Martin Werluschnig
/
MicroMouse
MicroMouse
Diff: main.cpp
- Revision:
- 0:5206be262f16
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Thu Nov 15 18:05:16 2018 +0000 @@ -0,0 +1,142 @@ + +#include "mbed.h" +#include "Serial_HL.h" +#include "Bertl14.h" +#include "BertlObjects.h" + +// main=2^0 LS ENC 2^2 +BusOut boardPow(p30, P1_6, P1_7); + +// ls5 nur beim Betrl15 +// AnalogInHL ls1(p18), ls2(p16), ls3(p19), ls4(p17); // B14 + +AnalogInHL ls1(p18), ls2(p16), ls3(p20), ls4(p19), ls5(p17); // B15 + +//Funktionen +void ForewardUntilXing(); +void NinetyDegreesLeft(); +void CorrectToRight(); +void CorrectToLeft(); +bool CheckLeftSensor(); +bool CheckLeftFrontSensor(); +bool CheckRightSensor(); +bool CheckRightFrontSensor(); + +//globale Variablen +int SensorLeft = 0; +int SensorFrontLeft = 0; +int SensorRight = 0; +int SensorFrontRight = 0; + + +int main(void) +{ + boardPow=3; wait_ms(10); + InitBertl(); + pex.useISR=0; leds=9; + pex.ClearLeds(); + + + while(1) + { + ForewardUntilXing(); + NinetyDegreesLeft(); + } +} + + +void ForewardUntilXing() +{ + while (CheckLeftFrontSensor() != 1 && CheckLeftSensor() != 1) + { + mL.SetPow(0.3); mR.SetPow(0.3);//geradeaus + if(/*SensorLeft (zu weit Links)*/) + { + CorrectToRight(); + } + else if(/*SensorRight (zu weit Rechts)*/) + { + CorrectToLeft(); + } + } +} + + +void NinetyDegreesLeft() +{ + for (int i = 0; i <= 10; i++) + { + mL.SetPow(0.3); mR.SetPow(0.1);//Linkskurve + wait_ms(100); + } + +} + + +bool CheckLeftSensor() +{ + if (SensorLeft > 0) + { + return 1; + } + else + { + return 0; + } +} + + + +bool CheckLeftFrontSensor() +{ + if (SensorFrontLeft > 0) + { + return 1; + } + else + { + return 0; + } +} + + +bool CheckRightSensor() +{ + if (SensorRight > 0) + { + return 1; + } + else + { + return 0; + } +} + + +bool CheckRightFrontSensor() +{ + if (SensorFrontRight > 0) + { + return 1; + } + else + { + return 0; + } +} + + +void CorrectToLeft() +{ + mL.SetPow(0.3); mR.SetPow(0.1);//nach links + wait_ms(100); + mL.SetPow(0.3); mR.SetPow(0.3);//wieder geradeaus +} + + +void CorrectToRight() +{ + mL.SetPow(0.1); mR.SetPow(0.3);//nach rechts + wait_ms(100); + mL.SetPow(0.3); mR.SetPow(0.3);//wieder geradeaus +}