Rtos API example

Committer:
marcozecchini
Date:
Sat Feb 23 12:13:36 2019 +0000
Revision:
0:9fca2b23d0ba
final commit

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marcozecchini 0:9fca2b23d0ba 1 ## The equeue library ##
marcozecchini 0:9fca2b23d0ba 2
marcozecchini 0:9fca2b23d0ba 3 The equeue library is designed as a simple but powerful library for scheduling
marcozecchini 0:9fca2b23d0ba 4 events on composable queues.
marcozecchini 0:9fca2b23d0ba 5
marcozecchini 0:9fca2b23d0ba 6 ``` c
marcozecchini 0:9fca2b23d0ba 7 #include "equeue.h"
marcozecchini 0:9fca2b23d0ba 8 #include <stdio.h>
marcozecchini 0:9fca2b23d0ba 9
marcozecchini 0:9fca2b23d0ba 10 int main() {
marcozecchini 0:9fca2b23d0ba 11 // creates a queue with space for 32 basic events
marcozecchini 0:9fca2b23d0ba 12 equeue_t queue;
marcozecchini 0:9fca2b23d0ba 13 equeue_create(&queue, 32*EQUEUE_EVENT_SIZE);
marcozecchini 0:9fca2b23d0ba 14
marcozecchini 0:9fca2b23d0ba 15 // events can be simple callbacks
marcozecchini 0:9fca2b23d0ba 16 equeue_call(&queue, print, "called immediately");
marcozecchini 0:9fca2b23d0ba 17 equeue_call_in(&queue, 2000, print, "called in 2 seconds");
marcozecchini 0:9fca2b23d0ba 18 equeue_call_every(&queue, 1000, print, "called every 1 seconds");
marcozecchini 0:9fca2b23d0ba 19
marcozecchini 0:9fca2b23d0ba 20 // events are executed in equeue_dispatch
marcozecchini 0:9fca2b23d0ba 21 equeue_dispatch(&queue, 3000);
marcozecchini 0:9fca2b23d0ba 22
marcozecchini 0:9fca2b23d0ba 23 print("called after 3 seconds");
marcozecchini 0:9fca2b23d0ba 24
marcozecchini 0:9fca2b23d0ba 25 equeue_destroy(&queue);
marcozecchini 0:9fca2b23d0ba 26 }
marcozecchini 0:9fca2b23d0ba 27 ```
marcozecchini 0:9fca2b23d0ba 28
marcozecchini 0:9fca2b23d0ba 29 The equeue library can be used as a normal event loop, or it can be
marcozecchini 0:9fca2b23d0ba 30 backgrounded on a single hardware timer or even another event loop. It
marcozecchini 0:9fca2b23d0ba 31 is both thread and irq safe, and provides functions for easily composing
marcozecchini 0:9fca2b23d0ba 32 multiple queues.
marcozecchini 0:9fca2b23d0ba 33
marcozecchini 0:9fca2b23d0ba 34 The equeue library can act as a drop-in scheduler, provide synchronization
marcozecchini 0:9fca2b23d0ba 35 between multiple threads, or just act as a mechanism for moving events
marcozecchini 0:9fca2b23d0ba 36 out of interrupt contexts.
marcozecchini 0:9fca2b23d0ba 37
marcozecchini 0:9fca2b23d0ba 38 ## Documentation ##
marcozecchini 0:9fca2b23d0ba 39
marcozecchini 0:9fca2b23d0ba 40 The in-depth documentation on specific functions can be found in
marcozecchini 0:9fca2b23d0ba 41 [equeue.h](equeue.h).
marcozecchini 0:9fca2b23d0ba 42
marcozecchini 0:9fca2b23d0ba 43 The core of the equeue library is the `equeue_t` type which represents a
marcozecchini 0:9fca2b23d0ba 44 single event queue, and the `equeue_dispatch` function which runs the equeue,
marcozecchini 0:9fca2b23d0ba 45 providing the context for executing events.
marcozecchini 0:9fca2b23d0ba 46
marcozecchini 0:9fca2b23d0ba 47 On top of this, `equeue_call`, `equeue_call_in`, and `equeue_call_every`
marcozecchini 0:9fca2b23d0ba 48 provide easy methods for posting events to execute in the context of the
marcozecchini 0:9fca2b23d0ba 49 `equeue_dispatch` function.
