
// the real LedWiz protocol can access at most 32 ports, or the
// actual number of outputs, whichever is lower
numLwOutputs = (numOutputs < 32 ? numOutputs : 32);
// allocate the pin array
lwPin = new LwOut*[numOutputs];
// Allocate the current brightness array.
outLevel = new float[numOutputs < 32 ? 32 : numOutputs];
// create the pin interface object for each port
for (i = 0 ; i < numOutputs ; ++i)
{
// get this item's values
int typ = cfg.outPort[i].typ;
int pin = cfg.outPort[i].pin;
int flags = cfg.outPort[i].flags;
int activeLow = flags & PortFlagActiveLow;
// create the pin interface object according to the port type
switch (typ)
{
case PortTypeGPIOPWM:
// PWM GPIO port
lwPin[i] = new LwPwmOut(wirePinName(pin));
break;
case PortTypeGPIODig:
// Digital GPIO port
lwPin[i] = new LwDigOut(wirePinName(pin));
break;
case PortTypeTLC5940:
// TLC5940 port
lwPin[i] = new Lw5940Out(pin);
break;
case PortType74HC595:
// 74HC595 port
lwPin[i] = new Lw595Out(pin);
break;
case PortTypeVirtual:
default:
// virtual or unknown
lwPin[i] = new LwVirtualOut();
break;
}
// if it's Active Low, layer an inverter
if (activeLow)
lwPin[i] = new LwInvertedOut(lwPin[i]);
// turn it off initially
lwPin[i]->set(0);
}
}
// LedWiz output states.
//
// The LedWiz protocol has two separate control axes for each output.
// One axis is its on/off state; the other is its "profile" state, which
// is either a fixed brightness or a blinking pattern for the light.
// The two axes are independent.
//
// Note that the LedWiz protocol can only address 32 outputs, so the
// wizOn and wizVal arrays have fixed sizes of 32 elements no matter
// how many physical outputs we're using.
// on/off state for each LedWiz output
static uint8_t wizOn[32];
// Profile (brightness/blink) state for each LedWiz output. If the
// output was last updated through an LedWiz protocol message, it
// will have one of these values:
//
// 0-48 = fixed brightness 0% to 100%
// 129 = ramp up / ramp down
// 130 = flash on / off
// 131 = on / ramp down
// 132 = ramp up / on
//
// Special value 255: If the output was updated through the
// extended protocol, we'll set the wizVal entry to 255, which has
// no meaning in the LedWiz protocol. This tells us that the value
// in outLevel[] was set directly from the extended protocol, so it
// shouldn't be derived from wizVal[].
//
static uint8_t wizVal[32] = {
48, 48, 48, 48, 48, 48, 48, 48,
48, 48, 48, 48, 48, 48, 48, 48,
48, 48, 48, 48, 48, 48, 48, 48,
48, 48, 48, 48, 48, 48, 48, 48
};
// LedWiz flash speed. This is a value from 1 to 7 giving the pulse
// rate for lights in blinking states.
static uint8_t wizSpeed = 2;
// Current LedWiz flash cycle counter.
static uint8_t wizFlashCounter = 0;
// Get the current brightness level for an LedWiz output.
static float wizState(int idx)
{
// if the output was last set with an extended protocol message,
// use the value set there, ignoring the output's LedWiz state
if (wizVal[idx] == 255)
return outLevel[idx];
// if it's off, show at zero intensity
if (!wizOn[idx])
return 0;
// check the state
uint8_t val = wizVal[idx];
if (val <= 48)
{
// PWM brightness/intensity level. Rescale from the LedWiz
// 0..48 integer range to our internal PwmOut 0..1 float range.
// Note that on the actual LedWiz, level 48 is actually about
// 98% on - contrary to the LedWiz documentation, level 49 is
// the true 100% level. (In the documentation, level 49 is
// simply not a valid setting.) Even so, we treat level 48 as
// 100% on to match the documentation. This won't be perfectly
// ocmpatible with the actual LedWiz, but it makes for such a
// small difference in brightness (if the output device is an
// LED, say) that no one should notice. It seems better to
// err in this direction, because while the difference in
// brightness when attached to an LED won't be noticeable, the
// difference in duty cycle when attached to something like a
// contactor *can* be noticeable - anything less than 100%
// can cause a contactor or relay to chatter. There's almost
// never a situation where you'd want values other than 0% and
// 100% for a contactor or relay, so treating level 48 as 100%
// makes us work properly with software that's expecting the
// documented LedWiz behavior and therefore uses level 48 to
// turn a contactor or relay fully on.
return val/48.0;
}
else if (val == 49)
{
// 49 is undefined in the LedWiz documentation, but actually
// means 100% on. The documentation says that levels 1-48 are
// the full PWM range, but empirically it appears that the real
// range implemented in the firmware is 1-49. Some software on
// the PC side (notably DOF) is aware of this and uses level 49
// to mean "100% on". To ensure compatibility with existing
// PC-side software, we need to recognize level 49.
return 1.0;
}
else if (val == 129)
{
// 129 = ramp up / ramp down
return wizFlashCounter < 128
? wizFlashCounter/128.0
: (256 - wizFlashCounter)/128.0;
}
else if (val == 130)
{
// 130 = flash on / off
return wizFlashCounter < 128 ? 1.0 : 0.0;
}
else if (val == 131)
{
// 131 = on / ramp down
return wizFlashCounter < 128 ? 1.0 : (255 - wizFlashCounter)/128.0;
}
else if (val == 132)
{
// 132 = ramp up / on
return wizFlashCounter < 128 ? wizFlashCounter/128.0 : 1.0;
}
else
{
// Other values are undefined in the LedWiz documentation. Hosts
// *should* never send undefined values, since whatever behavior an
// LedWiz unit exhibits in response is accidental and could change
// in a future version. We'll treat all undefined values as equivalent
// to 48 (fully on).
return 1.0;
}
}
// LedWiz flash timer pulse. This fires periodically to update
// LedWiz flashing outputs. At the slowest pulse speed set via
// the SBA command, each waveform cycle has 256 steps, so we
// choose the pulse time base so that the slowest cycle completes
// in 2 seconds. This seems to roughly match the real LedWiz
// behavior. We run the pulse timer at the same rate regardless
// of the pulse speed; at higher pulse speeds, we simply use
// larger steps through the cycle on each interrupt. Running
// every 1/127 of a second = 8ms seems to be a pretty light load.
Timeout wizPulseTimer;
#define WIZ_PULSE_TIME_BASE (1.0/127.0)
static void wizPulse()
{
// increase the counter by the speed increment, and wrap at 256
wizFlashCounter += wizSpeed;
wizFlashCounter &= 0xff;
// if we have any flashing lights, update them
int ena = false;
for (int i = 0 ; i < numLwOutputs ; ++i)
{
if (wizOn[i])
{
uint8_t s = wizVal[i];
if (s >= 129 && s <= 132)
{
lwPin[i]->set(wizState(i));
ena = true;
}
}
}
// Set up the next timer pulse only if we found anything flashing.
// To minimize overhead from this feature, we only enable the interrupt
// when we need it. This eliminates any performance penalty to other
// features when the host software doesn't care about the flashing
// modes. For example, DOF never uses these modes, so there's no
// need for them when running Visual Pinball.
if (ena)
wizPulseTimer.attach(wizPulse, WIZ_PULSE_TIME_BASE);
}
// Update the physical outputs connected to the LedWiz ports. This is
// called after any update from an LedWiz protocol message.
static void updateWizOuts()
{
// update each output
int pulse = false;
for (int i = 0 ; i < numLwOutputs ; ++i)
{
pulse |= (wizVal[i] >= 129 && wizVal[i] <= 132);
lwPin[i]->set(wizState(i));
}
// if any outputs are set to flashing mode, and the pulse timer
// isn't running, turn it on
if (pulse)
wizPulseTimer.attach(wizPulse, WIZ_PULSE_TIME_BASE);
// flush changes to 74HC595 chips, if attached
if (hc595 != 0)
hc595->update();
}
// ---------------------------------------------------------------------------
//
// Button input
//
// button state
struct ButtonState
{
ButtonState() : di(NULL), pressed(0), t(0), js(0), keymod(0), keycode(0) { }
// DigitalIn for the button
DigitalIn *di;
// current on/off state
int pressed;
// Sticky time remaining for current state. When a
// state transition occurs, we set this to a debounce
// period. Future state transitions will be ignored
// until the debounce time elapses.
