Miguel Ruiz / SDL_lib

Dependents:   H261_encoder

Embed: (wiki syntax)

« Back to documentation index

Show/hide line numbers SDL_render.h Source File

SDL_render.h

Go to the documentation of this file.
00001 /*
00002   Simple DirectMedia Layer
00003   Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
00004 
00005   This software is provided 'as-is', without any express or implied
00006   warranty.  In no event will the authors be held liable for any damages
00007   arising from the use of this software.
00008 
00009   Permission is granted to anyone to use this software for any purpose,
00010   including commercial applications, and to alter it and redistribute it
00011   freely, subject to the following restrictions:
00012 
00013   1. The origin of this software must not be misrepresented; you must not
00014      claim that you wrote the original software. If you use this software
00015      in a product, an acknowledgment in the product documentation would be
00016      appreciated but is not required.
00017   2. Altered source versions must be plainly marked as such, and must not be
00018      misrepresented as being the original software.
00019   3. This notice may not be removed or altered from any source distribution.
00020 */
00021 
00022 /**
00023  *  \file SDL_render.h
00024  *
00025  *  Header file for SDL 2D rendering functions.
00026  *
00027  *  This API supports the following features:
00028  *      * single pixel points
00029  *      * single pixel lines
00030  *      * filled rectangles
00031  *      * texture images
00032  *
00033  *  The primitives may be drawn in opaque, blended, or additive modes.
00034  *
00035  *  The texture images may be drawn in opaque, blended, or additive modes.
00036  *  They can have an additional color tint or alpha modulation applied to
00037  *  them, and may also be stretched with linear interpolation.
00038  *
00039  *  This API is designed to accelerate simple 2D operations. You may
00040  *  want more functionality such as polygons and particle effects and
00041  *  in that case you should use SDL's OpenGL/Direct3D support or one
00042  *  of the many good 3D engines.
00043  *
00044  *  These functions must be called from the main thread.
00045  *  See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995
00046  */
00047 
00048 #ifndef _SDL_render_h
00049 #define _SDL_render_h
00050 
00051 #include "SDL_stdinc.h"
00052 #include "SDL_rect.h"
00053 #include "SDL_video.h"
00054 
00055 #include "begin_code.h"
00056 /* Set up for C function definitions, even when using C++ */
00057 #ifdef __cplusplus
00058 extern "C" {
00059 #endif
00060 
00061 /**
00062  *  \brief Flags used when creating a rendering context
00063  */
00064 typedef enum
00065 {
00066     SDL_RENDERER_SOFTWARE = 0x00000001,         /**< The renderer is a software fallback */
00067     SDL_RENDERER_ACCELERATED = 0x00000002,      /**< The renderer uses hardware
00068                                                      acceleration */
00069     SDL_RENDERER_PRESENTVSYNC = 0x00000004,     /**< Present is synchronized
00070                                                      with the refresh rate */
00071     SDL_RENDERER_TARGETTEXTURE = 0x00000008     /**< The renderer supports
00072                                                      rendering to texture */
00073 } SDL_RendererFlags;
00074 
00075 /**
00076  *  \brief Information on the capabilities of a render driver or context.
00077  */
00078 typedef struct SDL_RendererInfo
00079 {
00080     const char *name;           /**< The name of the renderer */
00081     Uint32 flags;               /**< Supported ::SDL_RendererFlags */
00082     Uint32 num_texture_formats; /**< The number of available texture formats */
00083     Uint32 texture_formats[16]; /**< The available texture formats */
00084     int max_texture_width;      /**< The maximimum texture width */
00085     int max_texture_height;     /**< The maximimum texture height */
00086 } SDL_RendererInfo;
00087 
00088 /**
00089  *  \brief The access pattern allowed for a texture.
00090  */
00091 typedef enum
00092 {
00093     SDL_TEXTUREACCESS_STATIC,    /**< Changes rarely, not lockable */
00094     SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */
00095     SDL_TEXTUREACCESS_TARGET     /**< Texture can be used as a render target */
00096 } SDL_TextureAccess;
00097 
00098 /**
00099  *  \brief The texture channel modulation used in SDL_RenderCopy().
