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SDL_video.h

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00001 /*
00002   Simple DirectMedia Layer
00003   Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
00004 
00005   This software is provided 'as-is', without any express or implied
00006   warranty.  In no event will the authors be held liable for any damages
00007   arising from the use of this software.
00008 
00009   Permission is granted to anyone to use this software for any purpose,
00010   including commercial applications, and to alter it and redistribute it
00011   freely, subject to the following restrictions:
00012 
00013   1. The origin of this software must not be misrepresented; you must not
00014      claim that you wrote the original software. If you use this software
00015      in a product, an acknowledgment in the product documentation would be
00016      appreciated but is not required.
00017   2. Altered source versions must be plainly marked as such, and must not be
00018      misrepresented as being the original software.
00019   3. This notice may not be removed or altered from any source distribution.
00020 */
00021 
00022 /**
00023  *  \file SDL_video.h
00024  *
00025  *  Header file for SDL video functions.
00026  */
00027 
00028 #ifndef _SDL_video_h
00029 #define _SDL_video_h
00030 
00031 #include "SDL_stdinc.h"
00032 #include "SDL_pixels.h"
00033 #include "SDL_rect.h"
00034 #include "SDL_surface.h"
00035 
00036 #include "begin_code.h"
00037 /* Set up for C function definitions, even when using C++ */
00038 #ifdef __cplusplus
00039 extern "C" {
00040 #endif
00041 
00042 /**
00043  *  \brief  The structure that defines a display mode
00044  *
00045  *  \sa SDL_GetNumDisplayModes()
00046  *  \sa SDL_GetDisplayMode()
00047  *  \sa SDL_GetDesktopDisplayMode()
00048  *  \sa SDL_GetCurrentDisplayMode()
00049  *  \sa SDL_GetClosestDisplayMode()
00050  *  \sa SDL_SetWindowDisplayMode()
00051  *  \sa SDL_GetWindowDisplayMode()
00052  */
00053 typedef struct
00054 {
00055     Uint32 format;              /**< pixel format */
00056     int w;                      /**< width */
00057     int h;                      /**< height */
00058     int refresh_rate;           /**< refresh rate (or zero for unspecified) */
00059     void *driverdata;           /**< driver-specific data, initialize to 0 */
00060 } SDL_DisplayMode;
00061 
00062 /**
00063  *  \brief The type used to identify a window
00064  *
00065  *  \sa SDL_CreateWindow()
00066  *  \sa SDL_CreateWindowFrom()
00067  *  \sa SDL_DestroyWindow()
00068  *  \sa SDL_GetWindowData()
00069  *  \sa SDL_GetWindowFlags()
00070  *  \sa SDL_GetWindowGrab()
00071  *  \sa SDL_GetWindowPosition()
00072  *  \sa SDL_GetWindowSize()
00073  *  \sa SDL_GetWindowTitle()
00074  *  \sa SDL_HideWindow()
00075  *  \sa SDL_MaximizeWindow()
00076  *  \sa SDL_MinimizeWindow()
00077  *  \sa SDL_RaiseWindow()
00078  *  \sa SDL_RestoreWindow()
00079  *  \sa SDL_SetWindowData()
00080  *  \sa SDL_SetWindowFullscreen()
00081  *  \sa SDL_SetWindowGrab()
00082  *  \sa SDL_SetWindowIcon()
00083  *  \sa SDL_SetWindowPosition()
00084  *  \sa SDL_SetWindowSize()
00085  *  \sa SDL_SetWindowBordered()
00086  *  \sa SDL_SetWindowTitle()
00087  *  \sa SDL_ShowWindow()
00088  */
00089 typedef struct SDL_Window SDL_Window;
00090 
00091 /**
00092  *  \brief The flags on a window
00093  *
00094  *  \sa SDL_GetWindowFlags()
00095  */
00096 typedef enum
00097 {
00098     SDL_WINDOW_FULLSCREEN = 0x00000001,         /**< fullscreen window */
00099     SDL_WINDOW_OPENGL = 0x00000002,             /**< window usable with OpenGL context */
00100     SDL_WINDOW_SHOWN = 0x00000004,              /**< window is visible */
00101     SDL_WINDOW_HIDDEN = 0x00000008,             /**< window is not visible */
00102     SDL_WINDOW_BORDERLESS = 0x00000010,         /**< no window decoration */
00103     SDL_WINDOW_RESIZABLE = 0x00000020,          /**< window can be resized */
00104     SDL_WINDOW_MINIMIZED = 0x00000040,          /**< window is minimized */
00105     SDL_WINDOW_MAXIMIZED = 0x00000080,          /**< window is maximized */
00106     SDL_WINDOW_INPUT_GRABBED = 0x00000100,      /**< window has grabbed input focus */
00107     SDL_WINDOW_INPUT_FOCUS = 0x00000200,        /**< window has input focus */
00108     SDL_WINDOW_MOUSE_FOCUS = 0x00000400,        /**< window has mouse focus */
00109     SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
00110     SDL_WINDOW_FOREIGN = 0x00000800,            /**< window not created by SDL */
00111     SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000       /**< window should be created in high-DPI mode if supported */
00112 } SDL_WindowFlags;
00113 
00114 /**
00115  *  \brief Used to indicate that you don't care what the window position is.