float t;
// joystick button mask for the button, if mapped as a joystick button
uint32_t js;
// keyboard modifier bits and scan code for the button, if mapped as a keyboard key
uint8_t keymod;
uint8_t keycode;
// media control key code
uint8_t mediakey;
} buttonState[MAX_BUTTONS];
// timer for button reports
static Timer buttonTimer;
// initialize the button inputs
void initButtons(Config &cfg, bool &kbKeys)
{
// presume we'll find no keyboard keys
kbKeys = false;
// create the digital inputs
ButtonState *bs = buttonState;
for (int i = 0 ; i < MAX_BUTTONS ; ++i, ++bs)
{
PinName pin = wirePinName(cfg.button[i].pin);
if (pin != NC)
{
// set up the GPIO input pin for this button
bs->di = new DigitalIn(pin);
// note if it's a keyboard key of some kind (including media keys)
uint8_t val = cfg.button[i].val;
switch (cfg.button[i].typ)
{
case BtnTypeJoystick:
// joystick button - get the button bit mask
bs->js = 1 << val;
break;
case BtnTypeKey:
// regular keyboard key - note the scan code
bs->keycode = val;
kbKeys = true;
break;
case BtnTypeModKey:
// keyboard mod key - note the modifier mask
bs->keymod = val;
kbKeys = true;
break;
case BtnTypeMedia:
// media key - note the code
bs->mediakey = val;
kbKeys = true;
break;
}
}
}
// start the button timer
buttonTimer.reset();
buttonTimer.start();
}
// Button data
uint32_t jsButtons = 0;
// Keyboard state
struct
{
bool changed; // flag: changed since last report sent
int nkeys; // number of active keys in the list
uint8_t data[8]; // key state, in USB report format: byte 0 is the modifier key mask,
// byte 1 is reserved, and bytes 2-7 are the currently pressed key codes
} kbState = { false, 0, { 0, 0, 0, 0, 0, 0, 0, 0 } };
// Media key state
struct
{
bool changed; // flag: changed since last report sent
uint8_t data; // key state byte for USB reports
} mediaState = { false, 0 };
// read the button input state; returns true if there are any button
// state changes to report, false if not
bool readButtons(Config &cfg)
{
// no changes detected yet
bool changes = false;
// start with an empty list of USB key codes
uint8_t modkeys = 0;
uint8_t keys[7] = { 0, 0, 0, 0, 0, 0, 0 };
int nkeys = 0;
// clear the joystick buttons
uint32_t newjs = 0;
// start with no media keys pressed
uint8_t mediakeys = 0;
// figure the time elapsed since the last scan
float dt = buttonTimer.read();
// reset the time for the next scan
buttonTimer.reset();
// scan the button list
ButtonState *bs = buttonState;
for (int i = 0 ; i < MAX_BUTTONS ; ++i, ++bs)
{
// read this button
if (bs->di != 0)
{
// deduct the elapsed time since the last update
// from the button's remaining sticky time
bs->t -= dt;
if (bs->t < 0)
bs->t = 0;
// If the sticky time has elapsed, note the new physical
// state of the button. If we still have sticky time
// remaining, ignore the physical state; the last state
// change persists until the sticky time elapses so that
// we smooth out any "bounce" (electrical transients that
// occur when the switch contact is opened or closed).
if (bs->t == 0)
{
// get the new physical state
int pressed = !bs->di->read();
// update the button's logical state if this is a change
if (pressed != bs->pressed)
{
// store the new state
bs->pressed = pressed;
// start a new sticky period for debouncing this
// state change
bs->t = 0.075;
}
}
// if it's pressed, add it to the appropriate key state list
if (bs->pressed)
{
// OR in the joystick button bit, mod key bits, and media key bits
newjs |= bs->js;
modkeys |= bs->keymod;
mediakeys |= bs->mediakey;
// if it has a keyboard key, add the scan code to the active list
if (bs->keycode != 0 && nkeys < 7)
keys[nkeys++] = bs->keycode;
}
}
}
// check for joystick button changes
if (jsButtons != newjs)
{
changes = true;
jsButtons = newjs;
}
// Check for changes to the keyboard keys
if (kbState.data[0] != modkeys
|| kbState.nkeys != nkeys
|| memcmp(keys, &kbState.data[2], 6) != 0)
{
// we have changes - set the change flag and store the new key data
kbState.changed = true;
changes = true;
kbState.data[0] = modkeys;
if (nkeys <= 6) {
// 6 or fewer simultaneous keys - report the key codes
kbState.nkeys = nkeys;
memcpy(&kbState.data[2], keys, 6);
}
else {
// more than 6 simultaneous keys - report rollover (all '1' key codes)
kbState.nkeys = 6;
memset(&kbState.data[2], 1, 6);
}
}
// Check for changes to media keys
if (mediaState.data != mediakeys)
{
mediaState.changed = true;
mediaState.data = mediakeys;
changes = true;
}
// return the change indicator
return changes;
}
// ---------------------------------------------------------------------------
//
// Customization joystick subbclass
//
class MyUSBJoystick: public USBJoystick
{
public:
MyUSBJoystick(uint16_t vendor_id, uint16_t product_id, uint16_t product_release,
bool waitForConnect, bool enableJoystick, bool useKB)
: USBJoystick(vendor_id, product_id, product_release, waitForConnect, enableJoystick, useKB)
{
suspended_ = false;
}
// are we connected?
int isConnected() { return configured(); }
// Are we in suspend mode?
int isSuspended() const { return suspended_; }
protected:
virtual void suspendStateChanged(unsigned int suspended)
{ suspended_ = suspended; }
// are we suspended?
int suspended_;
};
// ---------------------------------------------------------------------------
//
// Accelerometer (MMA8451Q)
//
// The MMA8451Q is the KL25Z's on-board 3-axis accelerometer.
//
// This is a custom wrapper for the library code to interface to the
// MMA8451Q. This class encapsulates an interrupt handler and
// automatic calibration.
//
// We install an interrupt handler on the accelerometer "data ready"
// interrupt to ensure that we fetch each sample immediately when it
// becomes available. The accelerometer data rate is fiarly high
// (800 Hz), so it's not practical to keep up with it by polling.
// Using an interrupt handler lets us respond quickly and read
// every sample.
//
// We automatically calibrate the accelerometer so that it's not
// necessary to get it exactly level when installing it, and so
// that it's also not necessary to calibrate it manually. There's
// lots of experience that tells us that manual calibration is a
// terrible solution, mostly because cabinets tend to shift slightly
// during use, requiring frequent recalibration. Instead, we
// calibrate automatically. We continuously monitor the acceleration
// data, watching for periods of constant (or nearly constant) values.
// Any time it appears that the machine has been at rest for a while
// (about 5 seconds), we'll average the readings during that rest
// period and use the result as the level rest position. This is
// is ongoing, so we'll quickly find the center point again if the
// machine is moved during play (by an especially aggressive bout
// of nudging, say).
//
// I2C address of the accelerometer (this is a constant of the KL25Z)
const int MMA8451_I2C_ADDRESS = (0x1d<<1);
// SCL and SDA pins for the accelerometer (constant for the KL25Z)
#define MMA8451_SCL_PIN PTE25
#define MMA8451_SDA_PIN PTE24
// Digital in pin to use for the accelerometer interrupt. For the KL25Z,
// this can be either PTA14 or PTA15, since those are the pins physically
// wired on this board to the MMA8451 interrupt controller.
#define MMA8451_INT_PIN PTA15
// accelerometer input history item, for gathering calibration data
struct AccHist
{
AccHist() { x = y = d = 0.0; xtot = ytot = 0.0; cnt = 0; }
void set(float x, float y, AccHist *prv)
{
// save the raw position
this->x = x;
this->y = y;
this->d = distance(prv);
}
// reading for this entry
float x, y;
// distance from previous entry
float d;
// total and count of samples averaged over this period
float xtot, ytot;
int cnt;
void clearAvg() { xtot = ytot = 0.0; cnt = 0; }
void addAvg(float x, float y) { xtot += x; ytot += y; ++cnt; }
float xAvg() const { return xtot/cnt; }
float yAvg() const { return ytot/cnt; }
float distance(AccHist *p)
{ return sqrt(square(p->x - x) + square(p->y - y)); }
};
// accelerometer wrapper class
class Accel
{
public:
Accel(PinName sda, PinName scl, int i2cAddr, PinName irqPin)
: mma_(sda, scl, i2cAddr), intIn_(irqPin)
{
// remember the interrupt pin assignment
irqPin_ = irqPin;
// reset and initialize
reset();
}
void reset()
{
// clear the center point
cx_ = cy_ = 0.0;
// start the calibration timer
tCenter_.start();
iAccPrv_ = nAccPrv_ = 0;
// reset and initialize the MMA8451Q
mma_.init();
// set the initial integrated velocity reading to zero
vx_ = vy_ = 0;
// set up our accelerometer interrupt handling
intIn_.rise(this, &Accel::isr);
mma_.setInterruptMode(irqPin_ == PTA14 ? 1 : 2);
// read the current registers to clear the data ready flag
mma_.getAccXYZ(ax_, ay_, az_);
// start our timers
tGet_.start();
tInt_.start();
}
void get(int &x, int &y)
{
// disable interrupts while manipulating the shared data
__disable_irq();
// read the shared data and store locally for calculations
float ax = ax_, ay = ay_;
float vx = vx_, vy = vy_;
// reset the velocity sum for the next run
vx_ = vy_ = 0;
// get the time since the last get() sample
float dt = tGet_.read_us()/1.0e6;
tGet_.reset();
// done manipulating the shared data
__enable_irq();
// adjust the readings for the integration time
vx /= dt;
vy /= dt;
// add this sample to the current calibration interval's running total
AccHist *p = accPrv_ + iAccPrv_;
p->addAvg(ax, ay);
// check for auto-centering every so often
if (tCenter_.read_ms() > 1000)
{
// add the latest raw sample to the history list
AccHist *prv = p;
iAccPrv_ = (iAccPrv_ + 1) % maxAccPrv;
p = accPrv_ + iAccPrv_;
p->set(ax, ay, prv);
// if we have a full complement, check for stability
if (nAccPrv_ >= maxAccPrv)
{
// check if we've been stable for all recent samples
static const float accTol = .01;
AccHist *p0 = accPrv_;
if (p0[0].d < accTol
&& p0[1].d < accTol
&& p0[2].d < accTol
&& p0[3].d < accTol
&& p0[4].d < accTol)
{
// Figure the new calibration point as the average of
// the samples over the rest period
cx_ = (p0[0].xAvg() + p0[1].xAvg() + p0[2].xAvg() + p0[3].xAvg() + p0[4].xAvg())/5.0;
cy_ = (p0[0].yAvg() + p0[1].yAvg() + p0[2].yAvg() + p0[3].yAvg() + p0[4].yAvg())/5.0;
}
}
else
{
// not enough samples yet; just up the count
++nAccPrv_;
}
// clear the new item's running totals
p->clearAvg();
// reset the timer
tCenter_.reset();
}
// report our integrated velocity reading in x,y
x = rawToReport(vx);
y = rawToReport(vy);
#ifdef DEBUG_PRINTF
if (x != 0 || y != 0)
printf("%f %f %d %d %f\r\n", vx, vy, x, y, dt);
#endif
}
private:
// adjust a raw acceleration figure to a usb report value
int rawToReport(float v)
{
// scale to the joystick report range and round to integer
int i = int(round(v*JOYMAX));
// if it's near the center, scale it roughly as 20*(i/20)^2,
// to suppress noise near the rest position
static const int filter[] = {
-18, -16, -14, -13, -11, -10, -8, -7, -6, -5, -4, -3, -2, -2, -1, -1, 0, 0, 0, 0,
0,
0, 0, 0, 0, 1, 1, 2, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 16, 18
};
return (i > 20 || i < -20 ? i : filter[i+20]);
}
// interrupt handler
void isr()
{
// Read the axes. Note that we have to read all three axes
// (even though we only really use x and y) in order to clear
// the "data ready" status bit in the accelerometer. The
// interrupt only occurs when the "ready" bit transitions from
// off to on, so we have to make sure it's off.
