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Front/Front.h
- Committer:
- lukeocarwright
- Date:
- 2020-05-24
- Revision:
- 25:f230af268e8b
- Parent:
- 24:c3bb1b0b2207
- Child:
- 26:a6033830d01c
File content as of revision 25:f230af268e8b:
#ifndef FRONT_H #define FRONT_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Menu.h" #include "Sound.h" #include "Envelope.h" #include "Filter.h" /** Front class * @author Luke Cartwright, University of Leeds * @brief manages front pannel of Synth * @date May 2020 */ class Front { public: //variables int submenu; int a; int d; int s; int r; int dir; int envelope_in; int dir_1; uint16_t out; int frequency; //Methods /** Constructor */ Front(); /** Destructior */ ~Front(); /** Runs whole front pannel * @function to process whole front pannel * Deals with ADSR and sound generation bby calling other classes */ void frontrun(N5110 &lcd, Gamepad &pad, int submenu); private: //variables int menuflag; //Flag to exit front function or change menu int used; //1->4 (A<D<S<R) bool use; //1=use 0=!use bool initial; //sets to run 1st time int adsr; //incrament correct val int ud; //up/down bool noteon; //trigger for play tone int release_flag; //sets 1 for if release on int filter_type; #ifdef CSV //COMMA SEPERATED VALUE int itterator; //Itterator for CSV #endif //methods /** initial setup of front panel */ void frontsetup(N5110 &lcd, Gamepad &pad, int submenu, int filter_type, bool initial); /** Initialises front * @ Runs all initial front functions */ void initialise(Gamepad &pad, N5110 &lcd, int submenu); /**prints waveforms for front disp. to LCD */ void printwav(N5110 &lcd, int submenu); /**prints single fader to LCD */ void printfader(N5110 &lcd,int x, int y); /**prints all ADSR sliders to LCD */ void printsliders(N5110 &lcd, int a, int d,int s,int r, int used); /**prints individual slider to LCD */ void printslider(N5110 &lcd, int x_val, int y_val, bool use); /**Prints Filter Graphic * @prints correct graphic dependant on filter_type */ void printfilter(N5110 &lcd, int filter_type); /**Manages Parameter * @manages joystick input * @converts to parameter sleected + value */ int parameter_manager(Gamepad &pad, int dir, int a, int d, int s, int r); /**incraments correct adsr value * @outputs new ADSR value when called */ int incrament_adsr(int used, int adsr, int ud); /**Converts Float to Frequency * @changes Pot 1 value to Frequency of tone (int) */ int frequency_convert(Gamepad &pad); //pre compilation directive function #ifdef SLOW_TIME /**prints slow time front values output from loop * @prints values to pc if SLOW_TIME Macro used */ void print_SLOWTIME_out (uint16_t out, bool noteon, int a, int d, int s, int r, int release_flag, int silent_flag); #endif }; #endif