marcozecchini 0:9fca2b23d0ba 50
marcozecchini 0:9fca2b23d0ba 51 ``` c
marcozecchini 0:9fca2b23d0ba 52 #include "equeue.h"
marcozecchini 0:9fca2b23d0ba 53 #include "game.h"
marcozecchini 0:9fca2b23d0ba 54
marcozecchini 0:9fca2b23d0ba 55 equeue_t queue;
marcozecchini 0:9fca2b23d0ba 56 struct game game;
marcozecchini 0:9fca2b23d0ba 57
marcozecchini 0:9fca2b23d0ba 58 // button_isr may be in interrupt context
marcozecchini 0:9fca2b23d0ba 59 void button_isr(void) {
marcozecchini 0:9fca2b23d0ba 60 equeue_call(&queue, game_button_update, &game);
marcozecchini 0:9fca2b23d0ba 61 }
marcozecchini 0:9fca2b23d0ba 62
marcozecchini 0:9fca2b23d0ba 63 // a simple user-interface framework
marcozecchini 0:9fca2b23d0ba 64 int main() {
marcozecchini 0:9fca2b23d0ba 65 equeue_create(&queue, 4096);
marcozecchini 0:9fca2b23d0ba 66 game_create(&game);
marcozecchini 0:9fca2b23d0ba 67
marcozecchini 0:9fca2b23d0ba 68 // call game_screen_udpate at 60 Hz
marcozecchini 0:9fca2b23d0ba 69 equeue_call_every(&queue, 1000/60, game_screen_update, &game);
marcozecchini 0:9fca2b23d0ba 70
marcozecchini 0:9fca2b23d0ba 71 // dispatch forever
marcozecchini 0:9fca2b23d0ba 72 equeue_dispatch(&queue, -1);
marcozecchini 0:9fca2b23d0ba 73 }
marcozecchini 0:9fca2b23d0ba 74 ```
marcozecchini 0:9fca2b23d0ba 75
marcozecchini 0:9fca2b23d0ba 76 In addition to simple callbacks, an event can be manually allocated with
marcozecchini 0:9fca2b23d0ba 77 `equeue_alloc` and posted with `equeue_post` to allow passing an arbitrary
marcozecchini 0:9fca2b23d0ba 78 amount of context to the execution of the event. This memory is allocated out
marcozecchini 0:9fca2b23d0ba 79 of the equeue's buffer, and dynamic memory can be completely avoided.
marcozecchini 0:9fca2b23d0ba 80
marcozecchini 0:9fca2b23d0ba 81 The equeue allocator is designed to minimize jitter in interrupt contexts as
marcozecchini 0:9fca2b23d0ba 82 well as avoid memory fragmentation on small devices. The allocator achieves
marcozecchini 0:9fca2b23d0ba 83 both constant-runtime and zero-fragmentation for fixed-size events, however
marcozecchini 0:9fca2b23d0ba 84 grows linearly as the quantity of differently-sized allocations increases.
marcozecchini 0:9fca2b23d0ba 85
marcozecchini 0:9fca2b23d0ba 86 ``` c
marcozecchini 0:9fca2b23d0ba 87 #include "equeue.h"
marcozecchini 0:9fca2b23d0ba 88
marcozecchini 0:9fca2b23d0ba 89 equeue_t queue;
marcozecchini 0:9fca2b23d0ba 90
marcozecchini 0:9fca2b23d0ba 91 // arbitrary data can be moved to a different context
marcozecchini 0:9fca2b23d0ba 92 int enet_consume(void *buffer, int size) {
marcozecchini 0:9fca2b23d0ba 93 if (size > 512) {
marcozecchini 0:9fca2b23d0ba 94 size = 512;
marcozecchini 0:9fca2b23d0ba 95 }
marcozecchini 0:9fca2b23d0ba 96
marcozecchini 0:9fca2b23d0ba 97 void *data = equeue_alloc(&queue, 512);
marcozecchini 0:9fca2b23d0ba 98 memcpy(data, buffer, size);
marcozecchini 0:9fca2b23d0ba 99 equeue_post(&queue, handle_data_elsewhere, data);
marcozecchini 0:9fca2b23d0ba 100
marcozecchini 0:9fca2b23d0ba 101 return size;
marcozecchini 0:9fca2b23d0ba 102 }
marcozecchini 0:9fca2b23d0ba 103 ```
marcozecchini 0:9fca2b23d0ba 104
marcozecchini 0:9fca2b23d0ba 105 Additionally, in-flight events can be cancelled with `equeue_cancel`. Events
marcozecchini 0:9fca2b23d0ba 106 are given unique ids on post, allowing safe cancellation of expired events.
