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#include "mbed.h"
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2
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#include "MobileLCD.h"
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MobileLCD lcd(p5, p6, p7, p8, p9);
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4
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Serial pc(USBTX, USBRX); // tx, rx
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5
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6
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// ********************************************************************************
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7
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// * Startup variables
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8
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// ********************************************************************************
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9
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//Ball speed
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10
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int speedh;
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int speedv;
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12
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13
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//Ball position
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14
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int ballx = 5;
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15
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int bally = 65;
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16
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17
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//Score
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int scorel;
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19
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int scorer;
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20
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21
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//Paddle size
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22
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const int paddle = 30;
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23
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24
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//Win level
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25
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const int winner = 3;
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26
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27
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//Paddle position
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int lefty = 53;
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29
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int righty = 50;
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30
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31
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//Joystick position & input variables
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32
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AnalogIn inl(p20);
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33
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AnalogIn inr(p19);
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34
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float joystickl;
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35
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float joystickr;
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36
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37
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// Number of players
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int players = 0;
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39
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40
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// Loop until winner declared
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int playing = 1;
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42
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const int ballcolour = 0xFFFFFF;
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44
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45
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// ********************************************************************************
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46
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47
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// ********************************************************************************
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48
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// * Display score, wait & wipe
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// ********************************************************************************
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50
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void displayScore( int left, int right ) {
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lcd.locate ( 3, 2 ) ;
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lcd.printf( "%i %i ",left,right );
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53
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//Check if we have a winner
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54
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if ( left == winner) {
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lcd.locate( 3,4 );
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56
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lcd.printf( "Left won!" );
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playing = 0;
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lcd.fill(0, 0, 5, 130, 0x0000FF); //left
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lcd.fill(126, 0, 4, 130, 0x000FFF); //right
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wait(2);
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}
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if ( right == winner) {
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63
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lcd.locate( 3,4 );
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64
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lcd.printf( "Right won!" );
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65
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playing = 0;
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66
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lcd.fill(0, 0, 5, 130, 0x0000FF); //left
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lcd.fill(126, 0, 4, 130, 0x000FFF); //right
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wait(2);
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69
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}
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70
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wait( 2 );
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71
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lcd.fill(13, 0, 110, 25, 0x0000FF);
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72
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}
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73
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// ********************************************************************************
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74
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75
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76
