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Car.h
00001 #ifndef _CAR_H_ 00002 #define _CAR_H_ 00003 00004 #include "mbed.h" 00005 00006 00007 // The road is 100 meters long 00008 #define ROADLENGTH 100 00009 00010 // Update is running at 1000ms (1 second cycles) 00011 #define TICK 1000 00012 00013 class Car { 00014 public: 00015 int position; // Position, in meters, of the car 00016 int speed; // Speed, in meters, of the car to be used to update the position next Update 00017 int tick; // tick to show time passed 5 ticks is an update to speed 00018 00019 // Add any other needed public attributes 00020 // ... 00021 // ... 00022 00023 // Constructor for the Car class 00024 // Modify as necessary to provide the Car object with 00025 // access additional resources 00026 Car(int id); 00027 00028 // Update the position and speed of the car in a 1 second loop 00029 void update(); 00030 00031 // Reset the position of the car to 0 and set the speed to the given speed 00032 void reset(int speed); 00033 00034 // 00035 int is_simulating(); 00036 00037 00038 private: 00039 int id; // Identifier so that we can distinguish between cars 00040 Thread* thread; // Thread on which to run the car 00041 int simulation; 00042 void new_speed(void); 00043 void update_pos(); 00044 00045 // Add any other needed private attributes 00046 // ... 00047 // ... 00048 }; 00049 #endif
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