The classic dueling tanks game for mbed.
Dependencies: 4DGL-uLCD-SE DRV2605 EthernetInterface Game_Synchronizer MMA8452 SDFileSystem SparkfunAnalogJoystick mbed-rtos mbed wave_player
Fork of 2035_Tanks_Shell by
Tank/tank.h
- Committer:
- macenzofan
- Date:
- 2017-03-13
- Revision:
- 28:8dbb85f35be6
- Parent:
- 23:77049670cae6
File content as of revision 28:8dbb85f35be6:
#ifndef TANK_H__ #define TANK_H__ // This class describes a tank. You may need to add // additional member variables (and maybe even member functions) // to draw your super cool new tank. class Tank { public: int x, y; // Keep track of your tank's position. int w; // Tank width. int h; // Tank height. int tank_color; // Tank color. Duh :) float barrel_theta; // Barrel angle. int barrel_length; // Length of the barrel. int wheel_rad; // Radius of the wheels. // Construct a tank given its starting position (sx, sy), // its width and height, and its color. Tank(int sx, int sy, int width, int height, int color); // Calculate the bounding box of your tank for collision checking. int min_x(void); int min_y(void); int max_x(void); int max_y(void); // Calculate the position of the end of the barrel. void barrel_end(int* bx, int* by); // Reposition the tank! void reposition(int dx, int dy, float dtheta); // Draw the tank! void draw(); }; #endif