this will take a image from C328 serial camera and store those images in mbed flash as html and this html page is uploaded into the server at ip:192.168.1.2
SerialBuffered.cpp
- Committer:
- mitesh2patel
- Date:
- 2010-12-15
- Revision:
- 0:e1a0471e5ffb
File content as of revision 0:e1a0471e5ffb:
#include "mbed.h" #include "SerialBuffered.h" /** * Create a buffered serial class. * * @param tx A pin for transmit. * @param rx A pin for receive. */ SerialBuffered::SerialBuffered(PinName tx, PinName rx) : Serial(tx, rx) { indexContentStart = 0; indexContentEnd = 0; timeout = 1; attach(this, &SerialBuffered::handleInterrupt); } /** * Destroy. */ SerialBuffered::~SerialBuffered() { } /** * Set timeout for getc(). * * @param ms milliseconds. (-1:Disable timeout) */ void SerialBuffered::setTimeout(int ms) { timeout = ms; } /** * Read requested bytes. * * @param bytes A pointer to a buffer. * @param requested Length. * * @return Readed byte length. */ size_t SerialBuffered::readBytes(uint8_t *bytes, size_t requested) { int i = 0; while (i < requested) { int c = getc(); if (c < 0) { break; } bytes[i] = c; i++; } return i; } /** * Get a character. * * @return A character. (-1:timeout) */ int SerialBuffered::getc() { timer.reset(); timer.start(); while (indexContentStart == indexContentEnd) { wait_ms(1); if ((timeout > 0) && (timer.read_ms() > timeout)) { /* * Timeout occured. */ // printf("Timeout occured.\n"); return EOF; } } timer.stop(); uint8_t result = buffer[indexContentStart++]; indexContentStart = indexContentStart % BUFFERSIZE; return result; } /** * Returns 1 if there is a character available to read, 0 otherwise. */ int SerialBuffered::readable() { return indexContentStart != indexContentEnd; } void SerialBuffered::handleInterrupt() { while (Serial::readable()) { if (indexContentStart == ((indexContentEnd + 1) % BUFFERSIZE)) { /* * Buffer overrun occured. */ // printf("Buffer overrun occured.\n"); Serial::getc(); } else { buffer[indexContentEnd++] = Serial::getc(); indexContentEnd = indexContentEnd % BUFFERSIZE; } } }