00116  */
00117 #define SDL_WINDOWPOS_UNDEFINED_MASK    0x1FFF0000
00118 #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)  (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
00119 #define SDL_WINDOWPOS_UNDEFINED         SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
00120 #define SDL_WINDOWPOS_ISUNDEFINED(X)    \
00121             (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
00122 
00123 /**
00124  *  \brief Used to indicate that the window position should be centered.
00125  */
00126 #define SDL_WINDOWPOS_CENTERED_MASK    0x2FFF0000
00127 #define SDL_WINDOWPOS_CENTERED_DISPLAY(X)  (SDL_WINDOWPOS_CENTERED_MASK|(X))
00128 #define SDL_WINDOWPOS_CENTERED         SDL_WINDOWPOS_CENTERED_DISPLAY(0)
00129 #define SDL_WINDOWPOS_ISCENTERED(X)    \
00130             (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
00131 
00132 /**
00133  *  \brief Event subtype for window events
00134  */
00135 typedef enum
00136 {
00137     SDL_WINDOWEVENT_NONE,           /**< Never used */
00138     SDL_WINDOWEVENT_SHOWN,          /**< Window has been shown */
00139     SDL_WINDOWEVENT_HIDDEN,         /**< Window has been hidden */
00140     SDL_WINDOWEVENT_EXPOSED,        /**< Window has been exposed and should be
00141                                          redrawn */
00142     SDL_WINDOWEVENT_MOVED,          /**< Window has been moved to data1, data2
00143                                      */
00144     SDL_WINDOWEVENT_RESIZED,        /**< Window has been resized to data1xdata2 */
00145     SDL_WINDOWEVENT_SIZE_CHANGED,   /**< The window size has changed, either as a result of an API call or through the system or user changing the window size. */
00146     SDL_WINDOWEVENT_MINIMIZED,      /**< Window has been minimized */
00147     SDL_WINDOWEVENT_MAXIMIZED,      /**< Window has been maximized */
00148     SDL_WINDOWEVENT_RESTORED,       /**< Window has been restored to normal size
00149                                          and position */
00150     SDL_WINDOWEVENT_ENTER,          /**< Window has gained mouse focus */
00151     SDL_WINDOWEVENT_LEAVE,          /**< Window has lost mouse focus */
00152     SDL_WINDOWEVENT_FOCUS_GAINED,   /**< Window has gained keyboard focus */
00153     SDL_WINDOWEVENT_FOCUS_LOST,     /**< Window has lost keyboard focus */
00154     SDL_WINDOWEVENT_CLOSE           /**< The window manager requests that the
00155                                          window be closed */
00156 } SDL_WindowEventID;
00157 
00158 /**
00159  *  \brief An opaque handle to an OpenGL context.
