just a test

Dependencies:   mbed

Fork of scoreLight_Advanced by Alvaro Cassinelli

Revision:
31:5f039cbddee8
Parent:
30:d8af03f01cd4
Child:
32:52273c3291fe
--- a/rigidLoop.h	Fri Sep 21 10:02:35 2012 +0000
+++ b/rigidLoop.h	Sun Sep 23 10:11:43 2012 +0000
@@ -8,7 +8,9 @@
 
 using namespace std;
 
-enum RigidLoopMode {SPOT_FOLLOWING, SPOT_TRACK, SPOT_GHOST, SPOT_PACMAN, SPOT_BOUNCING, SPOT_AIR_HOCKEY, SPOT_LORENTZ_FORCE, SPOT_TEST};
+enum RigidLoopMode {SPOT_FOLLOWING,  SPOT_GHOST, SPOT_PACMAN, SPOT_BOUNCING, SPOT_AIR_HOCKEY, SPOT_LORENTZ_FORCE, 
+                    SPOT_TEST, SPOT_TRACK, SPOT_TRACK_DOT,
+                    EXPLOSION};
 
 class rigidLoop : public soundSpot  {
 
@@ -21,12 +23,18 @@
     // instantiation of the virtual methods of the base class (we don't need to append "virtual", but for clarity I do):
     void createBlob(int _id, RigidLoopMode _rigidBlobMode, vector2Df _initPos, vector2Df _initSpeed);
     virtual void setRegionMotion(float mmix, float mmiy, float mmax, float mmay); // attention: initial position posX and posY should be inside this bounding box...
-    virtual void update();  // update dynamics of the mass loop   
+    virtual void update(vector2Df referencePos);  // update dynamics of the mass loop   
     virtual void draw(void);  // draw the blob (renders on the laser trajectory object lsdTrajectory from the base class, using the openGL laser renderer - not yet done).
     virtual void computeBoundingBox();
     virtual void sendDataSpecific(void);
     virtual void speedFactor(float speedfactor);
-       
+    
+    virtual void explosion(); // not very nice programming style, it should be a MODE instead or something like that. 
+    virtual vector2Df getCenter();
+    virtual void resetPositionSpeed() {centerMass.setInitialCondition(startCenter, startSpeed);};
+    virtual void setPositionSpeed(vector2Df _pos, vector2Df _spe) {centerMass.setInitialCondition(_pos, _spe);};
+   
+   
     // methods that are new to this class (not in base class): 
     void initSizeBlob(int _numPoints);
     void createLoopFromScafold(void); // this is much simpler than the elastic blob (here, we only need to add a central mass)