00100  */
00101 typedef enum
00102 {
00103     SDL_TEXTUREMODULATE_NONE = 0x00000000,     /**< No modulation */
00104     SDL_TEXTUREMODULATE_COLOR = 0x00000001,    /**< srcC = srcC * color */
00105     SDL_TEXTUREMODULATE_ALPHA = 0x00000002     /**< srcA = srcA * alpha */
00106 } SDL_TextureModulate;
00107 
00108 /**
00109  *  \brief Flip constants for SDL_RenderCopyEx
00110  */
00111 typedef enum
00112 {
00113     SDL_FLIP_NONE = 0x00000000,     /**< Do not flip */
00114     SDL_FLIP_HORIZONTAL = 0x00000001,    /**< flip horizontally */
00115     SDL_FLIP_VERTICAL = 0x00000002     /**< flip vertically */
00116 } SDL_RendererFlip;
00117 
00118 /**
00119  *  \brief A structure representing rendering state
00120  */
00121 struct SDL_Renderer;
00122 typedef struct SDL_Renderer SDL_Renderer;
00123 
00124 /**
00125  *  \brief An efficient driver-specific representation of pixel data
00126  */
00127 struct SDL_Texture;
00128 typedef struct SDL_Texture SDL_Texture;
00129 
00130 
00131 /* Function prototypes */
00132 
00133 /**
00134  *  \brief Get the number of 2D rendering drivers available for the current
00135  *         display.
00136  *
00137  *  A render driver is a set of code that handles rendering and texture
00138  *  management on a particular display.  Normally there is only one, but
00139  *  some drivers may have several available with different capabilities.
00140  *
00141  *  \sa SDL_GetRenderDriverInfo()
00142  *  \sa SDL_CreateRenderer()
00143  */
00144 extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
00145 
00146 /**
00147  *  \brief Get information about a specific 2D rendering driver for the current
00148  *         display.
00149  *
00150  *  \param index The index of the driver to query information about.
00151  *  \param info  A pointer to an SDL_RendererInfo struct to be filled with
00152  *               information on the rendering driver.
00153  *
00154  *  \return 0 on success, -1 if the index was out of range.
00155  *
00156  *  \sa SDL_CreateRenderer()
00157  */
00158 extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index,
00159                                                     SDL_RendererInfo * info);
00160 
00161 /**
00162  *  \brief Create a window and default renderer
00163  *
00164  *  \param width    The width of the window
00165  *  \param height   The height of the window
00166  *  \param window_flags The flags used to create the window
00167  *  \param window   A pointer filled with the window, or NULL on error
00168  *  \param renderer A pointer filled with the renderer, or NULL on error
00169  *
00170  *  \return 0 on success, or -1 on error
00171  */
00172 extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(
00173                                 int width, int height, Uint32 window_flags,
00174                                 SDL_Window **window, SDL_Renderer **renderer);
00175 
00176 
00177 /**
00178  *  \brief Create a 2D rendering context for a window.
00179  *
00180  *  \param window The window where rendering is displayed.
00181  *  \param index    The index of the rendering driver to initialize, or -1 to
00182  *                  initialize the first one supporting the requested flags.
00183  *  \param flags    ::SDL_RendererFlags.
00184  *
00185  *  \return A valid rendering context or NULL if there was an error.
00186  *
00187  *  \sa SDL_CreateSoftwareRenderer()
00188  *  \sa SDL_GetRendererInfo()
00189  *  \sa SDL_DestroyRenderer()
00190  */
00191 extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
00192                                                int index, Uint32 flags);
00193 
00194 /**
00195  *  \brief Create a 2D software rendering context for a surface.
00196  *
00197  *  \param surface The surface where rendering is done.
00198  *
00199  *  \return A valid rendering context or NULL if there was an error.
00200  *
00201  *  \sa SDL_CreateRenderer()
00202  *  \sa SDL_DestroyRenderer()
00203  */
00204 extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface);
00205 
00206 /**
00207  *  \brief Get the renderer associated with a window.