00160  */
00161 typedef void *SDL_GLContext;
00162 
00163 /**
00164  *  \brief OpenGL configuration attributes
00165  */
00166 typedef enum
00167 {
00168     SDL_GL_RED_SIZE,
00169     SDL_GL_GREEN_SIZE,
00170     SDL_GL_BLUE_SIZE,
00171     SDL_GL_ALPHA_SIZE,
00172     SDL_GL_BUFFER_SIZE,
00173     SDL_GL_DOUBLEBUFFER,
00174     SDL_GL_DEPTH_SIZE,
00175     SDL_GL_STENCIL_SIZE,
00176     SDL_GL_ACCUM_RED_SIZE,
00177     SDL_GL_ACCUM_GREEN_SIZE,
00178     SDL_GL_ACCUM_BLUE_SIZE,
00179     SDL_GL_ACCUM_ALPHA_SIZE,
00180     SDL_GL_STEREO,
00181     SDL_GL_MULTISAMPLEBUFFERS,
00182     SDL_GL_MULTISAMPLESAMPLES,
00183     SDL_GL_ACCELERATED_VISUAL,
00184     SDL_GL_RETAINED_BACKING,
00185     SDL_GL_CONTEXT_MAJOR_VERSION,
00186     SDL_GL_CONTEXT_MINOR_VERSION,
00187     SDL_GL_CONTEXT_EGL,
00188     SDL_GL_CONTEXT_FLAGS,
00189     SDL_GL_CONTEXT_PROFILE_MASK,
00190     SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
00191     SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
00192 } SDL_GLattr;
00193 
00194 typedef enum
00195 {
00196     SDL_GL_CONTEXT_PROFILE_CORE           = 0x0001,
00197     SDL_GL_CONTEXT_PROFILE_COMPATIBILITY  = 0x0002,
00198     SDL_GL_CONTEXT_PROFILE_ES             = 0x0004 /* GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
00199 } SDL_GLprofile;
00200 
00201 typedef enum
00202 {
00203     SDL_GL_CONTEXT_DEBUG_FLAG              = 0x0001,
00204     SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
00205     SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG      = 0x0004,
00206     SDL_GL_CONTEXT_RESET_ISOLATION_FLAG    = 0x0008
00207 } SDL_GLcontextFlag;
00208 
00209 
00210 /* Function prototypes */
00211 
00212 /**
00213  *  \brief Get the number of video drivers compiled into SDL
00214  *
00215  *  \sa SDL_GetVideoDriver()
00216  */
00217 extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
00218 
00219 /**
00220  *  \brief Get the name of a built in video driver.
00221  *
00222  *  \note The video drivers are presented in the order in which they are
00223  *        normally checked during initialization.
00224  *
00225  *  \sa SDL_GetNumVideoDrivers()
00226  */
00227 extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
00228 
00229 /**
00230  *  \brief Initialize the video subsystem, optionally specifying a video driver.
00231  *
00232  *  \param driver_name Initialize a specific driver by name, or NULL for the
00233  *                     default video driver.
00234  *
00235  *  \return 0 on success, -1 on error
00236  *
00237  *  This function initializes the video subsystem; setting up a connection
00238  *  to the window manager, etc, and determines the available display modes
00239  *  and pixel formats, but does not initialize a window or graphics mode.
00240  *
00241  *  \sa SDL_VideoQuit()
00242  */
00243 extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
00244 
00245 /**
00246  *  \brief Shuts down the video subsystem.
00247  *
00248  *  This function closes all windows, and restores the original video mode.
00249  *
00250  *  \sa SDL_VideoInit()
00251  */
00252 extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
00253 
00254 /**
00255  *  \brief Returns the name of the currently initialized video driver.
00256  *
00257  *  \return The name of the current video driver or NULL if no driver
00258  *          has been initialized
00259  *
00260  *  \sa SDL_GetNumVideoDrivers()
00261  *  \sa SDL_GetVideoDriver()
00262  */
00263 extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
00264 
00265 /**
00266  *  \brief Returns the number of available video displays.
00267  *
00268  *  \sa SDL_GetDisplayBounds()
00269  */
00270 extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
00271 
00272 /**
00273  *  \brief Get the name of a display in UTF-8 encoding
00274  *
00275  *  \return The name of a display, or NULL for an invalid display index.
00276  *
00277  *  \sa SDL_GetNumVideoDisplays()
00278  */
00279 extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
00280 
00281 /**
00282  *  \brief Get the desktop area represented by a display, with the primary
00283  *         display located at 0,0
00284  *
00285  *  \return 0 on success, or -1 if the index is out of range.
00286  *
00287  *  \sa SDL_GetNumVideoDisplays()
00288  */
00289 extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
00290 
00291 /**
00292  *  \brief Returns the number of available display modes.
00293  *
00294  *  \sa SDL_GetDisplayMode()
00295  */
00296 extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
00297 
00298 /**
00299  *  \brief Fill in information about a specific display mode.
00300  *
00301  *  \note The display modes are sorted in this priority:
00302  *        \li bits per pixel -> more colors to fewer colors
00303  *        \li width -> largest to smallest
00304  *        \li height -> largest to smallest
00305  *        \li refresh rate -> highest to lowest
00306  *
00307  *  \sa SDL_GetNumDisplayModes()
00308  */
00309 extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
00310                                                SDL_DisplayMode * mode);
00311 
00312 /**
00313  *  \brief Fill in information about the desktop display mode.
