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Car.h

00001 //#ifndef _CAR_H_
00002 //#define _CAR_H_
00003 //
00004 //#include "mbed.h"
00005 //
00006 //
00007 //// The road is 100 meters long
00008 //#define ROADLENGTH 100
00009 //
00010 //// Update is running at 1000ms (1 second cycles)
00011 //#define TICK 1000
00012 //
00013 //class Car {
00014 //public:
00015 //    int position; // Position, in meters, of the car
00016 //    int speed;    // Speed, in meters, of the car to be used to update the position next Update
00017 //    int tick;     // tick to show time passed 5 ticks is an update to speed
00018 //    
00019 //    // Add any other needed public attributes 
00020 //    // ...
00021 //    // ...
00022 //        
00023 //    // Constructor for the Car class
00024 //    // Modify as necessary to provide the Car object with
00025 //    // access additional resources
00026 //    Car(int id);
00027 //    
00028 //    // Update the position and speed of the car in a 1 second loop
00029 //    void update();
00030 //    
00031 //    // Reset the position of the car to 0 and set the speed to the given speed
00032 //    void reset(int speed, int position);
00033 //    
00034 //    //
00035 //    int is_simulating();
00036 //
00037 //  
00038 //private:
00039 //    int id;         // Identifier so that we can distinguish between cars
00040 //    Thread* thread;  // Thread on which to run the car
00041 //    int simulation;
00042 //    
00043 //    void new_speed(void);
00044 //    void update_pos();
00045 //
00046 //    
00047 //    // Add any other needed private attributes
00048 //    // ...
00049 //    // ... 
00050 //};
00051 //#endif