This is a library for 4DGL screens from 4D Systems in Autralia (http://www.4dsystems.com.au). Most graphic, touch and text functions are supported
Fork of 4DGL by
TFT_4DGL_Touch.cpp
- Committer:
- Kerpower
- Date:
- 2010-09-07
- Revision:
- 0:1102d253f057
- Child:
- 9:4b25d5413a06
File content as of revision 0:1102d253f057:
// // TFT_4DGL is a class to drive 4D Systems TFT touch screens // // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr> // // TFT_4DGL is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // TFT_4DGL is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with TFT_4DGL. If not, see <http://www.gnu.org/licenses/>. #include "mbed.h" #include "TFT_4DGL.h" //****************************************************************************************************** void TFT_4DGL :: touch_mode(char mode) { // Send touch mode (WAIT, PRESS, RELEASE or MOVE) char command[2]= ""; command[0] = GETTOUCH; command[1] = mode; writeCOMMAND(command, 2); } //****************************************************************************************************** void TFT_4DGL :: get_touch(int *x, int *y) { // Get the touch coordinates char command[2] = ""; command[0] = GETTOUCH; command[1] = GETPOSITION; getTOUCH(command, 2, x, y); } //****************************************************************************************************** int TFT_4DGL :: touch_status(void) { // Get the touch screen status char command[2] = ""; command[0] = GETTOUCH; command[1] = STATUS; return getSTATUS(command, 2); } //****************************************************************************************************** void TFT_4DGL :: wait_touch(int delay) { // wait until touch within a delay in milliseconds char command[3]= ""; command[0] = WAITTOUCH; command[1] = (delay >> 8) & 0xFF; command[2] = delay & 0xFF; writeCOMMAND(command, 3); } //****************************************************************************************************** void TFT_4DGL :: set_touch(int x1, int y1 , int x2, int y2) { // define touch area char command[9]= ""; command[0] = SETTOUCH; command[1] = (x1 >> 8) & 0xFF; command[2] = x1 & 0xFF; command[3] = (y1 >> 8) & 0xFF; command[4] = y1 & 0xFF; command[5] = (x2 >> 8) & 0xFF; command[6] = x2 & 0xFF; command[7] = (y2 >> 8) & 0xFF; command[8] = y2 & 0xFF; writeCOMMAND(command, 9); }