00314  */
00315 extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
00316 
00317 /**
00318  *  \brief Fill in information about the current display mode.
00319  */
00320 extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
00321 
00322 
00323 /**
00324  *  \brief Get the closest match to the requested display mode.
00325  *
00326  *  \param displayIndex The index of display from which mode should be queried.
00327  *  \param mode The desired display mode
00328  *  \param closest A pointer to a display mode to be filled in with the closest
00329  *                 match of the available display modes.
00330  *
00331  *  \return The passed in value \c closest, or NULL if no matching video mode
00332  *          was available.
00333  *
00334  *  The available display modes are scanned, and \c closest is filled in with the
00335  *  closest mode matching the requested mode and returned.  The mode format and
00336  *  refresh_rate default to the desktop mode if they are 0.  The modes are
00337  *  scanned with size being first priority, format being second priority, and
00338  *  finally checking the refresh_rate.  If all the available modes are too
00339  *  small, then NULL is returned.
00340  *
00341  *  \sa SDL_GetNumDisplayModes()
00342  *  \sa SDL_GetDisplayMode()
00343  */
00344 extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
00345 
00346 /**
00347  *  \brief Get the display index associated with a window.
00348  *
00349  *  \return the display index of the display containing the center of the
00350  *          window, or -1 on error.
00351  */
00352 extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
00353 
00354 /**
00355  *  \brief Set the display mode used when a fullscreen window is visible.
00356  *
00357  *  By default the window's dimensions and the desktop format and refresh rate
00358  *  are used.
00359  *
00360  *  \param window The window for which the display mode should be set.
00361  *  \param mode The mode to use, or NULL for the default mode.
00362  *
00363  *  \return 0 on success, or -1 if setting the display mode failed.
00364  *
00365  *  \sa SDL_GetWindowDisplayMode()
00366  *  \sa SDL_SetWindowFullscreen()
00367  */
00368 extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
00369                                                      const SDL_DisplayMode
00370                                                          * mode);
00371 
00372 /**
00373  *  \brief Fill in information about the display mode used when a fullscreen
00374  *         window is visible.
00375  *
00376  *  \sa SDL_SetWindowDisplayMode()
00377  *  \sa SDL_SetWindowFullscreen()
00378  */
00379 extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
00380                                                      SDL_DisplayMode * mode);
00381 
00382 /**
00383  *  \brief Get the pixel format associated with the window.
00384  */
00385 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
00386 
00387 /**
00388  *  \brief Create a window with the specified position, dimensions, and flags.
00389  *
00390  *  \param title The title of the window, in UTF-8 encoding.
00391  *  \param x     The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
00392  *               ::SDL_WINDOWPOS_UNDEFINED.
00393  *  \param y     The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
00394  *               ::SDL_WINDOWPOS_UNDEFINED.
00395  *  \param w     The width of the window.
00396  *  \param h     The height of the window.
00397  *  \param flags The flags for the window, a mask of any of the following:
00398  *               ::SDL_WINDOW_FULLSCREEN,    ::SDL_WINDOW_OPENGL,
00399  *               ::SDL_WINDOW_HIDDEN,        ::SDL_WINDOW_BORDERLESS,
00400  *               ::SDL_WINDOW_RESIZABLE,     ::SDL_WINDOW_MAXIMIZED,
00401  *               ::SDL_WINDOW_MINIMIZED,     ::SDL_WINDOW_INPUT_GRABBED,
00402  *               ::SDL_WINDOW_ALLOW_HIGHDPI.
00403  *
00404  *  \return The id of the window created, or zero if window creation failed.
00405  *
00406  *  \sa SDL_DestroyWindow()
00407  */
00408 extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
00409                                                       int x, int y, int w,
00410                                                       int h, Uint32 flags);
00411 
00412 /**
00413  *  \brief Create an SDL window from an existing native window.
00414  *
00415  *  \param data A pointer to driver-dependent window creation data
00416  *
00417  *  \return The id of the window created, or zero if window creation failed.
00418  *
00419  *  \sa SDL_DestroyWindow()
00420  */
00421 extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
00422 
00423 /**
00424  *  \brief Get the numeric ID of a window, for logging purposes.
00425  */
00426 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
00427 
00428 /**
00429  *  \brief Get a window from a stored ID, or NULL if it doesn't exist.
