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Dependencies: mbed FastIO FastPWM USBDevice
Fork of Pinscape_Controller by
Diff: ccdSensor.h
- Revision:
- 17:ab3cec0c8bf4
- Child:
- 18:5e890ebd0023
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/ccdSensor.h Fri Feb 27 04:14:04 2015 +0000
@@ -0,0 +1,187 @@
+// CCD plunger sensor
+//
+// This file implements our generic plunger sensor interface for the
+// TAOS TSL1410R CCD array sensor.
+
+
+
+// Number of pixels we read from the CCD on each frame. This can be
+// less than the actual sensor size if desired; if so, we'll read every
+// nth pixel. E.g., with a 1280-pixel physical sensor, if npix is 320,
+// we'll read every 4th pixel. Reading a pixel is fairly time-consuming,
+// because it requires waiting for the pixel's electric charge to
+// stabilize on the CCD output, for the charge to transfer to the KL25Z
+// input, and then for the KL25Z analog voltage sampler to get a stable
+// reading. This all takes about 15us per pixel, which adds up to
+// a relatively long time in such a large array. However, we can skip
+// a pixel without waiting for all of that charge stabilization time,
+// so we can get higher frame rates by only sampling a subset of the
+// pixels. The array is so dense (400dpi) that we can still get
+// excellent resolution by reading a fraction of the total pixels.
+//
+// Empirically, 160 pixels seems to be the point of diminishing returns
+// for resolution - going higher will only improve the apparent smoothness
+// slightly, if at all. 160 pixels gives us 50dpi on the sensor, which
+// is roughly the same as the physical pixel pitch of a typical cabinet
+// playfield monitor. (1080p HDTV displayed 1920x1080 pixels, and a 40"
+// TV is about 35" wide, so the dot pitch is about 55dpi across the width
+// of the TV. If on-screen plunger is displayed at roughly the true
+// physical size, it's about 3" on the screen, or about 165 pixels. So at
+// 160 pixels on the sensor, one pixel on the sensor translates to almost
+// exactly one on-screen pixel on the TV, which makes the animated motion
+// on-screen about as smooth as it can be. Looked at another way, 50dpi
+// means that we're measuring the physical shooter rod position in about
+// half-millimeter increments, which is probably better than I can
+// discern by feel or sight.
+const int npix = 160;
+
+
+class PlungerSensor
+{
+public:
+ PlungerSensor() : ccd(CCD_SO_PIN)
+ {
+ }
+
+ // initialize
+ void init()
+ {
+ // flush any random power-on values from the CCD's integration
+ // capacitors, and start the first integration cycle
+ ccd.clear();
+ }
+
+ // Perform a low-res scan of the sensor.
+ int lowResScan()
+ {
+
+ // read the pixels at low resolution
+ const int nlpix = 32;
+ uint16_t pix[nlpix];
+ ccd.read(pix, nlpix);
+
+ // determine which end is brighter
+ uint16_t p1 = pix[0];
+ uint16_t p2 = pix[nlpix-1];
+ int si = 1, di = 1;
+ if (p1 < p2)
+ si = nlpix, di = -1;
+
+ // figure the shadow edge threshold - just use the midpoint
+ // of the levels at the bright and dark ends
+ uint16_t shadow = uint16_t((long(p1) + long(p2))/2);
+
+ // find the current tip position
+ for (int n = 0 ; n < nlpix ; ++n, si += di)
+ {
+ // check to see if we found the shadow
+ if (pix[si] <= shadow)
+ {
+ // got it - normalize it to normal 'npix' resolution and
+ // return the result
+ return n*npix/nlpix;
+ }
+ }
+
+ // didn't find a shadow - assume the whole array is in shadow (so
+ // the edge is at the zero pixel point)
+ return 0;
+ }
+
+ // Perform a high-res scan of the sensor.