00208  */
00209 extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
00210 
00211 /**
00212  *  \brief Get information about a rendering context.
00213  */
00214 extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
00215                                                 SDL_RendererInfo * info);
00216 
00217 /**
00218  *  \brief Get the output size of a rendering context.
00219  */
00220 extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
00221                                                       int *w, int *h);
00222 
00223 /**
00224  *  \brief Create a texture for a rendering context.
00225  *
00226  *  \param renderer The renderer.
00227  *  \param format The format of the texture.
00228  *  \param access One of the enumerated values in ::SDL_TextureAccess.
00229  *  \param w      The width of the texture in pixels.
00230  *  \param h      The height of the texture in pixels.
00231  *
00232  *  \return The created texture is returned, or 0 if no rendering context was
00233  *          active,  the format was unsupported, or the width or height were out
00234  *          of range.
00235  *
00236  *  \sa SDL_QueryTexture()
00237  *  \sa SDL_UpdateTexture()
00238  *  \sa SDL_DestroyTexture()
00239  */
00240 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
00241                                                         Uint32 format,
00242                                                         int access, int w,
00243                                                         int h);
00244 
00245 /**
00246  *  \brief Create a texture from an existing surface.
00247  *
00248  *  \param renderer The renderer.
00249  *  \param surface The surface containing pixel data used to fill the texture.
00250  *
00251  *  \return The created texture is returned, or 0 on error.
00252  *
00253  *  \note The surface is not modified or freed by this function.
00254  *
00255  *  \sa SDL_QueryTexture()
00256  *  \sa SDL_DestroyTexture()
00257  */
00258 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface);
00259 
00260 /**
00261  *  \brief Query the attributes of a texture
00262  *
00263  *  \param texture A texture to be queried.
00264  *  \param format  A pointer filled in with the raw format of the texture.  The
00265  *                 actual format may differ, but pixel transfers will use this
00266  *                 format.
00267  *  \param access  A pointer filled in with the actual access to the texture.
00268  *  \param w       A pointer filled in with the width of the texture in pixels.
00269  *  \param h       A pointer filled in with the height of the texture in pixels.
00270  *
00271  *  \return 0 on success, or -1 if the texture is not valid.
00272  */
00273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
00274                                              Uint32 * format, int *access,
00275                                              int *w, int *h);
00276 
00277 /**
00278  *  \brief Set an additional color value used in render copy operations.
00279  *
00280  *  \param texture The texture to update.
00281  *  \param r       The red color value multiplied into copy operations.
00282  *  \param g       The green color value multiplied into copy operations.
00283  *  \param b       The blue color value multiplied into copy operations.
00284  *
00285  *  \return 0 on success, or -1 if the texture is not valid or color modulation
00286  *          is not supported.
00287  *
00288  *  \sa SDL_GetTextureColorMod()
00289  */
00290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
00291                                                    Uint8 r, Uint8 g, Uint8 b);
00292 
00293 
00294 /**
00295  *  \brief Get the additional color value used in render copy operations.
00296  *
00297  *  \param texture The texture to query.
00298  *  \param r         A pointer filled in with the current red color value.
00299  *  \param g         A pointer filled in with the current green color value.
00300  *  \param b         A pointer filled in with the current blue color value.
00301  *
00302  *  \return 0 on success, or -1 if the texture is not valid.
00303  *
00304  *  \sa SDL_SetTextureColorMod()
00305  */
00306 extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
00307                                                    Uint8 * r, Uint8 * g,
00308                                                    Uint8 * b);
00309 
00310 /**
00311  *  \brief Set an additional alpha value used in render copy operations.
00312  *
00313  *  \param texture The texture to update.
00314  *  \param alpha     The alpha value multiplied into copy operations.
00315  *
00316  *  \return 0 on success, or -1 if the texture is not valid or alpha modulation
00317  *          is not supported.
