Alvaro Cassinelli / Mbed 2 deprecated skinGames_forktest

Dependencies:   mbed

Fork of scoreLight_Advanced by Alvaro Cassinelli

Revision:
0:345b3bc7a0ea
Child:
4:f9d364f10335
diff -r 000000000000 -r 345b3bc7a0ea soundSpot.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/soundSpot.cpp	Wed Mar 28 14:40:01 2012 +0000
@@ -0,0 +1,86 @@
+#include "soundSpot.h"
+
+// Constructor:
+soundSpot::soundSpot() { // by default, the child constructor call the parameterless default constructor (we could force another by doing: soundSpot::soundSpot : LivingSpot (params...) { ..}
+ 
+// DEFAULT sending mode will be all off:
+stopAllSending();
+resetAllSendingModes();
+
+initCommonVariables();
+}
+
+// IMPORTANT: the destructor of the base class is virtual, but it won't be implemented with the same name in the child class; therefore, it 
+// must be implemented in the base class (and it will be called when using delete of the child, first the delete child, then delete base)
+soundSpot::~soundSpot() {
+}
+    
+void soundSpot::setColor(char c) {
+    blobColor=0x07&c; // we will use the first three bits to set the RGB colors.
+}
+
+void soundSpot::initCommonVariables() {
+   firstTimeNoTouch=true;
+    // randomForce.set(1,0);// first time there won't be any force, or random force
+    // randomForce=randomForce.getRotatedDeg(1.0*(rand()%360));
+    // randomForce.normalize();
+
+    noTouchedCounter=0;
+    wallCounter=0;
+    blobWallCollision=false;
+    //slidingDirection=true; //  (will change when touching wall)
+    
+     render=true;
+     standByMode=false;
+}
+
+ void soundSpot::resetAllSendingModes() {
+  // RESET SENDING DATA:
+ // (a) anchor mass data: 
+  sendingAnchorPosition=false;
+  sendingAnchorForce=false; // this is the total force on the anchor mass, not just the recentering force
+  sendingAnchorTouchWall=false;
+  // (b) data from blob points:
+  sendingLoopPositions=true;
+  sendingLoopForces=false;// this is not just the forces from light, but all the forces in each particle
+  sendingLoopForcesLight=false;// forces only from light
+  sendingLoopRegions=false; // from this we can detect "hits"
+  sendingLoopTouchWall=false;
+  // (c) Blob geometry:
+  sendingBlobArea=false;
+  sendingBlobNormals=false;
+  sendingBlobAngles=false; // redundant with sendingBlobNormals, but simplified (only angle of normal)
+  // (d) Light sensing statistics: 
+  sendingBlobMaxMin=false;
+  sendingLightForce=false; // the total light force
+  sendingTouched=false;
+  // (e) Recentering vector: (note: redundant with sendingLightForce, IF the correction angle is known). 
+  sendingRecenteringVector=false;
+  sendingRecenteringAngle=false;
+  sendingRecenteringNorm=false;
+ }
+
+ void soundSpot::stopAllSending() {
+ // STOP HARDWARE SENDING MODE (per spot):
+ sendSerial=false;
+ sendOSC=true;
+ }
+  
+ void soundSpot::sendData(void) { // send data common to all kind of blobs 
+    // send common things:
+    // .. TO DO
+    
+    // Send data specific to the derived class:
+    sendDataSpecific(); // this will depend on the kind of blob
+} 
+  
+  
+  
+// this should be called AFTER the number of points on the lsdTrajectory has been fixed. 
+void soundSpot::setDelayMirrors(int delay) {
+    delayMirrorSamples=bluePrint.scafold.size()-delay;
+}
+
+
+
+