00430  */
00431 extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
00432 
00433 /**
00434  *  \brief Get the window flags.
00435  */
00436 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
00437 
00438 /**
00439  *  \brief Set the title of a window, in UTF-8 format.
00440  *
00441  *  \sa SDL_GetWindowTitle()
00442  */
00443 extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
00444                                                 const char *title);
00445 
00446 /**
00447  *  \brief Get the title of a window, in UTF-8 format.
00448  *
00449  *  \sa SDL_SetWindowTitle()
00450  */
00451 extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
00452 
00453 /**
00454  *  \brief Set the icon for a window.
00455  *
00456  *  \param window The window for which the icon should be set.
00457  *  \param icon The icon for the window.
00458  */
00459 extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
00460                                                SDL_Surface * icon);
00461 
00462 /**
00463  *  \brief Associate an arbitrary named pointer with a window.
00464  *
00465  *  \param window   The window to associate with the pointer.
00466  *  \param name     The name of the pointer.
00467  *  \param userdata The associated pointer.
00468  *
00469  *  \return The previous value associated with 'name'
00470  *
00471  *  \note The name is case-sensitive.
00472  *
00473  *  \sa SDL_GetWindowData()
00474  */
00475 extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
00476                                                 const char *name,
00477                                                 void *userdata);
00478 
00479 /**
00480  *  \brief Retrieve the data pointer associated with a window.
00481  *
00482  *  \param window   The window to query.
00483  *  \param name     The name of the pointer.
00484  *
00485  *  \return The value associated with 'name'
00486  *
00487  *  \sa SDL_SetWindowData()
00488  */
00489 extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
00490                                                 const char *name);
00491 
00492 /**
00493  *  \brief Set the position of a window.
00494  *
00495  *  \param window   The window to reposition.
00496  *  \param x        The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
00497                     ::SDL_WINDOWPOS_UNDEFINED.
00498  *  \param y        The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
00499                     ::SDL_WINDOWPOS_UNDEFINED.
00500  *
00501  *  \note The window coordinate origin is the upper left of the display.
00502  *
00503  *  \sa SDL_GetWindowPosition()
00504  */
00505 extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
00506                                                    int x, int y);
00507 
00508 /**
00509  *  \brief Get the position of a window.
00510  *
00511  *  \param window   The window to query.
00512  *  \param x        Pointer to variable for storing the x position, may be NULL
00513  *  \param y        Pointer to variable for storing the y position, may be NULL
00514  *
00515  *  \sa SDL_SetWindowPosition()
00516  */
00517 extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
00518                                                    int *x, int *y);
00519 
00520 /**
00521  *  \brief Set the size of a window's client area.
00522  *
00523  *  \param window   The window to resize.
00524  *  \param w        The width of the window, must be >0
00525  *  \param h        The height of the window, must be >0
00526  *
00527  *  \note You can't change the size of a fullscreen window, it automatically
00528  *        matches the size of the display mode.
00529  *
00530  *  \sa SDL_GetWindowSize()
00531  */
00532 extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
00533                                                int h);
00534 
00535 /**
00536  *  \brief Get the size of a window's client area.
00537  *
00538  *  \param window   The window to query.
00539  *  \param w        Pointer to variable for storing the width, may be NULL
00540  *  \param h        Pointer to variable for storing the height, may be NULL
00541  *
00542  *  \sa SDL_SetWindowSize()
00543  */
00544 extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
00545                                                int *h);
00546 
00547 /**
00548  *  \brief Set the minimum size of a window's client area.
00549  *
00550  *  \param window    The window to set a new minimum size.
00551  *  \param min_w     The minimum width of the window, must be >0
00552  *  \param min_h     The minimum height of the window, must be >0
00553  *
00554  *  \note You can't change the minimum size of a fullscreen window, it
00555  *        automatically matches the size of the display mode.
00556  *
00557  *  \sa SDL_GetWindowMinimumSize()
00558  *  \sa SDL_SetWindowMaximumSize()
00559  */
00560 extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
00561                                                       int min_w, int min_h);
00562 
00563 /**
00564  *  \brief Get the minimum size of a window's client area.
00565  *
00566  *  \param window   The window to query.
00567  *  \param w        Pointer to variable for storing the minimum width, may be NULL
00568  *  \param h        Pointer to variable for storing the minimum height, may be NULL
00569  *
00570  *  \sa SDL_GetWindowMaximumSize()
00571  *  \sa SDL_SetWindowMinimumSize()
00572  */
00573 extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
00574                                                       int *w, int *h);
00575 
00576 /**
00577  *  \brief Set the maximum size of a window's client area.