marcozecchini 0:9fca2b23d0ba 107
marcozecchini 0:9fca2b23d0ba 108 ``` c
marcozecchini 0:9fca2b23d0ba 109 #include "equeue.h"
marcozecchini 0:9fca2b23d0ba 110
marcozecchini 0:9fca2b23d0ba 111 equeue_t queue;
marcozecchini 0:9fca2b23d0ba 112 int sonar_value;
marcozecchini 0:9fca2b23d0ba 113 int sonar_timeout_id;
marcozecchini 0:9fca2b23d0ba 114
marcozecchini 0:9fca2b23d0ba 115 void sonar_isr(int value) {
marcozecchini 0:9fca2b23d0ba 116 equeue_cancel(&queue, sonar_timeout_id);
marcozecchini 0:9fca2b23d0ba 117 sonar_value = value;
marcozecchini 0:9fca2b23d0ba 118 }
marcozecchini 0:9fca2b23d0ba 119
marcozecchini 0:9fca2b23d0ba 120 void sonar_timeout(void *) {
marcozecchini 0:9fca2b23d0ba 121 sonar_value = -1;
marcozecchini 0:9fca2b23d0ba 122 }
marcozecchini 0:9fca2b23d0ba 123
marcozecchini 0:9fca2b23d0ba 124 void sonar_read(void) {
marcozecchini 0:9fca2b23d0ba 125 sonar_timeout_id = equeue_call_in(&queue, 300, sonar_timeout, 0);
marcozecchini 0:9fca2b23d0ba 126 sonar_start();
marcozecchini 0:9fca2b23d0ba 127 }
marcozecchini 0:9fca2b23d0ba 128 ```
marcozecchini 0:9fca2b23d0ba 129
marcozecchini 0:9fca2b23d0ba 130 From an architectural standpoint, event queues easily align with module
marcozecchini 0:9fca2b23d0ba 131 boundaries, where internal state can be implicitly synchronized through
marcozecchini 0:9fca2b23d0ba 132 event dispatch.
marcozecchini 0:9fca2b23d0ba 133
marcozecchini 0:9fca2b23d0ba 134 On platforms where multiple threads are unavailable, multiple modules
marcozecchini 0:9fca2b23d0ba 135 can use independent event queues and still be composed through the
marcozecchini 0:9fca2b23d0ba 136 `equeue_chain` function.
marcozecchini 0:9fca2b23d0ba 137
marcozecchini 0:9fca2b23d0ba 138 ``` c
marcozecchini 0:9fca2b23d0ba 139 #include "equeue.h"
marcozecchini 0:9fca2b23d0ba 140
marcozecchini 0:9fca2b23d0ba 141 // run a simultaneous localization and mapping loop in one queue
marcozecchini 0:9fca2b23d0ba 142 struct slam {
marcozecchini 0:9fca2b23d0ba 143 equeue_t queue;
marcozecchini 0:9fca2b23d0ba 144 };
marcozecchini 0:9fca2b23d0ba 145
marcozecchini 0:9fca2b23d0ba 146 void slam_create(struct slam *s, equeue_t *target) {
marcozecchini 0:9fca2b23d0ba 147 equeue_create(&s->queue, 4096);
marcozecchini 0:9fca2b23d0ba 148 equeue_chain(&s->queue, target);
marcozecchini 0:9fca2b23d0ba 149 equeue_call_every(&s->queue, 100, slam_filter);
marcozecchini 0:9fca2b23d0ba 150 }
marcozecchini 0:9fca2b23d0ba 151
marcozecchini 0:9fca2b23d0ba 152 // run a sonar with it's own queue
marcozecchini 0:9fca2b23d0ba 153 struct sonar {
marcozecchini 0:9fca2b23d0ba 154 equeue_t equeue;
marcozecchini 0:9fca2b23d0ba 155 struct slam *slam;
marcozecchini 0:9fca2b23d0ba 156 };
marcozecchini 0:9fca2b23d0ba 157
marcozecchini 0:9fca2b23d0ba 158 void sonar_create(struct sonar *s, equeue_t *target) {
marcozecchini 0:9fca2b23d0ba 159 equeue_create(&s->queue, 64);
