swag
Dependencies: Motor Servo mbed_tictactoe
main.cpp
- Committer:
- mattsims12
- Date:
- 2015-10-26
- Revision:
- 4:6342714f3bc3
- Parent:
- 3:317e06586628
- Child:
- 5:e6f9086e0730
File content as of revision 4:6342714f3bc3:
/* Matthew Sims and Ryan Limjoco Robot that plays you in tic tac toe Shorr 1001 */ #include "mbed.h" #include "Motor.h" #include "Servo.h" #include "Timer.h" DigitalIn in[]= {p16,p17,p18,p19,p20,p15}; DigitalOut lights[]= {p5,p6,p7,p8,p11}; Timer timer; Motor m(p25,p27,p28); Servo twist(p22); Servo drop(p21); int board[3][3]; int xglobal,yglobal; //Used to get 2 ints out of tworow int xprev,yprev,xstart,ystart; //Record Player's Previous move and the starting move of the ai //Function Prototypes int winner(); //Checks winner and returns who won void player(int chip); //Player picks space void ai(int chip,int difficulty); //Ai picks space int turn(); //Determines the turn number(useful for difficulty 4) bool tworow(); //Checks for 2 in a row(for ai) void perfectplace(); //Picks best spot to put a chip for difficulty 4 void playerpc(int chip); //PC input for easier testing void monitorout(); //Sisplays the board in tera term for testing purposes void placechip(int x, int y); //Moves robot to place chip int main() { timer.start(); //Starts timer for the random seed twist.calibrate(.0009,90); drop.calibrate(.0009,90); twist=.75; drop=.8; //Initialize board to -1 for(int i=0; i<=2; i++) { for(int j=0; j<=2; j++) { board[i][j]=-1; } } //User Selects Difficulty printf("Select Difficulty\n"); int difficulty; scanf("%d",&difficulty); /* while(in[0]+in[1]+in[2]+in[3]!=1) { } if(in[0]==1) difficulty=1; else if(in[1]==1) difficulty=2; else if(in[2]==1) difficulty=3; else if(in[3]==1) difficulty=4; lights[difficulty-1]=1; */ //Random Seed timer.stop(); srand(timer.read_us()); //Pick who is x's and who is o's (0=o,1=x) int playerchip,aichip; playerchip=rand()%2; if(playerchip==0) { aichip=1; lights[4]=1; } else { aichip=0; } //Loops of turns until someone wins or a tie if(playerchip==1) { printf("You go first\n"); //player(playerchip); playerpc(playerchip); } while(true) { ai(aichip,difficulty); if(winner()!=-1) break; //player(playerchip); playerpc(playerchip); } //Operates LED's based on winner int w=winner(); printf("Winner:%d\n",w); lights[difficulty-1]=0; lights[4]=0; if(winner()==playerchip) { //Light Boucnes back and forth if player wins while(1) { for(int i=0; i<=4; i++) { lights[i]=1; wait(.2); } for(int i=4; i>=0; i--) { lights[i]=0; wait(.2); } } } else if(winner()==aichip) { while(1) { //All lights blink if ai wins for(int i=0; i<=4; i++) { lights[i]=!lights[i]; } wait(.25); } } else { for(int i=0; i<=4; i++) { //Lights turn on solid if tue lights[i]=1; } } } //Checks to see if someone won int winner() { int winner=-1; //Horizontal and Vertical check for(int i=0; i<=2; i++) { if(board[i][0]==board[i][1] && board[i][0]==board[i][2] && board[i][0]!=-1) winner=board[i][0]; if(board[0][i]==board[1][i] && board[0][i]==board[2][i] && board[0][i]!=-1) winner=board[0][i]; } //Diagonal Checks if(board[0][0]==board[1][1] && board[0][0]==board[2][2] && board[0][0]!=-1) winner=board[0][0]; if(board[0][2]==board[1][1] && board[0][2]==board[2][0] && board[0][2]!=-1) winner=board[0][2]; return(winner); } //Player inputs using the switches until they pick an empty space void player(int chip) { int x=-1; int y=-1; do { if(in[0]+in[1]+in[2]==1 && in[3]+in[4]+in[5]==1) { if(in[0]==1) x=0; else if(in[1]==1) x=1; else if(in[2]==1) x=2; if(in[3]==1) y=0; else if(in[4]==1) y=1; else if(in[5]==1) y=2; } } while(board[x][y]!=-1); board[x][y]=chip; xprev=x; yprev=y; monitorout(); //placechip(x,y); } //Counts filled spaces to determine how many turns have passed int turn() { int turn=9; for(int i=0; i<=2; i++) { for(int j=0; j<=2; j++) { if(board[i][j]==-1) turn--; } } return turn; } //Easy randomly picks any empty space on the board void ai(int chip,int difficulty) { int x,y; if(difficulty!=4) { do { x=rand()%2; y=rand()%2; } while(board[x][y]!