This library is designed to create and run state graphs. It supports hierarchical states and parallel states execution.
StateMachineLib/source/State.cpp
- Committer:
- martin13
- Date:
- 2021-02-02
- Revision:
- 4:22b4462fcb26
- Parent:
- 0:f4fdca2c4c67
File content as of revision 4:22b4462fcb26:
//////////////////////////////////////////////////////////////////////////////// // Copyright Rottor SAS 2017 // All rigths reserved. // // File Name : State.cpp // Authors : Martin Matignon // // If you find any bug or if you have any question please contact // Martin Matignon <martin.matignon@rottor.fr> // Nicolas Forestier <nicolas.forestier@rottor.fr> // //////////////////////////////////////////////////////////////////////////////// #include "State.h" bool preempt_flag = false; const char* State::SUCCEDED = "SUCCEDED"; const char* State::ABORTED = "ABORTED"; const char* State::PREEMPTED = "PREEMPTED"; State::State(const char* uuid, StateType_t type): m_uuid(uuid), m_type(type), m_preempt(false), m_outcome(NULL) { /* Empty */ } void State::setUUID(const char* uuid){ m_uuid = uuid; } const char* State::getUUID(){ return m_uuid; } void State::setType(State::StateType_t type){ m_type = type; } State::StateType_t State::getType(){ return m_type; } void State::_onParallelExecute(){ m_outcome = onExecute(); } const char* State::getOutcome(){ return m_outcome; } void State::preempt(){ preempt_flag = true; } bool State::isPreempted(){ return preempt_flag; }