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// ********************************************************************************
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77
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// * Setup screen to start
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78
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// ********************************************************************************
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79
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void startup( void ) {
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80
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//speed
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81
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speedh = 1;
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82
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speedv = -1;
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83
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84
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//Score
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85
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scorel = 0;
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86
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scorer = 0;
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87
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88
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// *** Screen ***
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89
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lcd.background(0x0000FF);
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90
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lcd.cls();
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91
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lcd.fill(1, lefty, 4, paddle, 0x00FF00); //left
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92
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lcd.fill(126, righty, 4, paddle, 0x00FF00); //right
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93
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lcd.fill(ballx, bally, 4, 4, ballcolour); //ball
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94
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displayScore(scorel,scorer);
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95
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96
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97
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// *** Calibrate analog in ***
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98
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// * Start game at higheest voltage level for both inpout pins
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99
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100
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}
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101
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// ********************************************************************************
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102
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103
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104
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// ********************************************************************************
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105
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// Move the Ball
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106
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// ********************************************************************************
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107
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void moveBall ( void ) {
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108
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109
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int retVal =0;
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110
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111
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//Remove ball from screen
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112
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lcd.fill( ballx,bally,4,4,0x0000FF );
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113
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114
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// Normal x movement
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115
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if ( (ballx + speedh > 4) && (ballx + speedh < 122)) {
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116
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ballx = ballx + speedh;
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117
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118
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} else {
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119
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//Bounce off right paddle
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120
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if (ballx+speedh >= 122) {
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121
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if ( (bally>righty)&&(bally<righty+paddle) ) {
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122
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ballx=122;
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123
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speedh=speedh*(-1);
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124
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ballx=ballx+speedh;
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125
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} else {
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126
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//Left scores
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127
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scorel = scorel + 1;
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128
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displayScore( scorel,scorer );
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129
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//Ball speed
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130
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speedh = -1;
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131
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speedv = +1;
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132
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133
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//Ball position
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134
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ballx = 122;
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135
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bally = righty+(paddle/2);
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136
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}
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137
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}
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138
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//Bounce off left paddle
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139
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if (ballx+speedh <=4) {
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140
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141
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if ( (bally>lefty)&&(bally<lefty+paddle) ) {
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142
