Debug changes but wants to publish back... making a fork...
Dependencies: PixelArray WS2812 mbed
Fork of ChrisRGB-Ring by
main.cpp@0:6b847e039b3b, 2014-08-06 (annotated)
- Committer:
- chris
- Date:
- Wed Aug 06 09:34:24 2014 +0000
- Revision:
- 0:6b847e039b3b
- Child:
- 1:bf4d674d3692
First commit and publish;
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
chris | 0:6b847e039b3b | 1 | #include "mbed.h" |
chris | 0:6b847e039b3b | 2 | #include "WS2812.h" |
chris | 0:6b847e039b3b | 3 | #include "PixelArray.h" |
chris | 0:6b847e039b3b | 4 | |
chris | 0:6b847e039b3b | 5 | #define WS2812_BUF 60 |
chris | 0:6b847e039b3b | 6 | |
chris | 0:6b847e039b3b | 7 | WS2812 ws(p5,WS2812_BUF); |
chris | 0:6b847e039b3b | 8 | PixelArray px(WS2812_BUF); |
chris | 0:6b847e039b3b | 9 | |
chris | 0:6b847e039b3b | 10 | int main() |
chris | 0:6b847e039b3b | 11 | { |
chris | 0:6b847e039b3b | 12 | |
chris | 0:6b847e039b3b | 13 | ws.useII(2); // use per-pixel intensity scaling |
chris | 0:6b847e039b3b | 14 | |
chris | 0:6b847e039b3b | 15 | // set up the colours we want to draw with |
chris | 0:6b847e039b3b | 16 | int colorbuf[6] = {0x2f0000,0x2f2f00,0x002f00,0x002f2f,0x00002f,0x2f002f}; |
chris | 0:6b847e039b3b | 17 | |
chris | 0:6b847e039b3b | 18 | while(1) { |
chris | 0:6b847e039b3b | 19 | |
chris | 0:6b847e039b3b | 20 | // h is the starting point, incrementing makes the rendered buffer rotate |
chris | 0:6b847e039b3b | 21 | for (int h=0; h<60; h++) { |
chris | 0:6b847e039b3b | 22 | |
chris | 0:6b847e039b3b | 23 | // for each of the colours (j) write out 10 of them |
chris | 0:6b847e039b3b | 24 | // the pixel get written at the rotation offset, plus the colour*10, plus the colour position |
chris | 0:6b847e039b3b | 25 | // all modulus 60 so it wraps around |
chris | 0:6b847e039b3b | 26 | for (int i =0; i<6; i++) { |
chris | 0:6b847e039b3b | 27 | for (int j=0; j<10; j++) { |
chris | 0:6b847e039b3b | 28 | px.Set((h+(i*10)+j)%60,colorbuf[i]); |
chris | 0:6b847e039b3b | 29 | } |
chris | 0:6b847e039b3b | 30 | } |
chris | 0:6b847e039b3b | 31 | |
chris | 0:6b847e039b3b | 32 | // now all the colours are computed, add a fade effect |
chris | 0:6b847e039b3b | 33 | // compute and write the II value for each pixel |
chris | 0:6b847e039b3b | 34 | for (int j=0; j<60; j++) { |
chris | 0:6b847e039b3b | 35 | // px.SetI(pixel position, II value) |
chris | 0:6b847e039b3b | 36 | px.SetI( (h+j)%60, 0xf+(0xf*(j%10))); |
chris | 0:6b847e039b3b | 37 | } |
chris | 0:6b847e039b3b | 38 | |
chris | 0:6b847e039b3b | 39 | ws.write(px.getBuf()); // write out the buffer |
chris | 0:6b847e039b3b | 40 | wait(0.05); |
chris | 0:6b847e039b3b | 41 | } |
chris | 0:6b847e039b3b | 42 | } |
chris | 0:6b847e039b3b | 43 | } |