00318  *
00319  *  \sa SDL_GetTextureAlphaMod()
00320  */
00321 extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
00322                                                    Uint8 alpha);
00323 
00324 /**
00325  *  \brief Get the additional alpha value used in render copy operations.
00326  *
00327  *  \param texture The texture to query.
00328  *  \param alpha     A pointer filled in with the current alpha value.
00329  *
00330  *  \return 0 on success, or -1 if the texture is not valid.
00331  *
00332  *  \sa SDL_SetTextureAlphaMod()
00333  */
00334 extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
00335                                                    Uint8 * alpha);
00336 
00337 /**
00338  *  \brief Set the blend mode used for texture copy operations.
00339  *
00340  *  \param texture The texture to update.
00341  *  \param blendMode ::SDL_BlendMode to use for texture blending.
00342  *
00343  *  \return 0 on success, or -1 if the texture is not valid or the blend mode is
00344  *          not supported.
00345  *
00346  *  \note If the blend mode is not supported, the closest supported mode is
00347  *        chosen.
00348  *
00349  *  \sa SDL_GetTextureBlendMode()
00350  */
00351 extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
00352                                                     SDL_BlendMode blendMode);
00353 
00354 /**
00355  *  \brief Get the blend mode used for texture copy operations.
00356  *
00357  *  \param texture   The texture to query.
00358  *  \param blendMode A pointer filled in with the current blend mode.
00359  *
00360  *  \return 0 on success, or -1 if the texture is not valid.
00361  *
00362  *  \sa SDL_SetTextureBlendMode()
00363  */
00364 extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
00365                                                     SDL_BlendMode *blendMode);
00366 
00367 /**
00368  *  \brief Update the given texture rectangle with new pixel data.
00369  *
00370  *  \param texture   The texture to update
00371  *  \param rect      A pointer to the rectangle of pixels to update, or NULL to
00372  *                   update the entire texture.
00373  *  \param pixels    The raw pixel data.
00374  *  \param pitch     The number of bytes between rows of pixel data.
00375  *
00376  *  \return 0 on success, or -1 if the texture is not valid.
00377  *
00378  *  \note This is a fairly slow function.
00379  */
00380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
00381                                               const SDL_Rect * rect,
00382                                               const void *pixels, int pitch);
00383 
00384 /**
00385  *  \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
00386  *
00387  *  \param texture   The texture to update
00388  *  \param rect      A pointer to the rectangle of pixels to update, or NULL to
00389  *                   update the entire texture.
00390  *  \param Yplane    The raw pixel data for the Y plane.
00391  *  \param Ypitch    The number of bytes between rows of pixel data for the Y plane.
00392  *  \param Uplane    The raw pixel data for the U plane.
00393  *  \param Upitch    The number of bytes between rows of pixel data for the U plane.
00394  *  \param Vplane    The raw pixel data for the V plane.
00395  *  \param Vpitch    The number of bytes between rows of pixel data for the V plane.
00396  *
00397  *  \return 0 on success, or -1 if the texture is not valid.
00398  *
00399  *  \note You can use SDL_UpdateTexture() as long as your pixel data is
00400  *        a contiguous block of Y and U/V planes in the proper order, but
00401  *        this function is available if your pixel data is not contiguous.
00402  */
00403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
00404                                                  const SDL_Rect * rect,
00405                                                  const Uint8 *Yplane, int Ypitch,
00406                                                  const Uint8 *Uplane, int Upitch,
00407                                                  const Uint8 *Vplane, int Vpitch);
00408 
00409 /**
00410  *  \brief Lock a portion of the texture for write-only pixel access.
00411  *
00412  *  \param texture   The texture to lock for access, which was created with
00413  *                   ::SDL_TEXTUREACCESS_STREAMING.
00414  *  \param rect      A pointer to the rectangle to lock for access. If the rect
00415  *                   is NULL, the entire texture will be locked.
00416  *  \param pixels    This is filled in with a pointer to the locked pixels,
00417  *                   appropriately offset by the locked area.
00418  *  \param pitch     This is filled in with the pitch of the locked pixels.