=-1); if(difficulty==2 || difficulty==3) { //Middle difficulties have a random chance of not blocking if(tworow()) { if((difficulty==2 && rand()%10<8) || difficulty==3) { //Sometimes doesn't notice two in a row x=xglobal; y=yglobal; } } } } else { perfectplace(); x=xglobal; y=yglobal; } //placechip(x,y); board[x][y]=chip; monitorout(); } bool tworow() { int x,y; //Vertical and horizontals for(int i=0; i<=2; i++) { if(board[0][i]==board[1][i] && board[2][i]==-1) { x=2; y=i; //board[2][i] } else if(board[1][i]==board[2][i] && board[0][i]==-1) { x=0; y=i; //board[0][i] } else if(board[0][i]==board[2][i] && board[1][i]==-1) { x=1; y=i; //board[1][i] } else if(board[i][0]==board[i][1] && board[i][2]==-1) { x=i; y=2; //board[i][2] } else if(board[i][1]==board[i][2] && board[i][0]==-1) { x=i; y=0; //board[i][0] } else if(board[i][0]==board[i][2] && board[i][1]==-1) { x=i; y=1; //board[i][1] } else if(board[0][0]==board[1][1] && board[2][2]==-1) { //Diagonals x=2; y=2; //board[2][2] } else if(board[1][1]==board[2][2] && board[0][0]==-1) { x=0; y=0; //board[0][0] } else if(board[0][0]==board[2][2] && board[1][1]==-1) { x=1; y=1; //board[1][1] } else if(board[0][2]==board[1][1] && board[2][0]==-1) { x=2; y=0; //board[2][0] } else if(board[1][1]==board[2][0] && board[0][2]==-1) { x=0; y=2; //board[0][2] } else if(board[0][2]==board[2][0] && board[1][1]==-1) { x=1; y=1; //board[1][1] } } if(x!=-1 && y!=-1) { //Returns true if there are 2 in a row xglobal=x; yglobal=y; return true; } else { return false; } } void perfectplace() { int x,y; if(turn()==0) { //Places in a random corner if first x=(rand()%2)*2; //Picks either 0 or 2 y=(rand()%2)*2; xstart=x; ystart=y; } else if(turn()==1) { if(xprev!=1 && yprev!=1) { //If player takes corner, ai takes center x=1; y=1; } else if(xprev==1 && yprev==1) { //If player takes center, ai takes a corner x=(rand()%2)*2; //Picks either 0 or 2 y=(rand()%2)*2; } else { //If player takes edge, ai takes spot in either same row or col if(xprev==1) { x=rand()%3; if(x==xprev) { do { y=rand()%3; } while(y==yprev); } else { y=yprev; } } else { y=rand()%3; if(y==yprev) { do { x=rand()%3; } while(x==xprev); } else { x=xprev; } } } } else if(turn()==2) { if(xprev==1 && yprev==1) { //If user places in middle, any open spot leads to tie do { x=rand()%3; y=rand()%3; } while(board[x][y]!=-1); } else if((xprev==1 ||yprev==1) && (xprev!=xstart && yprev!=ystart)) { //Opposite edge if(xprev-xstart==2 || xprev-xstart==-2) { y=ystart; if(yprev+ystart==1) x=2; else x=0; } else { x=xstart; if(xprev+xstart==1) y=2; else y=0; } } else if((xprev==1 || yprev==1) && (xprev==xstart || yprev==ystart)) { //Adjascent edge if(xprev==xstart) { do { x=rand()%3; y=rand()%3; } while(((ystart!=y) && (xstart==x)) || (x==1 && y==1)); } else { do { x=rand()%3; y=rand()%3; } while(((xstart!=x) && (ystart==y)) || (x==1 && y==1)); } } else if((xprev-xstart==2 || xprev-xstart==-2) && (yprev-ystart==2 || yprev-ystart==-2)) { //Opposite Corner do { x=(rand()%2)*2; y=(rand()%2)*2; } while(board[x][y]!=-1); } else { //Adjascent Corner if(xprev==xstart) { do { x=rand()%3; y=rand()%3; } while((ystart==y && xstart!=x) || (yprev==y && (yprev-y==2 || yprev-y==-2))); } else { do { x=rand()%3; y=rand()%3; } while((xstart==x && ystart!=y) || (xprev==x && (xprev-x==2 || xprev-x==-2))); } } } else { //For turns 3+ If there are not 2 in a row, place in a random place unless the center is empty do { x=rand()%3; y=rand()%3; } while(board[x][y]!=-1); if(board[1][1]==-1) { x=1; y=1; } xglobal=x; yglobal=y; tworow(); } } void monitorout() { for(int i = 0; i < 3; i++) { for(int j = 0; j < 3; j++) { printf("%d ", board[i][j]); } printf("\n"); } printf("\n\n"); } void playerpc(int chip) { int x,y; do { printf("Enter x coordinate\n"); scanf("%d",&x); printf("Enter y coordinate\n"); scanf("%d",&y); } while(board[x][y]!=-1); board[x][y]=chip; xprev=x; yprev=y; monitorout(); } void placechip(int x,int y) { drop=.8; //Base position twist=.75; //Roll to correct x if(x!=0) { m.speed(-.4); wait(.25); if(x==2) wait(.15); } m.speed(0.0); //Twist to correct y if(y==0) twist=1.0; else if(y==1) twist=.75; else twist=.5; wait(.25); //Drop a Chip drop=.5; wait(.1); drop=.8; wait(.25); twist=.75; //Roll back to origin if(x!=0) { m.speed(.5); wait(.25); if(x==2) wait(.15); } m.speed(0.0); wait(5); }