00578  *
00579  *  \param window    The window to set a new maximum size.
00580  *  \param max_w     The maximum width of the window, must be >0
00581  *  \param max_h     The maximum height of the window, must be >0
00582  *
00583  *  \note You can't change the maximum size of a fullscreen window, it
00584  *        automatically matches the size of the display mode.
00585  *
00586  *  \sa SDL_GetWindowMaximumSize()
00587  *  \sa SDL_SetWindowMinimumSize()
00588  */
00589 extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
00590                                                       int max_w, int max_h);
00591 
00592 /**
00593  *  \brief Get the maximum size of a window's client area.
00594  *
00595  *  \param window   The window to query.
00596  *  \param w        Pointer to variable for storing the maximum width, may be NULL
00597  *  \param h        Pointer to variable for storing the maximum height, may be NULL
00598  *
00599  *  \sa SDL_GetWindowMinimumSize()
00600  *  \sa SDL_SetWindowMaximumSize()
00601  */
00602 extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
00603                                                       int *w, int *h);
00604 
00605 /**
00606  *  \brief Set the border state of a window.
00607  *
00608  *  This will add or remove the window's SDL_WINDOW_BORDERLESS flag and
00609  *  add or remove the border from the actual window. This is a no-op if the
00610  *  window's border already matches the requested state.
00611  *
00612  *  \param window The window of which to change the border state.
00613  *  \param bordered SDL_FALSE to remove border, SDL_TRUE to add border.
00614  *
00615  *  \note You can't change the border state of a fullscreen window.
00616  *
00617  *  \sa SDL_GetWindowFlags()
00618  */
00619 extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
00620                                                    SDL_bool bordered);
00621 
00622 /**
00623  *  \brief Show a window.
00624  *
00625  *  \sa SDL_HideWindow()
00626  */
00627 extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
00628 
00629 /**
00630  *  \brief Hide a window.
00631  *
00632  *  \sa SDL_ShowWindow()
00633  */
00634 extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
00635 
00636 /**
00637  *  \brief Raise a window above other windows and set the input focus.
00638  */
00639 extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
00640 
00641 /**
00642  *  \brief Make a window as large as possible.
00643  *
00644  *  \sa SDL_RestoreWindow()
00645  */
00646 extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
00647 
00648 /**
00649  *  \brief Minimize a window to an iconic representation.
00650  *
00651  *  \sa SDL_RestoreWindow()
00652  */
00653 extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
00654 
00655 /**
00656  *  \brief Restore the size and position of a minimized or maximized window.
00657  *
00658  *  \sa SDL_MaximizeWindow()
00659  *  \sa SDL_MinimizeWindow()
00660  */
00661 extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
00662 
00663 /**
00664  *  \brief Set a window's fullscreen state.
00665  *
00666  *  \return 0 on success, or -1 if setting the display mode failed.
00667  *
00668  *  \sa SDL_SetWindowDisplayMode()
00669  *  \sa SDL_GetWindowDisplayMode()
00670  */
00671 extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
00672                                                     Uint32 flags);
00673 
00674 /**
00675  *  \brief Get the SDL surface associated with the window.
00676  *
00677  *  \return The window's framebuffer surface, or NULL on error.
00678  *
00679  *  A new surface will be created with the optimal format for the window,
00680  *  if necessary. This surface will be freed when the window is destroyed.
00681  *
00682  *  \note You may not combine this with 3D or the rendering API on this window.
00683  *
00684  *  \sa SDL_UpdateWindowSurface()
00685  *  \sa SDL_UpdateWindowSurfaceRects()
00686  */
00687 extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
00688 
00689 /**
00690  *  \brief Copy the window surface to the screen.
00691  *
00692  *  \return 0 on success, or -1 on error.
00693  *
00694  *  \sa SDL_GetWindowSurface()
00695  *  \sa SDL_UpdateWindowSurfaceRects()
00696  */
00697 extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
00698 
00699 /**
00700  *  \brief Copy a number of rectangles on the window surface to the screen.
00701  *
00702  *  \return 0 on success, or -1 on error.
00703  *
00704  *  \sa SDL_GetWindowSurface()
00705  *  \sa SDL_UpdateWindowSurfaceRect()
00706  */
00707 extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
00708                                                          const SDL_Rect * rects,
00709                                                          int numrects);
00710 
00711 /**
00712  *  \brief Set a window's input grab mode.