float x, y, z;
mma_.getAccXYZ(x, y, z);
// calculate the time since the last interrupt
float dt = tInt_.read_us()/1.0e6;
tInt_.reset();
// integrate the time slice from the previous reading to this reading
vx_ += (x + ax_ - 2*cx_)*dt/2;
vy_ += (y + ay_ - 2*cy_)*dt/2;
// store the updates
ax_ = x;
ay_ = y;
az_ = z;
}
// underlying accelerometer object
MMA8451Q mma_;
// last raw acceleration readings
float ax_, ay_, az_;
// integrated velocity reading since last get()
float vx_, vy_;
// timer for measuring time between get() samples
Timer tGet_;
// timer for measuring time between interrupts
Timer tInt_;
// Calibration reference point for accelerometer. This is the
// average reading on the accelerometer when in the neutral position
// at rest.
float cx_, cy_;
// timer for atuo-centering
Timer tCenter_;
// Auto-centering history. This is a separate history list that
// records results spaced out sparesely over time, so that we can
// watch for long-lasting periods of rest. When we observe nearly
// no motion for an extended period (on the order of 5 seconds), we
// take this to mean that the cabinet is at rest in its neutral
// position, so we take this as the calibration zero point for the
// accelerometer. We update this history continuously, which allows
// us to continuously re-calibrate the accelerometer. This ensures
// that we'll automatically adjust to any actual changes in the
// cabinet's orientation (e.g., if it gets moved slightly by an
// especially strong nudge) as well as any systematic drift in the
// accelerometer measurement bias (e.g., from temperature changes).
int iAccPrv_, nAccPrv_;
static const int maxAccPrv = 5;
AccHist accPrv_[maxAccPrv];
// interurupt pin name
PinName irqPin_;
// interrupt router
InterruptIn intIn_;
};
// ---------------------------------------------------------------------------
//
// Clear the I2C bus for the MMA8451Q. This seems necessary some of the time
// for reasons that aren't clear to me. Doing a hard power cycle has the same
// effect, but when we do a soft reset, the hardware sometimes seems to leave
// the MMA's SDA line stuck low. Forcing a series of 9 clock pulses through
// the SCL line is supposed to clear this condition. I'm not convinced this
// actually works with the way this component is wired on the KL25Z, but it
// seems harmless, so we'll do it on reset in case it does some good. What
// we really seem to need is a way to power cycle the MMA8451Q if it ever
// gets stuck, but this is simply not possible in software on the KL25Z.
//
// If the accelerometer does get stuck, and a software reboot doesn't reset
// it, the only workaround is to manually power cycle the whole KL25Z by
// unplugging both of its USB connections.
//
void clear_i2c()
{
// assume a general-purpose output pin to the I2C clock
DigitalOut scl(MMA8451_SCL_PIN);
DigitalIn sda(MMA8451_SDA_PIN);
// clock the SCL 9 times
for (int i = 0 ; i < 9 ; ++i)
{
scl = 1;
wait_us(20);
scl = 0;
wait_us(20);
}
}
// ---------------------------------------------------------------------------
//
// Simple binary (on/off) input debouncer. Requires an input to be stable
// for a given interval before allowing an update.
//
class Debouncer
{
public:
Debouncer(bool initVal, float tmin)
{
t.start();
this->stable = this->prv = initVal;
this->tmin = tmin;
}
// Get the current stable value
bool val() const { return stable; }
// Apply a new sample. This tells us the new raw reading from the
// input device.
void sampleIn(bool val)
{
// If the new raw reading is different from the previous
// raw reading, we've detected an edge - start the clock
// on the sample reader.
if (val != prv)
{
// we have an edge - reset the sample clock
t.reset();
// this is now the previous raw sample for nxt time
prv = val;
}
else if (val != stable)
{
// The new raw sample is the same as the last raw sample,
// and different from the stable value. This means that
// the sample value has been the same for the time currently
// indicated by our timer. If enough time has elapsed to
// consider the value stable, apply the new value.
if (t.read() > tmin)
stable = val;
}
}
private:
// current stable value
bool stable;
// last raw sample value
bool prv;
// elapsed time since last raw input change
Timer t;
// Minimum time interval for stability, in seconds. Input readings
// must be stable for this long before the stable value is updated.
float tmin;
};
// ---------------------------------------------------------------------------
//
// Turn off all outputs and restore everything to the default LedWiz
// state. This sets outputs #1-32 to LedWiz profile value 48 (full
// brightness) and switch state Off, sets all extended outputs (#33
// and above) to zero brightness, and sets the LedWiz flash rate to 2.
// This effectively restores the power-on conditions.
//
void allOutputsOff()
{
// reset all LedWiz outputs to OFF/48
for (int i = 0 ; i < numLwOutputs ; ++i)
{
outLevel[i] = 0;
wizOn[i] = 0;
wizVal[i] = 48;
lwPin[i]->set(0);
}
// reset all extended outputs (ports >32) to full off (brightness 0)
for (int i = 32 ; i < numOutputs ; ++i)
{
outLevel[i] = 0;
lwPin[i]->set(0);
}
// restore default LedWiz flash rate
wizSpeed = 2;
// flush changes to hc595, if applicable
if (hc595 != 0)
hc595->update();
}
// ---------------------------------------------------------------------------
//
// TV ON timer. If this feature is enabled, we toggle a TV power switch
// relay (connected to a GPIO pin) to turn on the cab's TV monitors shortly
// after the system is powered. This is useful for TVs that don't remember
// their power state and don't turn back on automatically after being
// unplugged and plugged in again. This feature requires external
// circuitry, which is built in to the expansion board and can also be
// built separately - see the Build Guide for the circuit plan.
//
// Theory of operation: to use this feature, the cabinet must have a
// secondary PC-style power supply (PSU2) for the feedback devices, and
// this secondary supply must be plugged in to the same power strip or
// switched outlet that controls power to the TVs. This lets us use PSU2
// as a proxy for the TV power state - when PSU2 is on, the TV outlet is
// powered, and when PSU2 is off, the TV outlet is off. We use a little
// latch circuit powered by PSU2 to monitor the status. The latch has a
// current state, ON or OFF, that we can read via a GPIO input pin, and
// we can set the state to ON by pulsing a separate GPIO output pin. As
// long as PSU2 is powered off, the latch stays in the OFF state, even if
// we try to set it by pulsing the SET pin. When PSU2 is turned on after
// being off, the latch starts receiving power but stays in the OFF state,
// since this is the initial condition when the power first comes on. So
// if our latch state pin is reading OFF, we know that PSU2 is either off
// now or *was* off some time since we last checked. We use a timer to
// check the state periodically. Each time we see the state is OFF, we
// try pulsing the SET pin. If the state still reads as OFF, we know
// that PSU2 is currently off; if the state changes to ON, though, we
// know that PSU2 has gone from OFF to ON some time between now and the
// previous check. When we see this condition, we start a countdown
// timer, and pulse the TV switch relay when the countdown ends.
//
// This scheme might seem a little convoluted, but it neatly handles
// all of the different cases that can occur:
//
// - Most cabinets systems are set up with "soft" PC power switches,
// so that the PC goes into "Soft Off" mode (ACPI state S5, in Windows
// parlance) when the user turns off the cabinet. In this state, the
// motherboard supplies power to USB devices, so the KL25Z continues
// running without interruption. The latch system lets us monitor
// the power state even when we're never rebooted, since the latch
// will turn off when PSU2 is off regardless of what the KL25Z is doing.
