The classic dueling tanks game for mbed.
Dependencies: 4DGL-uLCD-SE DRV2605 EthernetInterface Game_Synchronizer MMA8452 SDFileSystem SparkfunAnalogJoystick mbed-rtos mbed wave_player
Fork of 2035_Tanks_Shell by
main.cpp
- Committer:
- jford38
- Date:
- 2015-10-12
- Revision:
- 3:3ddefff03cb2
- Parent:
- 2:c358ad9aedc4
- Child:
- 4:d8bd8b41468d
File content as of revision 3:3ddefff03cb2:
// THIS GUY LISTENS AND REPEATS. CLIENT. MASTER. // (It doesn't make sense, I know.) #include "mbed.h" #include "two_player.h" uLCD_2P uLCD(p28,p27,p26, PLAYER1); // serial tx, serial rx, reset pin; int main (void) { int* buttons; pc.printf("\033[2J\033[0;0H"); pc.printf("I'm alive! Player 1\n"); uLCD.init(); pc.printf("Initialized...\n"); while(1) { uLCD.cls(); uLCD.background_color(0xAB); uLCD.line(1,1,2,2, 0xAB); uLCD.circle(10,10,100, 0xAB); //uLCD.filled_circle(4,4,10, 0xAB); //uLCD.triangle(1,1, 2,2, 0,3, 0xAB); //uLCD.rectangle(0,0, 1,1, 0xAB); //uLCD.filled_rectangle(1,1, 2,2, 0xAB); //uLCD.pixel(40, 40, 0xAB); //uLCD.pen_size(4); uLCD.update(); buttons = uLCD.get_button_state(); pc.printf("Button State: %x %x %x %x %x\n", buttons[0], buttons[1], buttons[2], buttons[3], buttons[4]); wait(1); //pc.printf("\033[2J\033[0;0H"); } }