00713  *
00714  *  \param window The window for which the input grab mode should be set.
00715  *  \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
00716  *
00717  *  \sa SDL_GetWindowGrab()
00718  */
00719 extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
00720                                                SDL_bool grabbed);
00721 
00722 /**
00723  *  \brief Get a window's input grab mode.
00724  *
00725  *  \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
00726  *
00727  *  \sa SDL_SetWindowGrab()
00728  */
00729 extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
00730 
00731 /**
00732  *  \brief Set the brightness (gamma correction) for a window.
00733  *
00734  *  \return 0 on success, or -1 if setting the brightness isn't supported.
00735  *
00736  *  \sa SDL_GetWindowBrightness()
00737  *  \sa SDL_SetWindowGammaRamp()
00738  */
00739 extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
00740 
00741 /**
00742  *  \brief Get the brightness (gamma correction) for a window.
00743  *
00744  *  \return The last brightness value passed to SDL_SetWindowBrightness()
00745  *
00746  *  \sa SDL_SetWindowBrightness()
00747  */
00748 extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
00749 
00750 /**
00751  *  \brief Set the gamma ramp for a window.
00752  *
00753  *  \param window The window for which the gamma ramp should be set.
00754  *  \param red The translation table for the red channel, or NULL.
00755  *  \param green The translation table for the green channel, or NULL.
00756  *  \param blue The translation table for the blue channel, or NULL.
00757  *
00758  *  \return 0 on success, or -1 if gamma ramps are unsupported.
00759  *
00760  *  Set the gamma translation table for the red, green, and blue channels
00761  *  of the video hardware.  Each table is an array of 256 16-bit quantities,
00762  *  representing a mapping between the input and output for that channel.
00763  *  The input is the index into the array, and the output is the 16-bit
00764  *  gamma value at that index, scaled to the output color precision.
00765  *
00766  *  \sa SDL_GetWindowGammaRamp()
00767  */
00768 extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
00769                                                    const Uint16 * red,
00770                                                    const Uint16 * green,
00771                                                    const Uint16 * blue);
00772 
00773 /**
00774  *  \brief Get the gamma ramp for a window.
00775  *
00776  *  \param window The window from which the gamma ramp should be queried.
00777  *  \param red   A pointer to a 256 element array of 16-bit quantities to hold
00778  *               the translation table for the red channel, or NULL.
00779  *  \param green A pointer to a 256 element array of 16-bit quantities to hold
00780  *               the translation table for the green channel, or NULL.
00781  *  \param blue  A pointer to a 256 element array of 16-bit quantities to hold
00782  *               the translation table for the blue channel, or NULL.
00783  *
00784  *  \return 0 on success, or -1 if gamma ramps are unsupported.
00785  *
00786  *  \sa SDL_SetWindowGammaRamp()
00787  */
00788 extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
00789                                                    Uint16 * red,
00790                                                    Uint16 * green,
00791                                                    Uint16 * blue);
00792 
00793 /**
00794  *  \brief Destroy a window.
00795  */
00796 extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
00797 
00798 
00799 /**
00800  *  \brief Returns whether the screensaver is currently enabled (default on).
00801  *
00802  *  \sa SDL_EnableScreenSaver()
00803  *  \sa SDL_DisableScreenSaver()
00804  */
00805 extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
00806 
00807 /**
00808  *  \brief Allow the screen to be blanked by a screensaver
00809  *
00810  *  \sa SDL_IsScreenSaverEnabled()
00811  *  \sa SDL_DisableScreenSaver()
00812  */
00813 extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
00814 
00815 /**
00816  *  \brief Prevent the screen from being blanked by a screensaver
00817  *
00818  *  \sa SDL_IsScreenSaverEnabled()
00819  *  \sa SDL_EnableScreenSaver()
00820  */
00821 extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
00822 
00823 
00824 /**
00825  *  \name OpenGL support functions
00826  */
00827 /* @{ */
00828 
00829 /**
00830  *  \brief Dynamically load an OpenGL library.
00831  *
00832  *  \param path The platform dependent OpenGL library name, or NULL to open the
00833  *              default OpenGL library.
00834  *
00835  *  \return 0 on success, or -1 if the library couldn't be loaded.