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ballx=4;
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0:b6c9c868d906
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143
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speedh=speedh*(-1);
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144
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ballx=ballx+speedh;
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145
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} else { //Right scores
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146
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scorer = scorer + 1;
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147
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displayScore( scorel,scorer );
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148
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//Ball speed
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0:b6c9c868d906
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149
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speedh = 1;
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150
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speedv = -1;
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0:b6c9c868d906
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151
|
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152
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//Ball position
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0:b6c9c868d906
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153
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ballx = 5;
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0:b6c9c868d906
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154
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bally = lefty+(paddle/2);
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0:b6c9c868d906
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155
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}
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156
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}
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0:b6c9c868d906
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157
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} //else
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0:b6c9c868d906
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158
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0:b6c9c868d906
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159
|
|
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0:b6c9c868d906
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160
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// Normal y movement
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0:b6c9c868d906
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161
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if ( (bally + speedv > 0) && (bally + speedv < 126)) {
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0:b6c9c868d906
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162
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bally = bally + speedv;
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0:b6c9c868d906
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163
|
|
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0:b6c9c868d906
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164
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} else {
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0:b6c9c868d906
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165
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// Bounce bottom
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luwii |
0:b6c9c868d906
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166
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if ( bally + speedv >= 126 ) {
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luwii |
0:b6c9c868d906
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167
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bally = 125;
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0:b6c9c868d906
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168
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speedv = speedv*(-1);
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luwii |
0:b6c9c868d906
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169
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bally = bally + speedv;
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luwii |
0:b6c9c868d906
|
170
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}
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luwii |
0:b6c9c868d906
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171
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// Bounce top
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luwii |
0:b6c9c868d906
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172
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if (bally + speedv <= 0 ) {
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luwii |
0:b6c9c868d906
|
173
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bally = 0;
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luwii |
0:b6c9c868d906
|
174
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speedv = speedv*(-1);
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luwii |
0:b6c9c868d906
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175
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bally = bally + speedv;
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luwii |
0:b6c9c868d906
|
176
|
|
luwii |
0:b6c9c868d906
|
177
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}
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0:b6c9c868d906
|
178
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} // else
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0:b6c9c868d906
|
179
|
|
luwii |
0:b6c9c868d906
|
180
|
// Draw ball if it is to be moved
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0:b6c9c868d906
|
181
|
if ( retVal == 0 ) {
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luwii |
0:b6c9c868d906
|
182
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lcd.fill(ballx, bally, 4, 4, ballcolour); //ball
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0:b6c9c868d906
|
183
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}
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0:b6c9c868d906
|
184
|
|
luwii |
0:b6c9c868d906
|
185
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}
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luwii |
0:b6c9c868d906
|
186
|
|
luwii |
0:b6c9c868d906
|
187
|
// ********************************************************************************
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0:b6c9c868d906
|
188
|
// Move the Paddles
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0:b6c9c868d906
|
189
|
// ********************************************************************************
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luwii |
0:b6c9c868d906
|
190
|
|
luwii |
0:b6c9c868d906
|
191
|
void movePaddles( void ) {
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luwii |
0:b6c9c868d906
|
192
|
|
luwii |
0:b6c9c868d906
|
193
|
//*** Left ***
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luwii |
0:b6c9c868d906
|
194
|
|
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0:b6c9c868d906
|
195
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lcd.fill(1, lefty, 4, paddle, 0x0000FF); //Clear paddle
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luwii |
0:b6c9c868d906
|
196
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//Read paddle if 2 player
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0:b6c9c868d906
|
197
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if ( players == 2 ) {
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0:b6c9c868d906
|
198