//
// - Some cabinet builders might prefer to use "hard" power switches,
// cutting all power to the cabinet, including the PC motherboard (and
// thus the KL25Z) every time the machine is turned off. This also
// applies to the "soft" switch case above when the cabinet is unplugged,
// a power outage occurs, etc. In these cases, the KL25Z will do a cold
// boot when the PC is turned on. We don't know whether the KL25Z
// will power up before or after PSU2, so it's not good enough to
// observe the *current* state of PSU2 when we first check - if PSU2
// were to come on first, checking the current state alone would fool
// us into thinking that no action is required, because we would never
// have known that PSU2 was ever off. The latch handles this case by
// letting us see that PSU2 *was* off before we checked.
//
// - If the KL25Z is rebooted while the main system is running, or the
// KL25Z is unplugged and plugged back in, we will correctly leave the
// TVs as they are. The latch state is independent of the KL25Z's
// power or software state, so it's won't affect the latch state when
// the KL25Z is unplugged or rebooted; when we boot, we'll see that
// the latch is already on and that we don't have to turn on the TVs.
// This is important because TV ON buttons are usually on/off toggles,
// so we don't want to push the button on a TV that's already on.
//
//
// Current PSU2 state:
// 1 -> default: latch was on at last check, or we haven't checked yet
// 2 -> latch was off at last check, SET pulsed high
// 3 -> SET pulsed low, ready to check status
// 4 -> TV timer countdown in progress
// 5 -> TV relay on
//
int psu2_state = 1;
// PSU2 power sensing circuit connections
DigitalIn *psu2_status_sense;
DigitalOut *psu2_status_set;
// TV ON switch relay control
DigitalOut *tv_relay;
// Timer interrupt
Ticker tv_ticker;
float tv_delay_time;
void TVTimerInt()
{
// time since last state change
static Timer tv_timer;
// Check our internal state
switch (psu2_state)
{
case 1:
// Default state. This means that the latch was on last
// time we checked or that this is the first check. In
// either case, if the latch is off, switch to state 2 and
// try pulsing the latch. Next time we check, if the latch
// stuck, it means that PSU2 is now on after being off.
if (!psu2_status_sense->read())
{
// switch to OFF state
psu2_state = 2;
// try setting the latch
psu2_status_set->write(1);
}
break;
case 2:
// PSU2 was off last time we checked, and we tried setting
// the latch. Drop the SET signal and go to CHECK state.
psu2_status_set->write(0);
psu2_state = 3;
break;
case 3:
// CHECK state: we pulsed SET, and we're now ready to see
// if that stuck. If the latch is now on, PSU2 has transitioned
// from OFF to ON, so start the TV countdown. If the latch is
// off, our SET command didn't stick, so PSU2 is still off.
if (psu2_status_sense->read())
{
// The latch stuck, so PSU2 has transitioned from OFF
// to ON. Start the TV countdown timer.
tv_timer.reset();
tv_timer.start();
psu2_state = 4;
}
else
{
// The latch didn't stick, so PSU2 was still off at
// our last check. Try pulsing it again in case PSU2
// was turned on since the last check.
psu2_status_set->write(1);
psu2_state = 2;
}
break;
case 4:
// TV timer countdown in progress. If we've reached the
// delay time, pulse the relay.
if (tv_timer.read() >= tv_delay_time)
{
// turn on the relay for one timer interval
tv_relay->write(1);
psu2_state = 5;
}
break;
case 5:
// TV timer relay on. We pulse this for one interval, so
// it's now time to turn it off and return to the default state.
tv_relay->write(0);
psu2_state = 1;
break;
}
}
// Start the TV ON checker. If the status sense circuit is enabled in
// the configuration, we'll set up the pin connections and start the
// interrupt handler that periodically checks the status. Does nothing
// if any of the pins are configured as NC.
void startTVTimer(Config &cfg)
{
// only start the timer if the status sense circuit pins are configured
if (cfg.TVON.statusPin != NC && cfg.TVON.latchPin != NC && cfg.TVON.relayPin != NC)
{
psu2_status_sense = new DigitalIn(cfg.TVON.statusPin);
psu2_status_set = new DigitalOut(cfg.TVON.latchPin);
tv_relay = new DigitalOut(cfg.TVON.relayPin);
tv_delay_time = cfg.TVON.delayTime;
// Set up our time routine to run every 1/4 second.
tv_ticker.attach(&TVTimerInt, 0.25);
}
}
// ---------------------------------------------------------------------------
//
// In-memory configuration data structure. This is the live version in RAM
// that we use to determine how things are set up.
//
// When we save the configuration settings, we copy this structure to
// non-volatile flash memory. At startup, we check the flash location where
// we might have saved settings on a previous run, and it's valid, we copy
// the flash data to this structure. Firmware updates wipe the flash
// memory area, so you have to use the PC config tool to send the settings
// again each time the firmware is updated.
//
NVM nvm;
// For convenience, a macro for the Config part of the NVM structure
#define cfg (nvm.d.c)
// flash memory controller interface
FreescaleIAP iap;
// figure the flash address as a pointer along with the number of sectors
// required to store the structure
NVM *configFlashAddr(int &addr, int &numSectors)
{
// figure how many flash sectors we span, rounding up to whole sectors
numSectors = (sizeof(NVM) + SECTOR_SIZE - 1)/SECTOR_SIZE;
// figure the address - this is the highest flash address where the
// structure will fit with the start aligned on a sector boundary
addr = iap.flash_size() - (numSectors * SECTOR_SIZE);
// return the address as a pointer
return (NVM *)addr;
}
// figure the flash address as a pointer
NVM *configFlashAddr()
{
int addr, numSectors;
return configFlashAddr(addr, numSectors);
}
// Load the config from flash
void loadConfigFromFlash()
{
// We want to use the KL25Z's on-board flash to store our configuration
// data persistently, so that we can restore it across power cycles.
// Unfortunatly, the mbed platform doesn't explicitly support this.
// mbed treats the on-board flash as a raw storage device for linker
// output, and assumes that the linker output is the only thing
// stored there. There's no file system and no allowance for shared
// use for other purposes. Fortunately, the linker ues the space in
// the obvious way, storing the entire linked program in a contiguous
// block starting at the lowest flash address. This means that the
// rest of flash - from the end of the linked program to the highest
// flash address - is all unused free space. Writing our data there
// won't conflict with anything else. Since the linker doesn't give
// us any programmatic access to the total linker output size, it's
// safest to just store our config data at the very end of the flash
// region (i.e., the highest address). As long as it's smaller than
// the free space, it won't collide with the linker area.
// Figure how many sectors we need for our structure
NVM *flash = configFlashAddr();
// if the flash is valid, load it; otherwise initialize to defaults
if (flash->valid())
{
// flash is valid - load it into the RAM copy of the structure
memcpy(&nvm, flash, sizeof(NVM));
}
else
{
// flash is invalid - load factory settings nito RAM structure
cfg.setFactoryDefaults();
}
}
void saveConfigToFlash()
{
int addr, sectors;
configFlashAddr(addr, sectors);
nvm.save(iap, addr);
}
// ---------------------------------------------------------------------------
//
// Plunger Sensor
//
// the plunger sensor interface object
PlungerSensor *plungerSensor = 0;
// Create the plunger sensor based on the current configuration. If
// there's already a sensor object, we'll delete it.
void createPlunger()
{
// delete any existing sensor object
if (plungerSensor != 0)
delete plungerSensor;
// create the new sensor object according to the type
switch (cfg.plunger.sensorType)
{
case PlungerType_TSL1410RS:
// pins are: SI, CLOCK, AO
plungerSensor = new PlungerSensorTSL1410R(cfg.plunger.sensorPin[0], cfg.plunger.sensorPin[1], cfg.plunger.sensorPin[2], NC);
break;
case PlungerType_TSL1410RP:
// pins are: SI, CLOCK, AO1, AO2
plungerSensor = new PlungerSensorTSL1410R(cfg.plunger.sensorPin[0], cfg.plunger.sensorPin[1], cfg.plunger.sensorPin[2], cfg.plunger.sensorPin[3]);
break;
case PlungerType_TSL1412RS:
// pins are: SI, CLOCK, AO1, AO2
plungerSensor = new PlungerSensorTSL1412R(cfg.plunger.sensorPin[0], cfg.plunger.sensorPin[1], cfg.plunger.sensorPin[2], NC);
break;
case PlungerType_TSL1412RP:
// pins are: SI, CLOCK, AO1, AO2
plungerSensor = new PlungerSensorTSL1412R(cfg.plunger.sensorPin[0], cfg.plunger.sensorPin[1], cfg.plunger.sensorPin[2], cfg.plunger.sensorPin[3]);
break;
case PlungerType_Pot:
// pins are: AO
plungerSensor = new PlungerSensorPot(cfg.plunger.sensorPin[0]);
break;
case PlungerType_None:
default:
plungerSensor = new PlungerSensorNull();
break;
}
}
// ---------------------------------------------------------------------------
//
// Reboot - resets the microcontroller
//
void reboot(USBJoystick &js)
{
// disconnect from USB
js.disconnect();
// wait a few seconds to make sure the host notices the disconnect
wait(5);
// reset the device
NVIC_SystemReset();
while (true) { }
}
// ---------------------------------------------------------------------------
//
// Translate joystick readings from raw values to reported values, based
// on the orientation of the controller card in the cabinet.