00836  *
00837  *  This should be done after initializing the video driver, but before
00838  *  creating any OpenGL windows.  If no OpenGL library is loaded, the default
00839  *  library will be loaded upon creation of the first OpenGL window.
00840  *
00841  *  \note If you do this, you need to retrieve all of the GL functions used in
00842  *        your program from the dynamic library using SDL_GL_GetProcAddress().
00843  *
00844  *  \sa SDL_GL_GetProcAddress()
00845  *  \sa SDL_GL_UnloadLibrary()
00846  */
00847 extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
00848 
00849 /**
00850  *  \brief Get the address of an OpenGL function.
00851  */
00852 extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
00853 
00854 /**
00855  *  \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
00856  *
00857  *  \sa SDL_GL_LoadLibrary()
00858  */
00859 extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
00860 
00861 /**
00862  *  \brief Return true if an OpenGL extension is supported for the current
00863  *         context.
00864  */
00865 extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
00866                                                            *extension);
00867 
00868 /**
00869  *  \brief Reset all previously set OpenGL context attributes to their default values
00870  */
00871 extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
00872 
00873 /**
00874  *  \brief Set an OpenGL window attribute before window creation.
00875  */
00876 extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
00877 
00878 /**
00879  *  \brief Get the actual value for an attribute from the current context.
00880  */
00881 extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
00882 
00883 /**
00884  *  \brief Create an OpenGL context for use with an OpenGL window, and make it
00885  *         current.
00886  *
00887  *  \sa SDL_GL_DeleteContext()
00888  */
00889 extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
00890                                                            window);
00891 
00892 /**
00893  *  \brief Set up an OpenGL context for rendering into an OpenGL window.
00894  *
00895  *  \note The context must have been created with a compatible window.
00896  */
00897 extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
00898                                                SDL_GLContext context);
00899 
00900 /**
00901  *  \brief Get the currently active OpenGL window.
00902  */
00903 extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
00904 
00905 /**
00906  *  \brief Get the currently active OpenGL context.
00907  */
00908 extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
00909 
00910 /**
00911  *  \brief Get the size of a window's underlying drawable (for use with glViewport).
00912  *
00913  *  \param window   Window from which the drawable size should be queried
00914  *  \param w        Pointer to variable for storing the width, may be NULL
00915  *  \param h        Pointer to variable for storing the height, may be NULL
00916  *
00917  * This may differ from SDL_GetWindowSize if we're rendering to a high-DPI
00918  * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
00919  * platform with high-DPI support (Apple calls this "Retina"), and not disabled
00920  * by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
00921  *
00922  *  \sa SDL_GetWindowSize()
00923  *  \sa SDL_CreateWindow()
00924  */
00925 extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
00926                                                     int *h);
00927 
00928 /**
00929  *  \brief Set the swap interval for the current OpenGL context.
00930  *
00931  *  \param interval 0 for immediate updates, 1 for updates synchronized with the
00932  *                  vertical retrace. If the system supports it, you may
00933  *                  specify -1 to allow late swaps to happen immediately
00934  *                  instead of waiting for the next retrace.
00935  *
00936  *  \return 0 on success, or -1 if setting the swap interval is not supported.
00937  *
00938  *  \sa SDL_GL_GetSwapInterval()
00939  */
00940 extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
00941 
00942 /**
00943  *  \brief Get the swap interval for the current OpenGL context.
00944  *
00945  *  \return 0 if there is no vertical retrace synchronization, 1 if the buffer
00946  *          swap is synchronized with the vertical retrace, and -1 if late
00947  *          swaps happen immediately instead of waiting for the next retrace.
00948  *          If the system can't determine the swap interval, or there isn't a
00949  *          valid current context, this will return 0 as a safe default.
00950  *
00951  *  \sa SDL_GL_SetSwapInterval()
00952  */
00953 extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
00954 
00955 /**
00956  * \brief Swap the OpenGL buffers for a window, if double-buffering is
00957  *        supported.
00958  */
00959 extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
00960 
00961 /**
00962  *  \brief Delete an OpenGL context.
00963  *
00964  *  \sa SDL_GL_CreateContext()
00965  */
00966 extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
00967 
00968 /* @} *//* OpenGL support functions */
00969 
00970 
00971 /* Ends C function definitions when using C++ */
00972 #ifdef __cplusplus
00973 }
00974 #endif
00975 #include "close_code.h"
00976 
00977 #endif /* _SDL_video_h */
00978 
00979 /* vi: set ts=4 sw=4 expandtab: */