Library to drive a pair of Adafruit 16x8 led matrices (powered by Adafruit LED Backpack) rotated end to end and stuck together to make a larger matrix.
Dependencies: Adafruit_LEDBackpack
Dependents: Adafruit_LEDBackpack_32x8_App RubeGoldberg
Adafruit_32x8matrix.cpp
- Committer:
- maclobdell
- Date:
- 2017-06-28
- Revision:
- 0:acc3c726ffe3
- Child:
- 1:ed6764fbda54
File content as of revision 0:acc3c726ffe3:
#include "mbed.h" #include "Adafruit_32x8matrix.h" Adafruit_32x8matrix::Adafruit_32x8matrix(I2C *i2c, uint8_t i2c_addr, uint8_t i2c_addr2, uint8_t rotation, uint8_t rotation2, uint8_t brightness) : _i2c(*i2c), _matrix(&_i2c), _matrix2(&_i2c), _i2c_addr(i2c_addr), _i2c_addr2(i2c_addr2), _rotation(rotation), _rotation2(rotation2), _brightness(brightness) { _matrix2.begin(_i2c_addr2); _matrix2.setBrightness(_brightness); _matrix2.setRotation(_rotation2); _matrix2.clear(); _matrix2.writeDisplay(); _matrix.begin(_i2c_addr); _matrix.setBrightness(_brightness); _matrix.setRotation(_rotation); _matrix.clear(); _matrix.writeDisplay(); } void Adafruit_32x8matrix::scrollText(char * buffer, uint8_t buf_len, uint8_t speed) { // code inspired by LOLShield library int xoff=31;// set offset to the right end of the screen - must be signed for(int i=0; i< (31 + buf_len*6 +10); i++){ //scrolling loop for(int j=0; j<buf_len; j++){ //loop over all of the chars in the text if(xoff > 15){ _matrix2.drawChar(xoff + j*6 - 16, 0, buffer[j], 1, 0, 1); }else { _matrix.drawChar(xoff + j*6, 0, buffer[j], 1, 0, 1); _matrix2.drawChar(xoff + j*6 - 16, 0, buffer[j], 1, 0, 1); } } xoff--; // decrement x offset _matrix.writeDisplay(); _matrix2.writeDisplay(); Thread::wait(1000/speed); _matrix.clear(); _matrix2.clear(); } } void Adafruit_32x8matrix::showText(char * buffer, uint8_t buf_len, uint8_t speed) { for(int j=0; j<buf_len; j++){ //loop over all of the chars in the text _matrix.drawChar(j*6, 0, buffer[j], 1, 0, 1); _matrix2.drawChar(j*6 - 16, 0, buffer[j], 1, 0, 1); } _matrix.writeDisplay(); _matrix2.writeDisplay(); Thread::wait(1000/speed); _matrix.clear(); _matrix2.clear(); }