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joystickl = inl.read();
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luwii |
0:b6c9c868d906
|
199
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joystickl = joystickl * 100;
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luwii |
0:b6c9c868d906
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200
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joystickl = 53 - joystickl;
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luwii |
0:b6c9c868d906
|
201
|
lefty = joystickl*(130/47);
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luwii |
0:b6c9c868d906
|
202
|
} else {
|
luwii |
0:b6c9c868d906
|
203
|
if ( lefty>bally ) {
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luwii |
0:b6c9c868d906
|
204
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lefty--;
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luwii |
0:b6c9c868d906
|
205
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}
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luwii |
0:b6c9c868d906
|
206
|
if ( lefty<bally ) {
|
luwii |
0:b6c9c868d906
|
207
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lefty++;
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luwii |
0:b6c9c868d906
|
208
|
}
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luwii |
0:b6c9c868d906
|
209
|
}
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luwii |
0:b6c9c868d906
|
210
|
//Auto move paddle if 1 player
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luwii |
0:b6c9c868d906
|
211
|
|
luwii |
0:b6c9c868d906
|
212
|
|
luwii |
0:b6c9c868d906
|
213
|
if ( lefty <0 ) {
|
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|
214
|
lefty = 0;
|
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0:b6c9c868d906
|
215
|
}
|
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0:b6c9c868d906
|
216
|
if ( lefty > (130-paddle) ) {
|
luwii |
0:b6c9c868d906
|
217
|
lefty=130-paddle;
|
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0:b6c9c868d906
|
218
|
}
|
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0:b6c9c868d906
|
219
|
|
luwii |
0:b6c9c868d906
|
220
|
lcd.fill(1, lefty, 4, paddle, 0x00FF00); //Draw paddle
|
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0:b6c9c868d906
|
221
|
|
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0:b6c9c868d906
|
222
|
//*** Right ***
|
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0:b6c9c868d906
|
223
|
lcd.fill(126, righty, 4, paddle, 0x0000FF); //Clear paddle
|
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0:b6c9c868d906
|
224
|
joystickr = inr.read();
|
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0:b6c9c868d906
|
225
|
joystickr = joystickr * 100;
|
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0:b6c9c868d906
|
226
|
joystickr = 53 - joystickr;
|
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0:b6c9c868d906
|
227
|
righty = joystickr*(130/47);
|
luwii |
0:b6c9c868d906
|
228
|
if ( righty <0 ) {
|
luwii |
0:b6c9c868d906
|
229
|
righty = 0;
|
luwii |
0:b6c9c868d906
|
230
|
}
|
luwii |
0:b6c9c868d906
|
231
|
if ( righty > (130-paddle) ) {
|
luwii |
0:b6c9c868d906
|
232
|
righty=130-paddle;
|
luwii |
0:b6c9c868d906
|
233
|
}
|
luwii |
0:b6c9c868d906
|
234
|
lcd.fill(126, righty, 4, paddle, 0x00FF00); //Draw paddle
|
luwii |
0:b6c9c868d906
|
235
|
}
|
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0:b6c9c868d906
|
236
|
// ********************************************************************************
|
luwii |
0:b6c9c868d906
|
237
|
|
luwii |
0:b6c9c868d906
|
238
|
// ********************************************************************************
|
luwii |
0:b6c9c868d906
|
239
|
// Main menu
|
luwii |
0:b6c9c868d906
|
240
|
// ********************************************************************************
|
luwii |
0:b6c9c868d906
|
241
|
void menu( void ) {
|
luwii |
0:b6c9c868d906
|
242
|
//Read right joystick level, change will start game
|
luwii |
0:b6c9c868d906
|
243
|
joystickr = inr.read();
|
luwii |
0:b6c9c868d906
|
244
|
joystickr = joystickr * 100;
|
luwii |
0:b6c9c868d906
|
245
|
joystickr = 53 - joystickr;
|
luwii |
0:b6c9c868d906
|
246
|
float startr = joystickr*(130/47);
|
luwii |
0:b6c9c868d906
|
247
|
|
luwii |
0:b6c9c868d906
|
248
|
//Display menu options, control with left joystick
|
luwii |
0:b6c9c868d906
|
249
|
lcd.background(0x0000FF);
|
luwii |
0:b6c9c868d906
|
250
|
lcd.cls();
|
luwii |
0:b6c9c868d906
|
251
|
lcd.locate( 5,3 );
|
luwii |
0:b6c9c868d906
|
252
|
lcd.printf( "mPong" );
|
luwii |
0:b6c9c868d906
|
253
|
lcd.locate( 1,12 );
|
luwii |
0:b6c9c868d906
|
254
|
lcd.printf( "(left=choose;");
|
luwii |
0:b6c9c868d906
|
255
|
lcd.locate( 1,13 );
|
luwii |
0:b6c9c868d906
|
256
|
lcd.printf( " right=start)" );
|
luwii |
0:b6c9c868d906
|
257
|
int choose = 1;
|
luwii |
0:b6c9c868d906
|
258
|
while ( choose==1 ) {
|
luwii |
0:b6c9c868d906
|
259
|
|
luwii |
0:b6c9c868d906
|
260
|
//*** Left ***
|
luwii |
0:b6c9c868d906
|
261
|
joystickl = inl.read();
|
luwii |
0:b6c9c868d906
|
262
|
joystickl = joystickl * 100;
|
luwii |
0:b6c9c868d906
|
263
|
joystickl = 53 - joystickl;
|
luwii |
0:b6c9c868d906
|
264
|
lefty = joystickl*(130/47);
|
luwii |
0:b6c9c868d906
|
265
|
|
luwii |
0:b6c9c868d906
|
266
|
if ( lefty < 44 ) {
|
luwii |
0:b6c9c868d906
|
267
|
lcd.background( 0x550000 );
|
luwii |
0:b6c9c868d906
|
268
|
lcd.locate (1,6);
|
luwii |
0:b6c9c868d906
|
269
|
lcd.printf( "Single Player");
|
luwii |
0:b6c9c868d906
|
270
|
lcd.background( 0x0000FF );
|
luwii |
0:b6c9c868d906
|
271
|
lcd.locate (1,7);
|
luwii |
0:b6c9c868d906
|
272
|
lcd.printf( "Double Player");
|
luwii |
0:b6c9c868d906
|
273
|
players = 1;
|
luwii |
0:b6c9c868d906
|
274
|
} else {
|
luwii |
0:b6c9c868d906
|
275
|
lcd.background( 0x0000FF );
|
luwii |
0:b6c9c868d906
|
276
|
lcd.locate (1,6);
|
luwii |
0:b6c9c868d906
|
277
|
lcd.printf( "Single Player");
|
luwii |
0:b6c9c868d906
|
278
|
lcd.background( 0x550000 );
|
luwii |
0:b6c9c868d906
|
279
|
lcd.locate (1,7);
|
luwii |
0:b6c9c868d906
|
280
|
lcd.printf( "Double Player");
|
luwii |
0:b6c9c868d906
|
281
|
players = 2;
|
luwii |
0:b6c9c868d906
|
282
|
}
|
luwii |
0:b6c9c868d906
|
283
|
wait(0.1);
|
luwii |
0:b6c9c868d906
|
284
|
|
luwii |
0:b6c9c868d906
|
285
|
//Read right joystick level, change will start game
|
luwii |
0:b6c9c868d906
|
286
|
joystickr = inr.read();
|
luwii |
0:b6c9c868d906
|
287
|
joystickr = joystickr * 100;
|
luwii |
0:b6c9c868d906
|
288
|
joystickr = 53 - joystickr;
|
luwii |
0:b6c9c868d906
|
289
|
joystickr = joystickr*(130/47);
|
luwii |
0:b6c9c868d906
|
290
|
|
luwii |
0:b6c9c868d906
|
291
|
if ( (startr - joystickr) > 10 || (startr - joystickr ) < -10 ) {
|
luwii |
0:b6c9c868d906
|
292
|
// Start game
|
luwii |
0:b6c9c868d906
|
293
|
choose = 0;
|
luwii |
0:b6c9c868d906
|
294
|
//Nice screen clear
|
luwii |
0:b6c9c868d906
|
295
|
for ( choose=0; choose <65; choose++ ) {
|
luwii |
0:b6c9c868d906
|
296
|
lcd.fill(65-choose, 0, 1, 130, 0x0000FF);
|
luwii |
0:b6c9c868d906
|
297
|
lcd.fill(65+choose, 0, 1, 130, 0x0000FF);
|
luwii |
0:b6c9c868d906
|
298
|
wait(0.02);
|
luwii |
0:b6c9c868d906
|
299
|
playing=1;
|
luwii |
0:b6c9c868d906
|
300
|
}
|
luwii |
0:b6c9c868d906
|
301
|
}
|
luwii |
0:b6c9c868d906
|
302
|
|
luwii |
0:b6c9c868d906
|
303
|
}
|
luwii |
0:b6c9c868d906
|
304
|
}
|
luwii |
0:b6c9c868d906
|
305
|
// ********************************************************************************
|
luwii |
0:b6c9c868d906
|
306
|
int main() {
|
luwii |
0:b6c9c868d906
|
307
|
while ( 1 ) {
|
luwii |
0:b6c9c868d906
|
308
|
|
luwii |
0:b6c9c868d906
|
309
|
menu();
|
luwii |
0:b6c9c868d906
|
310
|
startup();
|
luwii |
0:b6c9c868d906
|
311
|
|
luwii |
0:b6c9c868d906
|
312
|
// Main Loop
|
luwii |
0:b6c9c868d906
|
313
|
while (playing == 1) {
|
luwii |
0:b6c9c868d906
|
314
|
moveBall();
|
luwii |
0:b6c9c868d906
|
315
|
movePaddles();
|
luwii |
0:b6c9c868d906
|
316
|
wait(0.02);
|
luwii |
0:b6c9c868d906
|
317
|
} // while playing
|
luwii |
0:b6c9c868d906
|
318
|
|
luwii |
0:b6c9c868d906
|
319
|
} // while 1
|
luwii |
0:b6c9c868d906
|
320
|
}
|