00419  *
00420  *  \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING.
00421  *
00422  *  \sa SDL_UnlockTexture()
00423  */
00424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
00425                                             const SDL_Rect * rect,
00426                                             void **pixels, int *pitch);
00427 
00428 /**
00429  *  \brief Unlock a texture, uploading the changes to video memory, if needed.
00430  *
00431  *  \sa SDL_LockTexture()
00432  */
00433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
00434 
00435 /**
00436  * \brief Determines whether a window supports the use of render targets
00437  *
00438  * \param renderer The renderer that will be checked
00439  *
00440  * \return SDL_TRUE if supported, SDL_FALSE if not.
00441  */
00442 extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer);
00443 
00444 /**
00445  * \brief Set a texture as the current rendering target.
00446  *
00447  * \param renderer The renderer.
00448  * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target
00449  *
00450  * \return 0 on success, or -1 on error
00451  *
00452  *  \sa SDL_GetRenderTarget()
00453  */
00454 extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer,
00455                                                 SDL_Texture *texture);
00456 
00457 /**
00458  * \brief Get the current render target or NULL for the default render target.
00459  *
00460  * \return The current render target
00461  *
00462  *  \sa SDL_SetRenderTarget()
00463  */
00464 extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer);
00465 
00466 /**
00467  *  \brief Set device independent resolution for rendering
00468  *
00469  *  \param renderer The renderer for which resolution should be set.
00470  *  \param w      The width of the logical resolution
00471  *  \param h      The height of the logical resolution
00472  *
00473  *  This function uses the viewport and scaling functionality to allow a fixed logical
00474  *  resolution for rendering, regardless of the actual output resolution.  If the actual
00475  *  output resolution doesn't have the same aspect ratio the output rendering will be
00476  *  centered within the output display.
00477  *
00478  *  If the output display is a window, mouse events in the window will be filtered
00479  *  and scaled so they seem to arrive within the logical resolution.
00480  *
00481  *  \note If this function results in scaling or subpixel drawing by the
00482  *        rendering backend, it will be handled using the appropriate
00483  *        quality hints.
00484  *
00485  *  \sa SDL_RenderGetLogicalSize()
00486  *  \sa SDL_RenderSetScale()
00487  *  \sa SDL_RenderSetViewport()
00488  */
00489 extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h);
00490 
00491 /**
00492  *  \brief Get device independent resolution for rendering
00493  *
00494  *  \param renderer The renderer from which resolution should be queried.
00495  *  \param w      A pointer filled with the width of the logical resolution
00496  *  \param h      A pointer filled with the height of the logical resolution
00497  *
00498  *  \sa SDL_RenderSetLogicalSize()
00499  */
00500 extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h);
00501 
00502 /**
00503  *  \brief Set the drawing area for rendering on the current target.
00504  *
00505  *  \param renderer The renderer for which the drawing area should be set.
00506  *  \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target.
00507  *
00508  *  The x,y of the viewport rect represents the origin for rendering.
00509  *
00510  *  \return 0 on success, or -1 on error
00511  *
00512  *  \note If the window associated with the renderer is resized, the viewport is automatically reset.
00513  *
00514  *  \sa SDL_RenderGetViewport()
00515  *  \sa SDL_RenderSetLogicalSize()
00516  */
00517 extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer,
00518                                                   const SDL_Rect * rect);
00519 
00520 /**
00521  *  \brief Get the drawing area for the current target.
00522  *
00523  *  \sa SDL_RenderSetViewport()
00524  */
00525 extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
00526                                                    SDL_Rect * rect);
00527 
00528 /**
00529  *  \brief Set the clip rectangle for the current target.
00530  *
00531  *  \param renderer The renderer for which clip rectangle should be set.
00532  *  \param rect   A pointer to the rectangle to set as the clip rectangle, or
00533  *                NULL to disable clipping.
00534  *
00535  *  \return 0 on success, or -1 on error
00536  *
00537  *  \sa SDL_RenderGetClipRect()
00538  */
00539 extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer,
00540                                                   const SDL_Rect * rect);
00541 
00542 /**
00543  *  \brief Get the clip rectangle for the current target.