//
void accelRotate(int &x, int &y)
{
int tmp;
switch (cfg.orientation)
{
case OrientationFront:
tmp = x;
x = y;
y = tmp;
break;
case OrientationLeft:
x = -x;
break;
case OrientationRight:
y = -y;
break;
case OrientationRear:
tmp = -x;
x = -y;
y = tmp;
break;
}
}
// ---------------------------------------------------------------------------
//
// Device status. We report this on each update so that the host config
// tool can detect our current settings. This is a bit mask consisting
// of these bits:
// 0x0001 -> plunger sensor enabled
// 0x8000 -> RESERVED - must always be zero
//
// Note that the high bit (0x8000) must always be 0, since we use that
// to distinguish special request reply packets.
uint16_t statusFlags;
// flag: send a pixel dump after the next read
bool reportPix = false;
// ---------------------------------------------------------------------------
//
// Calibration button state:
// 0 = not pushed
// 1 = pushed, not yet debounced
// 2 = pushed, debounced, waiting for hold time
// 3 = pushed, hold time completed - in calibration mode
int calBtnState = 0;
// calibration button debounce timer
Timer calBtnTimer;
// calibration button light state
int calBtnLit = false;
// ---------------------------------------------------------------------------
//
// Handle a configuration variable update. 'data' is the USB message we
// received from the host.
//
void configVarMsg(uint8_t *data)
{
switch (data[1])
{
case 1:
// USB identification (Vendor ID, Product ID)
cfg.usbVendorID = wireUI16(data+2);
cfg.usbProductID = wireUI16(data+4);
break;
case 2:
// Pinscape Controller unit number - note that data[2] contains
// the nominal unit number, 1-16
if (data[2] >= 1 && data[2] <= 16)
cfg.psUnitNo = data[2];
break;
case 3:
// Enable/disable joystick
cfg.joystickEnabled = data[2];
break;
case 4:
// Accelerometer orientation
cfg.orientation = data[2];
break;
case 5:
// Plunger sensor type
cfg.plunger.sensorType = data[2];
break;
case 6:
// Set plunger pin assignments
cfg.plunger.sensorPin[0] = wirePinName(data[2]);
cfg.plunger.sensorPin[1] = wirePinName(data[3]);
cfg.plunger.sensorPin[2] = wirePinName(data[4]);
cfg.plunger.sensorPin[3] = wirePinName(data[5]);
break;
case 7:
// Plunger calibration button and indicator light pin assignments
cfg.plunger.cal.btn = wirePinName(data[2]);
cfg.plunger.cal.led = wirePinName(data[3]);
break;
case 8:
// ZB Launch Ball setup
cfg.plunger.zbLaunchBall.port = (int)(unsigned char)data[2];
cfg.plunger.zbLaunchBall.btn = (int)(unsigned char)data[3];
cfg.plunger.zbLaunchBall.pushDistance = (float)wireUI16(data+4) / 1000.0;
break;
case 9:
// TV ON setup
cfg.TVON.statusPin = wirePinName(data[2]);
cfg.TVON.latchPin = wirePinName(data[3]);
cfg.TVON.relayPin = wirePinName(data[4]);
cfg.TVON.delayTime = (float)wireUI16(data+5) / 100.0;
break;
case 10:
// TLC5940NT PWM controller chip setup
cfg.tlc5940.nchips = (int)(unsigned char)data[2];
cfg.tlc5940.sin = wirePinName(data[3]);
cfg.tlc5940.sclk = wirePinName(data[4]);
cfg.tlc5940.xlat = wirePinName(data[5]);
cfg.tlc5940.blank = wirePinName(data[6]);
cfg.tlc5940.gsclk = wirePinName(data[7]);
break;
case 11:
// 74HC595 shift register chip setup
cfg.hc595.nchips = (int)(unsigned char)data[2];
cfg.hc595.sin = wirePinName(data[3]);
cfg.hc595.sclk = wirePinName(data[4]);
cfg.hc595.latch = wirePinName(data[5]);
cfg.hc595.ena = wirePinName(data[6]);
break;
case 12:
// button setup
{
// get the button number
int idx = data[2];
// if it's in range, set the button data
if (idx > 0 && idx <= MAX_BUTTONS)
{
// adjust to an array index
--idx;
// set the values
cfg.button[idx].pin = data[3];
cfg.button[idx].typ = data[4];
cfg.button[idx].val = data[5];
}
}
break;
case 13:
// LedWiz output port setup
{
// get the port number
int idx = data[2];
// if it's in range, set the port data
if (idx > 0 && idx <= MAX_OUT_PORTS)
{
// adjust to an array index
--idx;
// set the values
cfg.outPort[idx].typ = data[3];
cfg.outPort[idx].pin = data[4];
cfg.outPort[idx].flags = data[5];
}
}
break;
}
}
// ---------------------------------------------------------------------------
//
// Handle an input report from the USB host. Input reports use our extended
// LedWiz protocol.
//
void handleInputMsg(HID_REPORT &report, USBJoystick &js, int &z)
{
// all Led-Wiz reports are exactly 8 bytes
if (report.length == 8)
{
// LedWiz commands come in two varieties: SBA and PBA. An
// SBA is marked by the first byte having value 64 (0x40). In
// the real LedWiz protocol, any other value in the first byte
// means it's a PBA message. However, *valid* PBA messages
// always have a first byte (and in fact all 8 bytes) in the
// range 0-49 or 129-132. Anything else is invalid. We take
// advantage of this to implement private protocol extensions.
// So our full protocol is as follows:
//
// first byte =
// 0-48 -> LWZ-PBA
// 64 -> LWZ SBA
// 65 -> private control message; second byte specifies subtype
// 129-132 -> LWZ-PBA
// 200-228 -> extended bank brightness set for outputs N to N+6, where
// N is (first byte - 200)*7
// other -> reserved for future use
//
uint8_t *data = report.data;
if (data[0] == 64)
{
// LWZ-SBA - first four bytes are bit-packed on/off flags
// for the outputs; 5th byte is the pulse speed (1-7)
//printf("LWZ-SBA %02x %02x %02x %02x ; %02x\r\n",
// data[1], data[2], data[3], data[4], data[5]);
// update all on/off states
for (int i = 0, bit = 1, ri = 1 ; i < numLwOutputs ; ++i, bit <<= 1)
{
// figure the on/off state bit for this output
if (bit == 0x100) {
bit = 1;
++ri;
}
// set the on/off state
wizOn[i] = ((data[ri] & bit) != 0);
// If the wizVal setting is 255, it means that this
// output was last set to a brightness value with the
// extended protocol. Return it to LedWiz control by
// rescaling the brightness setting to the LedWiz range
// and updating wizVal with the result. If it's any
// other value, it was previously set by a PBA message,
// so simply retain the last setting - in the normal
// LedWiz protocol, the "profile" (brightness) and on/off
// states are independent, so an SBA just turns an output
// on or off but retains its last brightness level.
if (wizVal[i] == 255)
wizVal[i] = (uint8_t)round(outLevel[i]*48);
}
// set the flash speed - enforce the value range 1-7
wizSpeed = data[5];
if (wizSpeed < 1)
wizSpeed = 1;
else if (wizSpeed > 7)
wizSpeed = 7;
// update the physical outputs
updateWizOuts();
if (hc595 != 0)
hc595->update();
// reset the PBA counter
pbaIdx = 0;
}
else if (data[0] == 65)
{
// Private control message. This isn't an LedWiz message - it's
// an extension for this device. 65 is an invalid PBA setting,
// and isn't used for any other LedWiz message, so we appropriate
// it for our own private use. The first byte specifies the
// message type.
if (data[1] == 1)
{
// 1 = Old Set Configuration:
// data[2] = LedWiz unit number (0x00 to 0x0f)
// data[3] = feature enable bit mask:
// 0x01 = enable plunger sensor
// get the new LedWiz unit number - this is 0-15, whereas we
// we save the *nominal* unit number 1-16 in the config
uint8_t newUnitNo = (data[2] & 0x0f) + 1;
// we'll need a reset if the LedWiz unit number is changing
bool needReset = (newUnitNo != cfg.psUnitNo);
// set the configuration parameters from the message
cfg.psUnitNo = newUnitNo;
cfg.plunger.enabled = data[3] & 0x01;
// update the status flags
statusFlags = (statusFlags & ~0x01) | (data[3] & 0x01);
// if the plunger is no longer enabled, use 0 for z reports
if (!cfg.plunger.enabled)
z = 0;
// save the configuration
saveConfigToFlash();
// reboot if necessary
if (needReset)
reboot(js);
}
else if (data[1] == 2)
{
// 2 = Calibrate plunger
// (No parameters)
// enter calibration mode
calBtnState = 3;
calBtnTimer.reset();
cfg.plunger.cal.reset(plungerSensor->npix);
}
else if (data[1] == 3)
{
// 3 = pixel dump
// (No parameters)
reportPix = true;
// show purple until we finish sending the report
ledR = 0;
ledB = 0;
ledG = 1;
}
else if (data[1] == 4)
{
// 4 = hardware configuration query
// (No parameters)
wait_ms(1);
js.reportConfig(
numOutputs,
cfg.psUnitNo - 1, // report 0-15 range for unit number (we store 1-16 internally)
cfg.plunger.cal.zero, cfg.plunger.cal.max);
}
else if (data[1] == 5)
{
// 5 = all outputs off, reset to LedWiz defaults
allOutputsOff();
}
else if (data[1] == 6)
{
// 6 = Save configuration to flash.
saveConfigToFlash();
// Reboot the microcontroller. Nearly all config changes
// require a reset, and a reset only takes a few seconds,
// so we don't bother tracking whether or not a reboot is
// really needed.
reboot(js);
}
}
else if (data[0] == 66)
{
// Extended protocol - Set configuration variable.