+ bool highResScan(int &pos)
+ {
+ // read the array
+ ccd.read(pix, npix, ccdReadCB, 0, 3);
+
+ // get the average brightness at each end of the sensor
+ long avg1 = (long(pix[0]) + long(pix[1]) + long(pix[2]) + long(pix[3]) + long(pix[4]))/5;
+ long avg2 = (long(pix[npix-1]) + long(pix[npix-2]) + long(pix[npix-3]) + long(pix[npix-4]) + long(pix[npix-5]))/5;
+
+ // Work from the bright end to the dark end. VP interprets the
+ // Z axis value as the amount the plunger is pulled: zero is the
+ // rest position, and the axis maximum is fully pulled. So we
+ // essentially want to report how much of the sensor is lit,
+ // since this increases as the plunger is pulled back.
+ int si = 1, di = 1;
+ long avgHi = avg1;
+ if (avg1 < avg2)
+ si = npix - 2, di = -1, avgHi = avg2;
+
+ // Figure the shadow threshold. In practice, the portion of the
+ // sensor that's not in shadow has all pixels consistently near
+ // saturation; the first drop in brightness is pretty reliably the
+ // start of the shadow. So set the threshold level to be closer
+ // to the bright end's brightness level, so that we detect the leading
+ // edge if the shadow isn't perfectly sharp. Use the point 1/3 of
+ // the way down from the high top the low side, so:
+ //
+ // threshold = lo + (hi - lo)*2/3
+ // = lo + hi*2/3 - lo*2/3
+ // = lo - lo*2/3 + hi*2/3
+ // = lo*1/3 + hi*2/3
+ // = (lo + hi*2)/3
+ //
+ // Then multiply the whole thing by 3 to factor out the averaging
+ // of each three adjacent pixels that we do in the loop (to save a
+ // little time on a mulitply on each loop):
+ //
+ // threshold' = lo + 2*hi
+ //
+ // Now, 'lo' is always one of avg1 or avg2, and 'hi' is the other
+ // one, so we can rewrite this as hi + avg1 + avg2. We also already
+ // pulled out 'hi' as avgHi, so we finally come to the final
+ // simplified expression:
+ long midpt = avg1 + avg2 + avgHi;
+
+ // If we have enough contrast, proceed with the scan.
+ //
+ // If the bright end and dark end don't differ by enough, skip this
+ // reading entirely. Either we have an overexposed or underexposed frame,
+ // or the sensor is misaligned and is either fully in or out of shadow
+ // (it's supposed to be mounted such that the edge of the shadow always
+ // falls within the sensor, for any possible plunger position).
+ if (labs(avg1 - avg2) > 0x1000)
+ {
+ uint16_t *pixp = pix + si;
+ for (int n = 1 ; n < npix - 1 ; ++n, pixp += di)
+ {
+ // if we've crossed the midpoint, report this position
+ if (long(pixp[-1]) + long(pixp[0]) + long(pixp[1]) < midpt)
+ {
+ // note the new position
+ pos = n;
+ return true;
+ }
+ }
+ }
+
+ // we didn't find a shadow - return no reading
+ return false;
+ }
+
+ // send an exposure report to the joystick interface
+ void sendExposureReport(USBJoystick &js)
+ {
+ // send reports for all pixels
+ int idx = 0;
+ while (idx < npix)
+ js.updateExposure(idx, npix, pix);
+
+ // The pixel dump requires many USB reports, since each report
+ // can only send a few pixel values. An integration cycle has
+ // been running all this time, since each read starts a new
+ // cycle. Our timing is longer than usual on this round, so
+ // the integration won't be comparable to a normal cycle. Throw
+ // this one away by doing a read now, and throwing it away - that
+ // will get the timing of the *next* cycle roughly back to normal.
+ ccd.read(pix, npix);
+ }
+
+private:
+ // pixel buffer
+ uint16_t pix[npix];
+
+ // the low-level interface to the CCD hardware
+ TSL1410R<CCD_SI_PIN, CCD_CLOCK_PIN> ccd;
+};