00544  *
00545  *  \param renderer The renderer from which clip rectangle should be queried.
00546  *  \param rect   A pointer filled in with the current clip rectangle, or
00547  *                an empty rectangle if clipping is disabled.
00548  *
00549  *  \sa SDL_RenderSetClipRect()
00550  */
00551 extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer,
00552                                                    SDL_Rect * rect);
00553 
00554 /**
00555  *  \brief Set the drawing scale for rendering on the current target.
00556  *
00557  *  \param renderer The renderer for which the drawing scale should be set.
00558  *  \param scaleX The horizontal scaling factor
00559  *  \param scaleY The vertical scaling factor
00560  *
00561  *  The drawing coordinates are scaled by the x/y scaling factors
00562  *  before they are used by the renderer.  This allows resolution
00563  *  independent drawing with a single coordinate system.
00564  *
00565  *  \note If this results in scaling or subpixel drawing by the
00566  *        rendering backend, it will be handled using the appropriate
00567  *        quality hints.  For best results use integer scaling factors.
00568  *
00569  *  \sa SDL_RenderGetScale()
00570  *  \sa SDL_RenderSetLogicalSize()
00571  */
00572 extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer,
00573                                                float scaleX, float scaleY);
00574 
00575 /**
00576  *  \brief Get the drawing scale for the current target.
00577  *
00578  *  \param renderer The renderer from which drawing scale should be queried.
00579  *  \param scaleX A pointer filled in with the horizontal scaling factor
00580  *  \param scaleY A pointer filled in with the vertical scaling factor
00581  *
00582  *  \sa SDL_RenderSetScale()
00583  */
00584 extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
00585                                                float *scaleX, float *scaleY);
00586 
00587 /**
00588  *  \brief Set the color used for drawing operations (Rect, Line and Clear).
00589  *
00590  *  \param renderer The renderer for which drawing color should be set.
00591  *  \param r The red value used to draw on the rendering target.
00592  *  \param g The green value used to draw on the rendering target.
00593  *  \param b The blue value used to draw on the rendering target.
00594  *  \param a The alpha value used to draw on the rendering target, usually
00595  *           ::SDL_ALPHA_OPAQUE (255).
00596  *
00597  *  \return 0 on success, or -1 on error
00598  */
00599 extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer,
00600                                            Uint8 r, Uint8 g, Uint8 b,
00601                                            Uint8 a);
00602 
00603 /**
00604  *  \brief Get the color used for drawing operations (Rect, Line and Clear).
00605  *
00606  *  \param renderer The renderer from which drawing color should be queried.
00607  *  \param r A pointer to the red value used to draw on the rendering target.
00608  *  \param g A pointer to the green value used to draw on the rendering target.
00609  *  \param b A pointer to the blue value used to draw on the rendering target.
00610  *  \param a A pointer to the alpha value used to draw on the rendering target,
00611  *           usually ::SDL_ALPHA_OPAQUE (255).
00612  *
00613  *  \return 0 on success, or -1 on error
00614  */
00615 extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
00616                                            Uint8 * r, Uint8 * g, Uint8 * b,
00617                                            Uint8 * a);
00618 
00619 /**
00620  *  \brief Set the blend mode used for drawing operations (Fill and Line).
00621  *
00622  *  \param renderer The renderer for which blend mode should be set.
00623  *  \param blendMode ::SDL_BlendMode to use for blending.
00624  *
00625  *  \return 0 on success, or -1 on error
00626  *
00627  *  \note If the blend mode is not supported, the closest supported mode is
00628  *        chosen.
00629  *
00630  *  \sa SDL_GetRenderDrawBlendMode()
00631  */
00632 extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer,
00633                                                        SDL_BlendMode blendMode);
00634 
00635 /**
00636  *  \brief Get the blend mode used for drawing operations.
00637  *
00638  *  \param renderer The renderer from which blend mode should be queried.
