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ili9163lcd.h
- Committer:
- morita
- Date:
- 2014-06-14
- Revision:
- 0:c0be4e018a09
- Child:
- 1:b64c81071d96
File content as of revision 0:c0be4e018a09:
/** * @file ili9163lcd.h * @brief ILI9163 128x128 LCD Driver (Header file) * * This code has been ported from the ili9163lcd library for mbed * made by Jun Morita. * Source form <http://files.noccylabs.info/lib430/liblcd/ili9163lcd_8c.html> * * This code has been ported from the ili9163lcd library for avr made * by Simon Inns, to run on a msp430. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * * @author Jun Morita (iccraft) * @author Simon Inns <simon.inns@gmail.com> * @author Christopher Vagnetoft (NoccyLabs) * @copyright (C) 2012 Simon Inns * @copyright parts (C) 2012 NoccyLabs */ #ifndef ILI9163LCD_H_ #define ILI9163LCD_H_ // Definitions for control lines (port C) #define LCD_WR (1 << 2) #define LCD_RS (1 << 4) #define LCD_RD (1 << 5) #define LCD_CS (1 << 6) #define LCD_RESET (1 << 7) // Screen orientation defines: // 0 = Ribbon at top // 1 = Ribbon at left // 2 = Ribbon at right // 3 = Ribbon at bottom #define LCD_ORIENTATION0 0 #define LCD_ORIENTATION1 96 #define LCD_ORIENTATION2 160 #define LCD_ORIENTATION3 192 // ILI9163 LCD Controller Commands #define NOP 0x00 #define SOFT_RESET 0x01 #define GET_RED_CHANNEL 0x06 #define GET_GREEN_CHANNEL 0x07 #define GET_BLUE_CHANNEL 0x08 #define GET_PIXEL_FORMAT 0x0C #define GET_POWER_MODE 0x0A #define GET_ADDRESS_MODE 0x0B #define GET_DISPLAY_MODE 0x0D #define GET_SIGNAL_MODE 0x0E #define GET_DIAGNOSTIC_RESULT 0x0F #define ENTER_SLEEP_MODE 0x10 #define EXIT_SLEEP_MODE 0x11 #define ENTER_PARTIAL_MODE 0x12 #define ENTER_NORMAL_MODE 0x13 #define EXIT_INVERT_MODE 0x20 #define ENTER_INVERT_MODE 0x21 #define SET_GAMMA_CURVE 0x26 #define SET_DISPLAY_OFF 0x28 #define SET_DISPLAY_ON 0x29 #define SET_COLUMN_ADDRESS 0x2A #define SET_PAGE_ADDRESS 0x2B #define WRITE_MEMORY_START 0x2C #define WRITE_LUT 0x2D #define READ_MEMORY_START 0x2E #define SET_PARTIAL_AREA 0x30 #define SET_SCROLL_AREA 0x33 #define SET_TEAR_OFF 0x34 #define SET_TEAR_ON 0x35 #define SET_ADDRESS_MODE 0x36 #define SET_SCROLL_START 0X37 #define EXIT_IDLE_MODE 0x38 #define ENTER_IDLE_MODE 0x39 #define SET_PIXEL_FORMAT 0x3A #define WRITE_MEMORY_CONTINUE 0x3C #define READ_MEMORY_CONTINUE 0x3E #define SET_TEAR_SCANLINE 0x44 #define GET_SCANLINE 0x45 #define READ_ID1 0xDA #define READ_ID2 0xDB #define READ_ID3 0xDC #define FRAME_RATE_CONTROL1 0xB1 #define FRAME_RATE_CONTROL2 0xB2 #define FRAME_RATE_CONTROL3 0xB3 #define DISPLAY_INVERSION 0xB4 #define SOURCE_DRIVER_DIRECTION 0xB7 #define GATE_DRIVER_DIRECTION 0xB8 #define POWER_CONTROL1 0xC0 #define POWER_CONTROL2 0xC1 #define POWER_CONTROL3 0xC2 #define POWER_CONTROL4 0xC3 #define POWER_CONTROL5 0xC4 #define VCOM_CONTROL1 0xC5 #define VCOM_CONTROL2 0xC6 #define VCOM_OFFSET_CONTROL 0xC7 #define WRITE_ID4_VALUE 0xD3 #define NV_MEMORY_FUNCTION1 0xD7 #define NV_MEMORY_FUNCTION2 0xDE #define POSITIVE_GAMMA_CORRECT 0xE0 #define NEGATIVE_GAMMA_CORRECT 0xE1 #define GAM_R_SEL 0xF2 // Macros and in-lines: // Translates a 3 byte RGB value into a 2 byte value for the LCD (values should be 0-31) inline uint16_t decodeRgbValue(uint8_t r, uint8_t g, uint8_t b) { return (b << 11) | (g << 6) | (r); } // This routine takes a row number from 0 to 20 and // returns the x coordinate on the screen (0-127) to make // it easy to place text inline uint8_t lcdTextX(uint8_t x) { return x*6; } // This routine takes a column number from 0 to 20 and // returns the y coordinate on the screen (0-127) to make // it easy to place text inline uint8_t lcdTextY(uint8_t y) { return y*8; } // LCD function prototypes void lcdReset(void); void lcdWriteCommand(uint8_t address); void lcdWriteParameter(uint8_t parameter); void lcdWriteData(uint8_t dataByte1, uint8_t dataByte2); void lcdInitialise(uint8_t orientation); void lcdClearDisplay(uint16_t colour); void lcdPlot(uint8_t x, uint8_t y, uint16_t colour); void lcdLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t colour); void lcdRectangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t colour); void lcdFilledRectangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t colour); void lcdCircle(int16_t xCentre, int16_t yCentre, int16_t radius, uint16_t colour); void lcdPutCh(unsigned char character, uint8_t x, uint8_t y, uint16_t fgColour, uint16_t bgColour); void lcdPutS(const char *string, uint8_t x, uint8_t y, uint16_t fgColour, uint16_t bgColour); #endif /* ILI9163LCD_H_ */