Retro game that let's the player steer a ball through a hole filled maze. Has multiple levels of increasing difficulty.

Dependencies:   LCD_ST7735 MusicEngine RETRO_BallsAndThings mbed

Ball and Holes

In this game I attempted to create somewhat natural movement of the ball by implementing gravity and friction which combined over time determine the speed of the ball. Playing with the settings (aka. the magic numbers) that are spread out all over game.cpp, gives different effects, such as an icy, rough or liquid-like surface.

It took some time to figure out how to post my very first youtube video. Sorry for the shaky recording. Trying to record the video with my phone while playing the game in one hand was quite challenging, but here it is;

The left and right buttons are used to cheat: restart the current or go to the next level. Up and down control the game-tick. During game-play the robot-button shows the accelerator graph and the ship-button mutes the sound.

BTW. If your ball happens to get stuck, tilting the console in the opposite direction will set it free. For sake of argument: these magnetic wall-ends are in the words of Bob Ross "a happy accident". Since there is no specific code for it, others might call it a bug. As it results in more interesting game-play, I didn't attempt to fix it, but left a comment for those who dare to look at the mess I call code.

Committer:
maxint
Date:
Wed Feb 04 13:10:36 2015 +0000
Revision:
3:ca8b21da67dc
Parent:
2:d4de5a5866fe
somehow this version fails. Too much ram usage?

Who changed what in which revision?

UserRevisionLine numberNew contents of line
maxint 0:87ab172a74b4 1 #pragma once
maxint 0:87ab172a74b4 2 #include "mbed.h"
maxint 0:87ab172a74b4 3
maxint 0:87ab172a74b4 4 #include "Color565.h"
maxint 1:c1ee4c699517 5 #include "font_OEM.h"
maxint 0:87ab172a74b4 6 #include "LCD_ST7735.h"
maxint 0:87ab172a74b4 7
maxint 0:87ab172a74b4 8 #include "Shapes.h"
maxint 0:87ab172a74b4 9 #include "Vector.h"
maxint 0:87ab172a74b4 10 #include "Physics.h"
maxint 0:87ab172a74b4 11
maxint 0:87ab172a74b4 12 class Paddle
maxint 0:87ab172a74b4 13 {
maxint 0:87ab172a74b4 14 public:
maxint 1:c1ee4c699517 15 Paddle(LCD_ST7735* pDisp);
maxint 0:87ab172a74b4 16 Paddle(LCD_ST7735* pDisp, int nX, int nY, int nWidth, int nHeight);
maxint 1:c1ee4c699517 17 void initialize(int nX, int nY, int nWidth, int nHeight);
maxint 0:87ab172a74b4 18
maxint 0:87ab172a74b4 19
maxint 0:87ab172a74b4 20 void move(Vector vDiff);
maxint 0:87ab172a74b4 21 void checkBoundary(Rectangle rBoundary);
maxint 2:d4de5a5866fe 22 bool hasChanged();
maxint 0:87ab172a74b4 23
maxint 0:87ab172a74b4 24 void clearPrev();
maxint 0:87ab172a74b4 25 void clear();
maxint 0:87ab172a74b4 26 void draw();
maxint 3:ca8b21da67dc 27 void redraw(bool fForceDraw=false);
maxint 0:87ab172a74b4 28
maxint 0:87ab172a74b4 29 Position pos;
maxint 0:87ab172a74b4 30 Dimension dim;
maxint 0:87ab172a74b4 31 Vector vSpeed;
maxint 0:87ab172a74b4 32
maxint 0:87ab172a74b4 33
maxint 0:87ab172a74b4 34
maxint 0:87ab172a74b4 35 private:
maxint 0:87ab172a74b4 36 LCD_ST7735* pDisp;
maxint 0:87ab172a74b4 37 };