This is a library for 4DGL screens from 4D Systems in Autralia (http://www.4dsystems.com.au). Most graphic, touch and text functions are supported

Dependents:   snake

Fork of 4DGL by Stephane ROCHON

Revision:
3:2978d0ac4b79
Parent:
2:6063b076187b
Child:
4:6726016634ab
--- a/TFT_4DGL.h	Tue Sep 07 12:25:42 2010 +0000
+++ b/TFT_4DGL.h	Sun Oct 17 09:35:55 2010 +0000
@@ -155,6 +155,20 @@
 //**************************************************************************
 // \class TFT_4DGL TFT_4DGL.h
 // \brief This is the main class. It shoud be used like this : TFT_4GDL myLCD(p9,p10,p11);
+/**
+Example:
+* @code
+* // Display a white circle on the screen
+* #include "mbed.h"
+* #include " TFT_4DGL.h"
+* 
+* TFT_4GDL myLCD(p9,p10,p11);
+* 
+* int main() {
+*     myLCD.circle(120, 160, 80, WHITE);
+* }
+* @endcode
+*/
 
 class TFT_4DGL {