// The second byte of the message is the ID of the variable
// to update, and the remaining bytes give the new value,
// in a variable-dependent format.
configVarMsg(data);
}
else if (data[0] >= 200 && data[0] <= 228)
{
// Extended protocol - Extended output port brightness update.
// data[0]-200 gives us the bank of 7 outputs we're setting:
// 200 is outputs 0-6, 201 is outputs 7-13, 202 is 14-20, etc.
// The remaining bytes are brightness levels, 0-255, for the
// seven outputs in the selected bank. The LedWiz flashing
// modes aren't accessible in this message type; we can only
// set a fixed brightness, but in exchange we get 8-bit
// resolution rather than the paltry 0-48 scale that the real
// LedWiz uses. There's no separate on/off status for outputs
// adjusted with this message type, either, as there would be
// for a PBA message - setting a non-zero value immediately
// turns the output, overriding the last SBA setting.
//
// For outputs 0-31, this overrides any previous PBA/SBA
// settings for the port. Any subsequent PBA/SBA message will
// in turn override the setting made here. It's simple - the
// most recent message of either type takes precedence. For
// outputs above the LedWiz range, PBA/SBA messages can't
// address those ports anyway.
int i0 = (data[0] - 200)*7;
int i1 = i0 + 7 < numOutputs ? i0 + 7 : numOutputs;
for (int i = i0 ; i < i1 ; ++i)
{
// set the brightness level for the output
float b = data[i-i0+1]/255.0;
outLevel[i] = b;
// if it's in the basic LedWiz output set, set the LedWiz
// profile value to 255, which means "use outLevel"
if (i < 32)
wizVal[i] = 255;
// set the output
lwPin[i]->set(b);
}
// update 74HC595 outputs, if attached
if (hc595 != 0)
hc595->update();
}
else
{
// Everything else is LWZ-PBA. This is a full "profile"
// dump from the host for one bank of 8 outputs. Each
// byte sets one output in the current bank. The current
// bank is implied; the bank starts at 0 and is reset to 0
// by any LWZ-SBA message, and is incremented to the next
// bank by each LWZ-PBA message. Our variable pbaIdx keeps
// track of our notion of the current bank. There's no direct
// way for the host to select the bank; it just has to count
// on us staying in sync. In practice, the host will always
// send a full set of 4 PBA messages in a row to set all 32
// outputs.
//
// Note that a PBA implicitly overrides our extended profile
// messages (message prefix 200-219), because this sets the
// wizVal[] entry for each output, and that takes precedence
// over the extended protocol settings.
//
//printf("LWZ-PBA[%d] %02x %02x %02x %02x %02x %02x %02x %02x\r\n",
// pbaIdx, data[0], data[1], data[2], data[3], data[4], data[5], data[6], data[7]);
// Update all output profile settings
for (int i = 0 ; i < 8 ; ++i)
wizVal[pbaIdx + i] = data[i];
// Update the physical LED state if this is the last bank.
// Note that hosts always send a full set of four PBA
// messages, so there's no need to do a physical update
// until we've received the last bank's PBA message.
if (pbaIdx == 24)
{
updateWizOuts();
if (hc595 != 0)
hc595->update();
pbaIdx = 0;
}
else
pbaIdx += 8;
}
}
}
// ---------------------------------------------------------------------------
//
// Main program loop. This is invoked on startup and runs forever. Our
// main work is to read our devices (the accelerometer and the CCD), process
// the readings into nudge and plunger position data, and send the results
// to the host computer via the USB joystick interface. We also monitor
// the USB connection for incoming LedWiz commands and process those into
// port outputs.
//
int main(void)
{
// turn off our on-board indicator LED
ledR = 1;
ledG = 1;
ledB = 1;
// clear the I2C bus for the accelerometer
clear_i2c();
// load the saved configuration
loadConfigFromFlash();
// start the TV timer, if applicable
startTVTimer(cfg);
// we're not connected/awake yet
bool connected = false;
time_t connectChangeTime = time(0);
// create the plunger sensor interface
createPlunger();
// set up the TLC5940 interface and start the TLC5940 clock, if applicable
init_tlc5940(cfg);
// enable the 74HC595 chips, if present
init_hc595(cfg);
// initialize the LedWiz ports
initLwOut(cfg);
// start the TLC5940 clock
if (tlc5940 != 0)
tlc5940->start();
// initialize the button input ports
bool kbKeys = false;
initButtons(cfg, kbKeys);
// Create the joystick USB client. Note that we use the LedWiz unit
// number from the saved configuration.
MyUSBJoystick js(cfg.usbVendorID, cfg.usbProductID, USB_VERSION_NO, true, cfg.joystickEnabled, kbKeys);
// last report timer - we use this to throttle reports, since VP
// doesn't want to hear from us more than about every 10ms
Timer reportTimer;
reportTimer.start();
// set the initial status flags
statusFlags = (cfg.plunger.enabled ? 0x01 : 0x00);
// initialize the calibration buttons, if present
DigitalIn *calBtn = (cfg.plunger.cal.btn == NC ? 0 : new DigitalIn(cfg.plunger.cal.btn));
DigitalOut *calBtnLed = (cfg.plunger.cal.led == NC ? 0 : new DigitalOut(cfg.plunger.cal.led));
// initialize the calibration button
calBtnTimer.start();
calBtnState = 0;
// set up a timer for our heartbeat indicator
Timer hbTimer;
hbTimer.start();
int hb = 0;
uint16_t hbcnt = 0;
// set a timer for accelerometer auto-centering
Timer acTimer;
acTimer.start();
// create the accelerometer object
Accel accel(MMA8451_SCL_PIN, MMA8451_SDA_PIN, MMA8451_I2C_ADDRESS, MMA8451_INT_PIN);
// last accelerometer report, in joystick units (we report the nudge
// acceleration via the joystick x & y axes, per the VP convention)
int x = 0, y = 0;
// last plunger report position, in 'npix' normalized pixel units
int pos = 0;
// last plunger report, in joystick units (we report the plunger as the
// "z" axis of the joystick, per the VP convention)
int z = 0;
// most recent prior plunger readings, for tracking release events(z0 is
// reading just before the last one we reported, z1 is the one before that,
// z2 the next before that)
int z0 = 0, z1 = 0, z2 = 0;
// Simulated "bounce" position when firing. We model the bounce off of
// the barrel spring when the plunger is released as proportional to the
// distance it was retracted just before being released.
int zBounce = 0;
// Simulated Launch Ball button state. If a "ZB Launch Ball" port is
// defined for our LedWiz port mapping, any time that port is turned ON,
// we'll simulate pushing the Launch Ball button if the player pulls
// back and releases the plunger, or simply pushes on the plunger from
// the rest position. This allows the plunger to be used in lieu of a
// physical Launch Ball button for tables that don't have plungers.
//
// States:
// 0 = default
// 1 = cocked (plunger has been pulled back about 1" from state 0)
// 2 = uncocked (plunger is pulled back less than 1" from state 1)
// 3 = launching, plunger is forward beyond park position
// 4 = launching, plunger is behind park position
// 5 = pressed and holding (plunger has been pressed forward beyond
// the park position from state 0)
int lbState = 0;
// button bit for ZB launch ball button
const uint32_t lbButtonBit = (1 << (cfg.plunger.zbLaunchBall.btn - 1));
// Time since last lbState transition. Some of the states are time-
// sensitive. In the "uncocked" state, we'll return to state 0 if
// we remain in this state for more than a few milliseconds, since
// it indicates that the plunger is being slowly returned to rest
// rather than released. In the "launching" state, we need to release
// the Launch Ball button after a moment, and we need to wait for
// the plunger to come to rest before returning to state 0.
Timer lbTimer;
lbTimer.start();
// Launch Ball simulated push timer. We start this when we simulate
// the button push, and turn off the simulated button when enough time
// has elapsed.
Timer lbBtnTimer;
// Simulated button states. This is a vector of button states
// for the simulated buttons. We combine this with the physical
// button states on each USB joystick report, so we will report
// a button as pressed if either the physical button is being pressed
// or we're simulating a press on the button. This is used for the
// simulated Launch Ball button.
uint32_t simButtons = 0;
// Firing in progress: we set this when we detect the start of rapid
// plunger movement from a retracted position towards the rest position.
//
// When we detect a firing event, we send VP a series of synthetic
// reports simulating the idealized plunger motion. The actual physical
// motion is much too fast to report to VP; in the time between two USB
// reports, the plunger can shoot all the way forward, rebound off of
// the barrel spring, bounce back part way, and bounce forward again,
// or even do all of this more than once. This means that sampling the
// physical motion at the USB report rate would create a misleading
// picture of the plunger motion, since our samples would catch the
// plunger at random points in this oscillating motion. From the
// user's perspective, the physical action that occurred is simply that
// the plunger was released from a particular distance, so it's this
// high-level event that we want to convey to VP. To do this, we
// synthesize a series of reports to convey an idealized version of
// the release motion that's perfectly synchronized to the VP reports.
