A reverse delay to help with the study of reverse speech
Fork of Reverseguitar20kcutoff by
Diff: main.cpp
- Revision:
- 0:8eeac881ada0
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Mon May 30 15:31:21 2011 +0000 @@ -0,0 +1,73 @@ +#include <mbed.h> + +// Boolean types +#define TRUE 1 +#define FALSE 0 + +/* ADC for the microphone/input, DAC for the speaker/output */ +AnalogIn mic(p19); +AnalogOut speaker(p18); + +// Allocate a buffer to be used for the audio recording +static const size_t BufferSize = 15 * 1024; +static unsigned short Buffer[BufferSize]; + + +int main(void) +{ + unsigned short ReadSample = 0xFFFF; + // Indices to track where the playback and recording should take place in the + // audio buffer. The recording can occur one sample behind the current playback + // index since it is no longer required. + int Index = 0; + // Reverse the direction the buffer is walked between each iteration to save memory + int Direction = 1; + // Have audio to playback + int Playback = FALSE; + // The amount of data to be recorded before starting reverse playback + // NOTE: Probably want this to be configured at runtime via a knob, etc. + int ChunkSize = BufferSize; + + // Infinite loop of recording and reverse playback + for (;;) + { + unsigned short PlaySample; + + // Slow down the sampling rate so that it doesn't exceed 20kHz + wait_us(50); + + // Read out the sample from the buffer to be played back + if (Playback) + { + PlaySample = Buffer[Index]; + speaker.write_u16(PlaySample); + } + + // Obtain current audio sample from the A/D converter. + ReadSample = mic.read_u16(); + + // Record the sample into the buffer right where a space was freed up from the PlaySample read above + Buffer[Index] = ReadSample; + + // Increment the buffer pointer + Index += Direction; + + // Check to see if the chunk has been filled + if (Index < 0) + { + // Now have a chunk to be played back + Playback = TRUE; + // Reverse the direction of playback and recording + Direction *= -1; + Index = 0; + } + else if (Index >= ChunkSize) + { + // Now have a chunk to be played back + Playback = TRUE; + // Reverse the direction of playback and recording + Direction *= -1; + Index = ChunkSize - 1; + } + } +} \ No newline at end of file