00639  *  \param blendMode A pointer filled in with the current blend mode.
00640  *
00641  *  \return 0 on success, or -1 on error
00642  *
00643  *  \sa SDL_SetRenderDrawBlendMode()
00644  */
00645 extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
00646                                                        SDL_BlendMode *blendMode);
00647 
00648 /**
00649  *  \brief Clear the current rendering target with the drawing color
00650  *
00651  *  This function clears the entire rendering target, ignoring the viewport.
00652  *
00653  *  \return 0 on success, or -1 on error
00654  */
00655 extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer);
00656 
00657 /**
00658  *  \brief Draw a point on the current rendering target.
00659  *
00660  *  \param renderer The renderer which should draw a point.
00661  *  \param x The x coordinate of the point.
00662  *  \param y The y coordinate of the point.
00663  *
00664  *  \return 0 on success, or -1 on error
00665  */
00666 extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer,
00667                                                 int x, int y);
00668 
00669 /**
00670  *  \brief Draw multiple points on the current rendering target.
00671  *
00672  *  \param renderer The renderer which should draw multiple points.
00673  *  \param points The points to draw
00674  *  \param count The number of points to draw
00675  *
00676  *  \return 0 on success, or -1 on error
00677  */
00678 extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer,
00679                                                  const SDL_Point * points,
00680                                                  int count);
00681 
00682 /**
00683  *  \brief Draw a line on the current rendering target.
00684  *
00685  *  \param renderer The renderer which should draw a line.
00686  *  \param x1 The x coordinate of the start point.
00687  *  \param y1 The y coordinate of the start point.
00688  *  \param x2 The x coordinate of the end point.
00689  *  \param y2 The y coordinate of the end point.
00690  *
00691  *  \return 0 on success, or -1 on error
00692  */
00693 extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer,
00694                                                int x1, int y1, int x2, int y2);
00695 
00696 /**
00697  *  \brief Draw a series of connected lines on the current rendering target.
00698  *
00699  *  \param renderer The renderer which should draw multiple lines.
00700  *  \param points The points along the lines
00701  *  \param count The number of points, drawing count-1 lines
00702  *
00703  *  \return 0 on success, or -1 on error
00704  */
00705 extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer,
00706                                                 const SDL_Point * points,
00707                                                 int count);
00708 
00709 /**
00710  *  \brief Draw a rectangle on the current rendering target.
00711  *
00712  *  \param renderer The renderer which should draw a rectangle.
00713  *  \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
00714  *
00715  *  \return 0 on success, or -1 on error
00716  */
00717 extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer,
00718                                                const SDL_Rect * rect);
00719 
00720 /**
00721  *  \brief Draw some number of rectangles on the current rendering target.
00722  *
00723  *  \param renderer The renderer which should draw multiple rectangles.
00724  *  \param rects A pointer to an array of destination rectangles.
00725  *  \param count The number of rectangles.
00726  *
00727  *  \return 0 on success, or -1 on error
00728  */
00729 extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer,
00730                                                 const SDL_Rect * rects,
00731                                                 int count);
00732 
00733 /**
00734  *  \brief Fill a rectangle on the current rendering target with the drawing color.
00735  *
00736  *  \param renderer The renderer which should fill a rectangle.
00737  *  \param rect A pointer to the destination rectangle, or NULL for the entire
00738  *              rendering target.
00739  *
00740  *  \return 0 on success, or -1 on error
00741  */
00742 extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer,
00743                                                const SDL_Rect * rect);
00744 
00745 /**
00746  *  \brief Fill some number of rectangles on the current rendering target with the drawing color.
00747  *
00748  *  \param renderer The renderer which should fill multiple rectangles.
00749  *  \param rects A pointer to an array of destination rectangles.
00750  *  \param count The number of rectangles.
00751  *
00752  *  \return 0 on success, or -1 on error
00753  */
00754 extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer,
00755                                                 const SDL_Rect * rects,
00756                                                 int count);
00757 
00758 /**
00759  *  \brief Copy a portion of the texture to the current rendering target.
