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Diff: elasticLoop.h
- Revision:
- 4:f9d364f10335
- Parent:
- 1:a4050fee11f7
- Child:
- 12:0de9cd2bced5
diff -r b44ff6de81bd -r f9d364f10335 elasticLoop.h
--- a/elasticLoop.h Mon Apr 02 05:33:44 2012 +0000
+++ b/elasticLoop.h Wed Apr 04 10:05:25 2012 +0000
@@ -32,7 +32,7 @@
~elasticLoop();
// instantiation of the virtual methods of the base class (we don't need to append "virtual", but for clarity I do):
- void createBlob(int _id, ElasticLoopMode _elasticBlobMode, vector2D _initPos);
+ void createBlob(int _id, ElasticLoopMode _elasticBlobMode, vector2D _initPos, vector2D _initSpeed);
virtual void setRegionMotion(int mmix, int mmiy, int mmax, int mmay); // attention: initial position posX and posY should be inside this bounding box...
virtual void update(); // update dynamics of the mass loop
virtual void draw(void); // draw the blob (renders on the laser trajectory object lsdTrajectory from the base class, using the openGL laser renderer - not yet done).
@@ -91,7 +91,12 @@
float dampMotionMassesLoop;
float massAnchor;
float dampMotionAnchorMass;
-
+
+ // initial size, position and center-mass speed of the elastic loop:
+ float startRadius;
+ //vector2D startCenter; // this belongs to the base class
+ // vector2D startSpeed; // this belongs to base class
+
float interSpringK, interSpringRelax;
float centralSpringK, centralSpringRelax;
float factorLightForce;