// Essentially we pretend that our USB position samples are exactly
// aligned in time with (1) the point of retraction just before the
// user released the plunger, (2) the point of maximum forward motion
// just after the user released the plunger (the point of maximum
// compression as the plunger bounces off of the barrel spring), and
// (3) the plunger coming to rest at the park position. This series
// of reports is synthetic in the sense that it's not what we actually
// see on the CCD at the times of these reports - the true plunger
// position is oscillating at high speed during this period. But at
// the same time it conveys a more faithful picture of the true physical
// motion to VP, and allows VP to reproduce the true physical motion
// more faithfully in its simulation model, by correcting for the
// relatively low sampling rate in the communication path between the
// real plunger and VP's model plunger.
//
// If 'firing' is non-zero, it's the index of our current report in
// the synthetic firing report series.
int firing = 0;
// start the first CCD integration cycle
plungerSensor->init();
// we're all set up - now just loop, processing sensor reports and
// host requests
for (;;)
{
// Look for an incoming report. Process a few input reports in
// a row, but stop after a few so that a barrage of inputs won't
// starve our output event processing. Also, pause briefly between
// reads; allowing reads to occur back-to-back seems to occasionally
// stall the USB pipeline (for reasons unknown; I'd fix the underlying
// problem if I knew what it was).
HID_REPORT report;
for (int rr = 0 ; rr < 4 && js.readNB(&report) ; ++rr, wait_ms(1))
{
handleInputMsg(report, js, z);
}
// check for plunger calibration
if (calBtn != 0 && !calBtn->read())
{
// check the state
switch (calBtnState)
{
case 0:
// button not yet pushed - start debouncing
calBtnTimer.reset();
calBtnState = 1;
break;
case 1:
// pushed, not yet debounced - if the debounce time has
// passed, start the hold period
if (calBtnTimer.read_ms() > 50)
calBtnState = 2;
break;
case 2:
// in the hold period - if the button has been held down
// for the entire hold period, move to calibration mode
if (calBtnTimer.read_ms() > 2050)
{
// enter calibration mode
calBtnState = 3;
calBtnTimer.reset();
// reset the plunger calibration limits
cfg.plunger.cal.reset(plungerSensor->npix);
}
break;
case 3:
// Already in calibration mode - pushing the button here
// doesn't change the current state, but we won't leave this
// state as long as it's held down. So nothing changes here.
break;
}
}
else
{
// Button released. If we're in calibration mode, and
// the calibration time has elapsed, end the calibration
// and save the results to flash.
//
// Otherwise, return to the base state without saving anything.
// If the button is released before we make it to calibration
// mode, it simply cancels the attempt.
if (calBtnState == 3 && calBtnTimer.read_ms() > 15000)
{
// exit calibration mode
calBtnState = 0;
// save the updated configuration
cfg.plunger.cal.calibrated = 1;
saveConfigToFlash();
}
else if (calBtnState != 3)
{
// didn't make it to calibration mode - cancel the operation
calBtnState = 0;
}
}
// light/flash the calibration button light, if applicable
int newCalBtnLit = calBtnLit;
switch (calBtnState)
{
case 2:
// in the hold period - flash the light
newCalBtnLit = ((calBtnTimer.read_ms()/250) & 1);
break;
case 3:
// calibration mode - show steady on
newCalBtnLit = true;
break;
default:
// not calibrating/holding - show steady off
newCalBtnLit = false;
break;
}
// light or flash the external calibration button LED, and
// do the same with the on-board blue LED
if (calBtnLit != newCalBtnLit)
{
calBtnLit = newCalBtnLit;
if (calBtnLit) {
if (calBtnLed != 0)
calBtnLed->write(1);
ledR = 1;
ledG = 1;
ledB = 0;
}
else {
if (calBtnLed != 0)
calBtnLed->write(0);
ledR = 1;
ledG = 1;
ledB = 1;
}
}
// If the plunger is enabled, and we're not already in a firing event,
// and the last plunger reading had the plunger pulled back at least
// a bit, watch for plunger release events until it's time for our next
// USB report.
if (!firing && cfg.plunger.enabled && z >= JOYMAX/6)
{
// monitor the plunger until it's time for our next report
while (reportTimer.read_ms() < 15)
{
// do a fast low-res scan; if it's at or past the zero point,
// start a firing event
int pos0;
if (plungerSensor->lowResScan(pos0) && pos0 <= cfg.plunger.cal.zero)
firing = 1;
}
}
// read the plunger sensor, if it's enabled
if (cfg.plunger.enabled)
{
// start with the previous reading, in case we don't have a
// clear result on this frame
int znew = z;
if (plungerSensor->highResScan(pos))
{
// We got a new reading. If we're in calibration mode, use it
// to figure the new calibration, otherwise adjust the new reading
// for the established calibration.
if (calBtnState == 3)
{
// Calibration mode. If this reading is outside of the current
// calibration bounds, expand the bounds.
if (pos < cfg.plunger.cal.min)
cfg.plunger.cal.min = pos;
if (pos < cfg.plunger.cal.zero)
cfg.plunger.cal.zero = pos;
if (pos > cfg.plunger.cal.max)
cfg.plunger.cal.max = pos;
// normalize to the full physical range while calibrating
znew = int(round(float(pos)/plungerSensor->npix * JOYMAX));
}
else
{
// Not in calibration mode, so normalize the new reading to the
// established calibration range.
//
// Note that negative values are allowed. Zero represents the
// "park" position, where the plunger sits when at rest. A mechanical
// plunger has a small amount of travel in the "push" direction,
// since the barrel spring can be compressed slightly. Negative
// values represent travel in the push direction.
if (pos > cfg.plunger.cal.max)
pos = cfg.plunger.cal.max;
znew = int(round(float(pos - cfg.plunger.cal.zero)
/ (cfg.plunger.cal.max - cfg.plunger.cal.zero + 1) * JOYMAX));
}
}
// If we're not already in a firing event, check to see if the
// new position is forward of the last report. If it is, a firing
// event might have started during the high-res scan. This might
// seem unlikely given that the scan only takes about 5ms, but that
// 5ms represents about 25-30% of our total time between reports,
// there's about a 1 in 4 chance that a release starts during a
// scan.
if (!firing && z0 > 0 && znew < z0)
{
// The plunger has moved forward since the previous report.
// Watch it for a few more ms to see if we can get a stable
// new position.
int pos0;
if (plungerSensor->lowResScan(pos0))
{
int pos1 = pos0;
Timer tw;
tw.start();
while (tw.read_ms() < 6)
{
// read the new position
int pos2;
if (plungerSensor->lowResScan(pos2))
{
// If it's stable over consecutive readings, stop looping.
// (Count it as stable if the position is within about 1/8".
// pos1 and pos2 are reported in pixels, so they range from
// 0 to npix. The overall travel of a standard plunger is
// about 3.2", so we have (npix/3.2) pixels per inch, hence
// 1/8" is (npix/3.2)*(1/8) pixels.)
if (abs(pos2 - pos1) < int(plungerSensor->npix/(3.2*8)))
break;
// If we've crossed the rest position, and we've moved by
// a minimum distance from where we starting this loop, begin
// a firing event. (We require a minimum distance to prevent
// spurious firing from random analog noise in the readings
// when the plunger is actually just sitting still at the
// rest position. If it's at rest, it's normal to see small
// random fluctuations in the analog reading +/- 1% or so
// from the 0 point, especially with a sensor like a
// potentionemeter that reports the position as a single
// analog voltage.) Note that we compare the latest reading
// to the first reading of the loop - we don't require the
// threshold motion over consecutive readings, but any time
// over the stability wait loop.
if (pos1 < cfg.plunger.cal.zero
&& abs(pos2 - pos0) > int(plungerSensor->npix/(3.2*8)))
{
firing = 1;
break;
}
// the new reading is now the prior reading
pos1 = pos2;
}
}
}
}
// Check for a simulated Launch Ball button press, if enabled
if (cfg.plunger.zbLaunchBall.port != 0)
{
const int cockThreshold = JOYMAX/3;
const int pushThreshold = int(-JOYMAX/3 * cfg.plunger.zbLaunchBall.pushDistance);
int newState = lbState;
switch (lbState)
{
case 0:
// Base state. If the plunger is pulled back by an inch
// or more, go to "cocked" state. If the plunger is pushed
// forward by 1/4" or more, go to "pressed" state.
if (znew >= cockThreshold)
newState = 1;
else if (znew <= pushThreshold)
newState = 5;
break;
case 1:
// Cocked state. If a firing event is now in progress,
// go to "launch" state. Otherwise, if the plunger is less
// than 1" retracted, go to "uncocked" state - the player
// might be slowly returning the plunger to rest so as not
// to trigger a launch.
if (firing || znew <= 0)
newState = 3;
else if (znew < cockThreshold)
newState = 2;
break;
case 2:
// Uncocked state. If the plunger is more than an inch
// retracted, return to cocked state. If we've been in
// the uncocked state for more than half a second, return
// to the base state. This allows the user to return the
// plunger to rest without triggering a launch, by moving
// it at manual speed to the rest position rather than
// releasing it.