00760  *
00761  *  \param renderer The renderer which should copy parts of a texture.
00762  *  \param texture The source texture.
00763  *  \param srcrect   A pointer to the source rectangle, or NULL for the entire
00764  *                   texture.
00765  *  \param dstrect   A pointer to the destination rectangle, or NULL for the
00766  *                   entire rendering target.
00767  *
00768  *  \return 0 on success, or -1 on error
00769  */
00770 extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
00771                                            SDL_Texture * texture,
00772                                            const SDL_Rect * srcrect,
00773                                            const SDL_Rect * dstrect);
00774 
00775 /**
00776  *  \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
00777  *
00778  *  \param renderer The renderer which should copy parts of a texture.
00779  *  \param texture The source texture.
00780  *  \param srcrect   A pointer to the source rectangle, or NULL for the entire
00781  *                   texture.
00782  *  \param dstrect   A pointer to the destination rectangle, or NULL for the
00783  *                   entire rendering target.
00784  *  \param angle    An angle in degrees that indicates the rotation that will be applied to dstrect
00785  *  \param center   A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done aroud dstrect.w/2, dstrect.h/2)
00786  *  \param flip     An SDL_RendererFlip value stating which flipping actions should be performed on the texture
00787  *
00788  *  \return 0 on success, or -1 on error
00789  */
00790 extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
00791                                            SDL_Texture * texture,
00792                                            const SDL_Rect * srcrect,
00793                                            const SDL_Rect * dstrect,
00794                                            const double angle,
00795                                            const SDL_Point *center,
00796                                            const SDL_RendererFlip flip);
00797 
00798 /**
00799  *  \brief Read pixels from the current rendering target.
00800  *
00801  *  \param renderer The renderer from which pixels should be read.
00802  *  \param rect   A pointer to the rectangle to read, or NULL for the entire
00803  *                render target.
00804  *  \param format The desired format of the pixel data, or 0 to use the format
00805  *                of the rendering target
00806  *  \param pixels A pointer to be filled in with the pixel data
00807  *  \param pitch  The pitch of the pixels parameter.
00808  *
00809  *  \return 0 on success, or -1 if pixel reading is not supported.
00810  *
00811  *  \warning This is a very slow operation, and should not be used frequently.
00812  */
00813 extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
00814                                                  const SDL_Rect * rect,
00815                                                  Uint32 format,
00816                                                  void *pixels, int pitch);
00817 
00818 /**
00819  *  \brief Update the screen with rendering performed.
00820  */
00821 extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer);
00822 
00823 /**
00824  *  \brief Destroy the specified texture.
00825  *
00826  *  \sa SDL_CreateTexture()
00827  *  \sa SDL_CreateTextureFromSurface()
00828  */
00829 extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
00830 
00831 /**
00832  *  \brief Destroy the rendering context for a window and free associated
00833  *         textures.
00834  *
00835  *  \sa SDL_CreateRenderer()
00836  */
00837 extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
00838 
00839 
00840 /**
00841  *  \brief Bind the texture to the current OpenGL/ES/ES2 context for use with
00842  *         OpenGL instructions.
00843  *
00844  *  \param texture  The SDL texture to bind
00845  *  \param texw     A pointer to a float that will be filled with the texture width
00846  *  \param texh     A pointer to a float that will be filled with the texture height
00847  *
00848  *  \return 0 on success, or -1 if the operation is not supported
00849  */
00850 extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh);
00851 
00852 /**
00853  *  \brief Unbind a texture from the current OpenGL/ES/ES2 context.
00854  *
00855  *  \param texture  The SDL texture to unbind
00856  *
00857  *  \return 0 on success, or -1 if the operation is not supported
00858  */
00859 extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);
00860 
00861 
00862 /* Ends C function definitions when using C++ */
00863 #ifdef __cplusplus
00864 }
00865 #endif
00866 #include "close_code.h"
00867 
00868 #endif /* _SDL_render_h */
00869 
00870 /* vi: set ts=4 sw=4 expandtab: */