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Menu/Menu.h
- Committer:
- lukeocarwright
- Date:
- 2020-05-19
- Revision:
- 16:14c231624f3e
- Parent:
- 14:9cfe0041cc4e
- Child:
- 17:358987e9f30e
File content as of revision 16:14c231624f3e:
#ifndef MENU_H
#define MENU_H
#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "Front.h"
/** Menu class
* @author Luke Cartwright, University of Leeds
* @brief manages all menu selection and movement
* @date May 2020
*/
class Menu
{
public://-----------------------------------------------------------------------
//variables
//methods
//constructor
Menu();
//destructior
~Menu();
//runs main menu code
void mainmenu(N5110 &lcd, Gamepad &pad);
//sub menus
void subwaveforms(N5110 &lcd, Gamepad &pad);
void subinstructions(N5110 &lcd, Gamepad &pad);
void subcredits(N5110 &lcd, Gamepad &pad);
void subsettings(N5110 &lcd, Gamepad &pad);
int scroll(N5110 &lcd, Gamepad &pad, int submenu, int menusize);
void volumerun(N5110 &lcd, Gamepad &pad);
void MIDIsettings(N5110 &lcd, Gamepad &pad);
void contrastrun(N5110 &lcd, Gamepad &pad);
private: //---------------------------------------------------------------------
//variables
int menuflag;
int g_selecty;
int submenu;
int menusize;
enum d;
int s;
//Methods
void printmainmenu(N5110 &lcd); //prints menu
void printsubwaveforms(N5110 &lcd); //prints subwaveforms menu
void printsubsettings(N5110 &lcd); //prints settings submenu
void subunavailiable(N5110 &lcd); //prints error for sub
int scroll_check(Gamepad &pad);
};
#endif