if (znew >= cockThreshold)
newState = 1;
else if (lbTimer.read_ms() > 500)
newState = 0;
break;
case 3:
// Launch state. If the plunger is no longer pushed
// forward, switch to launch rest state.
if (znew >= 0)
newState = 4;
break;
case 4:
// Launch rest state. If the plunger is pushed forward
// again, switch back to launch state. If not, and we've
// been in this state for at least 200ms, return to the
// default state.
if (znew <= pushThreshold)
newState = 3;
else if (lbTimer.read_ms() > 200)
newState = 0;
break;
case 5:
// Press-and-Hold state. If the plunger is no longer pushed
// forward, AND it's been at least 50ms since we generated
// the simulated Launch Ball button press, return to the base
// state. The minimum time is to ensure that VP has a chance
// to see the button press and to avoid transient key bounce
// effects when the plunger position is right on the threshold.
if (znew > pushThreshold && lbTimer.read_ms() > 50)
newState = 0;
break;
}
// change states if desired
if (newState != lbState)
{
// If we're entering Launch state OR we're entering the
// Press-and-Hold state, AND the ZB Launch Ball LedWiz signal
// is turned on, simulate a Launch Ball button press.
if (((newState == 3 && lbState != 4) || newState == 5)
&& wizOn[cfg.plunger.zbLaunchBall.port-1])
{
lbBtnTimer.reset();
lbBtnTimer.start();
simButtons |= lbButtonBit;
}
// if we're switching to state 0, release the button
if (newState == 0)
simButtons &= ~(1 << (cfg.plunger.zbLaunchBall.btn - 1));
// switch to the new state
lbState = newState;
// start timing in the new state
lbTimer.reset();
}
// If the Launch Ball button press is in effect, but the
// ZB Launch Ball LedWiz signal is no longer turned on, turn
// off the button.
//
// If we're in one of the Launch states (state #3 or #4),
// and the button has been on for long enough, turn it off.
// The Launch mode is triggered by a pull-and-release gesture.
// From the user's perspective, this is just a single gesture
// that should trigger just one momentary press on the Launch
// Ball button. Physically, though, the plunger usually
// bounces back and forth for 500ms or so before coming to
// rest after this gesture. That's what the whole state
// #3-#4 business is all about - we stay in this pair of
// states until the plunger comes to rest. As long as we're
// in these states, we won't send duplicate button presses.
// But we also don't want the one button press to continue
// the whole time, so we'll time it out now.
//
// (This could be written as one big 'if' condition, but
// I'm breaking it out verbosely like this to make it easier
// for human readers such as myself to comprehend the logic.)
if ((simButtons & lbButtonBit) != 0)
{
int turnOff = false;
// turn it off if the ZB Launch Ball signal is off
if (!wizOn[cfg.plunger.zbLaunchBall.port-1])
turnOff = true;
// also turn it off if we're in state 3 or 4 ("Launch"),
// and the button has been on long enough
if ((lbState == 3 || lbState == 4) && lbBtnTimer.read_ms() > 250)
turnOff = true;
// if we decided to turn off the button, do so
if (turnOff)
{
lbBtnTimer.stop();
simButtons &= ~lbButtonBit;
}
}
}
// If a firing event is in progress, generate synthetic reports to
// describe an idealized version of the plunger motion to VP rather
// than reporting the actual physical plunger position.
//
// We use the synthetic reports during a release event because the
// physical plunger motion when released is too fast for VP to track.
// VP only syncs its internal physics model with the outside world
// about every 10ms. In that amount of time, the plunger moves
// fast enough when released that it can shoot all the way forward,
// bounce off of the barrel spring, and rebound part of the way
// back. The result is the classic analog-to-digital problem of
// sample aliasing. If we happen to time our sample during the
// release motion so that we catch the plunger at the peak of a
// bounce, the digital signal incorrectly looks like the plunger
// is moving slowly forward - VP thinks we went from fully
// retracted to half retracted in the sample interval, whereas
// we actually traveled all the way forward and half way back,
// so the speed VP infers is about 1/3 of the actual speed.
//
// To correct this, we take advantage of our ability to sample
// the CCD image several times in the course of a VP report. If
// we catch the plunger near the origin after we've seen it
// retracted, we go into Release Event mode. During this mode,
// we stop reporting the true physical plunger position, and
// instead report an idealized pattern: we report the plunger
// immediately shooting forward to a position in front of the
// park position that's in proportion to how far back the plunger
// was just before the release, and we then report it stationary
// at the park position. We continue to report the stationary
// park position until the actual physical plunger motion has
// stabilized on a new position. We then exit Release Event
// mode and return to reporting the true physical position.
if (firing)
{
// Firing in progress. Keep reporting the park position
// until the physical plunger position comes to rest.
const int restTol = JOYMAX/24;
if (firing == 1)
{
// For the first couple of frames, show the plunger shooting
// forward past the zero point, to simulate the momentum carrying
// it forward to bounce off of the barrel spring. Show the
// bounce as proportional to the distance it was retracted
// in the prior report.
z = zBounce = -z0/6;
++firing;
}
else if (firing == 2)
{
// second frame - keep the bounce a little longer
z = zBounce;
++firing;
}
else if (firing > 4
&& abs(znew - z0) < restTol
&& abs(znew - z1) < restTol
&& abs(znew - z2) < restTol)
{
// The physical plunger has come to rest. Exit firing
// mode and resume reporting the actual position.
firing = false;
z = znew;
}
else
{
// until the physical plunger comes to rest, simply
// report the park position
z = 0;
++firing;
}
}
else
{
// not in firing mode - report the true physical position
z = znew;
}
// shift the new reading into the recent history buffer
z2 = z1;
z1 = z0;
z0 = znew;
}
// update the buttons
bool buttonsChanged = readButtons(cfg);
// send a keyboard report if we have new data to report
if (kbState.changed)
{
js.kbUpdate(kbState.data);
kbState.changed = false;
}
// send the media control report, if applicable
if (mediaState.changed)
{
js.mediaUpdate(mediaState.data);
mediaState.changed = false;
}
// If it's been long enough since our last USB status report,
// send the new report. We throttle the report rate because
// it can overwhelm the PC side if we report too frequently.
// VP only wants to sync with the real world in 10ms intervals,
// so reporting more frequently creates I/O overhead without
// doing anything to improve the simulation.
if (cfg.joystickEnabled && reportTimer.read_ms() > 10)
{
// read the accelerometer
int xa, ya;
accel.get(xa, ya);
// confine the results to our joystick axis range
if (xa < -JOYMAX) xa = -JOYMAX;
if (xa > JOYMAX) xa = JOYMAX;
if (ya < -JOYMAX) ya = -JOYMAX;
if (ya > JOYMAX) ya = JOYMAX;
// store the updated accelerometer coordinates
x = xa;
y = ya;
// Report the current plunger position UNLESS the ZB Launch Ball
// signal is on, in which case just report a constant 0 value.
// ZB Launch Ball turns off the plunger position because it
// tells us that the table has a Launch Ball button instead of
// a traditional plunger.
int zrep = (cfg.plunger.zbLaunchBall.port != 0 && wizOn[cfg.plunger.zbLaunchBall.port-1] ? 0 : z);
// rotate X and Y according to the device orientation in the cabinet
accelRotate(x, y);
// send the joystick report
js.update(x, y, zrep, jsButtons | simButtons, statusFlags);
// we've just started a new report interval, so reset the timer
reportTimer.reset();
}
// If we're in pixel dump mode, report all pixel exposure values
if (reportPix)
{
// send the report
plungerSensor->sendExposureReport(js);
// we have satisfied this request
reportPix = false;
}
// If joystick reports are turned off, send a generic status report
// periodically for the sake of the Windows config tool.
if (!cfg.joystickEnabled && reportTimer.read_ms() > 200)
{
js.updateStatus(0);
}
#ifdef DEBUG_PRINTF
if (x != 0 || y != 0)
printf("%d,%d\r\n", x, y);
#endif
// check for connection status changes
int newConnected = js.isConnected() && !js.isSuspended();
if (newConnected != connected)
{
// give it a few seconds to stabilize
time_t tc = time(0);
if (tc - connectChangeTime > 3)
{
// note the new status
connected = newConnected;
connectChangeTime = tc;
// if we're no longer connected, turn off all outputs
if (!connected)
allOutputsOff();
}
}
// provide a visual status indication on the on-board LED
if (calBtnState < 2 && hbTimer.read_ms() > 1000)
{
if (!newConnected)
{
// suspended - turn off the LED
ledR = 1;
ledG = 1;
ledB = 1;
// show a status flash every so often
if (hbcnt % 3 == 0)
{
// disconnected = red/red flash; suspended = red
for (int n = js.isConnected() ? 1 : 2 ; n > 0 ; --n)
{
ledR = 0;
wait(0.05);
ledR = 1;
wait(0.25);
}
}
}
else if (cfg.plunger.enabled && !cfg.plunger.cal.calibrated)
{
// connected, plunger calibration needed - flash yellow/green
hb = !hb;
ledR = (hb ? 0 : 1);
ledG = 0;
ledB = 1;
}
else
{
// connected - flash blue/green
hb = !hb;
ledR = 1;
ledG = (hb ? 0 : 1);
ledB = (hb ? 1 : 0);
}
// reset the heartbeat timer
hbTimer.reset();
++hbcnt;
}
}
}