marcozecchini 0:9fca2b23d0ba 160 equeue_chain(&s->queue, target);
marcozecchini 0:9fca2b23d0ba 161 equeue_call_in(&s->queue, 5, sonar_update, s);
marcozecchini 0:9fca2b23d0ba 162 }
marcozecchini 0:9fca2b23d0ba 163
marcozecchini 0:9fca2b23d0ba 164 // all of the above queues can be combined into a single thread of execution
marcozecchini 0:9fca2b23d0ba 165 int main() {
marcozecchini 0:9fca2b23d0ba 166 equeue_t queue;
marcozecchini 0:9fca2b23d0ba 167 equeue_create(&queue, 1024);
marcozecchini 0:9fca2b23d0ba 168
marcozecchini 0:9fca2b23d0ba 169 struct sonar s1, s2, s3;
marcozecchini 0:9fca2b23d0ba 170 sonar_create(&s1, &queue);
marcozecchini 0:9fca2b23d0ba 171 sonar_create(&s2, &queue);
marcozecchini 0:9fca2b23d0ba 172 sonar_create(&s3, &queue);
marcozecchini 0:9fca2b23d0ba 173
marcozecchini 0:9fca2b23d0ba 174 struct slam slam;
marcozecchini 0:9fca2b23d0ba 175 slam_create(&slam, &queue);
marcozecchini 0:9fca2b23d0ba 176
marcozecchini 0:9fca2b23d0ba 177 // dispatches events from all of the modules
marcozecchini 0:9fca2b23d0ba 178 equeue_dispatch(&queue, -1);
marcozecchini 0:9fca2b23d0ba 179 }
marcozecchini 0:9fca2b23d0ba 180 ```
marcozecchini 0:9fca2b23d0ba 181
marcozecchini 0:9fca2b23d0ba 182 ## Platform ##
marcozecchini 0:9fca2b23d0ba 183
marcozecchini 0:9fca2b23d0ba 184 The equeue library has a minimal porting layer that is flexible depending
marcozecchini 0:9fca2b23d0ba 185 on the requirements of the underlying platform. Platform specific declarations
marcozecchini 0:9fca2b23d0ba 186 and more information can be found in [equeue_platform.h](equeue_platform.h).
marcozecchini 0:9fca2b23d0ba 187
marcozecchini 0:9fca2b23d0ba 188 ## Tests ##
marcozecchini 0:9fca2b23d0ba 189
marcozecchini 0:9fca2b23d0ba 190 The equeue library uses a set of local tests based on the posix implementation.
marcozecchini 0:9fca2b23d0ba 191
marcozecchini 0:9fca2b23d0ba 192 Runtime tests are located in [tests.c](tests/tests.c):
marcozecchini 0:9fca2b23d0ba 193
marcozecchini 0:9fca2b23d0ba 194 ``` bash
marcozecchini 0:9fca2b23d0ba 195 make test
marcozecchini 0:9fca2b23d0ba 196 ```
marcozecchini 0:9fca2b23d0ba 197
marcozecchini 0:9fca2b23d0ba 198 Profiling tests based on rdtsc are located in [prof.c](tests/prof.c):
marcozecchini 0:9fca2b23d0ba 199
marcozecchini 0:9fca2b23d0ba 200 ``` bash
marcozecchini 0:9fca2b23d0ba 201 make prof
marcozecchini 0:9fca2b23d0ba 202 ```
marcozecchini 0:9fca2b23d0ba 203
marcozecchini 0:9fca2b23d0ba 204 To make profiling results more tangible, the profiler also supports percentage
marcozecchini 0:9fca2b23d0ba 205 comparison with previous runs:
marcozecchini 0:9fca2b23d0ba 206 ``` bash
marcozecchini 0:9fca2b23d0ba 207 make prof | tee results.txt
marcozecchini 0:9fca2b23d0ba 208 cat results.txt | make prof
marcozecchini 0:9fca2b23d0ba 209 ```
marcozecchini 0:9fca2b23d0ba 210