IM315を用いてDS2(PS2コントローラー)を扱うライブラリ
Diff: IM315.cpp
- Revision:
- 0:06c265b1fbd1
- Child:
- 1:9ad38dad969c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/IM315.cpp Mon Apr 04 06:15:23 2022 +0000 @@ -0,0 +1,125 @@ +#include "IM315.hpp" + +IM315::IM315(PinName TX, PinName RX){ + i = 0; + len = 17; + val = 0x3a; + data = new unsigned char[len]; + DATA = new unsigned char[8]; + _pc = new Serial(USBTX, USBRX); + dev = new Serial(TX, RX); + dev -> baud(19200); + _pc -> baud(9600); + dev -> printf("SRST\r\n"); + dev -> attach(callback(this,&IM315::get),Serial::RxIrq); +} + +IM315::IM315(PinName TX, PinName RX, int baud){ + i = 0; + len = 17; + val = 0x3a; + data = new unsigned char[len]; + DATA = new unsigned char[8]; + _pc = new Serial(USBTX, USBRX); + dev = new Serial(TX, RX); + dev -> baud(19200); + _pc -> baud(baud); + dev -> attach(callback(this,&IM315::get),Serial::RxIrq); +} + +void IM315::get(){ + if(dev -> readable()){ + data[i] = dev -> getc(); + if(data[i] == val){ + if(i == 0) i++; + else{ + data[0] = val; + i = 1; + } + } + else{ + if(i == 0); + else if(data[i] == ','); + else i++; + } + if(i >= len){ + if(data[0] == val){ + DATA[0] = ASCII(data[1], data[2]); + DATA[1] = ASCII(data[3], data[4]); + DATA[2] = ASCII(data[5], data[6]); + DATA[3] = ASCII(data[7], data[8]); + DATA[4] = ASCII(data[9], data[10]); + DATA[5] = ASCII(data[11], data[12]); + DATA[6] = ASCII(data[13], data[14]); + DATA[7] = ASCII(data[15], data[16]); + } + i = 0; + } + } + else{ + for(int i = 0 ; i < 8 ; i++)DATA[i] = 0; + } +} + +unsigned char IM315::ASCII(unsigned char data1, unsigned char data2){ + unsigned char dat1 = 0; + unsigned char dat2 = 0; + if(data1 >= 0x30 && data1 <= 0x39)dat1 = 16 * (data1 - 0x30); + else if(data1 >= 0x41 && data1 <= 0x46)dat1 = 16 * (data1 - 0x37); + if(data2 >= 0x30 && data2 <= 0x39)dat2 = data2 - 0x30; + else if(data2 >= 0x41 && data2 <= 0x46)dat2 = data2 - 0x37; + return dat1 + dat2; +} + +void IM315::button_state(){_pc -> printf("U: %d, D: %d, R: %d, L: %d, TRI: %d, X: %d, O: %d, SQU: %d, L1: %d, L2: %d, R1: %d, R2: %d, STA: %d, SEL: %d, L3: %3d, R3: %3d LSX: %3d, LSY: %3d, RSX: %3d, RY: %3d\n",up(), down(), right(), left(), tri(), cross(), circle(), square(), l1(), l2(), r1(), r2(), start(), select(), l3(), r3(), lsx(), lsy(), rsx(), rsy());} + +void IM315::data_print(){ + _pc -> printf("%2x %2x %2x %2x %2x %2x %2x %2x\n", DATA[0], DATA[1], DATA[2], DATA[3], DATA[4], DATA[5], DATA[6], DATA[7]); +} + +bool IM315::up(){return DATA[2] & UP ? 1 : 0;} + +bool IM315::right(){return DATA[2] & RIGHT ? 1 : 0;} + +bool IM315::left(){return DATA[2] & LEFT ? 1 : 0;} + +bool IM315::down(){return DATA[2] & DOWN ? 1 : 0;} + +bool IM315::tri(){return DATA[1] & TRI ? 1 : 0;} + +bool IM315::circle(){return DATA[1] & CIRCLE ? 1 : 0;} + +bool IM315::square(){return DATA[1] & SQUARE ? 1 : 0;} + +bool IM315::cross(){return DATA[1] & CROSS ? 1 : 0;} + +bool IM315::l2(){return DATA[1] & L2 ? 1 : 0;} + +bool IM315::r2(){return DATA[1] & R2 ? 1 : 0;} + +bool IM315::l1(){return DATA[1] & L1 ? 1 : 0;} + +bool IM315::r1(){return DATA[1] & R1 ? 1 : 0;} + +bool IM315::start(){return DATA[2] & START ? 1 : 0;} + +bool IM315::select(){return DATA[2] & SELECT ? 1 : 0;} + +bool IM315::l3(){return DATA[2] & L3 ? 1 : 0;} + +bool IM315::r3(){return DATA[2] & R3 ? 1 : 0;} + +char IM315::lsx(){return DATA[4];} + +char IM315::lsy(){return DATA[5];} + +char IM315::rsx(){return DATA[6];} + +char IM315::rsy(){return DATA[7];} + +IM315::~IM315(){ + delete data; + delete DATA; + delete dev; + delete _pc; +} \ No newline at end of file