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SDL_filesystem.h

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00001 /*
00002   Simple DirectMedia Layer
00003   Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
00004 
00005   This software is provided 'as-is', without any express or implied
00006   warranty.  In no event will the authors be held liable for any damages
00007   arising from the use of this software.
00008 
00009   Permission is granted to anyone to use this software for any purpose,
00010   including commercial applications, and to alter it and redistribute it
00011   freely, subject to the following restrictions:
00012 
00013   1. The origin of this software must not be misrepresented; you must not
00014      claim that you wrote the original software. If you use this software
00015      in a product, an acknowledgment in the product documentation would be
00016      appreciated but is not required.
00017   2. Altered source versions must be plainly marked as such, and must not be
00018      misrepresented as being the original software.
00019   3. This notice may not be removed or altered from any source distribution.
00020 */
00021 
00022 /**
00023  *  \file SDL_filesystem.h
00024  *
00025  *  \brief Include file for filesystem SDL API functions
00026  */
00027 
00028 #ifndef _SDL_filesystem_h
00029 #define _SDL_filesystem_h
00030 
00031 #include "SDL_stdinc.h"
00032 
00033 #include "begin_code.h"
00034 
00035 /* Set up for C function definitions, even when using C++ */
00036 #ifdef __cplusplus
00037 extern "C" {
00038 #endif
00039 
00040 /**
00041  * \brief Get the path where the application resides.
00042  *
00043  * Get the "base path". This is the directory where the application was run
00044  *  from, which is probably the installation directory, and may or may not
00045  *  be the process's current working directory.
00046  *
00047  * This returns an absolute path in UTF-8 encoding, and is guaranteed to
00048  *  end with a path separator ('\\' on Windows, '/' most other places).
00049  *
00050  * The pointer returned by this function is owned by you. Please call
00051  *  SDL_free() on the pointer when you are done with it, or it will be a
00052  *  memory leak. This is not necessarily a fast call, though, so you should
00053  *  call this once near startup and save the string if you need it.
00054  *
00055  * Some platforms can't determine the application's path, and on other
00056  *  platforms, this might be meaningless. In such cases, this function will
00057  *  return NULL.
00058  *
00059  *  \return String of base dir in UTF-8 encoding, or NULL on error.
00060  *
00061  * \sa SDL_GetPrefPath
00062  */
00063 extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
00064 
00065 /**
00066  * \brief Get the user-and-app-specific path where files can be written.
00067  *
00068  * Get the "pref dir". This is meant to be where users can write personal
00069  *  files (preferences and save games, etc) that are specific to your
00070  *  application. This directory is unique per user, per application.
00071  *
00072  * This function will decide the appropriate location in the native filesystem,
00073  *  create the directory if necessary, and return a string of the absolute
00074  *  path to the directory in UTF-8 encoding.
00075  *
00076  * On Windows, the string might look like:
00077  *  "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\"
00078  *
00079  * On Linux, the string might look like:
00080  *  "/home/bob/.local/share/My Program Name/"
00081  *
00082  * On Mac OS X, the string might look like:
00083  *  "/Users/bob/Library/Application Support/My Program Name/"
00084  *
00085  * (etc.)
00086  *
00087  * You specify the name of your organization (if it's not a real organization,
00088  *  your name or an Internet domain you own might do) and the name of your
00089  *  application. These should be untranslated proper names.
00090  *
00091  * Both the org and app strings may become part of a directory name, so
00092  *  please follow these rules:
00093  *
00094  *    - Try to use the same org string (including case-sensitivity) for
00095  *      all your applications that use this function.
00096  *    - Always use a unique app string for each one, and make sure it never
00097  *      changes for an app once you've decided on it.
00098  *    - Unicode characters are legal, as long as it's UTF-8 encoded, but...
00099  *    - ...only use letters, numbers, and spaces. Avoid punctuation like
00100  *      "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
00101  *
00102  * This returns an absolute path in UTF-8 encoding, and is guaranteed to
00103  *  end with a path separator ('\\' on Windows, '/' most other places).
00104  *
00105  * The pointer returned by this function is owned by you. Please call
00106  *  SDL_free() on the pointer when you are done with it, or it will be a
00107  *  memory leak. This is not necessarily a fast call, though, so you should
00108  *  call this once near startup and save the string if you need it.
00109  *
00110  * You should assume the path returned by this function is the only safe
00111  *  place to write files (and that SDL_GetBasePath(), while it might be
00112  *  writable, or even the parent of the returned path, aren't where you
00113  *  should be writing things).
00114  *
00115  * Some platforms can't determine the pref path, and on other
00116  *  platforms, this might be meaningless. In such cases, this function will
00117  *  return NULL.
00118  *
00119  *   \param org The name of your organization.
00120  *   \param app The name of your application.
00121  *  \return UTF-8 string of user dir in platform-dependent notation. NULL
00122  *          if there's a problem (creating directory failed, etc).
00123  *
00124  * \sa SDL_GetBasePath
00125  */
00126 extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app);
00127 
00128 /* Ends C function definitions when using C++ */
00129 #ifdef __cplusplus
00130 }
00131 #endif
00132 #include "close_code.h"
00133 
00134 #endif /* _SDL_system_h */
00135 
00136 /* vi: set ts=4 sw=4 expandtab: */