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SDL_ControllerButtonEvent Struct Reference
Game controller button event structure (event.cbutton. More...
#include <SDL_events.h>
Data Fields | |
Uint32 | type |
SDL_CONTROLLERBUTTONDOWN or SDL_CONTROLLERBUTTONUP | |
SDL_JoystickID | which |
The joystick instance id. | |
Uint8 | button |
The controller button (SDL_GameControllerButton) | |
Uint8 | state |
SDL_PRESSED or SDL_RELEASED |
Detailed Description
Game controller button event structure (event.cbutton.
*)
Definition at line 361 of file SDL_events.h.
Field Documentation
The controller button (SDL_GameControllerButton)
Definition at line 366 of file SDL_events.h.
SDL_PRESSED or SDL_RELEASED
Definition at line 367 of file SDL_events.h.
SDL_CONTROLLERBUTTONDOWN or SDL_CONTROLLERBUTTONUP
Definition at line 363 of file SDL_events.h.
SDL_JoystickID which |
The joystick instance id.
Definition at line 365 of file SDL_events.h.
Generated on Tue Jul 12 2022 13:56:26 by
