USBDevice library fork to add multi-function (e.g. Keyboard(HID) + Virtual COM Port(CDC)) usb support.
Fork of USBDevice by
USBMSD/USBMSD.h
- Committer:
- samux
- Date:
- 2012-07-17
- Revision:
- 1:80ab0d068708
- Child:
- 7:f8f057664123
File content as of revision 1:80ab0d068708:
/* Copyright (c) 2010-2011 mbed.org, MIT License * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or * substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef USBMSD_H #define USBMSD_H /* These headers are included for child class. */ #include "USBEndpoints.h" #include "USBDescriptor.h" #include "USBDevice_Types.h" #include "USBDevice.h" /** * USBMSD class: generic class in order to use all kinds of blocks storage chip * * Introduction * * The USBMSD implements the MSD protocol. It permits to access a memory chip (flash, sdcard,...) * from a computer over USB. But this class doesn't work standalone, you need to subclass this class * and define virtual functions which are called in USBMSD. * * How to use this class with your chip ? * * You have to inherit and define some pure virtual functions (mandatory step): * - virtual int disk_read(char * data, int block): function to read a block * - virtual int disk_write(const char * data, int block): function to write a block * - virtual int disk_initialize(): function to initialize the memory * - virtual int disk_sectors(): return the number of blocks * - virtual int disk_size(): return the memory size * - virtual int disk_status(): return the status of the storage chip (0: OK, 1: not initialized, 2: no medium in the drive, 4: write protection) * * All functions names are compatible with the fat filesystem library. So you can imagine using your own class with * USBMSD and the fat filesystem library in the same program. Just be careful because there are two different parts which * will access the sd card. You can do a master/slave system using the disk_status method. * * Once these functions defined, you can call connect() (at the end of the constructor of your class for instance) * of USBMSD to connect your mass storage device. connect() will first call disk_status() to test the status of the disk. * If disk_status() returns 1 (disk not initialized), then disk_initialize() is called. After this step, connect() will collect information * such as the number of blocks and the memory size. */ class USBMSD: public USBDevice { public: /** * Constructor * * @param vendor_id Your vendor_id * @param product_id Your product_id * @param product_release Your preoduct_release */ USBMSD(uint16_t vendor_id = 0x0703, uint16_t product_id = 0x0104, uint16_t product_release = 0x0001); /** * Connect the USB MSD device. Establish disk initialization before really connect the device. * * @returns true if successful */ bool connect(); protected: /* * read a block on a storage chip * * @param data pointer where will be stored read data * @param block block number * @returns 0 if successful */ virtual int disk_read(char * data, int block) = 0; /* * write a block on a storage chip * * @param data data to write * @param block block number * @returns 0 if successful */ virtual int disk_write(const char * data, int block) = 0; /* * Disk initilization */ virtual int disk_initialize() = 0; /* * Return the number of blocks * * @returns number of blocks */ virtual int disk_sectors() = 0; /* * Return memory size * * @returns memory size */ virtual int disk_size() = 0; /* * To check the status of the storage chip * * @returns status: 0: OK, 1: disk not initialized, 2: no medium in the drive, 4: write protected */ virtual int disk_status() = 0; /* * Get string product descriptor * * @returns pointer to the string product descriptor */ virtual uint8_t * stringIproductDesc(); /* * Get string interface descriptor * * @returns pointer to the string interface descriptor */ virtual uint8_t * stringIinterfaceDesc(); /* * Get configuration descriptor * * @returns pointer to the configuration descriptor */ virtual uint8_t * configurationDesc(); /* * Callback called when a packet is received */ virtual bool EP2_OUT_callback(); /* * Callback called when a packet has been sent */ virtual bool EP2_IN_callback(); /* * Set configuration of device. Add endpoints */ virtual bool USBCallback_setConfiguration(uint8_t configuration); /* * Callback called to process class specific requests */ virtual bool USBCallback_request(); private: // MSC Bulk-only Stage enum Stage { READ_CBW, // wait a CBW ERROR, // error PROCESS_CBW, // process a CBW request SEND_CSW, // send a CSW WAIT_CSW, // wait that a CSW has been effectively sent }; // Bulk-only CBW typedef __packed struct { uint32_t Signature; uint32_t Tag; uint32_t DataLength; uint8_t Flags; uint8_t LUN; uint8_t CBLength; uint8_t CB[16]; } CBW; // Bulk-only CSW typedef __packed struct { uint32_t Signature; uint32_t Tag; uint32_t DataResidue; uint8_t Status; } CSW; //state of the bulk-only state machine Stage stage; // current CBW CBW cbw; // CSW which will be sent CSW csw; // addr where will be read or written data uint32_t addr; // length of a reading or writing uint32_t length; // memory OK (after a memoryVerify) bool memOK; // cache in RAM before writing in memory. Useful also to read a block. uint8_t * page; int BlockSize; int MemorySize; int BlockCount; void CBWDecode(uint8_t * buf, uint16_t size); void sendCSW (void); bool inquiryRequest (void); bool write (uint8_t * buf, uint16_t size); bool readFormatCapacity(); bool readCapacity (void); bool infoTransfer (void); void memoryRead (void); bool modeSense6 (void); void testUnitReady (void); bool requestSense (void); void memoryVerify (uint8_t * buf, uint16_t size); void memoryWrite (uint8_t * buf, uint16_t size); void reset(); void fail(); }; #endif